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Horizon Zero Dawn Leaked Ending - 4Chan Rumour (Spoilers Ahead) - New Melee Gifs

martino

Member
The more info i get , the more this look like a bow focused game playing a lot like shadow of mordor (with different setting and no nemesis system but robotic wild life)

I'm totally fine with it (even if i wold prefer it to be more open with quest like witcher 3)
 
I read the ending and it isn't necessarily bad, just feels like overplayed at this point.

Like others have said, it is the journey that matters here.
 
From what I hear, it's decent. There aren't any NPC travelers that roam around like Zelda or Ghost Recon it seems. Most of the life comes from the machines and the smaller creatures like rabbits or birds and the weather and graphical fidelity. Unfortunately on the Quest side of things, most quests according to the 4Chan dude to boil down to just hunting a machine (which is alright since fighting machines is the main draw of the game) but don't expect elaborate New Vegas Quests though perhaps the story attached to them will be neat.
I'm really disappointed in the Quest design from your description :(
 

vivekTO

Member
‏@shinobi602
Should be some new Horizon sexiness this week.

aKLGOHj.gif
 

labx

Banned
Here's the Rub with your argument. FFXV's combat system had tons of issues and awful enemies. There was no real to little strategy to fighting those foes that wasn't a generic one that worked for nearly every foe. To contrast, if most of the foes in Horizon are like the Thunderjaw in complexity (and if they aren't the remixed enemy groups should be interesting) and there's a particular way the player plays to approaching different enemies. It doesn't need to be like New Vegas if the experience the player gets in the end is interesting.

Okey? Cool, that is your opinion. I respect it.
 
I hope it's fake, it seems too stupid.
Why the hell you should wipe your own race? You are basically Human 2.0 and inheritated Earth from them: just wipe all the robo-saurs and use their robo-corpse to rebuild civilization!

The
wipe the robo-saurs
is probably the "clearly canon one", and the other one might be
a "fuck you all" ending like refusing to do anything in ME3 Director's Cut
 

antyk

Member
If that's really how it ends I'm disappointed... I hoped for something along the lines of
Westworld or Wayward Pines, i.e. that Aloy's world is just some kind of separated area and there are other beings - humans? aliens? - actually ruling the world and Aloy would somehow be able to infiltrate that world. I hoped that once she gets there, the game changes into more conventional shooter with futuristic weapons, etc. Cherry on top would be if it was indeed somehow connected to Killzone story, e.g. by taking place after - or maybe even before!? - GG's previous games.

Oh well... :(
 

DemWalls

Member
About the sliding thing, is it possible that Aloy has some tech piece on the legs that allows her to do it? As I recall, she does more or less the same thing in one of the demos, when taking cover. If it doesn't have an "explanation", it really does look bad.
 

HStallion

Now what's the next step in your master plan?
About the game length, pretty weak IMO, I was thinking about 80-100 hours for 100%...

I've said it before but being long for the sake of being long kills a ton of games pacing, bloats their game design and in general is more often than not a negative to me. Give me something with greater focus, tighter mission structure and more entertaining things to do in the short term than just stretching things out for as long as possible.
 

viHuGi

Banned
About the game length, pretty weak IMO, I was thinking about 80-100 hours for 100%...

Would ruin the pacing, Bloodborne was "short" but perfect.

On Witcher 3 most of my friends got bored and didn´t even finished it, i did it but i´m a patience lad.
 

Turkoop

Banned
I've said it before but being long for the sake of being long kills a ton of games pacing, bloats their game design and in general is more often than not a negative to me. Give me something with greater focus, tighter mission structure and more entertaining things to do in the short term than just stretching things out for as long as possible.

I love long games and all, but that sounds crazy lol

Would ruin the pacing, Bloodborne was "short" but perfect.

On Witcher 3 most of my friends got bored and didn´t even finished it, i did it but i´m a patience lad.

Hmm maybe you're all right.
 
I didn't read the ending spoilers but those other spoilers sound great to me,especially the
being able to hack and ride the flying robot
one,very excited to play it.

Yup, I've avoided most of the real story spoilers but that sounds freaking awesome and one of the things many have wondered about since they showed
hacking the Broadhead
.

While my own verdict is still out on the [specifically melee] combat, both the Zoids and their animations are just a feast for the eyes. Hell, as much of a gameplay first kind of person I am, I would probably be satisfied if the gameplay was only "okay" just to see the various robeast designs in action.

Yeah. They have great designs and look stunning to watch move.
So much of what they've shown looks really great.

I think that rumored length would be fine.
 

jett

D-Member
From what I hear, it's decent. There aren't any NPC travelers that roam around like Zelda or Ghost Recon it seems. Most of the life comes from the machines and the smaller creatures like rabbits or birds and the weather and graphical fidelity. Unfortunately on the Quest side of things, most quests according to the 4Chan dude to boil down to just hunting a machine (which is alright since fighting machines is the main draw of the game) but don't expect elaborate New Vegas Quests though perhaps the story attached to them will be neat.

Well if that's true that's a waste of an interesting concept.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Well if that's true that's a waste of an interesting concept.
I imagine that's the main sacrifice they had to make to get the game to look as good as it does without performance issues.
 
Well, they needed to get a game out.

In many ways I've always expected a game that is competitive with other open world games, but being a first outing, nowhere near feature density of the best in class open world games.

Horizon 2 though. Hopefully it's successful enough for a sequel.
 
I'm sure this game will be technically proficient, but for those who are expecting the RPG of the Decade because they hired two good writers will probably be dissapointed
 

messiaen

Member
The industry asks for added on MP modes and micro transactions

I meant film industry. Haha.

M. Night being the director who makes entire films whose core is in the dumb twists he comes up with, on mushrooms I'm assuming. I guess in games, it'd be Kojima with arm transplant that somehow takes over its host's body.
 
Well, they needed to get a game out.

In many ways I've always expected a game that is competitive with other open world games, but being a first outing, nowhere near feature density of the best in class open world games.

Horizon 2 though. Hopefully it's successful enough for a sequel.
I love how we've gotten to the point where even before a game is out we are defending their faults and hoping for a sequel.
 
Given that they already showed that one story-NPC roaming around outside in order for him to get chased by that Watcher that lead into a dialogue tree scene, I'm a little hesitant to believe there won't be at least a few more planned incidents like that, so in the end even if it ends up true that there aren't much roaming NPCs outside of the villages you may feel like there are some people out there even if they are not all over the place anyway if those moments are spread out well. Also, with that Zelda comparison, it's not like there aren't large sections of Zelda games where you run across nobody outside for a while too.

IF that's the case anyway, I doubt too many people would just be randomly roaming with these robo-dinos around. Most of the speaking characters we've seen don't even have the same attitude as Aloy about going out there as well.
 
I love how we've gotten to the point where even before a game is out we are defending their faults and hoping for a sequel.

What am I defending?

I've always said that I set my expectations for ANY game based on what is shown.

Everything shown on Horizon is focused on combat gameplay and lush worlds. Anecdotally, that also implies that they're unlikely to have very deep systems with dialogues or quest since they haven't shown anything to do with them at all else they would have marketed that better.

From a new IP standpoint it was rational to assume that a developers first ever genre shift won't be content competitive with the best in the business .

But it still needs to be a good game regardless of all that.

I'm just saying just because it's an RPG I won't assume it'll have Witcher level writing for every quest or Mass Effect branching consequences for every mission.

By the way, I've not seen any spoilers. I'm just echoing a view I've always had even before these leaks came out. Because I set my expectations based on what they showed and they've not shown me in any of their trailers that they've got towns or cities anywhere close to the quality of world in Witcher.
 
Well if that's true that's a waste of an interesting concept.

I don't see how that's the case alone. If they manage to pack in enough interesting combat encounters with the supposedly great enemy variety, that alone would make the concept's excecution great because the concept of fighting robot dinosaurs was the whole premise that they sold the game on.

Given that they already showed that one story-NPC roaming around outside in order for him to get chased by that Watcher that lead into a dialogue tree scene, I'm a little hesitant to believe there won't be at least a few more planned incidents like that, so in the end even if it ends up true that there aren't much roaming NPCs outside of the villages you may feel like there are some people out there even if they are not all over the place anyway if those moments are spread out well. Also, with that Zelda comparison, it's not like there aren't large sections of Zelda games where you run across nobody outside for a while too.

IF that's the case anyway, I doubt too many people would just be randomly roaming with these robo-dinos around. Most of the speaking characters we've seen don't even have the same attitude as Aloy about going out there as well.

And that probably is a reasonable story excuse. But it seems that we won't be running into any unscripted encounters which is what Crossing Eden was referring to. As for Zelda, I was referring mainly to BoTW and Majora's Mask which both have NPC schedules. The old man on the Great Plateau goes off on his own excursions which make him convincing as a person living there even if those same actions also happen to teach the player about things they can do gameplay wise. It gives credence to the "chance encounters" quote by Aonuma.

I'm sure this game will be technically proficient, but for those who are expecting the RPG of the Decade because they hired two good writers will probably be dissapointed

I've repeated many times in threads before this one that writers alone cannot make an quality game story. Every person on the dev team is a story teller.
 

Skyo20

Neo Member
I think many people wouldnt guess shes a robot as the game starts out with the player playing as child Aloy. Being a bio machine able to grow and learn like a human is a more complex and unexpected concept.
Really liking the sound of this. Then u have the actual dino bots too.

For those saying the ending is 'meh'. Wait for the script, im sure the narration and dialogue will be great.
 

Azzanadra

Member
Can't really comment on the ending without a context, I mean The Witcher 3's ending can sound pretty damn stupid without context, like
Ciri dies because you didn't have a snowball fight with her.
.
 
Agreed, I'm looking forward to the journey itself too, along with the ending, and Aloy's development.

That being said, I will admit the Horizon 2 statement is dumb and poorly thought out. I didn't think what I said properly.

I didn't think that was your main point anyway.

Plus I don't think there's any kind of consensus like that, I mean it's hard to even tell when we've got people who, despite multiple gameplay demos showing off the game prior to it, still just loved latching onto one specific minute-long clip of footage primarily for showing off the graphics without combat getting in the way with her climbing one of the Tallnecks (which I'm sure many were just as curious if you could even do) and proceeded to go off the rails with concern trolling....

Heck, if anything this completely contradicts their concern by confirming the game isn't an Ubisoft overworld bloat factory as they were so worried about.

Glad they didn't go with a Ubibloat approach to open world design. Huge turn off and time waster to me.

I like focused open worlds.

Agreed.

Focus on the good stuff and stuff the game/setting is good at.
 
I'd be so disappointed if I were at Guerrilla and these leaks are coming out. Years working on a game only to have people chalk it up as too predictable with no idea as to the execution.
 
Why are so many here spoiling themselves lol, unless your're like me and never buying the game anyways

I half imagined most of you would be on a total blackout
 
Why are so many here spoiling themselves lol, unless your're like me and never buying the game anyways

I half imagined most of you would be on a total blackout

I just wanna know everything. I tend to go into games completely spoiled (bar a rare handful like Persona 5 and Steins;Gate) because I really want to break down everything in my playthrough and appreciate every cool detail and idea the game has.
 
That sounds almost exactly like the ending to the
Nausicaa of The Valley of the Wind
manga, except with
robots instead of giant insects
. Aloy seems to be a similar character to
Nausicaa
as well, except more western in nature.
 
That sounds almost exactly like the ending to the
Nausicaa of The Valley of the Wind
manga, except
with robots instead of giant insects
. Aloy seems to be a similar character to
Nausicaa
as well, except more western in nature.

They
referenced Nausicaä as an influence,
so that wouldn't be surprising if true.
 

Freshmaker

I am Korean.
I don't understand
If the robots were made to kill off the food human looking robots.... why is there a choice? Sounds pretty black and white from a narrative prospective. Is the idea she would be, righting wrongs or something. Even then the robots are killing life so I just can't follow this logic.

Given it's a stable ecosystem as is, the choice is... Odd.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Why are so many here spoiling themselves lol, unless your're like me and never buying the game anyways

I half imagined most of you would be on a total blackout
If the game reviews well i'm probably getting it day 1 so holding off on reading the ending. Would love some leaked gameplay videos though beyond the tutorial.
 
I call a secret ending involving humans after completing the game on zero dawn difficulty.

Might have to 100% with all collectibles and stuff, but still... it's in there somewhere.
 

Endo Punk

Member
I'm inclined to give this more benefit of the doubt than the order because gameplay and exploration actually looks good and the word of mouth and previews have been great. But if the order taught us anything is that
never end a game hyping up a sequel that might never even come. I really hope these spoilers are not true.
 

CloudWolf

Member
So,
the humans build robots to eradicate the half-human/half-robots, but they also have a device that can turn of the robots and the half-human/half-robots? Why the hell would they build the robots in the first place?
 
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