I think saying "I" instead of "we" makes it more personal, like "We" is the company line and thus a bit more PR/disconnected. Whether there's any sincerity behind the use of "I" vs "we" remains to be seen.i'm sure phil's a cool guy. but it's extremely obvious, at this point, that he speaks for himself, & not for ms. he never says 'we'...
Haha the coli.
Do Coalition and i343 ahve the ability to make a new IP or propose it? Or is it in their contract to only work on those specific IP's?
They don't vet the hire. They'd vet the info. Sources and such. I know when I had some 2nd hand "insider info" I took it to Bish first. He told me to hold onto it as it seems a risky thing to go with and very unlikely.
So I've never posted it.
I mean, how do you think they vet insiders? Take them at their word or something?
I told you, I don't work with the gaming division. Look at my username, and connect the dots...
Well that's obviously ridiculous. Companies can be and are very different from each other, even within the same industries.From my experience, there's little difference between businessmen that have worked in the industry for decades and ones that haven't. There is no super art friendly corporation. There are good and bad producers but that's it, really... And everyone has good and bad producers. No company is different from the other. This sentiment is really silly.
He would be able to greenlight it. There's no one higher than him in Xbox and he ultimately decides where the money gets invested.
In 2015, Microsoft merged their Devices Group into the Operating Systems Group to form a new Windows and Device Group which is led by Myerson and which is responsible for Windows operating systems, Xbox system, Windows back-end services and the Surface and HoloLens lineup of hardware products.
They don't vet the hire. They'd vet the info. Sources and such. I know when I had some 2nd hand "insider info" I took it to Bish first. He told me to hold onto it as it seems a risky thing to go with and very unlikely.
So I've never posted it.
I mean, how do you think they vet insiders? Take them at their word or something?
Taking risk is fine. Not trying to make a game something it shouldn't be is even better. I'd like to see MS do a single player game. That's the risk I'd like to see but they won't.
You work at Cisco? Edit: or at least with their stuff?
My guess is they'll try to buy another 3rd party (timed) exclusive like Tomb Raider. I'm not sure what they'd be able to get though. I think they'd be able of get Cyberpunk 2077 well before PS4 does but it's still so far off.
Why do they need to? Why wasn't something like Sunset OD risky?
Your only proving my point.....Companies are made up of people and they are all different....
Do Coalition and i343 ahve the ability to make a new IP or propose it? Or is it in their contract to only work on those specific IP's?
Wait doesn't Phil answer to Terry Myerson? Or am I mistaken?
How about we don't go on a witch hunt of anyone that adds a tiny personal anecdote to a post?
Jesusz
But this is asking for personal information about a potential job hire, not insider information on a game or company.
My guess is they'll try to buy another 3rd party (timed) exclusive like Tomb Raider. I'm not sure what they'd be able to get though. I think they'd be able of get Cyberpunk 2077 well before PS4 does but it's still so far off.
My point is that you can have a good or bad experience at any of them. They're no different in that regard. Maybe I didn't say it well, but my point was that no company is going to offer you an inherently better/worse experience because of the name on the building.
Wait doesn't Phil answer to Terry Myerson? Or am I mistaken?
Next, I have asked Phil Spencer to take on a new role leading Xbox, combining the Xbox and Xbox Live development teams with the Microsoft Studios team. Phil will report to Terry Myerson, allowing us to keep gaming close to the group developing operating systems across devices. In this new job, Phil will lead the Xbox, Xbox Live, Xbox Music and Xbox Video teams, and Microsoft Studios. Combining all our software, gaming and content assets across the Xbox team under a single leader and aligning with the OSG team will help ensure we continue to do great work across the Xbox business, and bring more of the magic of Xbox to all form factors, including tablets, PCs and phones. - Link
Finally, we will build the best instantiation of this vision through our Windows device platform and our devices, which will serve to delight our customers, increase distribution of our services, drive gross margin, enable fundamentally new product categories, and generate opportunity for the Windows ecosystem more broadly. We will pursue our gaming ambition as part of this broader vision for Windows and increase its appeal to consumers. We will bring together Xbox Live and our first-party gaming efforts across PC, console, mobile and new categories like HoloLens into one integrated play. - Link
...are you kidding?My point is that you can have a good or bad experience at any of them. They're no different in that regard. Maybe I didn't say it well, but my point was that no company is going to offer you an inherently better/worse experience because of the name on the building.
A Naruto game exclusive to Xbox? interesting.
These were the first ones on the shelf, Halo and Gears are at the back of the wardrobe.
So many great exclusives.
Have you followed Star Citizen or its thread?
It's a damned if you do, damned if you don't situation. Most video games are a nightmare to make. Most large scale software projects involving hundreds of people are a nightmare to make. Almost no games end up being like the creator envisions them. There is never enough time or money. You promise more than you can chew to make publishers bite.
You go to publishers, and you make a pitch. As a lead you promise things you cannot realistically deliver.
If they bite (Microsoft) you get millions and you begin working on the game. Then eventually, you've not hit your milestones and now you're behind schedule. You go to microsoft and the investors and tell them "we're out of money- Please give us more". The publishers become annoyed because the agreement was they'd finish by this date and with this amount of money. Developers explain to the publisher that things went wrong (it always goes wrong) - Systems needs to be remade, focus groups gave them insights into things that werent working, major problems with tech and engine forces them to seek other solutions.
As a publisher or investor you're in a pickle. If you pull the plug now, your money is lost. the game is dead, and you will never recoup your investment. Or. Or you can give the developers more money. Okay- 5 more million for you guys- six more months.
And then six months later, you come back and they're not done. Ahh, things where not working in the internal alpha. They could release it, but it would mean they expect much lower sales prejections and perhaps a meta critic score of 55-65.
What do you do? Now you got a sort of working game product you can release. Do you keep going at it? The developers show the latest builds, they show their new targets and how they plan to spend the remaining money. Okay, - You give the developers 5 more months and more money. You come back 5 months later, and it's still not done.
At this point this is where many publishers say "enough" and either force them release it (a half finished or finished buggy game) or shut it down.
Game development is a fight to hit milestones. When you operate a studio and you have a staff of 300-500 people working internally, with marketing, branding and all the various staff members, you're easily spending 100K a month just to keep the studio operational. That's not even in full development cycle. You're burning through massive amounts of money and you take major risks.
On the other line you have the gamers. Sick and tired of publishers always betting on the safe games. Another World War 2 shooter? uck. Another Military Shooter? Yuck. Another Hero shooter? Fuck.
It's not that publishers like EA or Microsoft or Ubisoft are out to fuck anybody over. It's that they are trying to make back their money.
I respect Spencer for betting on Phantom Dust. That was a bold and insightful game that deserved another chance. And going by this games development studio, and the fact it was transfered to another team makes me think that Spencer had a personal interest in seeing it realized. I don't think Scalebound was different. Or ReCore. How cool would it have been had ReCore been a modern Ico? It could have been. That game has so much promise, but that's another situation where the game just wouldn't finish. Microsoft had to say "enough" and force them to release it.
Why is this?
It's because games are not coming together until near the end. You cannot tell if it's a fun game you got until all the gameplay systems are in place. And because they need to be a part of a whole, you're designing and building in the blind for years. So you have to go deep into the rabbit hole and hope for the best.
Software development is beaucratic. You got so many people that the leads don't even have an idea what is really going on elsewhere. If you're a lead on programming, or animation or sound or illustration, you're just ahead of your team. You don't know how the other pieces of the puzzle is coming together. Sometimes you have a strong team and a strong game, but one team is fucked. Either by poor management or because it suffers on the burdens of other teams. Maybe the programming team is understaffed or the choice of engine was problematic in the beginning. Now because a early lead developer picked a terrible engine to work in, you're spending 50% of your staff on programmers because the engine choice was fucked. Now you don't got enough budget for other teams- Now what the fuck do you do?
Are you supposed to go to Microsoft and EA with that fucking story? Yeah, me as the lead dev and the lead programmer made a mistake, and now we need a lot more money for the next 3 years to finish this game.
Decisions like that in the beginning is why, many large famous developers move to indie games. It's less stressful, it's smaller manageable budgets, you can have your finger in every area of development, you can control it, lesser people means less risk and less timewaste by the sheer amount of people, meetings and builds that have to be moved. You cannot throw more staff and money after this and expect games to become good. It just doesn't work that way.
So what did Spencer do wrong here? I don't understand how he is at fault. It's a stroke of bad luck that these projects have folded. It has left wide gaps in the Xbox strategy for 2017. But it could not have been forseen.
Sony during the PS3 days is a good example of how they had a massive slate of games that ended up being terrible terrible. Games like Lair and Haze ended up being unfinished messes. They weren't coming together- But that was also not the fault of Sony. Choosing which projects to back is a 20/20 hindsight.
Why do they need to? Why wasn't something like Sunset OD risky?
i am sure there were a few posts of hers in the scorpio thread that made no sense when put together, to me anyhow.Have you not been reading her posts in the last day or so?
"My friends at Microsoft say..." is exactly the kind of thing that gets vetted. Especially with a rumour like "Scorpio is going to be delayed".
My post wasn't specifically about the hire thing. That hire post was merely what made me think she has no sources whatsoever.
All these "insiders" that seem to come out of the woodwork with negative MS rumours are getting tiresome.
Which also explains the cost cutting we've seen over the last twelve months.I don't know exactly but you could probably bet your ass the budget's tightening.
Have you not been reading her posts in the last day or so?
It was easy enough for me to write off Fable Legends cancellation as just a troubled development, but now again with Scalebound... Something's definitely up.
Resonance of Fate is on PS3 as well but yeah that picture is awesome
man, such a disappointing lineup this gen from them coming off of the 360
I can't get my head around this...You like SP games, feel left out in the cold by MS, but don;t like Sony games? Why? Did you try all of them and like non of them? Sony has a lot of great SP focused games and more coming. Just for my curiosity, I find it hard to understand.
Good or bad experience, is not the same as every company being the same. Yes, a company can give you a better/worse experience depending on the name on the building. Do you even know what corporate culture is?
Companies are vastly different.
Hoping ms has a good e3. Expecting lots of out of left field cg trailers tho...
To be fair it's been painfully obvious those days were gone long before the Xbone was even announced.
These were the first ones on the shelf, Halo and Gears are at the back of the wardrobe.
So many great exclusives.
I'm not abandoning the ecosystem I've put more than 13 years into and I don't have the money to do so even I wanted to.
No. I don't memorize other people's posts. Most of the time they just kinda bounce off me.
What posts have they made that specifically imply insider information that you think a mod needs to verify?
Now I need to be vetted by mods? Might as well go ahead and ban me then, because there is ZERO chance I endanger my job for a bunch of insecure fans on a gaming message board.
Anyway, I will leave if you want. No harm intended...
...are you kidding?
Hoping ms has a good e3. Expecting lots of out of left field cg trailers tho...
I like Phil overall but I feel like this continues to happen. Our very own MH Williams put up an article going over all the things announced in 2014 that have all but been axed: http://www.usgamer.net/articles/revisiting-xbox-e3-2014-remembering-the-dead
I almost forgot how much.
Every time this happens, fans start questioning him and the platform's direction, Phil gives the standard reply "we're committed to games and first party", and then you get the "Ok, phew, thanks Phil!" though that seems to be waning now.
Thing is, you need to allow your teams to branch out and take risks creatively. That's how you grow a brand and ecosystem and new fan bases. This has nothing to do with console war bs, but Sony does this and it's evident. One of their flagship studios known for first person shooters was allowed to take 5 years to build a post apocalyptic open world RPG with a female lead and robot dinosaurs. Another studio (Sony Santa Monica), even though its initial new IP failed, was allowed to radically revamp one of their biggest and most beloved franchises (God of War). Both huge risks. Sucker Punch is on a new IP. Bend is on a new IP, etc. Naughty Dog took time to develop a new IP that's arguably their biggest yet. That's how these become successful franchises.
Besides Rare, which is basically their new IP testbed though relegated to service driven games, Turn 10 works on Forza, Black Tusk was transformed into a Gears factory, 343 is relegated to Halo...it's just tired at this point. To me anyway, even though I still enjoy those series a lot. I want Xbox around forever. I was there day one with my OG Xbox and fell mad in love with Halo, but damn...give us new and exciting things man. I mean nurturing internal first party talent, not signing more deals that don't go anywhere.