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Half-Life 3: 10 years of not playing the most essential sequel in history

Sean

Banned
Let's be honest, the gaming landscape has changed a lot since Half-Life 2's release. All of the things that set HL2 apart from the pack are largely standard, basic things now. Every game uses Havok physics and motion capture etc these days. The FPS genre especially has gotten really crowded with games like CoD and BF, games with enormous budgets and lots of manpower.

I'm not sure what Valve could do to stand out these days, besides making the first "true" VR killer app. And that just seems like pissing money away at this stage.
 
I think both are overrated. 2 easily is less rough around the edges and was easier to take in or beat in a few sittings.

Doom 3 and Hl2 are nothing compared to far cry 1 which shits on them till the end.


HL 1 by itself changed the direction of the entire gaming industry, overnight. It lliterally blocked certain types of games from being made. It made other titles fade into obscurity because they were too outmatched. It stoped the industry from making oldschool fps games for years to come. You could not escape its grasp - if you made an oldschool type of shooter, reviews would say your game is too primitive, too archaic - it doesnt compare to Half Life. If you'd make a quality shooter reviews would say your game stacks well to Half Life. Developers would openly try to copy design and gameplay techniques into their games. Games like Unreal 2 that came out FIVE years later would promote themselves by saying they have gameplay elements that Half Life did.

The game's influence is so total, so vast, so profound, that it expandes into other genres and games like Resident Evil 4 or Uncharted all the way to every Bioshock until Infinite. And COD exists because of it. And Half Life 2 was one of the most impressive games in history at the time it came out. Theres no such thing as overrated in regards to Half Life.

Far Cry, Doom 3 and Half Life 2 were the three greats of that year in the FPS genre. I'd like to think they each did and offered a different take on the genre and had their own direction, rather than comparing them. They were all groundbreaking experiences in FPS.
 
Its so annoying they never delivered Episode 3 like they originally planned. Even if Episode 3 had ended on a cliffhanger, to set up a possible HL3, that would have been less frustrating than the unexpected, non ending we got.

Someone should tell Valve that cliffhangers don't work so well, if you don't come back with a payoff. Its probably one of the most frustrating things to happen (or not happen) in gaming history.
 
(Quoting some of my post in the L4D3 thread):

I wonder if the reason Valve is so radio silent is because that even if they are ready to announce some games they have in development, maybe they really just want to try out an Apple like announcement to release timeframe. Like L4D3 or whatever will just randomly be announced one month before it releases, and they can get away with it because of how big Steam is.

At least Black Mesa will finally be complete next summer or if there minor delays at least sometime in 2017. I honestly feel like fans may have to make HL3, not by forming a development team around making a mod, but by slowly getting hired to and changing the culture of Valve from the inside. We may have to wait another decade or so before there are enough fresh faces who can join up with Valve partly inspired by Half Life and form a large enough development team to get the ball rolling again on that project. Maybe the older team members are just done with Half Life and we need fresh blood to breath new life into it.

I feel like the arguments saying HL3 can't ever live up to the hype and thus Valve shouldn't even bother trying anymore are just looking at things the wrong way. Look at DOOM 2016 as an example of a great revival of a dormant franchise that lived up to the legacy. Why can't the same happen with a Half Life revival?

Remember that video of Peter Molyneux's son begging Valve for Half-life information?

That was more than half a decade ago.

Wow. I think I remember that. So weird that the kid is a teenager now, still waiting. It's also crazy that back in 2010 the wait seemed unbearable. Now it is a fact of life.
 

Tommi84

Member
They lied about episodic content and can as well go to hell. Sorry to breat this to you, HL3 will never come. They're too buay to count the money from Steam
 

EVH

Member
For me, Half-Life 2, as happened with the original Doom, was a game that defined and skyrocketed PC-Gaming.

I have played HL2 and episodes many times and I still enjoy it a lot. Love the universe, love the gameplay and have a blast playing it. Even the driving sections are fun to me as I really take them slowly and just stop and explore every rock in the game.

Still, I see Half Life 3 so far away that I don't know I really care. I will be hyped the hell out when they show it, but until that happens I just don't think about it.

PS: The "Valve doesn't make games" is just a meme, even if they obviously started to focus more on Steam. They just don't do them the way they usually did before Steam and the Free To Play games.
 

//ARCANUM

Member
At this point doing a direct sequel to HL2 Episode 2 that takes up directly after that cliffhanger probably doesnt make much sense since the game is a decade old and lots of people who played it probably aged out of gaming or died.

A sequel would probably need to be a soft reboot or spinoff.

O_O
 
Whatever the original or even next-to-original plan for HL3 is long dead. It's obvious something got colossally fucked up in its development and they scrapped it. We are never getting whatever they envisioned in the mid-'00s.

If they release a HL3 it could still be amazing because Valve is still pretty amazing. But we lost the planned sequel to HL2 or HL2: E3 long ago.
 
Just get someone else to make it, FFS.

Agreed. Hire a studio to make it. I'd feel good about it in ID's hands, Visceral, Flying Wild Hog, Machine Gun Games, Insomniac or Naughty Dog.

You know what I'd love: several Half Life stories similar to what the Animatrix did for the Matrix. And let several high profile studios do whatever the fuck they want to with the IP, if they are interested in doing something with it.

Genre, graphics, style it's all up to the studios.
 
HL 1 by itself changed the direction of the entire gaming industry, overnight.

(...)

The game's influence is so total, so vast, so profound, that it expandes into other genres and games like Resident Evil 4 or Uncharted all the way to every Bioshock until Infinite. And COD exists because of it. And Half Life 2 was one of the most impressive games in history at the time it came out. Theres no such thing as overrated in regards to Half Life.

I would agree that its influence is undeniable, but I'm not so sure games like Uncharted or Resident Evil 4 wouldn't have happened without it. It seems like Resident Evil 4 went its own way, and is its own trendsetter (which Uncharted and other third person shooters follow more than Half Life I think). It seems it was more inspired by Metal Gear Solid and its more cinematic cutscene style than much of what Half Life 1 did. It couldn't have been inspired by much of what 2 did since they came out the same year.

I would definitely agree that the games deserve massive praise, and disagree with anyone saying that they are overrated, but I can sort of see how they would come to those conclusions. There is sometimes a bit of hyperbole when speaking about them which I think can make people say such things. All of the main Half Life games (none of the Gearbox expansions, sorry) are pretty timeless though, so like I said I can't agree with people who call HL overrated. I wouldn't say they changed everything, just that they changed a lot, and are still excellent to come back to.

Let's be honest, the gaming landscape has changed a lot since Half-Life 2's release. All of the things that set HL2 apart from the pack are largely standard, basic things now. Every game uses Havok physics and motion capture etc these days. The FPS genre especially has gotten really crowded with games like CoD and BF, games with enormous budgets and lots of manpower.

I'm not sure what Valve could do to stand out these days, besides making the first "true" VR killer app. And that just seems like pissing money away at this stage.

This is true, that in terms of FPS games the Half Life series despite being excellent in not heavy enough in spectacle in comparison to others in the genre today. I don't think it is in Valve's heart to pursue the typical AAA style over substance approach, but it seems like DOOM '16 managed to do pretty well despite being more classicly designed than its contemporaries.

I feel it is tough for them to pursue making another Half Life game while going against the grain of AAA gaming, but I think they can do it if they put their minds to it. Valve is probably too hung up on making HL3 a masterpiece because of the risk of it just being great. I think perfectionism like this is too paralyzing, they need to just get confident and do it.
 

nekkid

It doesn't matter who we are, what matters is our plan.
DerZuhälter;223122923 said:
You know what I'd love: several Half Life stories similar to what the Animatrix did for the Matrix. And let several high profile studios do whatever the fuck they want to with the IP, if they are interested in doing something with it.

Genre, graphics, style it's all up to the studios.

I do like that idea. I thought that would work for Halo similar to how they did the Legends series (which was basically a Halo Animatrix).

I don't think that would be a suitable way to resolve the main storyline for HL, though.
 

Shikoba

Member
Honestly... given the way things are over hyped and expectations are blown out of proportion, I wouldn't make HL3 either. There would be too much riding on it.
 

olore

Member
Far Cry, Doom 3 and Half Life 2 were the three greats of that year in the FPS genre. I'd like to think they each did and offered a different take on the genre and had their own direction, rather than comparing them. They were all groundbreaking experiences in FPS.

Pretty well said although I wouldn´t hail Doom3 as much. How would you say it was groundbreaking? Genuinely curious. I remember it got a lot of flak for the ´monster closets´. The graphics was something else yes. Now that I think about it I remember that I was pretty non-plussed by the sounds the weapons made, especially the pistol and the machinegun.

The first time I experienced FarCry I was honestly blown away. You had this vast, gorgeous, sunny island and then all of a sudden you find the entrance to a cavern and the atmosphere shifts instantly to moody and spooky. I will never forget the first time I got sneaked upon by guards. I had snuck into a military base and was crouching behind some boxes just to make sense of the environment. So I just sat there for a short while to get my bearings and get a breather. And then all of a sudden I see a dead silent shadow approaching... A crouching guard trying to sneak up on me. This was the first time I had experienced something like this in a game and I still remember it vividly even though it was 12 years ago.

FC did vast, it did tight, it did bright and sunny, it did dark and gloomy and it did shadows. And it did all this before D3 or HL2 came out if I remember correctly. So when those games finally got released I wasn´t that blown away tbh. I remember playing HL2 and trying to get hyped as the game was taking me along on the ride and telling myself that it would be awesome. Soon. It kinda never did that to me. I would rank HL before HL2, yes. Neither Doom3 or HL2 - even though they were and are finely polished games - gave me such a visceral ride as FarCry.
 
I'm becoming increasingly disillusioned with Valve as of late. I used to love them to pieces, didn't think they could ever make a mistake, they did all this good work for the community by opening up the Steam workshop and paying fans for their contributions to Team Fortress 2

But, fuck, man. Fuck! I replayed Half-Life 2 last year and seeing that ending again made me angry.

It has been so long, and so much about Valve as a company has changed, that I don't even know if I want another Half-Life. And for a while, all Valve did was tease. You'd catch a glimpse of something on a monitor in some video where Valve gave machinima animators a tour of their offices, a project list would get leaked, Left 4 Dead 3 briefly showed up on the Steam store...

All of that shit was years ago. Nothing came of any of it. Valve seems more interested in hardware experiments and holding billion dollar esports tournaments than they do actually making anything I give a shit about.

And I'm getting so tired of it. I never thought I would. I figured I could patiently wait basically forever. As it turns out, by the 8th or 9th year, even I have my limits.

What even would Half-Life 3 be, nowadays? Gabe Newell went on record many years ago saying all Valve games going forward would have some type of multiplayer element, presumably so they could sell cosmetics. And what about VR? Doing VR's stupid teleportation shit in the context of Half-Life doesn't sound very fun.

As a former Valve fanboy, all of this is immensely frustrating. I remember subscribing to the Valvetime News on Youtube and Valve used to do enough cool shit that they put out a 10+ minute video every other week dissecting it all. Now they're lucky to scrape together enough to fill two whole minutes, sometimes with months-long gaps between videos.

Blaaaah
 

tci

Member
Let's be honest, the gaming landscape has changed a lot since Half-Life 2's release. All of the things that set HL2 apart from the pack are largely standard, basic things now. Every game uses Havok physics and motion capture etc these days. The FPS genre especially has gotten really crowded with games like CoD and BF, games with enormous budgets and lots of manpower.

I'm not sure what Valve could do to stand out these days, besides making the first "true" VR killer app. And that just seems like pissing money away at this stage.
Not really crowded. On the MP front, maybe. But as a campaign there really haven't been any games with the scope of the Half Life series. When it comes to story telling I cannot say there are any fps games even close to this. When it comes to story telling alone, I can only think of the Uncharted series.

As for Half Life 3. I have stopped caring until Valve actually say something. They doesn't seem to care about their legacy anymore. Ep2 ended in a way that they must have had a plan with Ep3. You just don't make cliff hangers without having plans for the follow up to what happened.

What annoys me most is the silence. Up until the launch of Ep2 their PR was insane. They were doing interviews and marketing like mad. I know they kind of regretted the ending video of Ep1. That it created expectations for Ep2 they could not match. Still Ep.2 is maybe their best game ever, only matched by Portal 2.
 
Pretty well said although I wouldn´t hail Doom3 as much. How would you say it was groundbreaking? Genuinely curious. I remember it got a lot of flak for the ´monster closets´. The graphics was something else yes. Now that I think about it I remember that I was pretty non-plussed by the sounds the weapons made, especially the pistol and the machinegun.


Mainly technical stuff yes, it had unmatched visuals, not in the way we perceive them today, where its just a bit better texture or lightning. It was "jesus christ, is this even real, what am i seeing here, how is this possible."

I like it mostly how it went a bit against the norm at the time. You'd have all this sophisticated games like Half Life or Far Cry, you had tactical games like Raven Shield and Swat 4 on the horizon. Doom 3 came out in a fussion of old school with modern elements thrown in it. The atmosphere top notch, the rithm intense and sustanined. Monster closets yes, but thats ok - they were well done to sustain the action and it was only horror in the action pakced sense, it wasnt trying to be Amnesia or smth like that.

Far Cry indeed was a game changer and unique game with an offering so vast and exceptional it boggled the mind. Im actually sad how ignored its achievements and supreme quality are today. Unreal 1, Undying, Allied Assault and Far Cry are four shooters that i consider overlooked when they are in fact the best offerings of the genre
 

Semajer

Member
Wouldn't it be hilarious if Valve announced a new Half-Life release on Steam only for it to be revealed as a Decay port?
 
The only way HL3 is going to get made is if someone at Valve decides they don't really care about including fancy new tech and they just want to make the best SP game they can. But that... is never going to happen. It's time to give up this dream. What made HL2 special was a product of its time and the moment for a sequel has long since passed.
 

A-V-B

Member
I don't want HL3 anymore. They've said bye to many of the minds behind Half-Life. What's more, Valve is trending towards becoming a F2P company that dabbles in hardware, and beyond Steam being mechanically functional I've lost my respect for them.
 

Yarbskoo

Member
After having replayed Half-Life and Half-Life 2 recently, I can confirm that these are still some of the best video games in any genre.

I miss single-player video game developer Valve.
 

Kayhan

Member
It is hard to care anymore.

Gameplay-wise Crysis beat the pants off the Half-Life games.

Story-wise it is just not going to work with 10 years between installments.

If Half-Life 3 comes out I will be interested but if it doesn't....I have made my peace with it.
 
I was talking the other day about how I felt that Valve and Blizzard were two developers that I felt have really left behind the single player fanbase.

I was annoyed, but kinda came to terms with it- like I get it, Multiplayer games are more popular, they do the token single player mode in a few of their games (with Valve, they put out Portal, Blizzard put campaigns into SC2 for example but they aren't really cutting edge these days) they make more money, it coins into more transactions/gaming as a service, I understand I'm probably in the minority.

But it doesn't stop me from not really wanting to play Hearthstone, HotS, Dota2, TF2, CO:GO, any more DIablo than the campaign, WoW, etc etc.

But regardless- and again, all of that while dissapointing personally to me, is nothing compared to just the sheer audacity of having one of gamings biggest series end on a cliffhanger that was not only promised a sequel, but one in a format that was meant to be fairly quick to follow up.

I get that Valve owe us nothing. But it's just taking the piss at this point. To have all these coy little statements over the decade, where there are true fans and this above anything is what made Valve so popular and great. It- and I know some people will disagree- is almost disrespectful to the consumers and fans that made Valve the behemoth it is today.

I can't even think of a comparison or analogy because it's just so ridiculous. Like Nintendo just hinting at some epic Mario sequel then going "lol, we don't want to make mario, we're only making pokemon" for 10 years?

Just give the fans some update. Even if it's just a "Half Life 2: Ep 3 is dead, don't expect it" at least it's official at that point rather than de facto cancelled.
 

Aurongel

Member
I stand by my belief that if a Half Life 3 ever gets made it will be by a different studio years from now that will use pieces of the story that was already written for it. Valve developing games is something I think they're trying to move away from.
 

daveo42

Banned
Just save yourself some grief and accept the fact that Half-Life 3 is never going to happen. If it doesn't, then no sweat off your back. If it somehow magically happens (it won't), then it'll be a pleasant surprise.
 
The new Deus Ex series is another great revival of a dormant franchise, and with newcomer developers. The games are a little less deep than DX1 in some ways, but they also exceed DX1 in some others because their focus is on different things than the original team. I think the Deus Ex revival is another really good example of new faces coming in and refreshing a series, and I feel that Valve needs that from new hires coming in and starting a new Half Life movement from within the company.

I do like that idea. I thought that would work for Halo similar to how they did the Legends series (which was basically a Halo Animatrix).

I don't think that would be a suitable way to resolve the main storyline for HL, though.

This is sort of unrelated, but yeah I'd like that. I have wondered for a while why Microsoft hasn't done the obvious thing of making a Mass Effect inspired Halo spin off, with the main character leading a group of Spartans flying around and taking on missions in either the colony wars, the covenant war or the current conflict (I don't even know anymore what to call it). It seems like a no-brainer spin off idea, Microsoft could have their own Mass Effect, easy. It could also compete more closely with Destiny than Halo does currently.

Honestly... given the way things are over hyped and expectations are blown out of proportion, I wouldn't make HL3 either. There would be too much riding on it.

I understand the apprehension, but I feel that not even attempting it is pretty damaging in itself. I guess Valve may worried about fans who stop using Steam as much (or at all) if Half Life 3 disappoints them, but I just don't see that being a huge thing if that happened. Valve is too paralyzed right now, when they should be inspired by franchise revivals like DOOM and Deus Ex.

The first time I experienced FarCry I was honestly blown away. You had this vast, gorgeous, sunny island and then all of a sudden you find the entrance to a cavern and the atmosphere shifts instantly to moody and spooky. I will never forget the first time I got sneaked upon by guards. I had snuck into a military base and was crouching behind some boxes just to make sense of the environment. So I just sat there for a short while to get my bearings and get a breather. And then all of a sudden I see a dead silent shadow approaching... A crouching guard trying to sneak up on me. This was the first time I had experienced something like this in a game and I still remember it vividly even though it was 12 years ago.

Is it much different from the newer games? I'd have to guess so, since they aren't that special in my opinion, just games arranging from OK to pretty good. I never played any of the original Far Cry except a tiny little bit of multiplayer on Xbox, maybe I should give a go since I think I have it on Steam. It doesn't seem like it would hold up as well as the HL games though based on what I've seen of it.

Valve seems more interested in hardware experiments and holding billion dollar esports tournaments than they do actually making anything I give a shit about.

And I'm getting so tired of it. I never thought I would. I figured I could patiently wait basically forever. As it turns out, by the 8th or 9th year, even I have my limits.

What even would Half-Life 3 be, nowadays? Gabe Newell went on record many years ago saying all Valve games going forward would have some type of multiplayer element, presumably so they could sell cosmetics. And what about VR? Doing VR's stupid teleportation shit in the context of Half-Life doesn't sound very fun.

As a former Valve fanboy, all of this is immensely frustrating. I remember subscribing to the Valvetime News on Youtube and Valve used to do enough cool shit that they put out a 10+ minute video every other week dissecting it all. Now they're lucky to scrape together enough to fill two whole minutes, sometimes with months-long gaps between videos.

Blaaaah

Yeah. Even though I am optimistic it will one day happen once we can get a majority of a new generation of developers into Valve, Valve as it is now is too paralyzed. They don't seem to have the creative spark anymore, so I feel like we will just have to wait out this lull period, which will probably take at least another 4 years. Unless they only hire people who want to maintain a status quo of making basically nothing and experimenting with weird tech with no real payoff, I think we will get another Half Life/Portal or other great game from Valve. It's just a matter of time I think.

Honestly the most frustrating thing isn't really even no HL3, but that we haven't had a single player focused Valve game since Portal 2. If they kept on making new IPs that were excellent, I think we could move past this resentment towards Valve, but they are just too content to do nothing of interest right now. Even though I don't like VR right now, I hope it really does inspire them to start up the actual video game development side of the company so they can at least get going on something.

Like I was saying, I think they need a lot of retirements and new hires before we can see their creative energy again. It's too stagnant, and ironically their easygoing company policies are most definitely the reason we haven't seen them being as creative as in the past. It is too easy for them to do nothing, so I really think we need a majority of their employees to start wanting to make something new, and I have a feeling we'll have to wait for that to happen naturally as the older workforce retires.

What annoys me most is the silence. Up until the launch of Ep2 their PR was insane. They were doing interviews and marketing like mad. I know they kind of regretted the ending video of Ep1. That it created expectations for Ep2 they could not match. Still Ep.2 is maybe their best game ever, only matched by Portal 2.

Yes, they need to start being less cryptic and walled off. Letting us know what happened with HL3 is a good starting point to start repairing the good will they have lost.

I firmly believe HL3 will never happen.

I would not be entirely surprised if this happened. Even though I am relatively optimistic that Valve just needs a new generation before it'll start making new games again, it could be that that occurs without HL3. I could understand if they get the drive to create again, but don't want to be stuck in the past anymore and start making new IPs instead. If they do that though, hopefully they have the decency to break the silence and say it isn't happening because they want to pursue new ideas.

I am fairly certain a creativity revolution in Valve will be followed by a new Half Life project though. It could be a reinvention instead of a sequel though, and that might be for the best. Release a novel that ends the story of the original series, make it into a movie or TV show, whatever, and I'd probably be fine with them rebooting and starting from scratch to get rid of the baggage.
 

Stevey

Member
It's all bollocks though.
If they're making all this money like everyone says, they could afford to drop everything and make the fucking sequel.
 

antitrop

Member
Far Cry, Doom 3 and Half Life 2 were the three greats of that year in the FPS genre. I'd like to think they each did and offered a different take on the genre and had their own direction, rather than comparing them. They were all groundbreaking experiences in FPS.
I think Painkiller deserves to be included amongst the FPS greats of 2004.
 

RRockman

Banned
I'm halfway through the second currently and it was great. I wanna finish it and both episodes now. Maybe they are saving HL3 for a rainy day?
 

olore

Member
Mainly technical stuff yes, it had unmatched visuals, not in the way we perceive them today, where its just a bit better texture or lightning. It was "jesus christ, is this even real, what am i seeing here, how is this possible."

Unreal 1, Undying, Allied Assault and Far Cry are four shooters that i consider overlooked when they are in fact the best offerings of the genre

That was exactly how I was feeling when I saw Doom3 running for the first time. Pure excitement to see the next chapter in FPS graphics technology by John Carmack. My brother booted up that leaked piece of E3 (?) code and honestly my jaw was on the floor.

MoH:AA is a game I would so much like to see a modern reincarnation of, I have very fond memories playing it and I should emphasize that it is the SP campaign I refer to. Never played it online. Undying had a very interesting dual-handed attack system. Cast a spell with the left hand while you had a flintlock gun in the right. It made encounters with enemies a very actionpacked experience. Unreal I think was one of the earliest FPSs that did colored lighting? Quake 2 had it at the tail end of -97 I remember.

But to be on topic, Valve to me is or was HalfLife. I still remember when my brother came home one day with a dedicated graphics card and a large orange box called Half-Life. The game was a paradigm shift. But these days Valve are more of a service provider. Of the interviews I´ve seen with Gabe Newell, he seems like a pretty business driven guy with both feet on the ground. If the hard numbers aren´t there to make a viable business case for HL3, then it will have very slim odds of ever making it. Dedicate X amount of manhours for Y amount of potential revenue over Z amount of time. It´s a hard equation given how many other lucrative dishes are on Valves table.
 
They will never make it. The game could never live up to the hype no matter how good it was. Valve doesn't need the money so why potentially damage the legacy of HL with a sequel that came far too late just for money. HL 1 and 2 pushed the FPS genre ahead both times, I dont know of an FPS that has done that since 2007 with COD 4 and Crysis 1. I might be forgetting a game here or there.
 
It took 12 years for another doom to come out.

This gives us hope.

That's basically what I've been saying as well.

It was announced back in 2008, at the very least. People had something to go on.

Episode 3 was supposed to come out in '08 though. I'm not sure since I wasn't really following DOOM closely around that time, but until 2015 or 2014, I feel like almost no one believed in DOOM 4. Either they thought it wouldn't be great or live up to the series, or they just thought it wouldn't happen. I think the situations are fairly comparable. It's just that instead of making several mediocre games while people waited for the long coming sequel, Valve has hardly made any games, and so has maintained their developer cred a bit better than iD did before reversing negative sentiment with DOOM.

The only way HL3 is going to get made is if someone at Valve decides they don't really care about including fancy new tech and they just want to make the best SP game they can. But that... is never going to happen. It's time to give up this dream. What made HL2 special was a product of its time and the moment for a sequel has long since passed.

I'm not so sure. We just need new developers to come in and change Valve's stagnant culture. The chances of a proper sequel are probably very low at this point and that makes me pretty sad considering where the story left off, but a revival of the IP will probably happen one day.

It is hard to care anymore.

Gameplay-wise Crysis beat the pants off the Half-Life games.

Story-wise it is just not going to work with 10 years between installments.

If Half-Life 3 comes out I will be interested but if it doesn't....I have made my peace with it.

I could never really fully get into the gameplay of Crysis 1/Warhead or 2 (never played 3). The first two were clearly more inspired and interesting than 2 or 3, but I don't how anyone could see them as some of if not the best FPS games ever as I have seen some claim. Is it just the large sandbox for each level that makes them so good?

I respect the dedication to freedom, but the combat encounters never seemed to be that fun or exciting despite the tools given, and I feel like the story didn't ever grab me so the stakes didn't bring any tension to the gameplay either. Only in the latter portions (with the
aliens and stuff
) did things get a little more interesting, but it still wasn't as good as the top FPS games in my opinion.

Just save yourself some grief and accept the fact that Half-Life 3 is never going to happen. If it doesn't, then no sweat off your back. If it somehow magically happens (it won't), then it'll be a pleasant surprise.

I had this outlook before, and still mostly stand by it now. It is just easier not to expect anything at this point. But I feel that there is too much potential in the series for a revival of Half Life to not happen one day. We may have to wait for Valve to change over the next decade for it to happen, but I bet we'll get some movement again in either the next 5, 10 or 15 years. As long of a wait that is and how ridiculous it sounds to wait that long, it's sooner than never, and I think that even if the original developers are burned out in the series, it is bound to be brought back to life by some inspired newcomers eventually.
 

120v

Member
I think Valve "owes" it to fans to wrap the story but at the same time i don't blame them from abandoning single player games (and arguably game development all together). just not a wise allocation of resources for what the company is now, even if they have more than enough overhead to cover it. they're still a business
 
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