We already know every game with a dynamic resolution will automatically run at a higher resolution on the Scorpio. Looking at microsofts stance in regards to iterative hardware and the abandonment of "generations". Along with what they have already said about how to Scorpio will improve games that are already released, I don't see how it's much of a stretch at all to say that the Scorpio simply won't need support "patches" for games to run better in a general sense. Games will just run a lot closer to their target framerate/resolution compared to the original xb1.
Last week I spent $400 on a pro. And it's really disappointing that the only game I own right now that can fully utilize it is watch dogs 2. For example, why isn't witcher 3 a locked 30fps when I play it on my pro? It's a 4.2 TF gpu, why isn't it a locked 30fps? The game came out a year ago, if I upgrade my 2015 computer, witcher 3 WILL run better without any patch or settings changes.
I think it all comes down to Sony wanting to stick to the "generation" model of game systems. They don't want to differentiate the pro too much from the ps4. BUT ITS STILL PRETTY MUCH A NEW SYSTEM AT $400.
I think that's going to really hurt them with the ps5...
I don't think this is about 'stance' or 'policy' as you suggest. Simply, MS from the get go - before release od X1 - had a vision of unified Windows platform with Xbox as a gaming brand, where we'd access the games via PC, Xbox Scorpio, X1(S) maybe even Surface tablets and phones; and the experience - resolution, framerate, level of detail, etc. - would be scaled up/down depending on your hardware. That could also explain why X1's development environment was such a mess - compared to that of Sony's, allegedly "a hardware company"! - at the beginning, simply because they were aiming for a much higher goal and there probably were delays with DX12, Windows10, etc. Because of that plan the devs were required to use higher-level APIs to make their games, e.g. if game wants to draw a line it'll say to the operating system "draw me a straight line from coordinates X1/Y1 to X2/Y2 in color RGB".
Sony, I think, came up with the idea of incremental updates later in the process and many games already were using their more low-level API (called GNM, I think?) to get more from the hardware, so in PS4 case the game instead of saying "draw me a line" would actually order the GPU to light up' individual pixels in the graphics memory buffer.
That (very, very simplified example!
) could make the PS4 games run faster (because there's no middle man interpreting the orders), but also made the software very much dependant on the underlying hardware. Xbox's "interpretation" layer allows to more easily swap the GPU or increase its clock and see the benefits right away - the software patch would only have to be done once, on the system / interpreter level. Whereas for PS4 it would probably break things, unless specifically patched for each game.
So, as I say it's not a matter of stance or policy - simply in this case I think MS was smarter and more forward-looking.