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Nioh |OT| Stamina is Ki

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Ah that's lame. I already have the skill but doesn't always proc before agro. Thought there was another skill for in combat back stabs.

Mine too. Post just sounds whiney.
I'm liking how they try to mix it up with things like that and sub missions. Ninja mansion, and underground crystal levels have especially been fun to work through.

Also , does anyone know how to get our sweet underwear from last chance back?
 

UCBooties

Member
So if soul matching is no good, what's the best way to get elemental weapons or weapons with status effects later in the game? I have a poison kusarigama that I was planning to level up with me. I'm only in the first region but I want to plan ahead and I'm going to be focusing a lot on ninjitsu for status effects and bombs.
 
Discussing how difficult a game is by discussing how easy it is to cheese your way through it, is absolutely pointless. Most people i know, play games for fun, not to beat them. When people talk about the most difficult action games, people talk about their hardest difficulties and with restrictions, cause there exists dumb shit in every game so unskilled players can beat them.
When this game actually requires you to play like nioh, it is way harder than a souls game, which requires 0 skill outside of memorization,timing and spacing.

It's not really cheesing your way through the game if you simply need to use built in spells and mechanics to create broken builds.

I think it's outright stupid to say that a game like Souls requires no skill 'outside memorisation, timing and spacing' since those are also the attributes that most games relate to. You could even say something like the highest level of play on SFV comes down to 'memorisation, timing and spacing'. Those are broad skill sets that underpin difficulty in almost every game, from Megaman to Nioh.
 

MechaDekka

Neo Member
Does anyone have any advice on how to beat
the final Onmyo mage dojo mission to get the mystic art? It's the one where you have to fight Nue with the wooden sword.
I'm having some trouble.
 

Izuna

Banned
It's not really cheesing your way through the game if you simply need to use built in spells and mechanics to create broken builds.

Well, rn the only Cheese left is Sloth. We'll see what they do.

Does anyone have any advice on how to beat
the final Onmyo mage dojo mission to get the mystic art? It's the one where you have to fight Nue with the wooden sword.
I'm having some trouble.

Try to make it to the boss fight without using any spells. Although you can use the water bolts on the first two enemies to make it faster (since it's not useful for the boss).

Then, with all the buffs, you should find it easier
 

MechaDekka

Neo Member
Well, rn the only Cheese left is Sloth. We'll see what they do.



Try to make it to the boss fight without using any spells. Although you can use the water bolts on the first two enemies to make it faster (since it's not useful for the boss).

Then, with all the buffs, you should find it easier

Thanks! I'll try this.
 

Trace

Banned
Extraction is still useful for getting LW (especially in boss fights). Since the upkeep is gone, you no longer beat an entire boss with it up, but you can almost immediately get LW back up again.

Pleiades is not worth using anymore, however (tbh, I don't know if it ever was but I decided to take another look).

I think if you spec with the explosive Ninjutsu Kunai or perhaps there's some damage magic that can't be blocked, you can keep LW throughout the boss fight with Extraction.

So they fixed that with the last patch so you can't LW infinitely anymore? That's good.
 

Izuna

Banned
So they fixed that with the last patch so you can't LW infinitely anymore? That's good.

Yeah, it's awesome.

You can still use Extraction to get LW in 1 enemy/several hits, which is what I'm going to stick with only because I got like 6 missions left in the entire game.
 

Hybris

Member
I'd like to see them add some sort of scaling difficulty rather than just NG+. As it stands right now, you out scale that entire difficulty mode way too quickly. Something like, a monster health/damage slider that also increases loot rarity/quantity or both. I shouldn't be able to pop carnage talisman and kill a boss in one ki break. Kinda makes me not care about the endgame gear grind since there's nothing to test it out against.
 

Izuna

Banned
Lots of conflicting posts about Soul Matching.

For NG+ everything comes LV150 and Soul Matching is the only way to get +1 or +2 etc. it's also very cheap to do so. It also becomes cheap to Soul Match to transfer attributes because you're never going up a level.

Pre NG+ it's a complete scam and no one should use it
 

ChanMan

Member
I go from loving this game to wishing I'd never touched it.

It's my own fault some of the time. I get to comfortable and fuck up once and get wrecked.
I haven't quite figured out how to play aggressively and still not get bodied by the oni. I tend to have to hit and run.

Also even at like 40 I can't beat
Tachibana
I'm starting to think I should just stick to Dark Souls or Ninja Gaiden, because when they had this baby I seem to have lost my skills.

I tend to get aggressive with Oni's when their ki is low. Combo-ing into a high stance finisher can wreck them.
 
Well, rn the only Cheese left is Sloth. We'll see what they do.

That's good. I was going to reply to your post about DeS before and for what it's worth DeS has a different design approach to the other Souls games. Many bosses in DeS are less about confrontation and more about understanding their particular gimmick however while many of these bosses are killed quite simply or cheesed (e.g the dragon who's killed by a lever, or the knight with an Achilles heel), significantly, each cheese has depth in that its usually unique to the boss or arena and requires the player to learn.

The later souls games have far less of this, and boss fights are far more confrontational, head to head encounters with less gimmicks. The issue with Nioh's cheese though is that it's almost universal. Sloth is very effective on most bosses in the game, and that more than anything else is what has the potential to make the game boring.

I'm sure that there are probably other issues with the games balance as people delve into certain builds and combinations but I'm confident Team Ninja will address these as they crop up, I'm glad that LW builds have been amended? Though I haven't had chance to check since I've been playing other stuff.
 
It's not really cheesing your way through the game if you simply need to use built in spells and mechanics to create broken builds.

I think it's outright stupid to say that a game like Souls requires no skill 'outside memorisation, timing and spacing' since those are also the attributes that most games relate to. You could even say something like the highest level of play on SFV comes down to 'memorisation, timing and spacing'. Those are broad skill sets that underpin difficulty in almost every game, from Megaman to Nioh.

Well the first part is up for you to decide, its not really something i care about, everyone should play how they want. I dont like sloth, because it actually ruins the fun of choosing "the right tool for the situation" for players who want to do that.

Yes those skills underpin difficult in almost every game, which is exactly what i was saying. There is a difference between underpinning and being the whole challenge, fighting games are a really good example...in games like MKX/injustice, the combat is structured, inputs are reliable strings that are easy to input. Other fighting games are much more demanding, with combos strings and possibilitys that are hard to pull off.

Injustice/MKX have the fundamentals nailed so its really easy to get other people playing, get them trying a fighting game. Its much harder to get someone playing SF as it requires some skill from the player.
 
Lots of conflicting posts about Soul Matching.

I'm using exclusively Soul Matching but I'm only on Region 3, maybe I'll regret it later? Sometimes things are too expensive but from time to time you find something that's usefull to level up your gear for a bargain. I've only forged a weapon once but it was weaker than the one I had so, never again.

However, I'm more worried about fashion than stats though.
 

Izuna

Banned
That's good. I was going to reply to your post about DeS before and for what it's worth DeS has a different design approach to the other Souls games. Many bosses in DeS are less about confrontation and more about understanding their particular gimmick however while many of these bosses are killed quite simply or cheesed (e.g the dragon who's killed by a lever, or the knight with an Achilles heel), significantly, each cheese has depth in that its usually unique to the boss or arena and requires the player to learn.

The later souls games have far less of this, and boss fights are far more confrontational, head to head encounters with less gimmicks. The issue with Nioh's cheese though is that it's almost universal. Sloth is very effective on most bosses in the game, and that more than anything else is what has the potential to make the game boring.

I'm sure that there are probably other issues with the games balance as people delve into certain builds and combinations but I'm confident Team Ninja will address these as they crop up, I'm glad that LW builds have been amended? Though I haven't had chance to check since I've been playing other stuff.

I agree with all of this. It's also why I adore DeS and yet find it hard to love DkS

TN leaving Sloth in as it is, is a little concerning. I mean, NG+ has a place for it but otherwise the difficulty somewhat flatlining for main missions when it's unlocked sours the entire balance.
 

Trace

Banned
Game completion spoilers:
Is there a hidden mission somewhere? I've done everything on the map in all the regions, but there bar under the "Omi Region" isn't full.
 
Well I get games relatively often. But if I enjoy a game, I play it a ton. I played the crap out of Bloodborne and I enjoyed the hated chalice dungeons

High five, same here. I'm on the other end, I rarely buy new games at this point, not enough time, so when I do, I tend to play the new one into the dust.
 

MechaDekka

Neo Member
Blinding shells are also a bit OP on bosses, but to a lesser extent than Sloth. They make it so that bosses lose track of you and end up flailing at nothing a lot of the time. The boss can still find you if it hits you though, so I don't know if it needs a nerf.
 

Hybris

Member
Game completion spoilers:
Is there a hidden mission somewhere? I've done everything on the map in all the regions, but there bar under the "Omi Region" isn't full.

Same. I ready on gamefaqs that you have to do the dual swords mystic skill quest to unlock the final mission, but I don't know how true that is. Maybe gwyn can confirm, I know he used those weapons for a bit.

edit: Beaten as always :p
 
Can I play for like half a hour and then exit out and start at the same place when I pick the game up next? Don't have that much time due to studies but due to the hype and excitement I had for this game I ended up buying it from PSN.
 

Kaako

Felium Defensor
This game is crack. I keep thinking about some of the fights and the way they were choreographed so beautifully. The most beautiful choreographed duo that really stood out to me in terms of animations and how they really cover each other is the late game sub mission:
"A Meeting on the Shore."
These two dance like no other in this game, just fucking beautiful to watch in motion. Do yourself a favor & sloth them up just so your eyes can follow all the intricacy of their movements and they way they compliment each other. I was in awe to be honest. How the fuck did they program em like this lol? Wizards.
 
I wish we got more of
the Obsidian Samurai
in this game. Maybe he'll be the main character in a hypothetical Nioh 2.

Yea like most characters, we kinda just meet them and thats it.
The story would be super good if all the characters were super developed and had build up to their stories. Like i think Shima was suppose to be some sort of rival xD
 
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