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Persona Community Thread |OT9| SPOILER TAGS OR DIE

So a selective joke that does nothing but remind people of all the delay horseshit and potentially stinks up the thread.

Yeah, I'd rather not have an OT title that focuses on salty sentiments.

Also, if Yakuza 0 can hit 20k posts, surely a (comparatively) big title like P5 can.
 
So a selective joke that does nothing but remind people of all the delay horseshit and potentially stinks up the thread.
I think it's funny and works really well with how the game announced for V day, and how it does have dating-sim elements.

But you are free to see it that way.
Yeah, I'd rather not have an OT title that focuses on salty sentiments.

Also, if Yakuza 0 can hit 20k posts, surely a (comparatively) big title like P5 can.

Yakuza is a much smaller title for sure, but Y0 had crazy hype going on for it thanks to YakuzaGAF. It had quite a few hype threads leading up to its release which really helped to get more people on board, here on Gaf.
 
I am all for the delay jokes, I think they are hilarious. But the few people I have seen say they aren't going to pick up the game at launch due to their "hype being killed because of delays" makes me kinda agree we should avoid it?
 

Lusankya

Member
Review by Rice Digital

“Perfect” isn’t a word I throw around often — there’s obviously no such thing as true perfection — but Persona 5 is just about the best example of a perfect JRPG. Every idea, every system, every grain of thought has been perfectly boiled down into a flawless reduction. JRPGs will never be the same again.
 

es8xgrD
 
I am all for the delay jokes, I think they are hilarious. But the few people I have seen say they aren't going to pick up the game at launch due to their "hype being killed because of delays" makes me kinda agree we should avoid it?
People who say they won't pick this up for having their hypes killed off by delays, aren't gonna pick this up cause their hypes were killed off by delays.

I don't think it makes any difference to that people what title Persona 5 OT on NeoGAF has. They've already made up their minds. Also, frankly this should be Atlus's mindset not ours. Fans poking fun at games they love is nothing new or unheard off. Atlus delayed the game a ton, and we are making fun of that.

Anyway, this is pretty much pointless at this point. Lupine The 5th won fair and square.
 
Its a review based on japanese version, it also appears to be not final

Hmm..I wonder if it can be thrown into the MC bonfire

I can't tell (mobile), but that's a 5/5 review, right? Somebody submit it to Metacritic! I don't care if it's import!

EDIT: if I recall correctly, Metacritic accepted reviews for the import version of Nier: Automata, but there clearly wasn't as big of a gap between the releases.

EDIT 2: Rice Digital doesn't even count on MC. Nevermind lol.
 

Lunar15

Member
I had been bugged by the fact that P5's outward-looking themes didn't exactly jibe with the inward-looking themes of P3 and 4, but recently had an epiphany where I realized that the main through-line of Hashino's Persona games is anti-cynicism. Most games are anti-cynical by the nature of the protagonist taking an action, but I feel like P3/4/5 take it one step further by putting it into a modern context and relating it directly to actions you or I could take, such as simply talking to people about their problems. These are games about empathy vs. apathy in a way that a lot of games with direct, physical conflict rarely address.

As we've discussed, there's a lot of narrative missteps in these games, but after reading some articles about fighting the growing cynicism of alt-right hate groups in the current political climate, I realized why this series' main themes have stuck with me for so long. It's really the small, mundane acts of empathy the games manage to set-up in between the over-the-top, in-your-face "power of friendship" stuff that make an impression. A lot of games try to have morals and themes, but not a lot weave that moral or theme into every aspect of the game. Every action you take in these games only furthers the message of the game: compare that to something like Bioshock Infinite, where you're being shown and told a lot of ideas, but never really act on them or get personally included in the process. Persona puts its theme in everything, for better or worse: In the dungeons, the enemies, the mechanics, the side stories, even the lyrics in the music. It doesn't sacrifice theme anywhere. That's important when the theme of these games is accepting and confronting the negative aspects of life.

Don't want to get too far into politics, but I personally think a lot of the negativity on the internet is born out of people refusing to accept certain bad aspects of society and either willfully ignoring it or, worse, treating life like some big joke that we should just laugh carelessly at. Hashino's games are fundamentally opposed to this idea. P3/P4 were about confronting apathy and P5 is no different. In fact, I'd say that P5 is the obvious culimation of that concept. Like I said, it's not a radical notion, but Persona somehow makes it so goddamn relatable by weaving it into daily, slice of life stuff rather than only inhabiting the metaphorical.

This is all a bit of rambling and I don't want to make the series more than what it is, but I've been so tired and jaded lately, so making the connection brightened my spirits a bit. It also made me wish we had more games that confronted daily apathy and cynicism. As I said, Persona isn't really the gold standard of game writing by any measure, nor is it the only game confronting these issues, but it's an important series that more aspiring game writers need to consider.
 

Setsu00

Member
I had been bugged by the fact that P5's outward-looking themes didn't exactly jibe with the inward-looking themes of P3 and 4, but recently had an epiphany where I realized that the main through-line of Hashino's Persona games is anti-cynicism. Most games are anti-cynical by the nature of the protagonist taking an action, but I feel like P3/4/5 take it one step further by putting it into a modern context and relating it directly to actions you or I could take, such as simply talking to people about their problems. These are games about empathy vs. apathy in a way that a lot of games with direct, physical conflict rarely address.

As we've discussed, there's a lot of narrative missteps in these games, but after reading some articles about fighting the growing cynicism of alt-right hate groups in the current political climate, I realized why this series' main themes have stuck with me for so long. It's really the small, mundane acts of empathy the games manage to set-up in between the over-the-top, in-your-face "power of friendship" stuff that make an impression. A lot of games try to have morals and themes, but not a lot weave that moral or theme into every aspect of the game. Every action you take in these games only furthers the message of the game: compare that to something like Bioshock Infinite, where you're being shown and told a lot of ideas, but never really act on them or get personally included in the process. Persona puts its theme in everything, for better or worse: In the dungeons, the enemies, the mechanics, the side stories, even the lyrics in the music. It doesn't sacrifice theme anywhere. That's important when the theme of these games is accepting and confronting the negative aspects of life.

Don't want to get too far into politics, but I personally think a lot of the negativity on the internet is born out of people refusing to accept certain bad aspects of society and either willfully ignoring it or, worse, treating life like some big joke that we should just laugh carelessly at. Hashino's games are fundamentally opposed to this idea. P3/P4 were about confronting apathy and P5 is no different. In fact, I'd say that P5 is the obvious culimation of that concept. Like I said, it's not a radical notion, but Persona somehow makes it so goddamn relatable by weaving it into daily, slice of life stuff rather than only inhabiting the metaphorical.

This is all a bit of rambling and I don't want to make the series more than what it is, but I've been so tired and jaded lately, so making the connection brightened my spirits a bit. It also made me wish we had more games that confronted daily apathy and cynicism. As I said, Persona isn't really the gold standard of game writing by any measure, nor is it the only game confronting these issues, but it's an important series that more aspiring game writers need to consider.

I agree almost completely with what you said.

Also you might want to play NieR: Automata. The game has quite a few things that you seem to like about Persona, but going into more detail about this would probably be considered a spoiler.
 

Lunar15

Member
I agree almost completely with what you said.

Also you might want to play NieR: Automata. The game has quite a few things that you seem to like about Persona, but going into more detail about this would probably be considered a spoiler.

Nier is absolutely on the list, it's just being pushed back due to all the other ridiculously good games that decided to come out this winter coinciding with the fact that I just randomly decided now would be a good time to start getting my life more together.

Yakuza 0's on the list too, mainly because I've always wanted to get into Yakuza since it focuses on a small area with a lot of memorable characters.
 

Mediking

Member
We'll see, I remember posting in the Persona 3 and Persona 4 US release threads and the thread participation rose significantly as time passed.

The original Persona 3 JP thread had just 600-some posts total. The US thread had just under 5000. FES had a bit over 200 posts in the JP thread, a bit over 3000 posts in the US. P3P had around 1600 posts, didn't see a JP thread for that one.

Persona 4's JP thread also had about 600-some posts, the US thread just over 9000 posts. P4G had nearly 17000 posts.

The JP/Import thread for P5 is already over 3600 posts, well above the prior games. I think P5 could go over 20k and thus end up with an OT2.

Wow. Thanks for sharing some Persona thread history on GAF.

I wish I was there for all of them. Lol

!!! Would you happen to have a link the Persona 3 OT? I really wanna see how that looked.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Just don't be surprised if a bunch of the posts are blank due to ancient broken image links and stuff, lol.
 

cj_iwakura

Member
I remember when I made the official thread for Persona 3 at another message board I go to. The thread title was "School, Shadows, Suicide". Somehow it didn't catch on.
 

Mediking

Member
Just don't be surprised if a bunch of the posts are blank due to ancient broken image links and stuff, lol.

Hahahah I was glancing through the P3 threads and it's funny that people hated Ken from long ago.

I remember when I made the official thread for Persona 3 at another message board I go to. The thread title was "School, Shadows, Suicide". Somehow it didn't catch on.

Hahahahah yeah.... uhhhh.... "Social links" prolly should've replaced "Suicide". And there's other websites that do the OT thing like GAF? Had no idea. I always thought that OT stuff was a GAF exclusive thing of some sorts. Lol man I'm dumb.
 

cj_iwakura

Member
Hahahah I was glancing through the P3 threads and it's funny that people hated Ken from long ago.



Hahahahah yeah.... uhhhh.... "Social links" prolly should've replaced "Suicide". And there's other websites that do the OT thing like GAF? Had no idea. I always thought that OT stuff was a GAF exclusive thing of some sorts. Lol man I'm dumb.
Long before I ever posted here.
 

Sophia

Member
GAF was a very different place back then, lol.

Yuuup.

how does that works then? that sounds really shitty :(
stfu error, it will be the greatest game ever and you will cum.

Also, I'm sorry to dig on duckroll, but this comment is hilarious in light of how poorly the P3 anime cutscenes have aged.

The anime FMVs are so ****ing well directed, whoever's doing them needs to do a real anime.

:p

I've actually never seen the JP P3 Vanilla thread before, so this is an interesting treat. I remember the FES threads tho.
 
I had been bugged by the fact that P5's outward-looking themes didn't exactly jibe with the inward-looking themes of P3 and 4, but recently had an epiphany where I realized that the main through-line of Hashino's Persona games is anti-cynicism. Most games are anti-cynical by the nature of the protagonist taking an action, but I feel like P3/4/5 take it one step further by putting it into a modern context and relating it directly to actions you or I could take, such as simply talking to people about their problems. These are games about empathy vs. apathy in a way that a lot of games with direct, physical conflict rarely address.

As we've discussed, there's a lot of narrative missteps in these games, but after reading some articles about fighting the growing cynicism of alt-right hate groups in the current political climate, I realized why this series' main themes have stuck with me for so long. It's really the small, mundane acts of empathy the games manage to set-up in between the over-the-top, in-your-face "power of friendship" stuff that make an impression. A lot of games try to have morals and themes, but not a lot weave that moral or theme into every aspect of the game. Every action you take in these games only furthers the message of the game: compare that to something like Bioshock Infinite, where you're being shown and told a lot of ideas, but never really act on them or get personally included in the process. Persona puts its theme in everything, for better or worse: In the dungeons, the enemies, the mechanics, the side stories, even the lyrics in the music. It doesn't sacrifice theme anywhere. That's important when the theme of these games is accepting and confronting the negative aspects of life.

Don't want to get too far into politics, but I personally think a lot of the negativity on the internet is born out of people refusing to accept certain bad aspects of society and either willfully ignoring it or, worse, treating life like some big joke that we should just laugh carelessly at. Hashino's games are fundamentally opposed to this idea. P3/P4 were about confronting apathy and P5 is no different. In fact, I'd say that P5 is the obvious culimation of that concept. Like I said, it's not a radical notion, but Persona somehow makes it so goddamn relatable by weaving it into daily, slice of life stuff rather than only inhabiting the metaphorical.

This is all a bit of rambling and I don't want to make the series more than what it is, but I've been so tired and jaded lately, so making the connection brightened my spirits a bit. It also made me wish we had more games that confronted daily apathy and cynicism. As I said, Persona isn't really the gold standard of game writing by any measure, nor is it the only game confronting these issues, but it's an important series that more aspiring game writers need to consider.

Spot-on reading! Once you choose to accept and confront life, when you can see the overarching narrative that connects your life with others and the world around you, you finally have a chance to really live with agency. You can completely transform reality.

One thing that didn't really hit me until a recent re-read of the Social Link scripts for P3/P4 was that, for the majority of the non-team social links, the MC really doesn't have to do very much aside from listening to people. It's not like the MCs had to have it all figured out at the beginning so they could lead people step by step to facing themselves -- it came naturally from just being there for other people. I think one of the major points of these games is that the growth of bonds and empathy is a process and power that's very naturally progressive. It happens if you let it.
 

cj_iwakura

Member
I think Catherine was the first OT I got to work on here. Fun times.

I wonder if I can dig up the threads I did for P3/P4 at PA... they're basically SMT megathreads, but the OPs would change for new releases accordingly.
(And they still do)
 
Also, I'm sorry to dig on duckroll, but this comment is hilarious in light of how poorly the P3 anime cutscenes have aged.

Yar, P3's animation quality is poor from the get go, but I concur that they are well-directed in spite of (or maybe because of) the low budget. Its opening is still my favorite out of all the Persona games.
 

cj_iwakura

Member
Yar, P3's animation quality is poor from the get go, but I concur that they are well-directed in spite of (or maybe because of) the low budget. Its opening is still my favorite out of all the Persona games.

I really enjoyed them at the time, and I think the aesthetics still hold up.

The game itself was unreal coming off of Persona 2. Talk about reinventing the wheel.
 

Sophia

Member
Yar, P3's animation quality is poor from the get go, but I concur that they are well-directed in spite of (or maybe because of) the low budget. Its opening is still my favorite out of all the Persona games.

I do wonder who directed them. The studio in question isn't named in the credits. IMDB has Yukio Takatsu listed.

They are fairly well directed, given the material they had to work with. But the movies showed just how much of a difference having a budget AND a competent director means.

I really enjoyed them at the time, and I think the aesthetics still hold up.

The game itself was unreal coming off of Persona 2. Talk about reinventing the wheel.

Atlus did that with Megami Tensei as a whole in the PS2 era. It was pretty incredible; most companies wouldn't dare. I feel like modern day Altus has been slowly moving back to a pre-PS2 era for them in style.
 
Yar, P3's animation quality is poor from the get go, but I concur that they are well-directed in spite of (or maybe because of) the low budget. Its opening is still my favorite out of all the Persona games.

Same. P5's animated cutscenes have been absolutely gorgeous so far! I think the AOT guys did the animation this time around, and it really shows.
 

Regular cover of that PS Magazine

Review mentions Ann being part European rather than American, so guess Atlus USA
changed her speaking English to another language for that to work like they did with Mitsuru

Also praises the English voice cast.
 

Lusankya

Member
Regular cover of that PS Magazine

Review mentions Ann being part European rather than American, so guess Atlus USA
changed her speaking English to another language for that to work like they did with Mitsuru

Also praises the English voice cast.

Maybe she will speak French again. Or based on her looks maybe she now has some ancestors from a Scandinavian country or Germany.
 
Actually, Atlus USA's website says that she's part American, so could also been a review error, although their website also had Futaba as Navi rather than Oracle for a while too.
 

Yu Narukami

Member
The games I've been playing in 2017 get better and better. It started with Nioh, then Yakuza and now Nier. I'm expecting P5 to be even better than Nier which is already an amazing game. Every time I think about these awesome games I've played and am going to play, I have to change my pants.
 
D

Deleted member 518609

Unconfirmed Member
https://www.youtube.com/watch?v=ygyCxwoC26E

More English gameplay footage.

And the Yusuke theme should be up in NA at some point today, free until the 21st.

Uh, that's pretty spoilery. It's still early game stuff, but it's pretty big stuff that I would say would be far better for a player to see on their own than through a let's play with commentary over it minus all the other story context.
I would advise against watching this if you don't really know what the first arc is about.
 

Sophia

Member
Pronunciation of "
Takamaki
" aside, the dub seems pretty fantastic.

That being said, that footage does have a rather nasty spoiler in it at one point, more so then in the general sense. :S
 
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