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Games that have ZERO respect for the player's time

RedZaraki

Banned
So I just finished DQ7 (3DS) last night and I'm having mixed feelings in the end.

Maybe it's my completionist play style, but man. This game is SLOW. And there are few options that let you speed it up (other than one message speed setting).

It took me 30 hours to get to the point I could change classes, and a ton more time to master those classes. Winning everything in the casino took ages, and then there was the final dungeon, and the 4 branching paths.

One of my big gripes with that dungeon is that when you take one of the 4 paths you get some treasure on that path, but you have no opportunity to turn around and try the others. You have to complete the dungeon or Evac out in order to do the other paths, basically wasting a good 20 minutes.

And then there's the ending sequence itself, which is a giant slow victory lap of every town you've visited. Combine that with a MISSABLE tablet fragment at the bottom of a well in the ending sequence, which I missed. I ended up having to do the entire final dungeon and victory lap TWICE just to get to the post-game content.

The entire RPG took me 120 hours to beat. In reality, the game feels like it has 50 hours of content and 70 hours of filler, wordiness, and slog.

So that made me think: What other games out there have zero respect for the player's time?
 
Any game where you can't pause.

Imagine you are in a tough boss battle for example in Dark Souls 3. Now you have to go to the bathroom otherwise you will literally shit your pants. But you can't pause!
 
Every Metroid game I've ever played (Metroid, Metroid II, Super, Zero Mission, Prime, and Fusion) felt extraordinarily disrespectful to my time. Getting lost for hours on end walking in circles to see hours thrown in the garbage is something I never want any game to do.

Also felt some 3D Zelda (Wind Waker, especially) games fill into this and other assorted games that feel too long for its content like Ryse, Evil Within, etc.
 
MGSV with its unskippable mission intro sequences and tedious amount of sprinting to a mission area.

Also, making certain story required R&D items have wait times for development. Ridiculous.
 
Souls series. The inability to pause the game is horrendous and selfish. Games are a hobby, they are not the most important thing in my life. Being punished because your kid wants you or someone rings the door bell is a dumb mechanic.
 
Every Metroid game I've ever played (Metroid, Metroid II, Super, Zero Mission, Prime, and Fusion) felt extraordinarily disrespectful to my time. Getting lost for hours on end walking in circles to see hours thrown in the garbage is something I never want any game to do.

Also felt some 3D Zelda (Wind Waker, especially) games fill into this and other assorted games that feel too long for its content like Ryse, Evil Within, etc.
I never expected to see Metroid in this thread.

To contribute, Persona. 2-3 hours before the first damn fight, slow as fuck plot with all those chore ass s.links.
 

Mathieran

Banned
Any game where you can't pause.

Imagine you are in a tough boss battle for example in Dark Souls 3. Now you have to go to the bathroom otherwise you will literally shit your pants. But you can't pause!

Yeah I have small children and even when they're sleeping they can need you at the drop of a hat. It can be real tough convincing myself I have time to start up Bloodborne.

Also: MMOs. After years of WoW I couldn't take it anymore. The grinding of materials, waiting for your group to get back together after a wipe. I wasted probably days of my life just waiting, or traveling to where I needed to be.
 
I know this was mentioned already but bf1 multiplayer. I just don't have time anymore to play 25-45 minute matches everyday. And the load times...It's why I've gone back to play BO3 when I don't have a lot of time.
 

MegaMelon

Member
All the people saying Souls realise you can save and quit in all of what, 3 seconds? Leaving you exactly where you were without respawning any enemies. It's not perfect and stuff like boss fights will be reset, but it works fine the vast majority of the time.

Also, you have to fight all the way back to where you died. Shit is even more annoying in bloodborne as you can run out of blood echoes.

This is a deliberate design decision though. It teaches you to play well and master the level. I'll admit it cab get annoying but most runs back to bosses are reasonable.
 

Retro

Member
Every MMO ever.

Even the ones that really try to ease up on the grinding, gating, chores and deliveries are still packed top to bottom with padding
 

2+2=5

The Amiga Brotherhood
To me every game that needs lots of grinding, instead of working on balance between enemies,bosses,player,equipment and loot its developers just put monsters and make the players do their work.
 

OldRoutes

Member
So I just finished DQ7 (3DS) last night and I'm having mixed feelings in the end.

Maybe it's my completionist play style, but man. This game is SLOW. And there are few options that let you speed it up (other than one message speed setting).

It took me 30 hours to get to the point I could change classes, and a ton more time to master those classes. Winning everything in the casino took ages, and then there was the final dungeon, and the 4 branching paths.

One of my big gripes with that dungeon is that when you take one of the 4 paths you get some treasure on that path, but you have no opportunity to turn around and try the others. You have to complete the dungeon or Evac out in order to do the other paths, basically wasting a good 20 minutes.

And then there's the ending sequence itself, which is a giant slow victory lap of every town you've visited. Combine that with a MISSABLE tablet fragment at the bottom of a well in the ending sequence, which I missed. I ended up having to do the entire final dungeon and victory lap TWICE just to get to the post-game content.

The entire RPG took me 120 hours to beat. In reality, the game feels like it has 50 hours of content and 70 hours of filler, wordiness, and slog.

So that made me think: What other games out there have zero respect for the player's time?

That's interesting... I would've stopped playing ; did you even have fun finishing this game?

I've got a colleague who's a completionist and the way he talks about games sometimes makes me think he's forcing himself to go through them instead of enjoying them...
 

Marche90

Member
Essentially any game that doesn't allow you to pause at any time, incluiding cutscenes.

Every Metroid game I've ever played (Metroid, Metroid II, Super, Zero Mission, Prime, and Fusion) felt extraordinarily disrespectful to my time. Getting lost for hours on end walking in circles to see hours thrown in the garbage is something I never want any game to do.

Also felt some 3D Zelda (Wind Waker, especially) games fill into this and other assorted games that feel too long for its content like Ryse, Evil Within, etc.

I'll give you the first two, but the others? Madness. Explore, use the auto-map function, learn how to use your tools. Those games are some of the faster games I've ever played.
 

wtd2009

Member
Most JRPGs these days seem to think I can just spend 100+ hours doing the same recycled shit over and over.

this. the first couple times i felt like i was getting value, now i just slog through. makes me yearn for the days of snes/ps1 jrps, most seemed to strike a better balance of meaningful pacing and side content.
 
I never expected to see Metroid in this thread.
Getting lost is by far the worst experience I could have in a game. I have so little free time for gaming and every time I play a game, I'd like to make any significant progress I can.

Seeing the small hours I budgeted for video games to be thrown in the dumpster because I ran in circles lost for the entirety of it sounds like the most disrespectful approach to my time I can possibly have.
 

BosSin

Member
All the people saying Souls realise you can save and quit in all of what, 3 seconds? Leaving you exactly where you were without respawning any enemies. It's not perfect and stuff like boss fights will be reset, but it works fine the vast majority of the time.
That can prove to still be fatal if you're next to an enemy.
 

L Thammy

Member
Any game where you can't pause.

Imagine you are in a tough boss battle for example in Dark Souls 3. Now you have to go to the bathroom otherwise you will literally shit your pants. But you can't pause!

Use a wireless controller. Mash buttons while on the toilet. If you need to see the screen, you're a casual.

I've actually done this in Monster Hunter 3.
 

AGoodODST

Member
Two games with the same small thing that really annoys me; Bloodborne and World of Final Fantasy.

Why do I have to warp back to the hub just so I can warp to the place I actually want to go? Just let me warp there straight away!
 

Noobcraft

Member
Neither of these compute. I'd love to hear the reasoning though, genuinely.
You can't pause in Dark Souls, and the lack of direction makes actual progression take forever unless you follow a guide. Battlefield matches can last like over an hour. Both games are great, but they both require very long spans of time commitment.
 

Feorax

Member
Destiny in Y1 was the embodiment of this. Thankfully they've found the balance in Y3, although it still has its moments.
 

mlclmtckr

Banned
Mafia III is terrible for this... the game is like 90% busy work.

All the people saying Souls realise you can save and quit in all of what, 3 seconds? Leaving you exactly where you were without respawning any enemies. It's not perfect and stuff like boss fights will be reset, but it works fine the vast majority of the time.

truth
 

Man God

Non-Canon Member
A game about exploration isn't respecting your time when you have to explore? Hell to me those types of games are at their worst when they are railroading you from segment to segment like it was Call of Duty.
 

Ashby

Member
A bit over five hours in, Pokemon Sun. Whatever happened to leaving Pallet Town and setting off on an adventure? So many cut scenes/interruptions.


A game about exploration isn't respecting your time when you have to explore? Hell to me those types of games are at their worst when they are railroading you from segment to segment like it was Call of Duty.
Hah, speak of the devil.
 
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