Lets find one video and generalise about a 80 + hour game....And you can indeed play many other ways in Souls like you can in Nioh. Why is whats valid for Nioh not for Souls? I can literally play Nioh exactly like souls, and easily get through it, or I can just block/counter rinse repeat./....This can be applied to both games. I can go full magic/range in Souls.
That video is me, that is literally the only fight in the game i find truely exciting, that is how dark souls plays at its hardest. That boss requires excellent spacing, timing and memorization, which is often what makes souls great. Nioh requires this is a basis for its main story content and alot more from you in side content.
Try 2 flame wheels, a cannon skeleton, a dual sword revenant and guitar summoner in the tachibana arena, souls has nothing like this and you wont get through it just pressing attack buttons.
I'm not saying you're not skilled, but you're are diminishing the skill required to fight enemies that can't be destroyed and petrified by an skilled offensive player. You can't do what you did in many bosses in Souls. You think that combining different sets of movements is skill while dodging the many attacks bosses have is just a timed reaction or whatever, but it requires skill to do that. Besides, you can make some chained combos in Souls too, at least in 3 and Bloodborne, what you can't do is inmovilize the boss for 75% the time as you did in your video, which I find really boring. Not your fault though, the game allowed you to do that, is just that you needed skill to accomplish it.
Yea im not really sure i get this complaint, high skill, high reward is what most people want from a fighting or action game. Doing long combos because its easy is boring (see vergil dmc4), doing long combos because you put in the time and learnt how systems work is amazing (See dante dmc4 or nioh
).
This so much. I was explaining to my friend that if this game didn't have such a depth of combat tech, it would just be a shittier souls. The bosses in nioh aren't as well animated, designed, etc as they are in souls. There is no real reason to explore maps fully in nioh aside from kodamas. The enemy variety in general is lacking.
They took all that time and energy that could have been spent on improving those things, and they put it into the depth of the combat system. And damn does it show. The game is an absolute pleasure to play if you are trying to do cool stuff with the combat system.
If you just play it as a souls game by playing in mid stance and just dodge and light attack your way through the game, you are not going to find this game great because you are not playing the game the way it SHOULD be played.
Its a fault of the game IMO, they dumbed in down since alpha/beta, put the real game we've been playing for over a year in hard mode, and all the fun stuff in side quests.
This, his posts are biased as fuck, there are many enemies in Souls that require different strategies. In fact, one of Niohs biggest weakness is enemy variety is really lacking. This makes the player learn new enemy attacks., Souls has this in spades. Not to mention there are a lot of different move sets, and ways to play souls, same as Nioh.
I'm not sure why you think my posts are biased. I'm pretty critical of games, especially ones i love like this and souls. I've mentioned concerns here about level design/enemy variety/(game being mostly shit outside of combat) since alpha.
You die from a lot more things in Souls? Enemy variety directly plays into difficulty as new enemies = New attacks to learn, Nioh really lacks in this area. Fourth area I am still fighting the same yokai and skeletons with the same attack patterns. Souls worlds are also littered with a lot more traps, dangers, like curses, losing your health when hollow, etc..
Seriously, your discussing the start of the game with someone has an informed opinion of the full game and majority of ng+. Why did i bother trying to reply.