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2016 PC Screenshot Thread of No Compromises

Are we allowed to apply basic image correction? What about color correction, tone curves, transformations (keystone correction), ...?

Dishonored 2 -- Nvidia Ansel 19200x10800 > 2048x2048 -- exposure: +2.0 / contrast: +75
31075724810_6211698fe6_o.jpg

I'm not a huge fan of it (modifications in post). I'd prefer to see the effects applied in real time via ReShade, which probably wouldn't be hard to replicate. But that's just because I like screenshots to be accurate representations of what's on your screen in the game. Other people probably feel differently though and I don't think that's against the thread rules so.... take that with a grain of salt :p

That said, it's a pretty good shot. What's your Flickr account?
 

adysoft

Neo Member
Does anyone know if Dishonored 2 supports some kind of global illumination?

Does this look right to you?

(Normal contrast level)



(Maxed out contrast)



Doesn't look like light bounces around, and the ambient lighting looks very weak. What do you guys think? Is there any solution to this?
 

sertopico

Member
Does anyone know if Dishonored 2 supports some kind of global illumination?

Does this look right to you?

(Normal contrast level)

snip

(Maxed out contrast)

snip

Doesn't look like light bounces around, and the ambient lighting looks very weak. What do you guys think? Is there any solution to this?
I don't think the game uses a fully dynamic GI, sometimes I saw some colour bleeding related to the bouncing of a light source on different coloured and close surfaces, but to me it looked prebaked. There is volumetric lighting though which is nice. Actual graphics is far from the first gameplay videos we saw, probably they got rid of it due to the excessive amount of power it requires.

watch_dogs22016-12-2-frsnh.jpg

watch_dogs22016-12-2-5osd2.jpg
 

adysoft

Neo Member
I don't think the game uses a fully dynamic GI, sometimes I saw some colour bleeding related to the bouncing of a light source on different coloured and close surfaces, but to me it looked prebaked. There is volumetric lighting though which is nice. Actual graphics is far from the first gameplay videos we saw, probably they got rid of it due to the excessive amount of power it requires.

Hmm that's unfortunate.
 

Morente

Neo Member
Ok yeah you are right. Since it's not really visible in the top left and right corners and barely visible in the bottom right corner I thought you managed to tone it down or something.

Pretty cool shots by the way :)
 

viveks86

Member
Ok yeah you are right. Since it's not really visible in the top left and right corners and barely visible in the bottom right corner I thought you managed to tone it down or something.

Pretty cool shots by the way :)

Thanks! The vignette effect in this game while crouching seems to be much more intense at the bottom than the top.

Thankfully Nvidia Ansel removes the effect altogether, but it also removes player hands. Grrr...
 

Nick Pal

Member
Is SRWE about as taxing on the video card as downsampling through DSR ? I would imagine the performance hit is about the same no?
 

kanuuna

Member
I'm not a huge fan of it (modifications in post). I'd prefer to see the effects applied in real time via ReShade, which probably wouldn't be hard to replicate. But that's just because I like screenshots to be accurate representations of what's on your screen in the game.

I've always felt that this was the point of this thread as well as the console screenshot thread. I also feel like tweaking things with ReShade to get results like Natty Dread tends to post is an art in itself.
 

OtisInf

Member
Is SRWE about as taxing on the video card as downsampling through DSR ? I would imagine the performance hit is about the same no?
About the same, but it's easier to switch a resolution in SRWE than to go through the menu and switch a resolution. When I switch to a 5K+ resolution in e.g. Hitman using SRWE and enable DoF in reshade, it kills the framerate of course, but as I see only a fraction of the frame anyway (as the window is way bigger than my monitor) it's just for taking a shot and then switching back to normal (also with SRWE).
 
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