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Games that have ZERO respect for the player's time

RedZaraki

Banned
That's interesting... I would've stopped playing ; did you even have fun finishing this game?

I've got a colleague who's a completionist and the way he talks about games sometimes makes me think he's forcing himself to go through them instead of enjoying them...

It's a labor of love, I guess. I mean, it's hours of preparation, and then a few moments of victory.

Like, "I'll show this game."

I've beaten the rest of the series, so I was curious enough to want to see this one through all the way.

For the record, the best Dragon Quest of all time is STILL Dragon Warrior III (IMO).
 

Corpekata

Banned
Any game with a true ending locked behind some sort of grind or incredibly vague flags. Big problem in some visual novels, especially ones that don't allow easy rewind / fast forward / spot the differences sort of mechanics.

Bonus points if that "true ending" is really just like a 30 second after credit thing.
 

silva1991

Member
Monster Hunter the thread? Monster Hunter the thread.

You want to unlock the rest of the missions? explore the island that you already explored before million times for hours and hours and hours to get those rare resources points for more than one quest mission.

It takes for ever to get resources points in the island? then get them fast from G rank mining.

Oh wait, but to unlock G rank you need to unlock high rank and to unlock high rank missions you need to unlock low rank missions.

And of course we I have to fight the same monsters(again), but wi9th much more HP(as if normal fights didn't take forever to begin with)

And that's just to unlock missions.

Fighting one monster more than 5 times(depends on luck/RNG) just to upgrade a weapon and to craft an armor is also a huge disrespect for the player's time.

I enjoy the combat and monster hunting, but I don't have time for all this BS.
 
I don't really need a game to respect my time, but games that have non skippable intro logos kinda irk me though i understand that they're probably under contractual obligation to do it.
 

Chairman Yang

if he talks about books, you better damn well listen
Any game where you can't pause.

Imagine you are in a tough boss battle for example in Dark Souls 3. Now you have to go to the bathroom otherwise you will literally shit your pants. But you can't pause!
Git gud (at holding in your poo).

In all seriousness, the Souls games make a conscious decision to allow some time-wasting in service of extra tension. Why else force the player to repeat significant chunks? Because the threat of that "wasted" time increases the incentive to be careful.

I don't know if I always agree with the philosophy--comparable games like Ninja Garden Black ratchet up tension in a friendlier way--but the principle is understandable.
 
A game about exploration isn't respecting your time when you have to explore? Hell to me those types of games are at their worst when they are railroading you from segment to segment like it was Call of Duty.
I find the base concept of an exploration game that forces you to get lost for hours on end is inherently disrespectful of my time. There are ways to do it well, of course (I'm very much in love with how Silent Hill and Etrian Odyssey handles it), but I've always loathed how Metroid does it.

I'd much rather be railroaded and make lots of quantifiable progress than be lost and waste my valuable time that I could be doing literally anything else.
 
Maybe it's my completionist play style, but man. This game is SLOW. And there are few options that let you speed it up (other than one message speed setting).

It took me 30 hours to get to the point I could change classes, and a ton more time to master those classes. Winning everything in the casino took ages, and then there was the final dungeon, and the 4 branching paths.

Honestly these parts makes me think you don't have much respect for your time either, none of this is even essential. The 4 branching paths on the final dungeon are cool conceptually but I agree they're a chore (but I died enough at the last boss that I had time to do one of each anyway) and that missable part is dumb too, but I found the victory lap to be pretty cool. It's a huge adventure and the victory lap is a staple of the series, I think it's pretty nice that you get to see how the world is holding up after you defeat the villain (then again, most DQ have it as optional, I think this one tried to guide you through it because it's so huge).


As for a game that has zero respect for anyone's time, I'd say it's Final Fantasy II (not IV). It has the worst dungeon design I have ever had the misfortune of experiencing. It's terrible without following a map.
 

Mediking

Member
Alotta JRPGs still have that issue of assuming a player is willing to grind for soo long. And theres JRPGs that keep wanting to drag out stupid stuff just to lengthen the game.
 

njs15

Member
Drives me nuts when there are trophies within games that are blatant timesinks. In FFX, for example, you have to complete *every* sphere grid. Serves no other purpose as you can get through everything with three characters, and takes hours of grinding.

F1 2015 had multiple "drive 50 laps on this track in a specific mode" trophies that were pointless.
 
Very recently, WoFF with its random encounters bullshit. Especially The Bridge, Trainyard, and the last area.

MGSV with its unskippable mission intro sequences and tedious amount of sprinting to a mission area.

Also, making certain story required R&D items have wait times for development. Ridiculous.


The intro I'll give you, but why are you sprinting anywhere? Get on your horse, get in a car, get shipped out by hopping in a car, or have the helicopter drop you off close by. I abused that last one to skip long sections of traversal.

The R&D thing was only bad if you were going non-lethal. Basically had to wait until the 1/4 point of the game to get anything out of that.
 
Also it's positively unfair for you guys to be mentioning games that are obvious in their time requirements. If you're playing Dark Souls you obviously know what you're getting into, and you're not in a position to say that the game is unfair when it clearly communicates how much it asks of you.
 

L Thammy

Member
The worst example of this in my mind is Pikmin 2. There's one treasure which demands you have a full party of Purple Pikmin. Which involves going into dungeons to use the flowers that convert other Pikmin into purples, because you don't get them from defeated enemies like red/blue/yellow. And I think the flowers were limited use too. Fuck that game.
 

Shanlei91

Sonic handles my blue balls
Every open world game I've played. Travel from point A to point B, then immediately back to point A, then point C, point B again, point D...ok, now the actual gameplay starts.

I just finished Pokemon Omega Ruby and the epilogue / Delta episode is 90% this. Go from point to point, where I've already been, do a single battle, then more jumping around listening to NPCs regurgitate the same story over and over. It's all padding, so they can boast "delta episode is an hour long!" It could have easily been condensed to a single cutscene and some interesting gameplay instead of a tedious use of my Pokemon's ability to fly from city to city.

But like I said, most open world games these days do the same and it's the sole reason why I prefer linear games. Less padding and better use of my time. I don't mind grinding, but traveling is never fun.
 

RedZaraki

Banned
Honestly these parts makes me think you don't have much respect for your time either, none of this is even essential. The 4 branching paths on the final dungeon are cool conceptually but I agree they're a chore (but I died enough at the last boss that I had time to do one of each anyway) and that missable part is dumb too, but I found the victory lap to be pretty cool. It's a huge adventure and the victory lap is a staple of the series, I think it's pretty nice that you get to see how the world is holding up after you defeat the villain (then again, most DQ have it as optional, I think this one tried to guide you through it because it's so huge).


As for a game that has zero respect for anyone's time, I'd say it's Final Fantasy II (not IV). It has the worst dungeon design I have ever had the misfortune of experiencing. It's terrible without following a map.

It's my bad habits. I grew up in an era where you could 100% a great RPG in about 40-50 hours. As games got bigger so did the amount of padding. Now, 100%-ing some games is more or less inattainable. Isn't there a 5000 hour playtime accolade in Dragon Quest IX. Ridiculous.
 
DQ7 has a very deliberate pace, but for a game of its length I really do not feel that it wastes the players' time much. There's a difference between slow and time-wasting, to me.

I like the Assassin's Creed games more than most people, but there is where you see a lot of time wasting crap.
 

Raw64life

Member
FWIW, Dragon Quest VII is easily the slowest paced Dragon Quest game ever. They're not all like that. I unlocked the class system in about 20 hours, but I also played through the PSX version, so I knew what I was getting into.

I used to be a completionist, and still am to some extent, but now I hate to spend anymore time than is absolutely necessary progressing in games. When I am unsure of what to do and I know that choosing the wrong item/path is gonna complicate things, I look up what to do without hesitation. I just don't have the time anymore.
 

Freeman76

Member
The worst offender in my experience is FF14 ARR, the quests in that game have absolutely zero respect for the players time. The amount of times they had me going back and forth for no reason took the absolute piss, and not only that but they put out a paid expansion that you couldnt access until you trawled through hundreds of those shit quests. In short, fuck that game which is such a shame as the class sytem is fucking sublime.
 

Tain

Member
I've said this elsewhere:

I don't think there's any worthwhile distinction between "this game is unenjoyable" and "this game doesn't respect my time", and I'd much rather frame the situation as me not enjoying the game than the game somehow looking down on me.
 

Aters

Member
Any game with a true ending locked behind some sort of grind or incredibly vague flags. Big problem in some visual novels, especially ones that don't allow easy rewind / fast forward / spot the differences sort of mechanics.

Bonus points if that "true ending" is really just like a 30 second after credit thing.

VN without these features should be illegal.
 
It's my bad habits. I grew up in an era where you could 100% a great RPG in about 40-50 hours. As games got bigger so did the amount of padding. Now, 100%-ing some games is more or less inattainable. Isn't there a 5000 hour playtime accolade in Dragon Quest IX. Ridiculous.

You do know that DQ7 is a game from "your era" right? And that it was absurdly longer and slower than the new one for the 3DS?

I think it depends on the game and what you know you're getting into. DQ7 is a well-known huge time sinking game. Same with DQ9 with it's customization and multiplayer. I don't think you can judge all games by the same weird standard.

DQ7 has a very deliberate pace, but for a game of its length I really do not feel that it wastes the players' time much. There's a difference between slow and time-wasting, to me.

Basically this.

Animal Crossing.

Oh hell no. Why do these threads always get like this?
 

higemaru

Member
A bit over five hours in, Pokemon Sun. Whatever happened to leaving Pallet Town and setting off on an adventure? So many cut scenes/interruptions.

This. I can't remember if X&Y did this too (I think they did) but I don't like it. The game will be fun once I get farther I'm sure but man, it alternates between being fun and a total slog regularly.
 
Any mmo rpg. I stopped playing FFXIV for awhile now and while I loved the game so much, the end-game grinding was possibly the worst time-wasting I've ever done. I'm looking at you Atma farming.
 

Y2Kev

TLG Fan Caretaker Est. 2009
MGSV sucks for this. Start from useless mother base. call helicopter. wait. get in helicopter. wait to takeoff. get to mission menu. click mission and load. wait. then game flies you to location. waiting. then you start. hope you don't need to restart or die or anything because then you will have MORE WAITING!!!
 

Metroxed

Member
Every Metroid game I've ever played (Metroid, Metroid II, Super, Zero Mission, Prime, and Fusion) felt extraordinarily disrespectful to my time. Getting lost for hours on end walking in circles to see hours thrown in the garbage is something I never want any game to do.

Also felt some 3D Zelda (Wind Waker, especially) games fill into this and other assorted games that feel too long for its content like Ryse, Evil Within, etc.

Getting lost is part of the beauty of Metroid games, and it is especially rewarding when you finally find the correct path.
 
Any game where you can't pause.

Imagine you are in a tough boss battle for example in Dark Souls 3. Now you have to go to the bathroom otherwise you will literally shit your pants. But you can't pause!

Don't go into a boss wanting a shit, and you won't leave it needing one.
 
MGSV sucks for this. Start from useless mother base. call helicopter. wait. get in helicopter. wait to takeoff. get to mission menu. click mission and load. wait. then game flies you to location. waiting. then you start. hope you don't need to restart or die or anything because then you will have MORE WAITING!!!

To be fair that's part of the game's presentation. Maybe it can be fixed, but I'd rather have all this than... just selecting the mission from a list and instantly teleporting there. I've felt like games that make a conscious effort to "be fast" end up feeling a lot more cheap and less polished than those that somehow "waste your time" with flair.

Xenoblade chronicles X

Whole game is a massive waste of time

That can be said about anything that I didn't like either.

You play games because you want. I don't even think the concept of "no respect for your time" is something worth considering since it barely makes any sense in the first place. You chose to play it and if you like it you'll probably overlook if it's kinda sluggish on menus and such.
 
OP, it sounds more like you "have ZERO respect" for your time. You played 70 hours of filler content deliberately because of some arbitrary rules you made for yourself.
 

Kirye

Member
A bit over five hours in, Pokemon Sun. Whatever happened to leaving Pallet Town and setting off on an adventure? So many cut scenes/interruptions.



Hah, speak of the devil.

God, this. I'm not enjoying my time with Pokemon Sun at all. It feels like the game is holding my hand and refusing to let go. I liked when Pokemon had minimal interruptions in YOUR journey rather than being forced to meet a bunch of kids I don't care about in every island.
 
Meh. 'Doesn't respect my time' is just a recently popular catch phrase and a super pretentious one at that. As evidenced by this thread people can't even seem to agree on what it means. As far as game criticism goes it's not a helpful term in the slightest
 

Zero83

Member
Any game where you can't pause.

Imagine you are in a tough boss battle for example in Dark Souls 3. Now you have to go to the bathroom otherwise you will literally shit your pants. But you can't pause!

That's a total dealbreaker for me. I remember the same thing applied to Dead Space. I want to be able to answer a phone call if I'm playing.
 

MattKeil

BIGTIME TV MOGUL #2
To be fair that's part of the game's presentation. Maybe it can be fixed, but I'd rather have all this than... just selecting the mission from a list and instantly teleporting there. I've felt like games that make a conscious effort to "be fast" end up feeling a lot more cheap and less polished than those that somehow "waste your time" with flair.

That's a very weird definition of flair, especially when later upgrades to the helicopter make it clear that the slowness of the insertion is a choice and not a tech limitation. It should at least be skippable for those of us who don't want to sit around staring at the same transition screens for the 100th time.

Meh. 'Doesn't respect my time' is just a recently popular catch phrase and a super pretentious one at that. As evidenced by this thread people can't even seem to agree on what it means. As far as game criticism goes it's not a helpful term in the slightest

It's basically a synonym for "grind" with a slightly more flexible application. It's a perfectly useful criticism, and I don't see how it's pretentious at all.
 

tokkun

Member
Trails of Cold Steel 2 is really grating on me in this regard. It has this system where you need to go back and talk to pretty much every NPC in the game after every major event, because they may give you some book or recipe that you need to unlock the best weapons and some of the best accessories at the end of the game. I appreciate the fact that they wrote so much NPC dialogue, but it is extremely tedious and repeatedly grinds the pace of the game to a halt. This is one of the few games that I would highly recommend playing with an FAQ open, just so you can figure out which characters you need to talk to.
 
I gave up on .hack//Quarantine, after playing the first three games, because the farming requirements to move the story forward in that one got ridiculous.

To show off its virtual city, True Crime: Streets of L.A. makes you spend an inexcusable amount of time driving from place to place.

All F2P mobile games use timesink torture to pressure you to buy things. The worst I've played is Marvel Future Fight. I got one-shotted by a boss, spent hours leveling up my characters, tried it again, got two-shotted.
 

Fou-Lu

Member
I think it is often a player issue when they feel a game doesn't respect their time. Feeling the need to 100% a game or not use built in functions 'because they feel wrong'. Personally when I think of games that don't respect my time I think of MMOs and digital card games, which while still fun are filled with arbitrary barriers.

Trails of Cold Steel 2 is really grating on me in this regard. It has this system where you need to go back and talk to pretty much every NPC in the game after every major event, because they may give you some book or recipe that you need to unlock the best weapons and some of the best accessories at the end of the game. I appreciate the fact that they wrote so much NPC dialogue, but it is extremely tedious and repeatedly grinds the pace of the game to a halt. This is one of the few games that I would highly recommend playing with an FAQ open, just so you can figure out which characters you need to talk to.

Yeah I always use an FAQ in Trails game just to keep a checklist of my item progress, but this is another time where it's mostly my own issue since I want to 100% them.
 
For those mentioning the Souls series because you can't pause, I quite agree even though I love the series anyway. Wish there were options for pausing in offline play.

Getting lost is part of the beauty of Metroid games, and it is especially rewarding when you finally find the correct path.
I don't find that beautiful in the slightest, nor rewarding. It's more like "finally, I can finally make some god damn progress and this was just a huge waste of time"
Different priorities.
 
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