OrbitalBeard
Member
Not every game needs to be open world and not every game needs to be an RPG.
Not every game needs to be open world and not every game needs to be an RPG.
They definitely need to improve gameplay which wasn't that great in the first one.
I think ND has a problem when it comes to making engaging gameplay in general. It's just that they know how to package their games in a such a nice way that people tend to overlook that aspect.
Skimming the first page, it's pretty obvious no one read the OP.
No, Last of Us 2 shouldn't be an "RPG" (the term means nothing anymore anyway) but I agree that it could greatly benefit from having *some* actual characters rather than just mindless cannon fodder in its levels.
The world is supposed to be filled with people, right? Not hyper-violent automatons. Some humanization even for the bad guys would go a long way.Why does it need characters? The first was all about the two main characters? No need for stupid filler characters and side quests
Zelda isn't an RPG.
I'm talking about ND in this gen and last. Gameplay-wise they've been mediocre.Jak and Daxter, Uncharted 2, and The Last of Us are three games with absolutely fantastic gameplay. No one is overlooking the gameplay in these titles.
Zelda isn't an RPG. And the very first entry in the series is essentially an open world title. Weird thing to bring up. Even more so when you consider BotW's reception.
It's a bit ridiculous that literally every single NPC (that isn't one of the few companions) will try to kill you on sight. (Ok, there's thescene.)surgery
This pretty much.What you're proposing would have completely undermined and sterilised so much of the original. The gameplay needs to be improved but not this way.
There's a long way from not trusting someone to literally trying to kill them the moment you lay eyes on them. TLOU does a pretty good job of mostly putting you in situations where the aggression makes sense though.At the state the world was in TLOU, would you really trust anybody you randomly encounter along the way? Particularly those outside the safe zones? Humanity has fallen so far down the rabbit hole, that horrific acts have become acceptable, if not the norm. So why would any random NPC outside the safe zones trust Joel? After all, he carries a gun and so does his companion/s.
I...wouldn't mind it. Just make it easier.Nah what it really needs is a Dark Souls combat system, with Ellie able to do combo attacks with Joel.
open world at least
I'm confused. That's not what RPG means or what OP was asking for.menu screens and leveling up is not what the game needs.
The world is supposed to be filled with people, right? Not hyper-violent automatons. Some humanization even for the bad guys would go a long way.
It's a bit ridiculous that literally every single NPC (that isn't one of the few companions) will try to kill you on sight. (Ok, there's thescene.)surgery
This reminds me of the guy begging for his life in the E3 demo. That was a small glimpse of the type of stuff I'd like to see. To me the question isn't whether Part 2 should have thing like that, it's whether Naughty dog would be able to pull it off.
Please no
I want to pay 60 to play 15 hours, not 80
I'm sick being stuck in open World games for a Lifetime to see the end of a story.
Stop turning all my beloved franchises in an awful mess of copy+paste missions
Please Naughty Gods stay focused, stay corridor!
Even the open levels in uncharted 4 were ok nothing special