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Nioh |OT| Stamina is Ki

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This guy was moaning in the thread earlier how UMi was unfair cause it has adds and a health pool.....Hes probably cheesing his way through the game at this point,but still cheese might not be enough for him in sidequests.



Cant wait to see these thoughts such as, "BOSS IS ULTRA SHIT AND UNFAIR, BECAUSE I SAY SO".

No, more like don't show me that this human NPC boss has no Ki left (red flashing, bar empty) but he can still pump out a 5 hit combo. That shit is annoying, don't break mechanics like these that are otherwise so very well tuned.
 
I'm not going to pretend that NiOh is hard, but Souls is laughable difficulty wise, especially in terms of combat.

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So, shall I invest into using this Hosho Sadayoshi I got at +4? It doesn't have great SEs (!Attributes, Special Effects), but I can transfer stuff to it to make up all 7 customizable slots.

I guess since I'm not rerolling my Raikiri anymore, I'll focus on forging this weapon into something nice and switch over when I get better SEs than my Raikiri.

It's interesting because you have to transfer skills onto a weapon with empty slots before you can reforge them.

Only thing laughable is your post. Nioh is a fair bit easier then Souls.
 

commish

Jason Kidd murdered my dog in cold blood!
I thought this game was hard because everything that hit me would combo into me being dead, then I found out blocking gets you out of combos and now I hardly ever die.

Pretty much. I thought I would get staggered if I kept blocking but you can block most anything.
 

Izuna

Banned
Which ones are the hardest? I've only done 3 on NG+, hardest so far for me was the one side mission yesterday, with the crazy last wave. Took me a few tries before I lived through that mess.

I actually think that one Iga Escape mission in NG+ is one of the harder main missions, but yesterday's Twilight was something else. Without Infinite LW I'm not looking forward to that coming up again.

--

Souls stans are the worst. A drop in a river of why DkS ain't shit though.
 

Sanctuary

Member
Hmmmm. Im at region 3 now and still havent realised the use of blocking, I dodge all the time too and have found the game really tough going. Will give this a try later it might make life easier.

You learn how useful blocking is in some of the later Dojo missions, but it's still better to dodge usually (unless using a Katana), unless you're in heavy armor due to how some attacks can deplete a huge amount of Ki otherwise. If you were already at half, blocking could get you into the winded state. It's mainly good though when you back dash to avoid a combo, and as you're coming out of the dash, the combo is just finishing, but in range to hit you still. Blocking seems instant, while dashing invincibility not so much.
 
I'm with the guy you quoted. I think Souls games are harder. Too easy to cheese bosses here. I know that Soulsborne isn't void of the same criticisms, yet the means of cheesing bosses are far less numerous and accessible.

Sure you don't have to play the game that way, but playing sub-optimally and restricting your gear and build for the sake of difficulty does not make a game truly difficult. Zelda games can be as hard as these if you are willing to play the entire game on hero mode with 3 hearts, yet most people do not see them as difficult because there are obvious avenues to get stronger in the game.

Discussing how difficult a game is by discussing how easy it is to cheese your way through it, is absolutely pointless. Most people i know, play games for fun, not to beat them. When people talk about the most difficult action games, people talk about their hardest difficulties and with restrictions, cause there exists dumb shit in every game so unskilled players can beat them.
When this game actually requires you to play like nioh, it is way harder than a souls game, which requires 0 skill outside of memorization,timing and spacing.

I think the most difficult element of this game is the sheer amount of health that bosses have. The game requires you to demonstrate an understanding of the bosses attack pattern for a considerably longer period than in Souls games. Of course this doesn't, matter if your using one of many broken builds.

No, the game requires you to press more than one button and then roll away. If you wanna do that, sure the games gonna let you, if you have the patience to chip away at health bar.

This is how i see most people handle a boss ( BT)
https://youtu.be/HxdV03qygp0?t=32m35s

This is how i handle it
https://youtu.be/sSMYS-gTcrU
This is how joefenix handles it
https://www.youtube.com/watch?v=_xlioygef9Q

Notice how theres alot more mechanical skill in the later videos? Thats the difference between bosses taking forever and them not. The health is balanced around you having a better gameplan than "hit the box till it dies".
 

Navy Bean

Member
uhhhh

--

Also, I had no idea LW was that much better with Spear. It seems to completely ignore blocking and does full damage anyway. Probably why I didn't think Infinite LW was that much of an issue. Might give the Spear a go in the future, seems like a great weapon.

Grab the Spearfall skill and profit... It destroys guards.
 
So I got the ninjitsu skill that lets me carry an extra bomb but i'm not getting an extra bomb. Does it only apply to found bombs?

Might have to respec and optimize that category. Ninjitsu points were raining from the sky while I was still leveling dex but since I stopped the well dried completely.
 

xviper

Member
i'm fighting Amygda..... oh sorry i mean
Gosha Dokoru

and i'm really bothered by his add and his too much health, i'm sure there is a way to fix this and it has something to do with the red crystals so if anyone could tell me how to destroy them that would be great, i really don't feel like searching on how to destroy them because i'm honestly bored
 
Discussing how difficult a game is by discussing how easy it is to cheese your way through it, is absolutely pointless. Most people i know, play games for fun, not to beat them. When people talk about the most difficult action games, people talk about their hardest difficulties and with restrictions, cause there exists dumb shit in every game so unskilled players can beat them.
When this game actually requires you to play like nioh, it is way harder than a souls game, which requires 0 skill outside of memorization,timing and spacing.



No, the game requires you to press more than one button and then roll away. If you wanna do that, sure the games gonna let you, if you have the patience to chip away at health bar.

This is how i see most people handle a boss ( BT)
https://youtu.be/HxdV03qygp0?t=32m35s

This is how i handle it
https://youtu.be/sSMYS-gTcrU
This is how joefenix handles it
https://www.youtube.com/watch?v=_xlioygef9Q

Notice how theres alot more mechanical skill in the later videos? Thats the difference between bosses taking forever and them not. The health is balanced around you having a better gameplan than "hit the box till it dies".

No..it isn't, not even close. I play straight up, the bosses and mobs are vastly easier. Your comment about Souls is also incorrect.

I'd say you're in the minority with that opinion.

Cool. Among my friends we all were surprised how much easier it as after hearing talk of how hard it is. Combat is fantastic, but it's hardly harder then Souls.
 

Izuna

Banned
i'm fighting Amygda..... oh sorry i mean
Gosha Dokoru

and i'm really bothered by his add and his too much health, i'm sure there is a way to fix this and it has something to do with the red crystals so if anyone could tell me how to destroy them that would be great, i really don't feel like searching on how to destroy them because i'm honestly bored

You're even trying if you haven't realised that you just press circle next to them...

And if that mission is boring you, I don't think your experiences are going to mean much to the average person/

Besides, you don't even need to. It sounds more like you don't know how to fight the boss...
 

Nose Master

Member
I've tried using Salt, and it does not seem to do anything?

You have to be like right on top of them, it does ki/stamina damage.

Also boy the perfectly timed followup w/ dual swords is fun. The run-flail, too. Real good stuff.

Welp. Just walked into
Kevin McCallister's
house, apparently.
 

xviper

Member
You're even trying if you haven't realised that you just press circle next to them...

And if that mission is boring you, I don't think your experiences are going to mean much to the average person/

Besides, you don't even need to. It sounds more like you don't know how to fight the boss...

i have read that i need to speak to a mage in order to get an item that will allow me to destroy the crystals, where is this mage ?

Edit: never mind, found him, thank you
 

commish

Jason Kidd murdered my dog in cold blood!
Oh yes, a discussion on how hard/easy the Souls games are. Haven't had one of those in about 3 seconds, so we are due. Carry on. I look forward to the new insight into this issue.
 

Manu

Member
sPKvNk7.gif


This fight was hard as balls and I died a lot, but I'm so proud of this parry.
 
Seriously show us your gameplay then....Im not talking cheese, im talking real, not taking damage gameplay.
Souls has never done anything close to this https://youtu.be/OVOWV6uLKuY, which is a mid way side quest and relatively tame compared to other quests.

I never said Souls combat was as dynamic as Nioh's, goal posts are moving already. You can also beat most enemies in Nioh by just blocking, countering, rinse repeat, blocking is insanely OP.
 

taybul

Member
Can't we all just enjoy the Souls games and Nioh for what they are, regardless of difficulty?

Besides, NGB was harder than either series :p
 

Sylas

Member
Only thing laughable is your post. Nioh is a fair bit easier then Souls.
I'm about halfway through Nioh and I'm having about as much trouble as I did halfway (post-Blight Town) DkS1. If I take it slow and steady and bother to learn boss patterns and weaknesses I'm able to take them down fairly easily once I stop being greedy. It's sorta hard to compare the two difficulty-wise because Soulsborne players should already know the general tips and tricks (be careful, be mindful, be on your guard).

Meanwhile DkS2 was circle-strafe the game and DkS3 was such a known quantity that it gave me absolutely no trouble--especially after Bloodborne and falling in love with rolling over blocking.

The ability to cheese something does not make a game easier if it's a method you have to be told about/stumble on to. I wouldn't have known about Sloth Talismans unless I read about it.
 
Your laughable post. Its not even a matter of opinion, no Souls game are easier than Nioh by any definition you try to come up in your head. A case could be made for Bloodborne and that's it.

I said Souls games are harder...reading is hard.

I'm about halfway through Nioh and I'm having about as much trouble as I did halfway (post-Blight Town) DkS1. If I take it slow and steady and bother to learn boss patterns and weaknesses I'm able to take them down fairly easily once I stop being greedy. It's sorta hard to compare the two difficulty-wise because Soulsborne players should already know the general tips and tricks (be careful, be mindful, be on your guard).

Meanwhile DkS2 was circle-strafe the game and DkS3 was such a known quantity that it gave me absolutely no trouble--especially after Bloodborne and falling in love with rolling over blocking.

The ability to cheese something does not make a game easier if it's a method you have to be told about/stumble on to. I wouldn't have known about Sloth Talismans unless I read about it.

Who said anything about cheesing? I don't cheese. I don't use Sloth or any cheese.
 

ironcreed

Banned
I have not progressed far enough in the main game to say, but the alpha and beta were both harder for me than Dark Souls. We shall see how it goes with the final build.
 
sPKvNk7.gif


This fight was hard as balls and I died a lot, but I'm so proud of this parry.

You slick motherf****r....nice gif.

Which parry skill is that exactly? I've been totally ignoring parries/Mid Stance in general and am now at the point where I'm starting to get into that aspect of the combat.
 

Sylas

Member
I said Souls games are harder...reading is hard.



Who said anything about cheesing? I don't cheese. I don't use Sloth or any cheese.
Then I wholeheartedly agree that the Souls games are harder. 2 out of 3 were stupidly easy compared to the first outside of a few obnoxious bosses. You could literally circle-strafe the majority of the DkS2 bosses to death.
 

Syntsui

Member
Can't we all just enjoy the Souls games and Nioh for what they are, regardless of difficulty?

Besides, NGB was harder than either series :p
We can, let's ignore these pathetic bait post from these trolls from now on. We don't need this shit here.

And you are right, Ninja Gaiden is still the gold standard as far as difficulty goes.
 

Sanctuary

Member
uhhhh

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Also, I had no idea LW was that much better with Spear. It seems to completely ignore blocking and does full damage anyway. Probably why I didn't think Infinite LW was that much of an issue. Might give the Spear a go in the future, seems like a great weapon.

Katana is probably the most technical weapon in the game. At least if you're actually using it to its full potential anyway. It was said early on (by a lot of sources) that the Kusarigama is not recommended as a beginner weapon, but I honestly don't know why. Eventually, mashing quick attack in low stance pretty much defeats everything with ease, and it stunlocks most humanoid sized enemies.

The Spear on the other hand is on an entirely different plane of cheese compared to all other weapons. It beats the Kusarigama in terms of safety and counter poking against practically every enemy, and it has better (IMO) skills in general, and a much better living weapon. Really want to try an axe build at some point, but I'm not sure I can deal with wearing heavy armor. I don't know if it would even be worth the frustration wearing light either.

The top weapons in PvP will be the Katana, Spear and Dual Katana to a lesser extent.
 
Discussing how difficult a game is by discussing how easy it is to cheese your way through it, is absolutely pointless. Most people i know, play games for fun, not to beat them. When people talk about the most difficult action games, people talk about their hardest difficulties and with restrictions, cause there exists dumb shit in every game so unskilled players can beat them.
When this game actually requires you to play like nioh, it is way harder than a souls game, which requires 0 skill outside of memorization,timing and spacing.



No, the game requires you to press more than one button and then roll away. If you wanna do that, sure the games gonna let you, if you have the patience to chip away at health bar.

This is how i see most people handle a boss ( BT)
https://youtu.be/HxdV03qygp0?t=32m35s

This is how i handle it
https://youtu.be/sSMYS-gTcrU
This is how joefenix handles it
https://www.youtube.com/watch?v=_xlioygef9Q

Notice how theres alot more mechanical skill in the later videos? Thats the difference between bosses taking forever and them not. The health is balanced around you having a better gameplan than "hit the box till it dies".

I'm sorry but your video is the equivalent of cornering your friend in Street fighter when he doesn't even know he can counter attack. Seriously that's the opposite of fun to me.
 

McFadge

Member
Put some hours into this tonight and just got past the first (non-tutorial) boss. I'm playing this having just come off Bloodborne so I had the same experience mentioned a page or so back about not blocking. I also spent a large amount of time getting the controls mixed up, with X and O swapped for interact and dodge. This lead to some silly deaths.

I also kept fighting the... I forget what they're called, but the red sword in the stone markers for other players? Those distracted me a lot in the first area since I had to keep killing them but ended up using all my healing items and would have to retreat without making progress. Eventually tore myself away from that and moved on. Enjoying the game so far, interested to see where it goes!
 

Sylas

Member
Katana is probably the most technical weapon in the game. At least if you're actually using it to its full potential anyway. It was said early on (by a lot of sources) that the Kusarigama is not recommended as a beginner weapon, but I honestly don't know why. Eventually, mashing quick attack in low stance pretty much defeats everything with ease, and it stunlocks most humanoid sized enemies.

The Spear on the other hand is on an entirely different plane of cheese compared to all other weapons. It beats the Kusarigama in terms of safety and counter poking against practically every enemy, and it has better (IMO) skills in general, and a much better living weapon. Really want to try an axe build at some point, but I'm not sure I can deal with wearing heavy armor. I don't know if it would even be worth the frustration wearing light either.
Yeah, I have no idea why the gama is considered an advanced weapon. All you have to do is get a basic grasp on spacing and you can tear stuff up. I'm having a much more interesting time with the Katana as a light armor build.
 

Menthuss

Member
sPKvNk7.gif


This fight was hard as balls and I died a lot, but I'm so proud of this parry.

I always laugh when the AI goes into high stance. It's like they start yelling "PLEASE PARRY ME".

You slick motherf****r....nice gif.

Which parry skill is that exactly? I've been totally ignoring parries/Mid Stance in general and am now at the point where I'm starting to get into that aspect of the combat.

Water Shadow: II

EDIT: While we're on the subject of parrying, has anyone figured out yet what the deal is with Heavenly Flow (the first dual katana parry)?
I know I've asked this before but it really annoys me how I just can't figure out how that move works.
 

Syntsui

Member
I'm sorry but your video is the equivalent of cornering your friend in Street fighter when he doesn't even know he can counter attack. Seriously that's the opposite of fun to me.
Thank God the game is so complex you can play any encounter in a different way so you can have fun YOUR way.
 
Kusarigama has wind up issues lol As the game goes on the attacks stay quick but nowhere near as powerful as other weapons. You can't just square,square,square,square in High Stance and expect to guard break everything.
 
I always laugh when the AI goes into high stance. It's like they start yelling "PLEASE PARRY ME".



Water Shadow: II

Sorry, I always forget the names and don't have the game in front of me. That's L1 + Triangle in Mid Stance, correct? I assume the II one is the follow up slice? I've been messing around with Water Shadow against
Hanzo in the Dojo
to get the timing down. Timing is fine now and I feel super-cool but I can't seem to follow it up with anything worthwhile on him...maybe it's just him specifically? I really just started messing with it last night and only against him specifically so I have yet to try it on regular mobs.
 
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