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The Last of Us 2 needs to transition to full RPG gameplay

Despera

Banned
They definitely need to improve gameplay which wasn't that great in the first one.

I think ND has a problem when it comes to making engaging gameplay in general. It's just that they know how to package their games in a such a nice way that people tend to overlook that aspect.
 

finalflame

Gold Member
Not every game needs to be open world and not every game needs to be an RPG.

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They definitely need to improve gameplay which wasn't that great in the first one.

I think ND has a problem when it comes to making engaging gameplay in general. It's just that they know how to package their games in a such a nice way that people tend to overlook that aspect.

Jak and Daxter, Uncharted 2, and The Last of Us are three games with absolutely fantastic gameplay. No one is overlooking the gameplay in these titles.


Zelda isn't an RPG. And the very first entry in the series is essentially an open world title. Weird thing to bring up. Even more so when you consider BotW's reception.
 
Sorry but that sounds terrible. Linear, cutscene based stories still have a place. These established characters have a canon already. Lore already. The authors of them can continue to flesh them out just like in the previous game.
 

dinoroar

Banned
I disagree with OP, the mechanics of Last of Us directly supported everything that happens in that game. 100 hours of RPG could not still have the same ending and support the relationship of that game, there'd be too much dialogue..blah blah, etc. Just, no.

Go and play Lisa instead!
 
Naughty Dog will never go open world thankfully

Their attention to detail and obsession over everything means they physically won't and this is a good thing.

The witcher 3 was thrash with one of the worst combat I have player in recent years.

We don't need more empty worlds and a deeper crafting mechanic
 

Sande

Member
Skimming the first page, it's pretty obvious no one read the OP.

No, Last of Us 2 shouldn't be an "RPG" (the term means nothing anymore anyway) but I agree that it could greatly benefit from having *some* actual characters rather than just mindless cannon fodder in its levels.
 
Skimming the first page, it's pretty obvious no one read the OP.

No, Last of Us 2 shouldn't be an "RPG" (the term means nothing anymore anyway) but I agree that it could greatly benefit from having *some* actual characters rather than just mindless cannon fodder in its levels.

Why does it need characters? The first was all about the two main characters? No need for stupid filler characters and side quests
 

Steroyd

Member
Reading the OP and not feeling it, the closest thing I can think of is having dialogue trees that may effect later parts of the game but at the same time they should be inconsequential overall, ND made such a sublime focused narrative and one of the most perfect endings that created a refreshing discussion on Neogaf to the point where posters were a bit apprehensive if a sequel should ever be made or at least move on from Joel and Ellie's story.

Half of that would be lost if you could go a pacifist route through the game and Joel does what he does at the end, don't forget this is a post apocalyptic world the world is supposed to be dead and empty, Ellie's naivety to how the world was pre-apocolypse and kept asking questions, gave the world they lived in a fleshed out feel because we're living in it right now, law and order has been broken down and re-established in a dog eat dog world there should be only grey areas at that point, because how do you define right from wrong.
 

Sande

Member
Why does it need characters? The first was all about the two main characters? No need for stupid filler characters and side quests
The world is supposed to be filled with people, right? Not hyper-violent automatons. Some humanization even for the bad guys would go a long way.

It's a bit ridiculous that literally every single NPC (that isn't one of the few companions) will try to kill you on sight. (Ok, there's the
surgery
scene.)

This reminds me of the guy begging for his life in the E3 demo. That was a small glimpse of the type of stuff I'd like to see. To me the question isn't whether Part 2 should have thing like that, it's whether Naughty dog would be able to pull it off.
 

.J.

Banned
While we're thinking outside the box, I think Final Fantasy XVI should transition to full racing simulator gameplay and the new God of War should transition to full rhythm game gameplay.
 

Despera

Banned
Jak and Daxter, Uncharted 2, and The Last of Us are three games with absolutely fantastic gameplay. No one is overlooking the gameplay in these titles.



Zelda isn't an RPG. And the very first entry in the series is essentially an open world title. Weird thing to bring up. Even more so when you consider BotW's reception.
I'm talking about ND in this gen and last. Gameplay-wise they've been mediocre.

We can breakdown TLoU's gameplay into 3 main sections (stealth, shooting, environmental puzzles) and see where it has clear flaws. Environmental puzzles are extremely mindless, repetitive and feel more like an afterthought/padding between main gameplay sections. Immersion during stealth sections is fucked thanks to your companions casually talking and walking around while a clicker is right next to you. Also silent takedowns using the same exact animations everytime gets old fast. Shooting mechanics are somewhat satisfying, but the shear lack of variety in both enemies and situations kills the fun of it.

Story and presentation are top notch, ND just need to figure out how to make compelling gameplay. It feels like they're just playing it safe not trying anything interesting with how their games play anymore, perhaps in fear of alienating the casual console gamer which is their main target.
 
It's a bit ridiculous that literally every single NPC (that isn't one of the few companions) will try to kill you on sight. (Ok, there's the
surgery
scene.)

At the state the world was in TLOU, would you really trust anybody you randomly encounter along the way? Particularly those outside the safe zones? Humanity has fallen so far down the rabbit hole, that horrific acts have become acceptable, if not the norm. So why would any random NPC outside the safe zones trust Joel? After all, he carries a gun and so does his companion/s.
 

PSOreo

Member
No OP. I can imagine this might also have been fueld by The Witcher, Horizon and BOTW being close together releases of successful examples of RPGs. Just because they work doesn't mean you should change what made TLOU so successful. It was cinematic in the way the gameplay was woven alongside the story and the way you're guided through the set pieces. Giving a player freedom in a storytelling gaming like this wouldn't work as well as it does in a linear structure.
 

ghostjoke

Banned
What you're proposing would have completely undermined and sterilised so much of the original. The gameplay needs to be improved but not this way.
 

Sande

Member
At the state the world was in TLOU, would you really trust anybody you randomly encounter along the way? Particularly those outside the safe zones? Humanity has fallen so far down the rabbit hole, that horrific acts have become acceptable, if not the norm. So why would any random NPC outside the safe zones trust Joel? After all, he carries a gun and so does his companion/s.
There's a long way from not trusting someone to literally trying to kill them the moment you lay eyes on them. TLOU does a pretty good job of mostly putting you in situations where the aggression makes sense though.

I was also talking about humanization for the people who do want you dead.

Edit: I'm imagining some situation where you sneak up on a small group of survivors camping out and use the element of surprise to kill them. Later in the game / on a subsequent playthrough you find out they weren't hostile. That's some Specs Ops The Line shit, but actually good because it's really you pulling the trigger, not a scripted scene you need to go through to advance.
 

xrnzaaas

Member
No to open world and no to RPG. They can build slightly bigger maps like in Uncharted 4, but I wouldn't want stuff like exploration and character development to distract too much from the story and tense gameplay.
 

daegan

Member
No, they need to make the AI more interesting and give players more options. They need to make interesting puzzles, not block-pushing. And they need to make your companion "real", not able to run through enemies without them noticing.
 

JoeNut

Member
strongly disagree with this, it was excellent exacrly how it was, menu screens and leveling up is not what the game needs.
 

Sande

Member
menu screens and leveling up is not what the game needs.
I'm confused. That's not what RPG means or what OP was asking for.

I feel like this thread would have had some intelligent discussion if the RPG swear word hadn't been used in the OP.
 

Wiped89

Member
No thank you.

I really like the game play of TLOU and indeed all ND games because they are simple to pick up and don't over complicate things. And they follow a linear path with a strong narrative.

Not everything has to be an open world RPG, it's exhausting. As much as I'm enjoying Horizon right now, I still prefer TLOU or Uncharted in terms of the pure game play experience as it's more linear. That's just what I like, and apparently 8.7 million Uncharted 4 owners liked it too.
 
The world is supposed to be filled with people, right? Not hyper-violent automatons. Some humanization even for the bad guys would go a long way.

It's a bit ridiculous that literally every single NPC (that isn't one of the few companions) will try to kill you on sight. (Ok, there's the
surgery
scene.)

This reminds me of the guy begging for his life in the E3 demo. That was a small glimpse of the type of stuff I'd like to see. To me the question isn't whether Part 2 should have thing like that, it's whether Naughty dog would be able to pull it off.

They are literally the only developer on the planet who could pull something like that off
 

emalord

Member
Please no

I want to pay 60€ to play 15 hours, not 80

I'm sick being stuck in open World games for a Lifetime to see the end of a story.
Stop turning all my beloved franchises in an awful mess of copy+paste missions

Please Naughty Gods stay focused, stay corridor!
 
Please no

I want to pay 60€ to play 15 hours, not 80

I'm sick being stuck in open World games for a Lifetime to see the end of a story.
Stop turning all my beloved franchises in an awful mess of copy+paste missions

Please Naughty Gods stay focused, stay corridor!

Even the open levels in uncharted 4 were ok nothing special
 

emalord

Member
Even the open levels in uncharted 4 were ok nothing special

Yeah, they were "wider corridors" yet still corridors
That kind of "open" is still likeable in my opinion.
Not saying every OW is awful, but it's a growing Trend not every developer can handle properly.
Horizon is just perfect and I'm loving it while MadMax stopped being interesting very soon (Imho)

I hope developers understand that focused-corridor-games for an estimated 15h gameplay still have an audience (me, al least 😜)
 

martino

Member
if they keep the same kind of narration i don't see a reason to go rpg.
expect if for you rpg is in the "marketing way" and only checklisting skill tree, craft and xp
 
Can we go ahead and not make it any more RPG than it needs to be. RPG elements in games that don't need them are really starting to bother me more and more. The skill trees and "levels" in Assassin's Creed Syndicate felt so forced I couldn't get through the game. I especially don't need them in a "pure narrative" experience
 

Philippo

Member
I agree that TLO should try something different to differentiate itself from UC (they've been making the same kind of game for 10 years now), but i think going open-world rpg would be a bad idea.

Still, i'd like to see Naughty Dog try RPG (or something else entirely) just to flex their muscles and go with something new, it served GG quite well so who knows.
 

Dargor

Member
No OP, your opinion is objectively wrong and you should be ashamed of it. /jk

But being serious, it still doesn't need to be anything other than what Naughty Dog wants it to be. They don't have to force any type of gameplay on it just to appease a few people. If they feel some RPG conventions would make the game better, thats on them to decide.

And imho, The Last of Us gameplay is one of the best stealth games in the market. Being able to craft stuff on the fly, the meele combat and the shooting, eveything is top notch.

No wonder it is one of the best games of all time. Period.
 

Laieon

Member
I definitely wouldn't mind it being less linear. I enjoyed The Last of Us, but not nearly as much as the majority of folks seemed to have. I thought the story was pretty good, but the actual game play segments weren't memorable (or all that enjoyable) at all.
 
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