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Mass Effect Andromeda Graphical Downgrade

i-Lo

Member
This is so jarring and creepy. Different lighting in these two shots and the eyes resemble stickers.

La-mia-grande-ripresa-Screenshot-2017-03-14-06-22-55.jpg

La-mia-grande-ripresa-Screenshot-2017-03-14-06-19-52.jpg

It's the eyes. The shader at work makes it look far too flat in context of its surrounding. Unlike the Horizon screenshot, here, the Iris and Sclera seem to have the same albedo.

Animations and eyes aside...


..I've learned a lot of people on this board don't know what women look like without makeup.

Some presumptuous, self-righteous high horsing going on here.
 
It's almost like you didn't imply that all games get downgraded in your previous post!

My point was that downgrades are normal, not necessarily guaranteed to happen every time.

Posting "b-b-b-but what about this one game that didn't have a downgrade" isn't a strong rebuttal.
 
The eye shading is just so wrong in ME:A, even if one were to concede they were going for "stylised graphics" (which they were not). I wonder how they got that wrong given how it is usually agreed upon the largest and greatest step to crossing the uncanny valley and looking correct.

People tend to look at people in the eyes when they talk. And in a game that has so much talking they did not even get anywhere near close to how light interacts with eyes. In fact, the eyes in MEA generally look to have the exact same type of (incorrect, mind you) shading across the entire surface. When in fact all of the many eyes sub components have very distint and important reactions to light.

In base CryEngine (Lumberyard) for example:
eye%20examples.jpg


The thing is, frostbite should have a tool chain and shader set up for eye shading given all their other games. Why and how did Bioware not utilise that correctly?
 

shandy706

Member
Some presumptuous, self-righteous high horsing going on here.

I'm referring to the default female model that has no makeup on whose facial feature are actually pretty darn accurate and the comments on it next to a modeling professional shot that has both makeup work and Photoshop work on it.

Perhaps I should have added that context ;)

Plenty of makeup on those women. And that has nothing to do with why they look terrible.

The models (hair wise) and skin textures (material wise) aren't great, but no...those don't have much makeup. Some possible lipstick there, and a couple with a tiny bit of eyeshadow it looks like. Almost every single one lacks any significant makeup work. (whether it's even an option or not)
 

Mathieran

Banned
I wonder if devs shouldn't take notes from Disney/Pixar when it comes to face work. I think the realistic environments but cartoony looking faces work pretty well for their movies, I think it could work for games too.

Maybe it could really help with the uncanny valley effect we've been experiencing and help bring the characters to life. I think cgi movie makers have abandoned trying to make life like faces for the time being.
 

red36

Neo Member
Wait...lip stick and eye shadow aren't makeup?

Also how can one objectively state a virtual character has makeup or not. It's either the artists intent or not. If the presence of lipstick and eye shadow is detected by the casual viewer, then clearly there is artistic intent of makeup.

I take the point that the model for FemRyder looks gussied up in that photo shoot (and malnourished). And that seeking such a result would be trying to attain an ideal (someones ideal at any rate). However the general point, that it would require photoshoping to achieve her results, is also fruitless because effectively the game is photoshop, in the sense that both are not real.
 

Shogun413

Member
Isn't DA:I using the same frostbite engine? None of the main character faces in that game look this bad. The character customization was also pretty good.
 

Mifec

Member
New engine and new team, they're just reusing the same animations from ME1-3 apparently. I just saw the famous cross-arms-lean-back pose by Ryder and the lean-back on left-leg-with-hanging-arms.

PMyBG0z


That animation bug you see is also replicated in ME3 if you reload between holstered and non-holstered weaponry.

Yea I just watched the romance video and surprisingly they're reusing a shit ton of animations from the original trilogy:

This happens in a world where CDPR creates 7000 new animations just for Blood and Wine in a year.
 

Chris_C

Member
The eye shading is just so wrong in ME:A, even if one were to concede they were going for "stylised graphics" (which they were not). I wonder how they got that wrong given how it is usually agreed upon the largest and greatest step to crossing the uncanny valley and looking correct.

People tend to look at people in the eyes when they talk. And in a game that has so much talking they did not even get anywhere near close to how light interacts with eyes. In fact, the eyes in MEA generally look to have the exact same type of (incorrect, mind you) shading across the entire surface. When in fact all of the many eyes sub components have very distint and important reactions to light.

The thing is, frostbite should have a tool chain and shader set up for eye shading given all their other games. Why and how did Bioware not utilise that correctly?

Very true. I'm playing through Horizon Zero Dawn right now and one thing that's immediately apparent is that someone over there recognized that eyes are the absolute most important thing to get right. Pretty much every character has incredible, distinct eyes with real depth and character. You can forgive a lot else when the eyes are done so well.

edit: I see Horizon's been brought up several times, with good reason too.
 

cripterion

Member
My point was that downgrades are normal, not necessarily guaranteed to happen every time.

Posting "b-b-b-but what about this one game that didn't have a downgrade" isn't a strong rebuttal.

Normal to whom? If you don't show your hand early there's nothing to "downgrade". I could give you plenty of other examples but let's agree to disagree.
 

Eppy Thatcher

God's had his chance.
I thought the new femshep looked fuckin ridiculous in the initial reveal...

now? good god man ... someone's getting fired. I wouldn't play as that freakshow for 5 minutes let alone a 50 hour game. Good lord...
 

Brokun

Member
New engine and new team, they're just reusing the same animations from ME1-3 apparently. I just saw the famous cross-arms-lean-back pose by Ryder and the lean-back on left-leg-with-hanging-arms.

PMyBG0z


That animation bug you see is also replicated in ME3 if you reload between holstered and non-holstered weaponry.

I mean that's because UE4 is a powerhouse and is insanely flexible with different game types.


It's a completely different one actually.


Yea I just watched the romance video and surprisingly they're reusing a shit ton of animations from the original trilogy:


that's pretty surprising to see actually.

This happens in a world where CDPR creates 7000 new animations just for Blood and Wine in a year.

This is extremely disappointing considering the game was in development since 2012. I mean, what exactly were the animators doing for the last 5 years?
 

kosmologi

Member
I think one of the huge differences is that Dice made extensive use of photogrammetry in both Battlefield 1 and Battlefront.

It doesn't seem Bioware is using this at all (at least from what I've read/seen).

So they are relying solely on an artist instead of using actual real-world props to give things unique and highly detailed textures which just can't compare to photogrammetry.

Well that makes sense. But it also shows that there's possibility to improve Frostbite animations.

Although how reasonable it is to expect it in such large a game as ME:A is a different question entirely.
 
What's this trying to prove? The newer ones looks better.
Eyes are worse though. Too white and flat or something. My only real complaint of how characters look. As for animations well, yeah. A couple of nice new ones but too much oddness and facial in particular is just a bit basic. I don't really mind that much. I just wish it had been better.
 

xealo

Member
Jesus, why do they all look like shit. Massive shit.

At a guess, the 2 "default" faces were made using more powerful sculpting tools than what was given to the player in the game. Coincidentally, you also cannot edit the 2 face options used for the default faces seen in marketing.
 
I've went from maximum hype to maximum "at least other good games came out recently" with this approach to release. Everything they've announced so far (barring the non-Character art) has just bummed me out.

Not that the downgrade is really all that controversial. They happen. It's just how game development works at this point. But seeing that alternate timeline where the characters don't look like badly made puppets hurts.
 

Basketball

Member
guise please stop shaming the faces of these fictional females in ME: A

it's not like this game has romance or anything and definitely not sex scenes
 
Normal to whom? If you don't show your hand early there's nothing to "downgrade". I could give you plenty of other examples but let's agree to disagree.

A normal part of game development.

I agree that games probably shouldn't be shown before they're ready and am in favor of shorter marketing cycles in general, but that's usually the fault of the publisher, not the developer.
 

Zen Aku

Member
I don't understand how Bioware reuses animation and has still can't get faces right and they had 5 years to do this.

Witcher 3 is looking much better in term of presentation in those areas and they have much less manpower at their disposal.
 
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