NormalFish
Banned
Now try an animal that is over twice your size.
Why does this matter? This is supposed to be a bond between you and the animal. If the animal doesn't pay attention to you, there isn't a bond.
Now try an animal that is over twice your size.
Or it could be that their piss poor Website, loaded with google ads, might need some clicks.
The ammount of vitriol in that review also game me cornea aids.
So reading this a few view times, i want to ask: How does the game handle Trico ignoring or disobey actions. Does he shows his stubborn behavior, his dislikes or a distracted in a way, the player either can read. Either through animation, icons or other indicators. Has Trico a personality and patterns (similar to a dog or a cat), which the player can understand. So that the player knows, what Trico likes and hates, and how you can push him into the right direction?
yeah, no.
take a look at the post below yours
The influence of subjective critism has always been in play. A game score isn't a test or formula. A 9/10 versus 10/10 doesn't 1/10th of the game is missing or lacking compared to the other.
Historical reaction to this game is going to be crucial. It's going to take painstaking analysis to determine how much of Trico's behaviour is intentional.I think the other key detail from these reviews is that your companion is an abused animal. Showing patience and care is important
This discussion again?
We all know that for most of the people anything below 80 on metacritic is considered hot garbage and below 70 is the worst game of all time
Your cat or dog probably wasn't abused and confined, which is where the reviews state Trico starts.
Yup, different institutions have different scaling. 70%+ is a 1st in the UK and the top band for a degree.
Getting below an 80% in school where I live is probably a sign you aren't doing so hot and are probably a little bit above average if anything. If my kid comes home with an 82% it just means they are doing a little bit above average. So I guess game scores reflect real life
Back up to 83, we bought to catch FF15 son! lol
http://www.metacritic.com/game/playstation-4/the-last-guardian/critic-reviews
you make sense...That's kinda my argument. If you're saying that a video game isn't measured in absolutes, then don't use a 10. I personally think a 10 is justifiable, but rarely. Like, Metroid Prime. That's a 10 to me, because I can't think of anything wrong with the game. I hope I make sense.
Why does this matter? This is supposed to be a bond between you and the animal. If the animal doesn't pay attention to you, there isn't a bond.
Are you really asking why it doesn't matter? Why don't you go to a pack of lions and see if they do what you want like a couple of house cats. Rofl Also you must not have read reviews to know throughout the game it gets more responsive.Why does this matter? This is supposed to be a bond between you and the animal. If the animal doesn't pay attention to you, there isn't a bond.
We really are the last guardian.What we? You worked on the game?
It's like people think they're sports fans cheering on a local team. "We did it!" No. You objectively did not.
Never thought I'd see the day when making an AI unresponsive was something worthy of praise.
From watching gameplay footage, every animal I've ever owned (like 6 cats and a few dogs) have been more responsive and quick to acknowledge me whenever I do something out of the ordinary.
So reading this a few view times, i want to ask: How does the game handle Trico ignoring or disobey actions. Does he shows his stubborn behavior, his dislikes or a distracted in a way, the player either can read. Either through animation, icons or other indicators. Has Trico a personality and patterns (similar to a dog or a cat), which the player can understand. So that the player knows, what Trico likes and hates, and how you can push him into the right direction?
Because there is a big difference between randomly not doing something and actually having a personally, you either explore or shape.
Yes, like I said just before you responded. What I'm seeing from trico isn't an adverse response (which is what you get with abused animals). You jumping up and down doesn't make trico fearful and back away, afraid of being hurt. You jumping up and down and hootin' and hollarin' is completely ignored. More like a lazy spoiled lard of a dog than an abused one.Trico is also abused, in a cage and neglected at the beginning of the game from most reports. Ever try and take in an abused dog? Let me say from experience its incredible tough to get them to respond to you in a way a normally adjusted animal would.
Does it actually develop in any meaningful way? It doesn't seem very impactful if it does, but maybe I missed that when reading this thread.An AI that develops over time is way more impressive than one that simply says "If command = A then action = A".
Secondly, you must have some miraculous cats. Most cats won't even bother to divert their gaze, let alone perform tasks upon command.
yeah, it's as nonsensical as being a fan of a team. You have no weight if "your" teams wins or loses, all you can do is "cheer" lol.What we? You worked on the game?
It's like people think they're sports fans cheering on a local team. "We did it!" No. You objectively did not.
Yeah this doesn't look much different than any big release that doesn't hit the 90+ range
lots of 7s and 8s with the occasional 9.
What we? You worked on the game?
It's like people think they're sports fans cheering on a local team. "We did it!" No. You objectively did not.
can confirm. I got like 72% in my Bsc. put me in for a 1st class degree, there isn't a higher grade than that! Though i assume the higher achievers would go onto do a masters or PHD's and/or get their dissertations published.
replace "real life" with "my school grading system"
UK grading =/= North American grading. Video game reviews reflect North American grading system. Hence your disconnection with the process.
UK grading =/= North American grading. Video game reviews reflect North American grading system. Hence your disconnection with the process.
One of my dogs was abused and confined for most of her adult life before we got her. She was horrified of more or less everything, including me. Do giant bird-dogs suffer trauma unlike any animal we've seen before? That's a convenient way to excuse bad AI.
Getting below an 80% in school where I live is probably a sign you aren't doing so hot and are probably a little bit above average if anything. If my kid comes home with an 82% it just means they are doing a little bit to decently above average. So I guess game scores reflect real life
UK grading =/= North American grading. Video game reviews reflect North American grading system. Hence your disconnection with the process.
It's very sad that people view a game as SUPER UNPRECEDENTEDLY DIVISIVE when it gets mostly 8s, with some 6s, 7s, and 9s. The garbage 7-10 review score has completely warped our collective perception of these things.
Video game scoring is haphazard and not consciously modeled on anything.
It's my GOTY for what it's worth (which is nothing).
Okay so I just did a re-count on the OP
27 out of 60 reviews gave it a 9+ score.
45% of reviews is a 9+ (those which gave it a score)
That isn't occasional? That is basically half the reviews out there.
and screw that IGN Italia score of 8.9. Seriously, stop with that kind of thing.
You can easily see what's the difference between 80 and 60 (for example)UK grading =/= North American grading. Video game reviews reflect North American grading system. Hence your disconnection with the process.
Well, now it's fair to say that, if you're going to play this game, play it on a PS4 Pro using the 1080p mode. Near flawless 30fps, at least.
It is the only way to play it without slowdown. It's very choppy on a base PS4 and not great in the 4K mode either. Seriously.
Never thought I'd see the day when making an AI unresponsive was something worthy of praise.
It's my GOTY for what it's worth (which is nothing).
You can read Y2Kev's very detailed and comprehensive review in the Impressions threadThe only review that truly matters.
An AI that develops over time is way more impressive than one that simply says "If command = A then action = A".
Yes, like I said just before you responded. What I'm seeing from trico isn't an adverse response (which is what you get with abused animals). You jumping up and down doesn't make trico fearful and back away, afraid of being hurt. You jumping up and down and hootin' and hollarin' is completely ignored. More like a lazy spoiled lard of a dog than an abused one.
Does it actually develop in any meaningful way? It doesn't seem very impactful if it does, but maybe I missed that when reading this thread.
And yeah, cats being responsive is a breed thing, frequently. Some breeds will be very "dog-like" and respond to everything, some will be rather apathetic.
Why is it more impressive?
It's still:
if command == A, then action = B
where B =
[ A 10% of the time at hour 1
A 30% of the time at hour 2
A 75% of the time at hour 3
A 95% of the time at hour >= 4]
All this does is extend the time the user has to spend on each possible solution. If there are a pool of 3 different possible solutions and the user takes about 2 minutes to interact with each solution on direct input, it just forces the user to interact multiple times, even beyond what appeared to be fail states.
Basically, if you think you have a solution and you point the command at that solution and system carries out the command but results in a non-continuing state, the user is required to input that state an indefinite number of times for possible success states.
Since everyone considers sub-70 to be hot trashlol since when. Game reviews are not standardised nor should they be.
That arrogance. Damn.I don't expect modern reviewers to understand Ueda's vision so I'm not really perturbed by certain negative reviews.
Why is it more impressive? This isn't an actual AI that "learns"; The programming starts at a 100% completion state and is programmed to be more imprecise. That's the way programming works.
It's still:
if command == A, then action = B
where B =
[ A 10% of the time at hour 1
A 30% of the time at hour 2
A 75% of the time at hour 3
A 95% of the time at hour >= 4]
All this does is extend the time the user has to spend on each possible solution. If there are a pool of 3 different possible solutions and the user takes about 2 minutes to interact with each solution on direct input, it just forces the user to interact multiple times, even beyond what appeared to be fail states.
Basically, if you think you have a solution and you point the command at that solution and system carries out the command but results in a non-continuing state, the user is required to input that state an indefinite number of times for possible success states.