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The Last Guardian: Review Thread

Or it could be that their piss poor Website, loaded with google ads, might need some clicks.

The ammount of vitriol in that review also game me cornea aids.

You say this as if the website giving it a 10/10, also loaded with ads, doesn't want clicks as well.

There's no grand conspiracy here. There never is. Somebody just doesn't like the game. It's fine.
 

Metal B

Member
So reading this a few view times, i want to ask: How does the game handle Trico ignoring or disobey actions. Does he shows his stubborn behavior, his dislikes or a distracted in a way, the player either can read. Either through animation, icons or other indicators. Has Trico a personality and patterns (similar to a dog or a cat), which the player can understand. So that the player knows, what Trico likes and hates, and how you can push him into the right direction?

Because there is a big difference between randomly not doing something and actually having a personally, you either explore or shape.
 

Blackthorn

"hello?" "this is vagina"
I think the other key detail from these reviews is that your companion is an abused animal. Showing patience and care is important
Historical reaction to this game is going to be crucial. It's going to take painstaking analysis to determine how much of Trico's behaviour is intentional.

I trust Eurogamer and Simon Parkin - the latter probably being the best games writer out there at the moment - so I'm leaning towards it being intentional and also able to be understood if the player is attentive and patient. Looking forward to playing it to find out for myself.

I suspect by this time next year, when there's been hours long, in-depth videos analysing the game, it'll be declared a masterpiece, and by this time in five years, it'll be hard to find people who don't say they loved it all along.
 

mdubs

Banned
This discussion again?
We all know that for most of the people anything below 80 on metacritic is considered hot garbage and below 70 is the worst game of all time

Getting below an 80% in school where I live is probably a sign you aren't doing so hot and are probably a little bit above average if anything. If my kid comes home with an 82% it just means they are doing a little bit to decently above average. So I guess game scores reflect real life
 
Your cat or dog probably wasn't abused and confined, which is where the reviews state Trico starts.

One of my dogs was abused and confined for most of her adult life before we got her. She was horrified of more or less everything, including me. Do giant bird-dogs suffer trauma unlike any animal we've seen before? That's a convenient way to excuse bad AI.
 

hodgy100

Member
Yup, different institutions have different scaling. 70%+ is a 1st in the UK and the top band for a degree.

can confirm. I got like 72% in my Bsc. put me in for a 1st class degree, there isn't a higher grade than that! Though i assume the higher achievers would go onto do a masters or PHD's and/or get their dissertations published.

Getting below an 80% in school where I live is probably a sign you aren't doing so hot and are probably a little bit above average if anything. If my kid comes home with an 82% it just means they are doing a little bit above average. So I guess game scores reflect real life

replace "real life" with "my school grading system"
 
That's kinda my argument. If you're saying that a video game isn't measured in absolutes, then don't use a 10. I personally think a 10 is justifiable, but rarely. Like, Metroid Prime. That's a 10 to me, because I can't think of anything wrong with the game. I hope I make sense.
you make sense...

It's just a difficult thing to really define. Right now, reviewers definition of a 10 doesn't mean perfect, its simply the highest honor. But, if the case just boils down to, there isn't anything fundamentally wrong with a game mechanically, you get into other areas that are super subjective like story, narrative, art, design, etc...

For example, TLG, even with it's issues, is getting 10/10 from some review sites, I doubt I would rate it perfect, but it's likely to be my GOTY, whereas something like Metroid Prime I hardly enjoyed at all. I borrowed my cousin's Gamecube and went out of my way to play it because of all the praise, and it was just boring as sin to me. Is there something technically wrong with the controls? No, but the narrative, pacing, and overall aesthetics, just didn't hold my interest.

So I'm not sure we are really in agreement or disagreement, but i think its fine to use the current 10/10 as it is. Not an absolute measure, but it representing the highest honor or recommendation.
 

Peltz

Member
I'm not shocked by the divisive scores. I think people who want that Team Ico experience are probably going to get what they want.

But that experience, in my humble opinion, has always been a mixed bag of highs and lows.
 

HStallion

Now what's the next step in your master plan?
Why does this matter? This is supposed to be a bond between you and the animal. If the animal doesn't pay attention to you, there isn't a bond.

Trico is also abused, in a cage and neglected at the beginning of the game from most reports. Ever try and take in an abused dog? Let me say from experience its incredible tough to get them to respond to you in a way a normally adjusted animal would.
 

ghostjoke

Banned
Looks to be what I expecting/hoping for. I was expecting a PS2 era values/feeling game and I'll take the faults it comes with for having something unique + Team ICO emotion. And now the waiting for some deep diving discussion on this week's podcasts.
 

Unknown?

Member
Why does this matter? This is supposed to be a bond between you and the animal. If the animal doesn't pay attention to you, there isn't a bond.
Are you really asking why it doesn't matter? Why don't you go to a pack of lions and see if they do what you want like a couple of house cats. Rofl Also you must not have read reviews to know throughout the game it gets more responsive.
 

Servbot24

Banned
Never thought I'd see the day when making an AI unresponsive was something worthy of praise.

From watching gameplay footage, every animal I've ever owned (like 6 cats and a few dogs) have been more responsive and quick to acknowledge me whenever I do something out of the ordinary.

An AI that develops over time is way more impressive than one that simply says "If command = A then action = A".

Secondly, you must have some miraculous cats. Most cats won't even bother to divert their gaze, let alone perform tasks upon command.
 
Did I just get that man killed?
VcV7YgTu.png
 

Croyles

Member
So reading this a few view times, i want to ask: How does the game handle Trico ignoring or disobey actions. Does he shows his stubborn behavior, his dislikes or a distracted in a way, the player either can read. Either through animation, icons or other indicators. Has Trico a personality and patterns (similar to a dog or a cat), which the player can understand. So that the player knows, what Trico likes and hates, and how you can push him into the right direction?

Because there is a big difference between randomly not doing something and actually having a personally, you either explore or shape.

Very important question imo. From what I've read it seems like it falls more in line with actually having a personality. But I can totally see that some people would still be put off with that.
 
Trico is also abused, in a cage and neglected at the beginning of the game from most reports. Ever try and take in an abused dog? Let me say from experience its incredible tough to get them to respond to you in a way a normally adjusted animal would.
Yes, like I said just before you responded. What I'm seeing from trico isn't an adverse response (which is what you get with abused animals). You jumping up and down doesn't make trico fearful and back away, afraid of being hurt. You jumping up and down and hootin' and hollarin' is completely ignored. More like a lazy spoiled lard of a dog than an abused one.
An AI that develops over time is way more impressive than one that simply says "If command = A then action = A".

Secondly, you must have some miraculous cats. Most cats won't even bother to divert their gaze, let alone perform tasks upon command.
Does it actually develop in any meaningful way? It doesn't seem very impactful if it does, but maybe I missed that when reading this thread.

And yeah, cats being responsive is a breed thing, frequently. Some breeds will be very "dog-like" and respond to everything, some will be rather apathetic.
 
What we? You worked on the game?

It's like people think they're sports fans cheering on a local team. "We did it!" No. You objectively did not.
yeah, it's as nonsensical as being a fan of a team. You have no weight if "your" teams wins or loses, all you can do is "cheer" lol.

Yet there's millions and millions of fans of just about everything, from teams, to cars, to authors, and yes even to video game creators.

I'm a fan of TLG and the creator, and speaking to like minded individuals. No reason to be so exact, its light-hearted in nature. Get the stick out of your ass man
 

PlayerOne

Banned
Yeah this doesn't look much different than any big release that doesn't hit the 90+ range

lots of 7s and 8s with the occasional 9.



Okay so I just did a re-count on the OP

27 out of 60 reviews gave it a 9+ score.

45% of reviews is a 9+ (those which gave it a score)

That isn't occasional? That is basically half the reviews out there.

and screw that IGN Italia score of 8.9. Seriously, stop with that kind of thing.
 
Sounds pretty much exactly what I was expecting. I can handle the technical flaws - ICO and SotC controlled and ran like shit too, doesn't stop them from being two of the greatest games of all time. Hype!
 

mdubs

Banned
can confirm. I got like 72% in my Bsc. put me in for a 1st class degree, there isn't a higher grade than that! Though i assume the higher achievers would go onto do a masters or PHD's and/or get their dissertations published.



replace "real life" with "my school grading system"

UK grading =/= North American grading. Video game reviews reflect North American grading system. Hence your disconnection with the process.
 

Orayn

Member
It's very sad that people view a game as SUPER UNPRECEDENTEDLY DIVISIVE when it gets mostly 8s, with some 6s, 7s, and 9s. The garbage 7-10 review score has completely warped our collective perception of these things.

UK grading =/= North American grading. Video game reviews reflect North American grading system. Hence your disconnection with the process.

Video game scoring is haphazard and not consciously modeled on anything.
 
One of my dogs was abused and confined for most of her adult life before we got her. She was horrified of more or less everything, including me. Do giant bird-dogs suffer trauma unlike any animal we've seen before? That's a convenient way to excuse bad AI.

Bad AI would be in the case the AI dosn't act like in the way is programmed. In this case, seems is behaving in the exact way is was designed.

You might not like this design choice, but is not bad AI.
 

BriGuy

Member
I think I might take a pass on this game. I like the concept, but the execution has me worried. Making Trico do what you want him to sounds like it can be a real pain at times; there's nothing worse than knowing what to do and how to do it and then being unable to carry it out through no fault of your own.
 

SomTervo

Member
Getting below an 80% in school where I live is probably a sign you aren't doing so hot and are probably a little bit above average if anything. If my kid comes home with an 82% it just means they are doing a little bit to decently above average. So I guess game scores reflect real life

Literally on this page and last: in the UK, at many colleges, getting 70 is considered a first-class degree and you'll do brilliantly off it. 60 is considered OK.

(The conversation is meaningless.)

UK grading =/= North American grading. Video game reviews reflect North American grading system. Hence your disconnection with the process.

image.php
 

mdubs

Banned
It's very sad that people view a game as SUPER UNPRECEDENTEDLY DIVISIVE when it gets mostly 8s, with some 6s, 7s, and 9s. The garbage 7-10 review score has completely warped our collective perception of these things.



Video game scoring is haphazard and not consciously modeled on anything.

Why not. All grading is arbitrary, when a professor marks an essay or any other piece of writing and gives it a random percentage the exact same thing occurs.
 
Okay so I just did a re-count on the OP

27 out of 60 reviews gave it a 9+ score.

45% of reviews is a 9+ (those which gave it a score)

That isn't occasional? That is basically half the reviews out there.

and screw that IGN Italia score of 8.9. Seriously, stop with that kind of thing.

Yeah those people saying its divisive.....like nah, a couple of low scores (<6) while the bulk are around 8/9 is not divisive. The picture is clear.
 

GunBR

Member
UK grading =/= North American grading. Video game reviews reflect North American grading system. Hence your disconnection with the process.
You can easily see what's the difference between 80 and 60 (for example)
But I have no idea what's supposed to be the difference between an B- and a C
 

Wabba

Member
Great reviews, never expected it to reach this high seeing as the game has been in development for ten years, Fumito Uedas games are not for everyone and of course because it going to have technical mistakes. But a solid 8 with some 9, 10 and editors choice and already Game of the Year from Guardian is making me so happy!
 

Zemm

Member
Well, now it's fair to say that, if you're going to play this game, play it on a PS4 Pro using the 1080p mode. Near flawless 30fps, at least.

It is the only way to play it without slowdown. It's very choppy on a base PS4 and not great in the 4K mode either. Seriously.

I'm not buying a PS4 Pro when I have a fine PS4 Poor, so this sounds like a PS5 remaster job.

Both this and FF15 ended up being decent if not great, about the best you could hope for really.
 

SomTervo

Member
Never thought I'd see the day when making an AI unresponsive was something worthy of praise.

Literally years ago Ueda said 'Trico's AI is a simulation of an animal which has never had meaningful contact. There are times when it won't do what you want it to, just like any animal.'

> the AI does this exactly as programmed and described
> people call it 'unresponsive' and 'bad AI'.

OK.
 

Sethista

Member
The 3 main points of contention seemt o be:

Technical issues, like framerate

Trico does not listen to you sometimes and its annoying

camera is wonky and gets in the way.

Nothing that I think will hinder my enjoyment of the game I suppose, one of the most interesting things to me is that trico is not a straight up mechanic, but has his moods. It might get annoying, sure, but I was prepared for that.

And Im plahying on a ps pro with 1080p, so best framerate.
 
"Essential" from Eurogamer and 10/10 from the Guardian are enough for me. most likely a game i will love and cherish.

wtf is that 4/10? lol. come on now. just for the incredible amount of hard work put into the animations it deserves a 7/10.
 

Teeth

Member
An AI that develops over time is way more impressive than one that simply says "If command = A then action = A".

Why is it more impressive? This isn't an actual AI that "learns"; The programming starts at a 100% completion state and is programmed to be more imprecise. That's the way programming works.

It's still:
if command == A, then action = B
where B =
[ A 10% of the time at hour 1
A 30% of the time at hour 2
A 75% of the time at hour 3
A 95% of the time at hour >= 4]

All this does is extend the time the user has to spend on each possible solution. If there are a pool of 3 different possible solutions and the user takes about 2 minutes to interact with each solution on direct input, it just forces the user to interact multiple times, even beyond what appeared to be fail states.

Basically, if you think you have a solution and you point the command at that solution and system carries out the command but results in a non-continuing state, the user is required to input that state an indefinite number of times for possible success states.
 

KZObsessed

Member
Some of the praise in the high scoring reviews is quite amazing, though it seems a little more divisive than I expected.

ICO is one of my favourite games ever, to me it's perfect, so hopefully I end up loving this.
 

Unknown?

Member
Yes, like I said just before you responded. What I'm seeing from trico isn't an adverse response (which is what you get with abused animals). You jumping up and down doesn't make trico fearful and back away, afraid of being hurt. You jumping up and down and hootin' and hollarin' is completely ignored. More like a lazy spoiled lard of a dog than an abused one.

Does it actually develop in any meaningful way? It doesn't seem very impactful if it does, but maybe I missed that when reading this thread.

And yeah, cats being responsive is a breed thing, frequently. Some breeds will be very "dog-like" and respond to everything, some will be rather apathetic.

You have missed a lot. Trico does roar at you and not want you there when you first find him until you take the spears out of him and free him. It takes some time to earn trust for any animal and obviously Trico isn't going to be scared like a dog as this boy is no threat. You're digging and digging deep but there is no substance there to your argument.
 

HStallion

Now what's the next step in your master plan?
Why is it more impressive?

It's still:
if command == A, then action = B
where B =
[ A 10% of the time at hour 1
A 30% of the time at hour 2
A 75% of the time at hour 3
A 95% of the time at hour >= 4]

All this does is extend the time the user has to spend on each possible solution. If there are a pool of 3 different possible solutions and the user takes about 2 minutes to interact with each solution on direct input, it just forces the user to interact multiple times, even beyond what appeared to be fail states.

Basically, if you think you have a solution and you point the command at that solution and system carries out the command but results in a non-continuing state, the user is required to input that state an indefinite number of times for possible success states.

I think the mistake made by some thinking about this is that the AI is not their in a vacuum. The entire game is pushing a very specific narrative and style of game and that is working with a huge companion that is far more able than you but not always the most likely to help you out at the start. Its not for everyone but combined with the aesethetics like music and the visuals, the puzzles and environments and so on that it "sells" the idea of a difficult partner.
 
Why is it more impressive? This isn't an actual AI that "learns"; The programming starts at a 100% completion state and is programmed to be more imprecise. That's the way programming works.

It's still:
if command == A, then action = B
where B =
[ A 10% of the time at hour 1
A 30% of the time at hour 2
A 75% of the time at hour 3
A 95% of the time at hour >= 4]

All this does is extend the time the user has to spend on each possible solution. If there are a pool of 3 different possible solutions and the user takes about 2 minutes to interact with each solution on direct input, it just forces the user to interact multiple times, even beyond what appeared to be fail states.

Basically, if you think you have a solution and you point the command at that solution and system carries out the command but results in a non-continuing state, the user is required to input that state an indefinite number of times for possible success states.

While you aren't wrong, this is why gamers can become so jaded. Think too deeply about it and sometimes the creator's intended effect can be lost.
 
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