• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Behold Nintendo Switch (March 2017, Hybrid w/ Dock, Detachable Controllers, Nvidia)

Status
Not open for further replies.
There's no way they throw Mario & Zelda out at the same time. They'd compete with one another for sales, and they're two games they rely on to boost system sales, so they need to be spread out. But beyond that, one of the traditional failings of Nintendo consoles has been that 3rd party games don't sell well; they abandoned the Wii U quickly because they didn't like what they saw at launch. If both Mario & Zelda are out there day one, nobody's buying 3rd party stuff as their second game. Expect to see Mario hit in September to kick off holiday season sales.

I do agree they'll have something new that shows off the system's capabilities in a unique way, like Nintendo Land & Wii Sports before it.

I'm afraid even September would be too optimistic, if Mario isn't launch, I don't think it's gonna be out until November/December.
 

Speely

Banned
That GameXplain interview with the man in the trailer in the track jacket was really fun to listen to.

Yeah it was. Hearing him talk about getting insta-hype when he finally realized that he was in a commercial for a new Nintendo console was awesome. Must have been a dream-like experience.
 

Ran rp

Member
not sure if screws or connection points or what. probably both.

zjoiev.png
 
PSY・S;221250216 said:
Told ya, the space on the side is for the cables. Power and HDMI most likely. Edit: and yeah, it looks like it can lay flat too.

I hope I can wall mount it. I don't really have anywhere to put it otherwise.
 

Hilarion

Member
So I've been reading through some old NX rumor threads and remember this? Remember how ridiculous this looks in hindsight now?

There's nothing ridiculous about saying that the Switch uses cutting-edge chips. It's tech is not only cutting-edge mobile hardware, it's arguably bleeding-edge mobile hardware. It's either a custom variant of a 2015 NVidia top-of-the-line mobile chipset or a 2016 NVidia top-of-the-line mobile chipset, depending on whether it's Maxwell or Parker, and that in a 2017 system.

People just assumed that "cutting-edge" meant cutting-edge in the console space rather than the mobile space.
 
Probably would be a good idea to also look at the launch window for the handheld side as well, since that is part of what is being gained here in terms of software output.

Then we add

GBA:
- Super Mario Advance
- Kuru Kuru Kururin
- F-Zero Maximum Velocity

- Mario Kart: Super Circuit (launch window)

DS:
- Super Mario 64 DS
- WarioWare: Touched! (except NA)
- Daigasso Band Brothers (Japan)
- Pokemon Dash (except NA)

- Yoshi Touch and Go (launch window)
- Kirby Canvas Curse (launch window)

3DS;
- Nintendogs + Cats
- Steel Diver (NA)
- Pilotwings Resort (except Japan)

- Legend of Zelda: Ocarina of Time 3D (lanch window)

Might've left a few things out but this is a general summary. Past history suggests Nintendo probably won't go overkill on the launch. Zelda and Spla2n as the premier games (respectively for NA/PAL and Japan) and then a quirky new Nintendo IP sound like a pretty respectable launch all things considered.
 
PSY・S;221250216 said:
Told ya, the space on the side is for the cables. Power and HDMI most likely. Edit: and yeah, it looks like it can lay flat too.

kyaoiu.png

Nice catch! Yeah this thing has clearly been engineered very carefully and thoughtfully. I'm sure there will be a good solution for charging on the go while using the kickstand.

There's nothing ridiculous about saying that the Switch uses cutting-edge chips. It's tech is not only cutting-edge mobile hardware, it's arguably bleeding-edge mobile hardware. It's either a custom variant of a 2015 NVidia top-of-the-line mobile chipset or a 2016 NVidia top-of-the-line mobile chipset, depending on whether it's Maxwell or Parker, and that in a 2017 system.

People just assumed that "cutting-edge" meant cutting-edge in the console space rather than the mobile space.

I think the main thing that was a bit outrageous about that article is that they claimed top of the line PCs were having trouble running the demo. Now, that could easily be due to the demo being completely unoptimized for whatever PCs they had but talking about that in context with "industry leading chips" has proven to be fairly misleading.
 

Matt

Member
Let's recap what some other Nintendo launches looked like.

Defining "launch window" as "within 4 months".

Nintendo 64:
- Super Mario 64
- Pilotwings 64

Gamecube:
- Luigi's Mansion
- Wave Race: Blue Storm

- Super Smash Bros. Melee (launch window)
- Pikmin (launch window)
- Animal Crossing (launch window, Japan)

Wii:
- Wii Sports
- The Legend of Zelda: Twilight Princess
- WarioWare: Smooth Moves (in Japan)
- Wii Play (in Japan)

Wii U:
- Nintendo Land
- New Super Mario Bros. U

So historically Nintendo have had at least 2 games at launch, with a couple more in the launch window.

Given reports that Switch's first year will "blow Wii U out of the water", my guess is 3 launch games and then a few more launch-window games.

My conservative guess:
- Zelda (day 1)
- Splatoon (day 1)
- Quirky new Nintendo IP (depends on what exactly it is but probably close to launch?)
- New Retro game (April)
- Mario Kart Super Deluxe (May)
- Kirby or Pokemon will probably pop up pretty early on



I just played Bayo2 from start-to-finish yesterday and I would kill for a Switch version of both.
You forgot Excite Truck.

So now I hate you.
 

random25

Member
Anybody else really glad you can use the Pro Controller when using the Handheld mode on the go?

Because I sure am.

While I won't use it on portable mode because that's an added item to carry, I am glad too as it gives an added option especially when playing multiplayer games that will probably not like the Joy-con ergonomics.

What I'm hoping for is that the Wii U pro controller works with this thing too.
 

AmyS

Member
There's nothing ridiculous about saying that the Switch uses cutting-edge chips. It's tech is not only cutting-edge mobile hardware, it's arguably bleeding-edge mobile hardware. It's either a custom variant of a 2015 NVidia top-of-the-line mobile chipset or a 2016 NVidia top-of-the-line mobile chipset, depending on whether it's Maxwell or Parker, and that in a 2017 system.

People just assumed that "cutting-edge" meant cutting-edge in the console space rather than the mobile space.

This.

Well said.
 
Uh, this might sound kind of weird but does any one have a picture that is zoomed in on the back of the Pro Controller when the guys are sitting around the chalk board at the Splatoon tournament? I want to see what the triggers look like on it.
 

jacksrb

Member
I'm pretty sure the next Nintendo handheld, if there will be one, will just be a modified Switch. Same guts, same OS, runs the exact same software, but smaller, more sturdy and cheaper. No TV out, no detachable controllers. A Switch for kids. Fisher Price look, no phone functionality.

Agreed. This is one of the things discussed on the Wired/Game|Life podcast with Chris Koehler. Interesting if they make a 2DS type kid focused switch in a few years. The Tegra chipset is set up for that type of scalability.
 
I wonder if Turtle beach or someone else will make headphones for this. I typically game in only headphones. I know there is a headphone jack on the system, but what about the controllers?
 

kunonabi

Member
Anybody else really glad you can use the Pro Controller when using the Handheld mode on the go?

Because I sure am.

Nope, no way in he'll I'm dragging that thing around when i have a perfectly good, aside from the missing dpad anyway, split controller attached to the screen. I wouldn't think Nintendo could make a more unappealing controller to me than the wii u pro controller but here we are.
 
I mean it's cool they included the option to use the pro controller in portable mode and I don't want them to take it away, but yeah I don't see myself bringing that along unless for pretty long trips/stays.
 

Neiteio

Member
Anybody else really glad you can use the Pro Controller when using the Handheld mode on the go?

Because I sure am.
I can see myself tossing the system and the pro controller in a bag and using them in places where there's no TV for the dock.

It's great how flexible this system is with all of its different configurations.
 

18-Volt

Member
I doubt we see all those games from anyone at launch. Maybe all those games come, but not at launch. Historically 15 to 25 games at launch for a system. My guess, probably wildly inaccurate as it may be:

Never underestimate the power of Ubisoft, as they have the biggest manpower in whole industry. They can come up with biggest launch lineup as porting stuff won't be a much of trouble for them. Ghost Recon and Watch Dogs will be there.

Same goes for Activision, they can use Treyarch to port the game, they know Nintendo architecture very well. If the system is not powerful enough to run Cod IW or BF1 as their current state, Nintendo will probably make downporting much easier for the system. Remember how many of CoD ports Wii had got. CoD and BF are crucial for a healthy launch, I don't think Nintendo would ignore them.

Also, The Legend of Heroes on Nintendo is most impossible thing ever. Falcom is not a good friend of Nintendo and unless someone else licenses and ports them, there's no way we could see them on Switch.

Capcom could have Re7, REmake, REZero, RE4, RE5 and/or RE6 ports on Switch.

Unlike Ubi or Activision, Capcom sucks at porting business. That's why some of their recent stuff (Dead Rising 3, SF5) are system exclusive. I highly doubt RE7 will be there, but Switch definitely get some RE fun. Maybe Revelations 3, but not for launch day. And Wii U didn't get RE HD stuff, neither will Switch.
 
Am I the only one who find the huge black bezel unsightly?
Having been looking at 3DS top screen a lot lately, seems tiny.
nintendo-3ds-light-blue.jpg

Terrell said:
Lay it face down, dock it horizontally. You're welcome.
Tom_Cody said:
Suddenly the screen cover in the dock makes perfect sense.
Ha, the solution is the problem, though. If it was open face like the Wii U Gamepad dock, it wouldn't need to go sideways.
18-Volt said:
Bethesda: Skyrim Remastered and Fallout 4. I think Nintendo themselves will market these late ports. As the reveal video suggests, those two might be biggest selling points of the system on launch day.
Skyrim at launch wouldn't surprise me, and neither would Fallout 4 eventually, but both being day 1 just seems like Bethesda competing with itself unnecessarily.
 

oti

Banned
I'm afraid even September would be too optimistic, if Mario isn't launch, I don't think it's gonna be out until November/December.

Holiday 2017 with Mario and Red Dead would be 🔥

I could also see Nintendo delaying Mario just to counter Xbox Scorpio. They released Mario and Zelda on XBO and PS4 launch respectively.
 

Shengar

Member
An early Monster Hunter almost certainly will be there, but it likely will be released alongside a 3ds version, which might make people look at it like the Wii U version of 3 Ultimate.
Next year will mark the second two years interim time period between action MH games (not counting non-action spin off and MH3U Wii U port). While MH is already set cultural milestone in Japan, Capcom can't delay the next MH game release so they can keep the interest of their player. Not to mention that the current interim period is filled by the half-mainline MHGen, which while bring lots of gameplay improvement, is inferior to MH3U in term of raw content (lots of old monster, lack of the new one, padded multi monster quests and ultimately being a non G version game). An announcement and release next year is an ideal scenario for Capcom, while 2018 is the very least because otherwise the interim period will be just too long.

Also I can't see Capcom doing a 3DS-Switch release for their next mainline game. It will split their player base especially when considering online functionality in 3DS MH games. If they want to wait for the install base first, Capcom can release MHGen Ultimate first as a Switch exclusive titile. Nintendo help will be crucial as both of them need to build Switch install base as fast as possible.
 

18-Volt

Member
Skyrim at launch wouldn't surprise me, and neither would Fallout 4 eventually, but both being day 1 just seems like Bethesda competing with itself unnecessarily.

Good point. But in that case, Nintendo would benefit more with only Fallout 4 at launch as it's the more recent game and still have buzz around it. Skyrim is a 5 year old game and it wouldn't help Nintendo to attract specific group of gamers Nintendo trying to reach. That's why I said both.
 

Branduil

Member
Good point. But in that case, Nintendo would benefit more with only Fallout 4 at launch as it's the more recent game and still have buzz around it. Skyrim is a 5 year old game and it wouldn't help Nintendo to attract specific group of gamers Nintendo trying to reach. That's why I said both.
Well, technically Skyrim SE is more recent.
 

casiopao

Member
If Monster Hunter, Zelda, Mario Kart and Splatoon is at launch, i am going to fear my wallet.T_T

I am fearing January now lol. How much money i must save for the console here.T_T

What is the price prediction for this machine guys? And how much is the game going to be priced? I hoped it won't be too expensive here.T_T
 
Also I can't see Capcom doing a 3DS-Switch release for their next mainline game.
Ignoring anything Monster Hunter-specific... would any new game specifically being co-developed for 3DS/Switch be a new record for spec extremes of target platforms for the same game? Makes the difference between Switch and PS4 look tiny.

I guess when I ask this I automatically ignore lots of indie games simply designed with low requirements in mind that end up released on all sorts of platforms.
 
Ignoring anything Monster Hunter-specific... would any new game specifically being co-developed for 3DS/Switch be a new record for spec extremes of target platforms for the same game? Makes the difference between Switch and PS4 look tiny.

I guess when I ask this I automatically ignore lots of indie games simply designed with low requirements in mind that end up released on all sorts of platforms.

The Vita-PS4 gap is probably bigger than the 3Ds-Switch and there's plenty of those from Japan.
 

Shengar

Member
Ignoring anything Monster Hunter-specific... would any new game specifically being co-developed for 3DS/Switch be a new record for spec extremes of target platforms for the same game? Makes the difference between Switch and PS4 look tiny.

I guess when I ask this I automatically ignore lots of indie games simply designed with low requirements in mind that end up released on all sorts of platforms.
Well yes, if anybody try to do it anyway. The one who usually do cross generation development is the big players who want to push the new platform but also don't want to lose old userbase right away. But in that case, Nintendo probably want to helped them push big title on Switch anyway since building userbase is Nintendo top priority right now.
 

Laughing Banana

Weeping Pickle
I wonder if it is weird for me not to get all that bothered by the 3 hours battery rumor. I mean, I always carry my chargers anyway during my Vita/3DS days and of the times I played them--like, when waiting for a movie to start--I always play nearby a power plug and play while charging.

And despite their "handheld" status, most of the time I played those two were at home anyways, hahah.
 

gamerMan

Member
People have been ragging on Nintendo that the company makes shitty hardware. The Switch's sleek design makes the other consoles look like refrigerators. Somehow Nintendo and its hardware team figured out how to stuff all that power into a sleek looking unit that it portable.

That idea itself is not revolutionary, but so far companies who have tried to do this have failed in the market. If Nintendo succeeds, the Switch will be revolutionary. A lot of questions still remain.

Nintendo didn't invent the idea in the same way that Apple didn't invent the MP3 player. Still, who can argue that the Apple iPod was not revolutionary or special? Apple took an idea that existed and made it popular by solving problems with portable mp3 players at the time. It was portable, had an intuitive interface, and offered decent storage. Because of this, consumers bought it over other MP3s. The rest is history.
 

Seil

Member
I wonder if it is weird for me not to get all that bothered by the 3 hours battery rumor. I mean, I always carry my chargers anyway during my Vita/3DS days and of the times I played them--like, when waiting for a movie to start--I always play nearby a power plug and play while charging.

And despite their "handheld" status, most of the time I played those two were at home anyways, hahah.

Similar with me. Not a big problem for me, plus I have a decent portable power bank which combined with a USB charger is fine. And even though I get more playtime out of my vita/3DS at home, I likely won't make use of the dock feature much. I like the freedom of not being stuck in a position staring at a TV/Monitor lol.
 
Status
Not open for further replies.
Top Bottom