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For Honor |OT| And shame are huge parts of it

I ended up fighting a team earlier all using the same exact emblem. Either it was the default for samurai, a glitch, or they were all queued up and wearing it together. We won, but I have to give props for that level of coordination if it was the latter haha.

Still waiting for leaver penalty. It's the only thing that's kinda ruining the game for me right now.
 
What's a bummer is the gear issue extends to all 4v4 modes not just Dominion. Like... Why?!

I love this game a lot, absolutely hooked on it but I've mostly been leveling up through the 1v1 and 2v2 modes because they're 100% based on skill. While it's true that you can definitely take down a higher geared player with skill it doesn't make the issue any less frustrating. The sight of the match up screen alone can be demoralizing for players to see. It's like PvPing in vanilla WoW wearing dungeon blues while up against someone in Grand Marshal stuff.

The actual difference gear makes in the game is minuscule. I'm not even telling you to get good, it really is a matter of single digit percentiles at best. It's not some huge decider.
 

Perineum

Member
So I opted for Lawbringer as a main out the gate. Hit prestige 1 and kind of regretting it.

I feel so much of the cast can deal with Lawbringer fairly easily after some exposure. A lot of Lawbringer is just gimmicks. He's good at the start of the game's release, but I feel he will be bottom bitch soon.

The move set is a lot of long wind ups and very easily telegraphed shit. Once you can see the unblockable orange flash all you do is roll back, side roll, interrupt, etc and he eats shit. Don't get me wrong in 2v2 and higher he can do a lot of good for the team by rolling in and spear carrying an opponent, but 1v1 is a struggle.

Anyone else feel this way? I do think he has strengths. Lunge spear, quick overhead R1, and an unblockable throw onto your back are great. He does well against the other knight characters, but all vikings and samurai especially bang him hard.
 

wrongway

Member
I wonder what the chances are that they make a separate playlist for gear and without. I love dominion but the gear stuff is completely uninteresting to me. It's what eventually put me off from Destiny and it'll keep me from messing with dominion in this. I don't find the grind fun at all.

This would be nice, and probably more likely than having the stat system ripped out entirely which would be my ideal. :x

On the topic of gear, what was the concensus on box opening? Wait a prestige or two? Would that result in missing anything for cosmetic purposes or will the initial items still drop later on?
 
https://www.reddit.com/r/forhonor/comments/5v1350/the_effects_of_gear_stats/

****

Gear isn't bothering me too much since the basic gear is well-rounded, the higher level stuff lets you specialize....

....but max Revive and max Revenge is dumb.

Are those grouped according to their equipment? I don't remember the others but for Orochi blade they have attack/defense/stamina cost reduction

The reason why I ask is because I think it's better to specialized on one stat for each gear slot.
 

Dubz

Member
Orochi's light attacks and dodges are so fucking good. I've just started understanding his style of play, and I'm loving it.
 

DrkSage

Member
So I opted for Lawbringer as a main out the gate. Hit prestige 1 and kind of regretting it.

I feel so much of the cast can deal with Lawbringer fairly easily after some exposure. A lot of Lawbringer is just gimmicks. He's good at the start of the game's release, but I feel he will be bottom bitch soon.

The move set is a lot of long wind ups and very easily telegraphed shit. Once you can see the unblockable orange flash all you do is roll back, side roll, interrupt, etc and he eats shit. Don't get me wrong in 2v2 and higher he can do a lot of good for the team by rolling in and spear carrying an opponent, but 1v1 is a struggle.

Anyone else feel this way? I do think he has strengths. Lunge spear, quick overhead R1, and an unblockable throw onto your back are great. He does well against the other knight characters, but all vikings and samurai especially bang him hard.

Are you an offensive or defensive lawbringer?
 

Papercuts

fired zero bullets in the orphanage.

TheFatMan

Member
I don't understand what the problem with this game is. I just bought it and I can't get anything to work.

I start a multiplayer match or a custom match and it just sits there at "Joining Game" or Loading forever, nothing happens. What the hell am I missing here?

Yes my internet is working fine.
 

HiiiLife

Member
I don't understand what the problem with this game is. I just bought it and I can't get anything to work.

I start a multiplayer match or a custom match and it just sits there at "Joining Game" or Loading forever, nothing happens. What the hell am I missing here?

Yes my internet is working fine.

You aren't missing anything. It's typical Ubisoft server shit.
 
Everyone will have maxed gear in 2 weeks, dont see the problem.

With one character.

Plus it is a problem beyond that. Just because I can do it too, doesn't make it any less stupid. I don't want to throw, or be thrown 10 foot across the screen. I don't want to deal, or be dealt, double damage, I don't want to build my revenge meter every 5 seconds, or have to suffer through fights where my opponent does the same.

Additionally, it's the not knowing. Not knowing how far they'll throw you, not knowing how much damage they'll deal, not knowing how much damage you can deal to them. Is it worth running out of stamina to land that heavy swing if it won't kill? That's a question I can't answer while the gear systems active. Maybe he'll be defence speced and take the hit, leaving me with no stamina, maybe he won't be.
 

diablos991

Can’t stump the diablos
With one character.

Plus it is a problem beyond that. Just because I can do it too, doesn't make it any less stupid. I don't want to throw, or be thrown 10 foot across the screen. I don't want to deal, or be dealt, double damage, I don't want to build my revenge meter every 5 seconds, or have to suffer through fights where my opponent does the same.

Additionally, it's the not knowing. Not knowing how far they'll throw you, not knowing how much damage they'll deal, not knowing how much damage you can deal to them. Is it worth running out of stamina to land that heavy swing if it won't kill? That's a question I can't answer while the gear systems active. Maybe he'll be defence speced and take the hit, leaving me with no stamina, maybe he won't be.

Not knowing is half the fun. Who cares if you don't know exactly what your opponent will do?

It's not like this impacts 1v1 or 2v2.
 

PepperedHam

Member
Not knowing is half the fun. Who cares if you don't know exactly what your opponent will do?

It's not like this impacts 1v1 or 2v2.

But what if I want to play with four friends and not have to worry about the random aspect of gear? This isn't that hard to understand.
 
I wanted to play Shugoki next but the more I face people that use him the more I hate the character.

Nothing but unlocked running at you with the armor move in hopes to knock you down for a free hit. Or theyll cancel it into a guardbreak(WHY IS THIS POSSIBLE) when you try to dodge out of the way. Then they throw you into the wall for a free hug and health regain.

Such a cheesy fucking character.

As a Kensei, even if I do manage to break their armor theres no way for me to keep good offensive pressure. Either he techs the guardbreaks or parries my attacks. Then its back to neutral and he gets his armor back which means he takes less damage for who knows what reason, not like he cant heal mid fight anyway?

Absolutely stupid matchup.
 

diablos991

Can’t stump the diablos
But what if I want to play with four friends and not have to worry about the random aspect of gear? This isn't that hard to understand.

Then play a custom game and turn it off?
Or tell your friends what gear does and how it makes things fun and unpredictable.
 

Perineum

Member
Are you an offensive or defensive lawbringer?

Mixture.

It depends on the game type, and where we are spawned, team count, etc.

Just going strictly duel it will depend on the spawn. If my opponent is rushing me on a ledge he can get spear shoved off of then I will counter that. If they are near a wall, then I will get offensive to get them to the wall to keep pressure on since my attacks are stubby.

Open field 1v1 depends on the opponent. I tend to be defensive and try to bait out people to waste stamina, determine attack patterns, etc so I can know when to parry or when to do unblockables to create openings.

I come from a fighting game background but from what I just read around and watched it seems other LB mains think he is lacking in the range department to be a real contender.
 

PepperedHam

Member
Then play a custom game and turn it off?
Or tell your friends what gear does and how it makes things fun and unpredictable.
I'm sure friends will be happy to hear game balance is fun and unpredictable.

Look I love the game and no matter how insignificant people tell me the gear is I'm not going to just suddenly like the fact that there's stats on gear in the 4v4 modes. It's just an aspect of the game I'm not a fan of and with a combat system this awesome it bums me out that some modes have aspects left to chance.

Then turn gear off.
I can go redesign Dominion, Elimination, and Skirmish at Ubi to allow me to matchmake with gear off?
 

Mechazawa

Member
RT4SirI.gif


Honor's for the birds tbh.
 

HiiiLife

Member
I'm sure friends will be happy to hear game balance is fun and unpredictable.

Look I love the game and no matter how insignificant people tell me the gear is I'm not going to just suddenly like the fact that there's stats on gear in the 4v4 modes. It's just an aspect of the game I'm not a fan of and with a combat system this awesome it bums me out that some modes have aspects left to chance.


I can go redesign Dominion, Elimination, and Skirmish at Ubi to allow me to matchmake with gear off?

Im with you. I dislike the feature. Hold out for the ranked playlist, hopefully they'll understand not everybody has time to invest their characters to prestige 3.

Till then duel and brawl is all you got.
 

Laiza

Member
So the honeymoon period has worn off and I am now seeing the flaws of the current game design from my experiences with more experienced players.

Defense right now is WAY out of whack relative to offense. Between parries, dodges, deflects, regular blocking, guard break interrupts, and even revenge mode, there are simply too many effective ways to defend and not enough ways to open up an opponent. There's a whole thread on the official forums dedicated to pointing out this exact problem.

Frankly, I think every defensive option should see some kind of nerf. Sitting around waiting for an opportunity to parry or deflect an attack should not be something that's encouraged. It should not be possible for someone to turtle so well that they are 100% invulnerable to everything you can throw at them. The game's already becoming quite stale at higher level play just because of how much you have to try to force the opponent to do something that you can work on, and even then, if the opponent just doesn't take the bait, there is literally nothing you can do to make them vulnerable.

Game clearly needs work on a basic and fundamental level. I hope Ubisoft is willing to put in the work to fix these issues well before they introduce a ranked mode or whatever. I've enjoyed the time I put in, but if all I have to look forward to is more and more turtling, my logged time is just going to keep on shrinking.
 

HiiiLife

Member
I still haven't got the hang of multiple people swinging at you. Block the outside swing, and the guy who I was initially locked onto hits me and vice versa.
 

QisTopTier

XisBannedTier
It's a fighting game at it's core, and a strong defense is important to that. The game has feints and throws for a reason. Dodging into doing an attack isn't even something I'd consider really defensive, it's something to keep offensive flow going or started

RT4SirI.gif


Honor's for the birds tbh.
I approve

I still haven't got the hang of multiple people swinging at you. Block the outside swing, and the guy who I was initially locked onto hits me and vice versa.

This comes down to learning animation timings. It's kind of like at very fast paced rhythm game at that point. You need to identify what attacks are happening and who swung first. The general rule is you would not block a heavy swing until a few frames before it hits you because that gives you the most time to react to it
 

DrkSage

Member
Mixture.

It depends on the game type, and where we are spawned, team count, etc.

Just going strictly duel it will depend on the spawn. If my opponent is rushing me on a ledge he can get spear shoved off of then I will counter that. If they are near a wall, then I will get offensive to get them to the wall to keep pressure on since my attacks are stubby.

Open field 1v1 depends on the opponent. I tend to be defensive and try to bait out people to waste stamina, determine attack patterns, etc so I can know when to parry or when to do unblockables to create openings.

I come from a fighting game background but from what I just read around and watched it seems other LB mains think he is lacking in the range department to be a real contender.

I play him highly defensive with only playing offensive if my opponent knows how to counter guard break, and it's not full offensive, it's actually just chipping damaged until I see an opening such as loss of stamina or environmental hazard.

My strategy is:
Block, shove alternate, grab, heavy atk, shove mixup, grab, heavy atk.

This leaves you with 1/4 stamina, which you can either use for another shove,grab, heavy or back away
 

Zyrox

Member
Winning a 3v1 feels soo good. Just won one in Elimination with my unleveled Raider vs. 3 prestige 3 80+ gear schmucks. They even got to revive a dude once so I basically had to kill 4 of them. Felt so good to be the last man standing. This game, man.
 
I still haven't got the hang of multiple people swinging at you. Block the outside swing, and the guy who I was initially locked onto hits me and vice versa.

Nothing you can do unless you have one of those full guard characters. If they're swinging from opposite guards you're toast. Just run.
 
So the honeymoon period has worn off and I am now seeing the flaws of the current game design from my experiences with more experienced players.

Defense right now is WAY out of whack relative to offense. Between parries, dodges, deflects, regular blocking, guard break interrupts, and even revenge mode, there are simply too many effective ways to defend and not enough ways to open up an opponent. There's a whole thread on the official forums dedicated to pointing out this exact problem.

Frankly, I think every defensive option should see some kind of nerf. Sitting around waiting for an opportunity to parry or deflect an attack should not be something that's encouraged. It should not be possible for someone to turtle so well that they are 100% invulnerable to everything you can throw at them. The game's already becoming quite stale at higher level play just because of how much you have to try to force the opponent to do something that you can work on, and even then, if the opponent just doesn't take the bait, there is literally nothing you can do to make them vulnerable.

Game clearly needs work on a basic and fundamental level. I hope Ubisoft is willing to put in the work to fix these issues well before they introduce a ranked mode or whatever. I've enjoyed the time I put in, but if all I have to look forward to is more and more turtling, my logged time is just going to keep on shrinking.

As a Kensei i feel this the most. My entire game depends on using feints to open opponents up. When that doesnt work I'm forced to wait for them to make a mistake. When that doesnt happen I'm left there to stand around looking dumb throwing out attacks that hit the air, hoping they walk into to one. And if I'm lucky, it wont get parried.

Feints need to work better than they do now. As it stands higher lever players never fall for them because.

1. No one ever throws out heavy attacks from midrange.

2. You can see a heavy coming and throw out your own, then if they feint it you can feint your parry attempt and just block whatever they do next. Even easier against a character with slow attacks like the Kensei.

EDIT: Didnt even realize my second point is right there in that post you made hah.
 

Ardenyal

Member
It's true though. Parries are incredibly powerful and very easy to do.

Randomly pushing big buttons gets punished. This is exactly how it should be. Light attacks are really hard to parry unless you keep mashing a light combo. Just because the combo can be extended doesn't mean you should be doing the combo, mix it up.
 
Not knowing is half the fun. Who cares if you don't know exactly what your opponent will do?

It's not like this impacts 1v1 or 2v2.

It's not a matter of not knowing exactly what your opponent will do. It's nice to know how much damage your attack will deal, plan your stamina, not be struck in the back by someone who is dealing double his damage.

Heck, in these relatively fast paced multiplayer games, it's just straight up good game design to be able to look at a character and know what he's capable of.
 

Ferrio

Banned
Randomly pushing big buttons gets punished. This is exactly how it should be. Light attacks are really hard to parry unless you keep mashing a light combo. Just because the combo can be extended doesn't mean you should be doing the combo, mix it up.

Lights aren't hard either really. The amount you get punished for a single parry is pretty ridiculous. Right now there's no reason to ever do a normal block, parries are superior and have no down side. Even if you miss one here or there, all the others you do hit will make up for it.

I think parries should cost a fair bit of stamina, so you have to make a conscious choice between blocking and keeping your stamina, or parrying and gaining the advantage but losing some stamina.
 

SDBurton

World's #1 Cosmonaut Enthusiast
Lights aren't hard either really. The amount you get punished for a single parry is pretty ridiculous. Right now there's no reason to ever do a normal block, parries are superior and have no down side. Even if you miss one here or there, all the others you do hit will make up for it.

I think parries should cost a fair bit of stamina, so you have to make a conscious choice between blocking and keeping your stamina, or parrying and gaining the advantage but losing some stamina.

Agreed.
 

-Deimos

Member
Lights aren't hard either really. The amount you get punished for a single parry is pretty ridiculous. Right now there's no reason to ever do a normal block, parries are superior and have no down side. Even if you miss one here or there, all the others you do hit will make up for it.

I think parries should cost a fair bit of stamina, so you have to make a conscious choice between blocking and keeping your stamina, or parrying and gaining the advantage but losing some stamina.

Anything that'll fuck Wardens up, I'm for.
 

QisTopTier

XisBannedTier
Lights aren't hard either really. The amount you get punished for a single parry is pretty ridiculous. Right now there's no reason to ever do a normal block, parries are superior and have no down side. Even if you miss one here or there, all the others you do hit will make up for it.

I think parries should cost a fair bit of stamina, so you have to make a conscious choice between blocking and keeping your stamina, or parrying and gaining the advantage but losing some stamina.

Yeah that's how it should be to begin with.
 
I had more people call me and my friend some colorful things for using feats in Elimination tonight. Thing is we only even get the chance to do that when they're all running everywhere trying to gank, so they're just doing it to themselves.
 
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