Ummm... I cant think of anything this game does better than MgsV. Care to explain?The main thing that's better about the open world in this game is the terrain. Not only is a bigger but the shape of the terrain is more natural which gives you more freedom.
In open-world games like Far Cry or Skyrim or Phantom Pain, a mountain or cliff usually means a wall, turning a lot of those games into really just a bunch of interconnected corridors with a few open fields. In Wildlands mountains look like actual mountains, and you can climb or fly over most of them. That means instead of being forced to approach missions from a pre-scripted direction you can truly plan out your approach from any direction. It also lends a greater sense of verticality to the game. Zelda Breath of the Wild is probably like the older, compressed style of open-world game but Nintendo giving Link the ability to climb almost any surface might create a similar effect.
Phantom Pain in an open world like this one would have been a far more impressive game. I hope Death Stranding is some kind of spiritual successor to Phantom Pain because I feel like that game deserves one that isn't constrained by previous-gen consoles (people forget MGSV was still made for PS3 and 360).
The second area of the Wildlands beta actually is a lot more interesting though. There's more obstacles in your way like SAMs to shoot down helicopters, enemy helicopters, and just much more heavily guarded bases. The terrain there is also really different, mostly being flat desert and mountains. It at least shows that the full game might get more varied when you expand out beyond the first area.
Overall, even in solo I still think Wildlands is an okay game. It is indeed just another Ubisoft collect-a-thon but I like how it's taken up another level in terms of scale and player freedom. Really I just like that we're starting to see more standbox military shooters. I like that MGSV is having an affect on other games. In addition to Wildlands I've heard Sniper Elite 4 and Sniper: Ghost Warrior 3 are taking a similar open-ended approach to gameplay.
Not just open-world shooters, but shooters that try to have actual sandbox gameplay where just about anything can happen during a mission. Far Cry 2 tried to do this but Far Cry 3 and 4 abandoned it. The game that did it the best without actually being open-world was Crysis 1. The most interesting example of a sandbox military campaign I've played might be the main campaign for Arma 2. The setup of that game was kind of similar to Wildlands in terms of scale and freedom, but probably had more interesting and ambitious missions. The problem is that it was about 100 times jankier than this Wildlands beta is.
Ummm... I cant think of anything this game does better than MgsV. Care to explain?
Not seeing it, sorry. The fact you can't fly over mountains is mgsv? You can approach missions from any direction in TPP, you aren't forced into corridors.I just explained in the first two paragraphs.
It does have a cover system.Amazing game with friends, I can see how it might get dull alone. The beta got me to preorder. Absolute blast. It gets a LOT tougher in the second area
Edit: Just wish it had a cover system.
Sure there were a few farm animals but barely any wild animals if any.
There seems to be a bug with the dialog, I was just playing with a buddy and in the car I could hear 2 other voices, like we were a full team.
really? i gave this beta a short whirl earlier and the one thing that stuck out to me as being properly shit were the vehicle controls. vehicles absolutely felt worse than in watch dogs 2 (which doesn't really have the best vehicle controls in the first place) and it isn't even close. playing on ps4 and it feels like there's either a weird input delay or there's something completely fucked about the way the physics are working. it seems like a nudge of the stick to the left or right and the car will move slightly before then making a larger turn a split second later. the normal sedans and hatchbacks found everywhere feel god damn horrendous to drive especially. weirdly 4x4s seem to fare better than the rest - probably because they're heavier vehicles - but they still handle poorly.I commend Ubi for improving things from the closed beta though. Vehicles are definitely more fun to use, in no way as good as in a GTA game though but clearly improved over the closed beta and also Watch_Dogs 2. I wish the gunplay was a bit more satisfying and that there would be any decent ragdolls. Also why the hell do i walk straight through dead bodies? We're in 2017, this stuff didn't even happen in GTA IV anymore.
FuuukYeah servers are down, looks like For Honor is having the same problems aswell.
Fuuuk
Not seeing it, sorry. The fact you can't fly over mountains is mgsv? You can approach missions from any direction in TPP, you aren't forced into corridors.
Fuk, tried that tooAdd R6 Siege to that aswell, praying its not a DDoS
I loved the old ghost recon games.
This is garbage. Open world bore in a boring desert with a bad story. I spend 90% of my time trying to get from point A to point B. Big pass from me.
It was fun sniping civilians in cars, too bad they stop you and make you reload the game for no reason.
I would disagree on that point, I found a massive herd of alpacas roaming some grassland. And that lake in the new area is only a foot deep the whole way through. Drive to the middle and you'll have dozens of flamingos flying overhead.
really? i gave this beta a short whirl earlier and the one thing that stuck out to me as being properly shit were the vehicle controls. vehicles absolutely felt worse than in watch dogs 2 (which doesn't really have the best vehicle controls in the first place) and it isn't even close. playing on ps4 and it feels like there's either a weird input delay or there's something completely fucked about the way the physics are working. it seems like a nudge of the stick to the left or right and the car will move slightly before then making a larger turn a split second later. the normal sedans and hatchbacks found everywhere feel god damn horrendous to drive especially. weirdly 4x4s seem to fare better than the rest - probably because they're heavier vehicles - but they still handle poorly.
compared to other open world games the helicopter controls feel like trash too, an awkward mix between a more momentum based helicopter system like in gta 4 and 5 with a more arcadey, easy to use system like in just cause 2 and 3 and the saints row series. it just doesn't feel like a good middle ground and the camera is jittery as all hell when flying about.
i dunno, maybe it's different on other platforms and these problems do actually stem from some kind of input lag on the ps4 version. but from what i played of that version i would not praise the vehicle controls at all.
Immediate impression: why the fuck is there no jump button
Serves no purpose, anything that the jump button would do I.e. vaulting or climbing you can do that already.Immediate impression: why the fuck is there no jump button
I think all Ubisoft servers are down for every game on every platform.
I can't log into For Honor, Ghost Recon and Siege on Xbox One, you can't log into Ghost Recon on PS4.
I get what you're saying, now. Thanks. Don't forget to add gtav up there with just cause for your exampleA lot of the time you are, especially in the Afghanistan map. Many of the major locations really only have one or two points of entry. Though, this isn't necessarily to the game's detriment. A lot of the areas in Phantom Pain honestly feel like Kojima took a section out of what could have been MGS3 or Ground Zeroes (or Crysis 1) and dropped it off to the side of the open world map, examples being things like the palace ruins, OKB Zero, the villa where Code Talker is kept, or The Devil's House. Parts like this are why people argue TPP would have been better as just a series of isolated smaller sandboxes. Locations that don't do this however include that one large village in Afghanistan, some of the villages and bases in the Africa map, and the airfield.
Anyway, I never actually said Wildlands was better than MGSV in every way, just that the way the world is built felt more open-ended and more advanced. The Afghanistan map in MGSV is very mountainous and hose mountains are used to basically guide players down paths, sometimes with one location having multiple paths leading to it. Wildlands is different because there's almost no point where the terrain itself stops you from going somewhere. Almost 100% of the terrain is traversible on foot. That's a fundamental difference from almost every last gen open-world game: Far Cry, Elder Scrolls, etc. The one mainstream exception I can think of is Just Cause which might still have a bigger map than even Wildlands, but more importantly has that same level of scale and freedom where the terrain isn't used as an artificial impediment for the player.
I think GTA has that natural open world where you don't have environment acting as walls but it does not uses it in missions at all. The missions in GTA are as linear and scripted as in any other linear game which I think has been one place where the series has lagged behind and I hope this changes in the future GTA games and Red Dead Redemption 2. Compare this to Watch Dogs 2 where you can enter a location from anywhere you want or can even finish a mission without even entering the location if you want to, do zero kill stealth or even ghost without even touching anyone and you can see how Watch Dogs 2 allows for a lot more freedom in player approach.I get what you're saying, now. Thanks. Don't forget to add gtav up there with just cause for your example