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What would be the perfect ending for FF VII Remake episode I?

10k

Banned
Leaving Midgar is what I would expect.

Aerith death for episode 2.

Episode 3 is likely disc 2 and 3 combined.
 

Bluenoser

Member
Assuming they make a lot of additions to the story (especially backstory to Avalanche, Shinra, and Soldier) I can see Ep.1 being just about Midgar for sure. It could easily be a 30 hour experience if paced correctly.

Then Ep.2 could be Kalm (minus the flashback sequence) -Temple of the Ancients aftermath, and Ep.3 could be the rest. I felt like disc 3 was only extended due to the amount of grinding to beat the super bosses- if you just went right to the ending, it would have been maybe 5 hours, so there's a chance to balance that a bit better this time.
 
Just from a development standpoint, I think leaving Midgard is going to be the end. Episode 1 is where they focus on getting the gameplay style down and all the mechanics. Then they can add big sprawling areas later with the next episodes. People expecting Aeris' death are way too hopeful. I think you guys forget how much content there is between Midgard and Aerospace dying.
 
I originally thought leaving Midgar but Motor Ball might be an anticlimatic "final" boss for some. I also thought about having the Midgar Highway Escape be the ending and cutting Motor Ball all together (Rufus would be the "final" boss). I still think we won't leave Midgar for Episode 1.

Jenova Birth or Midgar (if it's bigger and more explorable). My money is on Jenova.

I forgot all about Jenova Birth on the ship, yeah that would be a killer closeout.
 

Effect

Member
Just Midgar is fine with me. The city has so much potential.

Them trying to pad out the game to extend the length of this episodic release is not a good thing. I don't see how anyone can be even remotely in favor of them doing that.

It really depends on how many episodes this is going to be. If it's going to be three and it's likely a trilogy is what they could push without pissing everyone off.

Episode 1 should likely end with you heading toward Junon with the fight against the Jenova. That takes you through all of Midgar and the escape, the flashback to Nibelheim, and then heading to Junon. I can see the reason for wanting to end it at the escape but I think that's a bad idea. This way you get access to the open world. You shouldn't have to wait until Episode 2 to get access to that. That would be a mistake I think. You want to expose new players to what the open world aspect of the game is like so they come back for the other episodes.

Episode 2 should pick up from after the Jenova fight, cover the death of Aeris, the release of the Weapons, and maybe Cloud and Zack's flash back. This part of the game takes you all over the world with the side stuff that opens up at this point.

Episode 3 covers everything else. Maybe more story with the Weapons and that's where the padding or additional content should be. If the padding is before this then that screws with the flow of the story I think. Characters should be recovering from what happen in episode 2 and building up for the ending fight. You can change how long it's suppose to take for the meteor to fall to allow additional content to make sense. Hell this allows them to make some Advent Children content if they wish.

Episode 1 ends on a huge battle and leaving you with questions. You could even extend a little after the Jenova fight if you want so the game doesn't simply end there and let people explore and grind a little and the game lets you know all content is finished. Episode 2 ends on a somber note and wanting revenge. Episode 3 is the finale.
 
Leaving Midgar with the promise of a whole new wide open world... It's too perfect not to use to cap off episode 1. Not just as a cliffhanger and to get people hyped, but it would allow ep1 to feel cohesive and it would be goods in terms of development, too. Midgar always felt like a game within FFVII.

In terms of narrative, starting epidode 2 with the Nibelheim flashback would also be brilliant. Sure there is stuff in between these parts in the original game, but there doesn't need to be. S-E will almost definitely play around with the chronology anyway, and quite possibly for the better.
 

Cloukyo

Banned
Game 1 - Midgar
Game 2 - Nibelheim flashback playable as the intro, all the way until all the weapons are released
Game 3 - Summon meteor chapter, this game can be open world because you will get the Highwind, it means they have ages to develop a decent open world while still maintaining story (unlike with FFXV) This will probably be the biggest game but by then most of the assets will have been done and are just being re-used

Generally I think this structure would work. Every game has its own enclosed story, and, if Midgar is a little bigger (which it always should have been), all of them can be of decent size.

It also means we can still have a world map at the point in the game where it actually matters. No need to worry about it in the first two sections because the world map traversal up til that point was linear anyway. Don't have to waste development time on it.
 

JayEH

Junior Member
I actually didn't like how they retconned the flashbacks of FF7 in Crises Core. The big old speech from Zach didn't sit well with me.

I didn't like any of crisis core besides the ending really. All the other characters and plot points were just unneeded. It's a general prequel problem though, whatever is in my head will be better than what's told and that is especially the truth here IMO. I hope they stay away from a lot of crisis core honestly.
 

BriGuy

Member
Leaving Midgar makes the most sense, but they'll probably cut it at the destruction of Sector 5 so they can drag this thing out and bleed our wallets dry.
 
If they're adding more locations and things to see and do in Midgar then I can definitely see them ending EP. 1 at the bridge, or perhaps the Kalm flashback to whet our appetites. Originally I thought the Junon assault would be a good cutoff, but maybe not.
 

Lutherian

Member
They'll probably fuck it up and insert some of the Godawful Crisis Core nonsense in there too...
I swear, if Angeal or Genesis show up in the remake, count me out for part 2.

I'll go with you. Damn Genesis was painfull... "Loveless", gna gna gna "Loveless" blah blah blah...

It's Emo "IT'S SO DARK in my head" Nomura at its worse. Almost "Holy Terror" (terrible Frank Miller comic) level of non sense
 

KoopaTheCasual

Junior Member
First Jenova fight on the trip to Costa del Sol. Still think that cutting the game up by Jenova fights (boat/crater) give nice ends to arcs and the reveal of larger things to come. Maybe Aeris death in there instead of the crater fight...but that does leave quite a bit for the final game.
This this this this this.

It makes toooo much sense.
 

chaosblade

Unconfirmed Member
Jenova Birth or Midgar (if it's bigger and more explorable). My money is on Jenova.

Yep, almost certainly one of these. Kalm scene seems like what episode 2 would open with if it ended at Midgar, but I agree Jenova on the ship feels like a perfect ending point.

We already know they are expanding the game so even if Midgar is the first episode it will most likely be pretty meaty.
 

yunbuns

Member
Reaching Costa Del Sol should be the ending. I can't imagine how they could expand Midgar to have 30-40 hours of content nor do I want to be in Midgar for that long.

You realize SE never confirmed how many parts there will be. People just think it's going to be no more than 3 for some reason.

I think people assume 3 because the game had 3 disc and they also compared the amount of content each game would have to the Lightning saga which is 3 games. Personally, it would be nice if it was only two games.
 

GunBR

Member
Midgar took 4-6 hours if you don't rush or don't keep grinding

I know that this they will expand this part, but I don't know how they can make it a 30-40 hours sequence

If the first part is only Midgar, i'm betting on 15-20 hours. That's almost the same time that takes to beat FF XV (if you focus 100% on the story and use the fast travel always)
 

TheOfficeMut

Unconfirmed Member
I'm more concerned about how leveling and powering up your characters will work. Will I be able to level from 1 to 100 in each episode? Will stats carry over? Will I have to started at 1 for each episode?
 

grandjedi6

Master of the Google Search
They are dividing up the game due to the development time. Therefore the game will be divided up by big changes in the environment/going to a new place. Thus Part 1 will end right after Midgar because that's what would simplify the development the most. If they could create all of Midgar and the areas outside of Midgar so quickly, they wouldn't be dividing the game up like this.
 

ScrapBrain

Member
Right at the end of the Kalm flashback sequence, specifically, right after Red XIII replies says "What a fascinating story..."
 

yunbuns

Member
I'm more concerned about how leveling and powering up your characters will work. Will I be able to level from 1 to 100 in each episode? Will stats carry over? Will I have to started at 1 for each episode?

I assume it would be similar to Mass Effect but more advanced. You can import all your information and stats over from the first part at the start of the new game for the second.
 

raven777

Member
I'm more concerned about how leveling and powering up your characters will work. Will I be able to level from 1 to 100 in each episode? Will stats carry over? Will I have to started at 1 for each episode?

probably like how CC2 did it with .hack games since they are developing it. (I actually forgot how they did it though lol)
 
I wonder how they're going to handle the player getting the Highwind and not being able to access areas reserved for the next chapter(s) in the game.

I also imagine the gold chocobo will only be able to be obtained in the final chapter.
 

Pachinko

Member
Nah , if this thing ends up as a trilogy , Midgar will be the first portion. Split into 2 main pieces - first chunk would go through to the end of the Don Corneo bit (featuring a bunch of added side quests and such) and the second bit would be very linear and contain the wall , shinra tower and the escape from Midgar bits. I see 7 chapters being showcased with the only major change being the addition of something closer to a real final boss.

From there you'll be able to play all the way to North Cave (the first time you go there , not the final dungeon), - the second game will probably be larger than the first and have way more side content.

Finally the last game could contain everything after that , the major side quests present in the original game will likely be replaced with DLC stuff , some of it releasing for part 2 and other stuff releasing for part 3.
 

kromeo

Member
Midgar took 4-6 hours if you don't rush or don't keep grinding

I know that this they will expand this part, but I don't know how they can make it a 30-40 hours sequence

If the first part is only Midgar, i'm betting on 15-20 hours. That's almost the same time that takes to beat FF XV (if you focus 100% on the story and use the fast travel always)

Even if they could, i really don't want to spend 40 hours in Midgar.. the interesting parts of the story don't even start until after that
 

Effect

Member
I think people forget how small Midgar actually is. You could expand it yes but then you potentially run into a problem of padding that part of the game. I can imagine how more expensive that's going to make the game as well. There are quite a few town/city areas in the game they have to make. They can't expand Midgar to much when your time there is limited compared to everywhere else.

I wonder how they're going to handle the player getting the Highwind and not being able to access areas reserved for the next chapter(s) in the game.

I also imagine the gold chocobo will only be able to be obtained in the final chapter.

They could just not make them appear on the map?
 

jett

D-Member
Whatever they do, I sure hope it doesn't end before you leave Midgar. Stepping into the overworld after being cooped up in there is one of my favorite memories of FF7.

I think people need to keep their expectations in check, though.
Because people, especially gamers, have demonstrated that they're capable of doing that, right? :p
Im expecting a 40 hour midgar game. Im hoping we get to junon though. I want to explore at least a little of the world.

Look at this guy. How do you think they're going to stretch the five-ish hours of Midgar into 40?

I'm expecting a 20-hour game at best.
 

Koozek

Member
Hmm, I wondered about this, too.

I'm looking at these 3 lists with the main plot points of each CD, right now, trying to divide it in 3 parts with
Aeris'
death being the finale of the second part. Disc 3 in the original is ultimately just the last dungeon and remaining sidequests and stuff.

http://jegged.com/Games/Final-Fantasy-VII/Walkthrough/Disc-1/
http://jegged.com/Games/Final-Fantasy-VII/Walkthrough/Disc-2/
http://jegged.com/Games/Final-Fantasy-VII/Walkthrough/Disc-3/


Maybe let Part 1 end at being thrown into Corel Prison? Though, it might be too much for one game until then. So maybe until the boss battle on the ship ride from Junon? This way it would end on a big battle and you'd have enough locations to fill one game if you flesh out Midgar and the overworld parts to pad out the game a bit. They probably want a ~25h main story per game. So like this roughly:


Part 1:
Midgar
Including Sector 1, Sector 8, Tifa’s 7th Heaven and the No. 5 Reactor.

Sector 5 Slums
The meeting in the Church and Aeris’s House.

Wall Market
Gaining entry into Don Corneo’s Mansion and the Honey Bee Inn.

Sewer and Train Graveyard
Traversing through the Sewer, Train Graveyard and the battle at the Sector 7 Pillar.

Sector 6
Back to Aeris’s House, through the Wall Market and ascending the Plate Section up to the Shinra Building.

Shinra Building
Floors 59 through 70 and the motorcycle chase.

Kalm
Including the flashback scenes in Nibelheim, the Shinra Mansion and the Mount Nibel reactor.

Chocobo Farm
How to capture a Chocobo, cross the swamp and avoid the Midgar Zolom.

Mythril Mine
Crossing paths with the Turks.

Junon
The town under Junon, the parade and sneaking on to the Cargo Ship.

Cargo Ship
Traveling from Junon to Costa del Sol.

Costa del Sol
Arriving off the Cargo Ship on the way to Mount Corel.​


Part 2:
Mount Corel
The Corel Reactor, Mount Corel and passing through North Corel on the way to Gold Saucer.

Gold Saucer
The first trip to Gold Saucer.

Corel Prison
Getting thrown into the Corel Prison after the massacre at Battle Square.

Gongaga
Traveling to the ruined reactor and Gongaga Village.

Cosmo Canyon
The first visit to Cosmo Canyon including the Cave of the Gi.

Nibelheim
Returning to Cloud and Tifa’s home town as well as the Shinra Mansion and Mount Nibel.

Rocket Town
Meeting Cid and escaping in the Tiny Bronco.

Gold Saucer
Traveling through North Corel, retrieving the Keystone and the Date Scene.

Temple of the Ancients
Retrieving the Black Materia and meeting with Sephiroth.

Bone Village
Including how to dig up the Lunar Harp for the Sleeping Forest and traveling through the Corral Valley.

Forgotten Capital
The Forgotten Capital, Forgotten City and the end of Disc 1.​


Part 3:
Forgotten Capital
The Forgotten City and the Corral Valley Cave leading to the Icicle Inn.

Icicle Inn
Traveling from the Forgotten Capital and snowboarding into the Great Glacier.

The Great Glacier
Where to find all of items and Materia hidden throughout the Great Glacier and the path to the Base of Gaea’s Cliff.

Gaea’s Cliff
Climbing from the Great Glacier up to the Whirlwind Maze.

Whirlwind Maze
Traveling through the Whirlwind Maze to find Sephiroth in the Northern Crater.

Junon
Barret, Tifa, Cait Sith and Yuffie escaping capture and execution at the hands of Shinra.

Mideel
Finding and rescuing Cloud from the Mideel clinic.

Mount Corel
Returning to North Corel and the Mount Corel Reactor to retreive the first Huge Materia.

Fort Condor
Defending Fort Condor from the Shinra assault to collect the second Huge Materia.

Mideel
The battle against Ultimate Weapon and rescuing Cloud from the Lifestream.

Underwater Reactor
Traveling through Junon to reach the Underwater Reactor in search of the third piece of Huge Materia.

Underwater Submarine Battle
Destroying the fleeing Red Submarine to retrieve the Huge Materia.

Rocket Town / Cosmo Canyon
Returning to Rocket Town to recover the fourth and final piece of Huge Materia and then returning them all to Cosmo Canyon.

Forgotten City & Diamond Weapon
Taking the Key to the Ancients into the Forgotten City and the battle against Diamond Weapon near Midgar.

Midgar
Parachuting into Midgar to stop Hojo from using the Sister Ray cannon.

Northern Cave
The split paths in the the Nothern Crater Cave that lead to the final battle against
Sephiroth.

Sephiroth
The final battles against Jenova, Bizarro Sephiroth, Safer Sephiroth (the One-Winged Angel) and the end of the game.


Does this sound feasible? Part 3 would have backtracking in already finished areas, which could, in addition the dev teams gaining experience and know-how during the first two episodes, speed up development.
 

Cloukyo

Banned
I'll go with you. Damn Genesis was painfull... "Loveless", gna gna gna "Loveless" blah blah blah...

It's Emo "IT'S SO DARK in my head" Nomura at its worse. Almost "Holy Terror" (terrible Frank Miller comic) level of non sense

I believe in one of the older interviews Nomura said that all extended universe stuff would be left out.

Thank god
 

Danny Dudekisser

I paid good money for this Dynex!
God, I forgot about the episodic nonsense. I crossed the game off my list as soon as they said that.

Anyway, if they want to split it up, it'd make sense to end episode one after the Sephiroth reveal in Cloud's flashback. Gives you something to look forward to, and then episode 2 would start on the ship.
 

Magnus

Member
I can see them doing a 3 game structure.

Part 1: Midgar/Leaving to the west continent
Part 2: Everything up until Aertih's death
Part 3: Endgame

If it's going to be 3 parts, this'll almost certainly be how it gets split up. It just makes too much sense.

edit- Actually, I misread that. I feel pretty certain part 1 will just be Midgar, albeit, a much bigger, more explorable Midgar. Tons of potential there. Part 2 will be the larger world and the rest of the story up to Aerith. Part 3 is everything else.
 
I cannot imagine it going past Midgar. The entire point of Episodic Content is to limit the amount of art that needs to be made. Going out of Midgar means you have to have the overworld art done, and I dont see them doing that for Episode 1.
 

Moobabe

Member
Right at the end of the Kalm flashback sequence, specifically, right after Red XIII replies says "What a fascinating story..."

I see Kalm opening episode 2, or whatever they're going to be called, before transitioning into an open world/world map that ends at... Nibelheim possibly - bookending episode 2 with Sephiroth. That would still be a hefty chapter - with the Zolem, fort condor, junon, costa del sol, Barret's story, Gold Saucer and Red XIII's story in Cosmo canyon.

Episode 3 will be Temple of the Ancients, Aeris will happen, meteor will happen and Cloud will go bananas. It'll end where disc 2 ends.
The attack on midgar

Episode 4 will be weapon hunts (which now won't be optional), Summon hunts, ultimate limit break and ultimate weapon hunts and some story stuff (with some bullshit retconned in) before the crater.

If it's going to be 3 parts, this'll almost certainly be how it gets split up. It just makes too much sense.

edit- Actually, I misread that. I feel pretty certain part 1 will just be Midgar, albeit, a much bigger, more explorable Midgar. Tons of potential there. Part 2 will be the larger world and the rest of the story up to Aerith. Part 3 is everything else.

I don't see the bolded at all - there is SO much stuff beyond Aeris's death that putting it all into one episode would be mad.
 

HotHamBoy

Member
SE confirmed each game will be 40 hours, these arent little chunks.

Bullshit, the original game is like 40 hours.

I think if they really go episodic then

Episode 1 ends with falling into the church and the dispersal of Avalanche.

Episode 2 ends with Leaving Midgard

Episode 3 ends with arriving in Costa de Sol

Etc
 
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