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Games that have ZERO respect for the player's time

MattyG

Banned
Drives me nuts when there are trophies within games that are blatant timesinks. In FFX, for example, you have to complete *every* sphere grid. Serves no other purpose as you can get through everything with three characters, and takes hours of grinding.

F1 2015 had multiple "drive 50 laps on this track in a specific mode" trophies that were pointless.
I might be misremembering, but I think there's one trophy in GT5 that made you finish a 24 hour race or something.
 

13ruce

Banned
Skyrim when you encounter one of it's million bugs. There are all kinds of bugs that ruin quests and npc's etc. Games should not have to make you fear everytime and keep saving to avoid bugs that halt certain content in the game or screw it up.
 
Neither of these compute. I'd love to hear the reasoning though, genuinely.
Every Battlefield multiplayer since Battlefield 3 has blatant content padding with an insane and ridiculous amount of unlocks that require incessent grinding to get. Thankfully this is remedied in Battlefield 1 but that's due more to the era and authenticity then DICE consciously improving the system.
 
That's a very weird definition of flair, especially when later upgrades to the helicopter make it clear that the slowness of the insertion is a choice and not a tech limitation. It should at least be skippable for those of us who don't want to sit around staring at the same transition screens for the 100th time.



It's basically a synonym for "grind" with a slightly more flexible application. It's a perfectly useful criticism, and I don't see how it's pretentious at all.

Of course it's a choice, that's exactly my point. It's to make you feel more invested in your missions and going out. Maybe it could be skippable, but I also feel that would go against the whole point of having it in the first place.

Also I have to quite agree that it's pretty pretentious too, since it means basically nothing as critiscism
 

RulkezX

Member
Xenoblade X - 40 hours of boring fluff to get to the things that people actually bought the game for in the first place.
 
Soulsborne, main reason I steer clear of them, you're always going to waste time in hard games to some degree but in that series it just feels like archaic design.
 

kraspkibble

Permabanned.
Destiny. I was really enjoying it up to lvl 29 where I was expected to find other players to take part in raids since there is no in game matchmaking for it. I think there is another mode in the game that has no matchmaking. I did try find others but it was too time consuming because not only you have to go onto websites but then wait for other people to get ready. Total waste of my time. The least they could do is include some kind of group finder in game. I really miss playing Destiny as well. Hopefully the second game fixes this or else I won't even bother picking it up.
 

Kilrogg

paid requisite penance
The absolute worst is when it's combined with a lack of respect for the player's intelligence.

i.e. Any form of unskippable tutorial or handholding through dialog (looking at you, 3D Zelda) is infuriating.

It's like adding insult to injury.
 
Any game with a true ending locked behind some sort of grind or incredibly vague flags. Big problem in some visual novels, especially ones that don't allow easy rewind / fast forward / spot the differences sort of mechanics.

Bonus points if that "true ending" is really just like a 30 second after credit thing.

I would say that this isn't a big problem because skip functions have been standard in visual novels for ages at this point. There's not even many titles available in English without them.
 
That's a very weird definition of flair, especially when later upgrades to the helicopter make it clear that the slowness of the insertion is a choice and not a tech limitation. It should at least be skippable for those of us who don't want to sit around staring at the same transition screens for the 100th time.



It's basically a synonym for "grind" with a slightly more flexible application. It's a perfectly useful criticism, and I don't see how it's pretentious at all.
You basically just admitted it's a long winded version of an existing term. And like I said, there's wildly differing opinions on what it means. Final fantasy and dark souls? It's just a phrase people use to make themselves sound smart when they don't like something. My opinion of course. I actually think there are valid applications for the phrase but I feel like a few people heard it on a website and are now grossly misusing it. Kind of how I feel about 'game feel' another term I'm super glad didn't get adopted by the mainstream press for similar reasons
 
The worst offender in my experience is FF14 ARR, the quests in that game have absolutely zero respect for the players time. The amount of times they had me going back and forth for no reason took the absolute piss, and not only that but they put out a paid expansion that you couldnt access until you trawled through hundreds of those shit quests. In short, fuck that game which is such a shame as the class sytem is fucking sublime.

Having just reached the final dungeon/MSQ of the vanilla game I can half understand....but also disagree. Maybe it has little respect for the player's time, but I think MMOs by their nature are timesinks as opposed to something more digestible. However I agree that if the quest is "Talk to this guy over here. Run over there. Go back to the first guy" it's like....WoW solved this sorta thing with Cataclysm pretty much and they have the Linkshell so just make it work like a mobile/walkie talkie.

The distances don't tend to be that far but as a design choice it happens more often than you'd like.

Edit: Also the amount of mandatory quests from 2.0-3.0 (end of vanilla main story to start of expansion) is just under 100, iirc. Obviously still alot, its about 2/3 the length of the MSQ anyway but doesn't operate in the same fashion due to not really having any new areas. They added 3 or 4 new Primal Fights though so, even if people wanted some boost (understandable) they added a good amount of good, new content.
 
I mean, honestly all people saying Souls games makes me wonder why do they even play videogames at all. Games ARE a time waster by nature, so what's even the point then? Do you play games so you can fulfill some arbitrary checklist of games you have to beat? So you want it to be super fast paced so you can get to your "reward" quickly?

I dunno, I always felt games were more about the experience and the challenge than just finishing them. I'm honestly confused by this kind of critiscism
 

Fou-Lu

Member
The absolute worst is when it's combined with a lack of respect for the player's intelligence.

i.e. Any form of unskippable tutorial or handholding through dialog (looking at you, 3D Zelda) is infuriating.

It's like adding insult to injury.

Okay, this is definitely true. Long, unskippable tutorials are the worst kind of time wasting.
 
Every single AAA game ever. A special place in hell should be reserved for developers of games with unskippable cutscenes (yes, there are still games that have this, in the year of the lord 2016).

Any game where you can't pause.

Imagine you are in a tough boss battle for example in Dark Souls 3. Now you have to go to the bathroom otherwise you will literally shit your pants. But you can't pause!

Save and quit. It's really that easy.
 

Creaking

He touched the black heart of a mod
Drives me nuts when there are trophies within games that are blatant timesinks. In FFX, for example, you have to complete *every* sphere grid. Serves no other purpose as you can get through everything with three characters, and takes hours of grinding.

F1 2015 had multiple "drive 50 laps on this track in a specific mode" trophies that were pointless.


https://www.trueachievements.com/a29577/get-a-life-achievement.htm

Get 200 kills in multiplayer on 50 different days.
 

Griss

Member
Basic ally any JPRg, it's why I don't play them any more, don't have the time, feel like theyre wasted my time.

Xenoblade X - 40 hours of boring fluff to get to the things that people actually bought the game for in the first place.

It's the first 20 hours of XCX that are good, and the rest that is terrible. Once you get the flight module the game is a disgarace.
 

Heshinsi

"playing" dumb? unpossible
Elite Dangerous is the biggest offender out of all the games I've played. There days where I spend the small time I have to play the game, prepping for what I actually want to do. It also sucks that there is a vocal group who insist we all have to play the game the way they want to play it.
 
I mean, honestly all people saying Souls games makes me wonder why do they even play videogames at all. Games ARE a time waster by nature, so what's even the point then? Do you play games so you can fulfill some arbitrary checklist of games you have to beat? So you want it to be super fast paced so you can get to your "reward" quickly?

I dunno, I always felt games were more about the experience and the challenge than just finishing them. I'm honestly confused by this kind of critiscism

The last time I played a Souls game was when I was on the verge of beating a boss . . . and the doorbell rang. Never again.

Being able to pause has nothing to do a with wanting to beat the game quickly or whatever it is you're complaining about.
 

HylianTom

Banned
My first thought was Hyrule Warriors, for those who are completionists. The game is insane, making you play essentially the same set of challenges over and over again.

And when you think you're done, another menu of insane challenges is revealed. One of the last challenges in the game is on this menu; it contains a mode where you play as a giant cucco, with a weak-as-hell pecking attack. Before you can tackle the challenges, you have to grind for hours to level your giant cucco up so that you have a chance of surviving and completing the checklist.

1b4.gif


Insane.
 

FHIZ

Member
I just left my PS4 on over night to get the 40 hour trophy in Saints Row IV... it takes about 20 hours to 100% that game. So yeah, that.
 
Having just reached the final dungeon/MSQ of the vanilla game I can half understand....but also disagree. Maybe it has little respect for the player's time, but I think MMOs by their nature are timesinks as opposed to something more digestible. However I agree that if the quest is "Talk to this guy over here. Run over there. Go back to the first guy" it's like....WoW solved this sorta thing with Cataclysm pretty much and they have the Linkshell so just make it work like a mobile/walkie talkie.

The distances don't tend to be that far but as a design choice it happens more often than you'd like.

Edit: Also the amount of mandatory quests from 2.0-3.0 (end of vanilla main story to start of expansion) is just under 100, iirc. Obviously still alot, its about 2/3 the length of the MSQ anyway but doesn't operate in the same fashion due to not really having any new areas. They added 3 or 4 new Primal Fights though so, even if people wanted some boost (understandable) they added a good amount of good, new content.

They fixed these quests in Heavensward, which is generally agreed to be way better paced than the first story.

But... you're prettywrong about the mandatory quests from 2.0 to 3.0... it's actually a huge amount of 284 quests. It's pretty heavy to be honest, but then again these were released over 3 years ago, they were not designed to be like that. But yeah, maybe Ishgard shouldn't have been closed off to people who did not finish all of them. I think they're going to fix this with Stormblood

The last time I played a Souls game was when I was on the verge of beating a boss . . . and the doorbell rang. Never again.

Being able to pause has nothing to do a with wanting to beat the game quickly or whatever it is you're complaining about.

Then this has nothing to do about with "wasting your time". It's about the game having no pause button, which is something else entirely. Yeah that situation sucks but what can you do, they had to compromise that for the online functionality it has. You can always just save and quit.
 

kraspkibble

Permabanned.
Soulsborne, main reason I steer clear of them, you're always going to waste time in hard games to some degree but in that series it just feels like archaic design.

I would never have made it through Bloodborne if I didn't use a guide. For example, to get a particular rune you need to use a certain gesture in front of a particular enemy for a certain amount of time. You don't even get the gesture in the same area. You find it earlier in the game and use it near the end. I guess it's a cool secret but the amount of stuff hidden in the game is ridiculous and I can only imagine it would be a huge waste of time trying to figure everything out on my own.
 

Nickle

Cool Facts: Game of War has been a hit since July 2013
Is there any JRPG that gives you more then 2 attacks when you start the game? I feel like early enemy encounters always just consist of mashing the attack button until you win.
 
Metal Gear Solid V. So overindulgent. Crazy to me that a game left unfinished had so much unnecessary bloat.

Yeah...as much as I enjoyed the game the little bits and pieces (heli rides etc) just grated after a while. It added nothing to the experience as there was so much derivative content that any chance at immersion was long gone by the time you were done with it.

The absolute worst is when it's combined with a lack of respect for the player's intelligence.

i.e. Any form of unskippable tutorial or handholding through dialog (looking at you, 3D Zelda) is infuriating.

It's like adding insult to injury.

Kinda reminds me of the Pokemon games in recent generations. It feels like there should be an option with "Have you played a Pokemon game before?" that eliminates any tutorials that are to do with traditional mechanics and not new ones. Same principle with Zelda, I guess. A lot of games have shared mechanics in a way and you can reasonably intuitively pick things up by approximation: "Oh, this button focuses the camera so when in combat maybe it locks on?" etc.

Soulsborne, main reason I steer clear of them, you're always going to waste time in hard games to some degree but in that series it just feels like archaic design.

Out of interest, do you mean archaic in the sense that...the game (first game at least, they got more and more QoL features as the series went on even if BB's Blood Vials could hamper that) was not always that user friendly and it was a bit of a chore to do things?

Or do you think it was hard for the sake of it?

possible dp
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
MGSV has so many little things that build up and take much more time than they should
-helicopter intros to every mission that you can't interrupt
-timers on craftable EVERYTHING AFTER you've already spent the time collecting the materials to craft them
-Processing fuel takes hours and then using said fuel takes hours
-All timers are timed to in-game time so they won't be finished if you turn off the game and come back
-the distance from the helicopter landing to where it's even feasible to start scouting the objective

Absolutely zero respect, at least in DAI I could just completely alleviate the timer nonsense via adjusting the clock on the console.
 

The Hermit

Member
Xenoblade chronicle x... 40+ hour to get the mecha.

Yup, gonna Post this

I skip almost all the text since I give a rat ass about the story.

Xenoblade had an engaging story, and while it took over 100hours to 100℅ it didn't felt like a waste, unlike Xenoblade X.
 

kraspkibble

Permabanned.
I just started playing Eve Online and I'm 5 hours in and I don't think I've even finished the tutorial yet! To be fair a good 30 or so minutes was spent creating my character but a lot of the time was spent in the chat asking for help.
 
They fixed these quests in Heavensward, which is generally agreed to be way better paced than the first story.

But... you're prettywrong about the mandatory quests from 2.0 to 3.0... it's actually a huge amount of 284 quests. It's pretty heavy to be honest, but then again these were released over 3 years ago, they were not designed to be like that. But yeah, maybe Ishgard shouldn't have been closed off to people who did not finish all of them. I think they're going to fix this with Stormblood



Then this has nothing to do about with "wasting your time". It's about the game having no pause button, which is something else entirely. Yeah that situation sucks but what can you do, they had to compromise that for the online functionality it has. You can always just save and quit.


Ah, my bad. I meant to say that from the end of the main story in ARR (the Praetorium) to Heavensward it is 100 quests (according to the wiki at least). I was discounting the ARR stuff. Considering they now have quest rewards that get you geared for the expansion i don't see why they can't do a "Would you like to skip to Ishgard?" option and just give you a set of iLvl gear.
 
I would never have made it through Bloodborne if I didn't use a guide. For example, to get a particular rune you need to use a certain gesture in front of a particular enemy for a certain amount of time. I guess it's a cool secret but the amount of stuff hidden in the game is ridiculous and I can only imagine it would be a huge waste of time trying to figure everything out on my own.

all that rune does is increase EXP, it's hardly necessary especially since there are other runes exactly like it that increase EXP, just not by that much- and they're all stackable. You can make it through the game pretty easily without one- though getting to moon presence isn't exactly guaranteed.

the souls games in general have been full of obscure hidden things and game mechanics, that's just the way they are. Demon's souls is probably the worst about this since the game doesn't explain how character or world tendency work at ALL and those are kind of critical. Dark Souls is full of busted covenants that also have no explanation as to how they work, and even getting to the DLC that you paid for is an exercise in frustration.

That's just the way Jrpgs are, even FF. Try getting the excalibur II in FF9 without a strategy guide. literally impossible. not necessary to complete them, but there for completionists.
 

Tarps

Member
Monster Hunter the thread? Monster Hunter the thread.

I think MH gets a bit of slack on this one, as the whole premise is around the mastery of hunting each monster, or use of a particular weapon. It's grindy but I never felt that it didn't respect my time, as I was always learning monster tells, or nuances of a weapon.

Except for Gog - number of times I've fought him for 40 minutes and then someone lands the third cart right at the end. Gah
 

kraspkibble

Permabanned.
all that rune does is increase EXP, it's hardly necessary especially since there are other runes exactly like it that increase EXP, just not by that much- and they're all stackable.

the souls games in general have been full of obscure hidden things and game mechanics, that's just the way they are. Demon's souls is probably the worst about this since the game doesn't explain how character or world tendency work at ALL and those are kind of critical. Dark Souls is full of busted covenants that also have no explanation as to how they work, and even getting to the DLC that you paid for is an exercise in frustration.

That's just the way Jrpgs are, even FF. Try getting the excalibur II in FF9 without a strategy guide. literally impossible. not necessary to complete them, but there for completionists.

i know but still if you wanted it and didn't use a guide then I have no idea how you'd figure it out. so it's a waste of time. there are other points in the game where things are hidden. not much is explained. i know some people like their games like that but it seems impossible to me.
 

SilverArrow20XX

Walks in the Light of the Crystal
Final Fantasy XI.

I started really playing when Abyssea was released, and that was already an enormous improvement over what it was before, where I couldn't even bring myself to play, but it was still bad. It's a million times better now with all the quality of life stuff added in Seekers of Adoulin and Rhapsodies of Vana'diel. It took them that long to add simple home point fast travel.

Final fantasy 3

Dont agree. FF rarely forces playing through regurgitated content or even grinding for that matter.

3 maybe the exception.

Interesting. I remember doing a ton of grinding in the DS version for onion gear, but that was it, and it was totally optional. I recently played through the NES version and I didn't grind much at all. Probably 2 hours tops throughout my entire playthrough, and I was overpowered as a result. The only really bad part was the Cave of Shadows.

As for a game that has zero respect for anyone's time, I'd say it's Final Fantasy II (not IV). It has the worst dungeon design I have ever had the misfortune of experiencing. It's terrible without following a map.

Yeah. This is a good one. I actually love FFII and don't get the hate about the level up system, but the dungeons definitely have questionable design. Lots of labyrinthine layouts with tons of long forks that lead to dead ends with the sole purpose of making you get into more random battles. None of the other 2D FFs were like this.
 

3DShovel

Member
Battlefield 1.

Ridiculously laggy menus. JIP letting you join games that are ~10 kills to game's end. Stupidly long load times.

God damn.
 
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