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Super Bomberman R |OT| Buggler? I Hardly Know Her!

Alpha_eX

Member
They made a $25 game and are selling it for $50. Launch game that a lot of people are blind buying, myself included, to have a complimentary game to Zelda. Yeah, they should have the money to support it for awhile. It will probably end up on other systems down the line also.

Just making up numbers now? You have no idea how much this game cost to develop.
 
They made a $25 game and are selling it for $50. Launch game that a lot of people are blind buying, myself included, to have a complimentary game to Zelda. Yeah, they should have the money to support it for awhile. It will probably end up on other systems down the line also.

Exactly this. This game should be updated to fucking absolute perfection for the cost and how well it did as a launch title. I loved B-man but R is pretty damn weak. Here's to hoping it keeps getting better and more maps etc.
 
Sure I'm making numbers up but it's an educated guess going by the many other games I've bought at many different price points.

Uneducated guess.

Buying something is not the same as making something.

Like the previous poster said, you have no idea what it cost to develop the game, to get the carts pressed, or to distribute it.

You are just making stuff up.
 
Uneducated guess.

Buying something is not the same as making something.

Like the previous poster said, you have no idea what it cost to develop the game, to get the carts pressed, or to distribute it.

You are just making stuff up.

No, it's an educated guess. I have bought many games across Steam, PS3, PS4, mobile, and I know a $25 dollar game when I see one.

The graphics, gameplay mechanics, features, voice acting, network connectivity, etc do not warrant a full priced game. There are many $20 games that have come out with more of everything Bomberman has. You can think of me what you want, but it's not a full priced game.
 
Single player probably was cheap af/ easy to make
Aside from the boss battles
I'm on world 4 now and this shit is tedious
Kill this
Escort that
Get their keys
Hit them switches

Bomberman hero had a better campaign and I didn't like that game
 

Grinchy

Banned
If this game had come out on any other system at launch, it would have been torn to shreds. It's very lucky that it was one of 5 launch games on a new Nintendo device.
 

robot

Member
Patch is great - game feels much much tighter in multiplayer.

Before the patch, I had a bunch of accidental deaths because of how sloppy it felt.
 

TheMoon

Member
If this game had come out on any other system at launch, it would have been torn to shreds. It's very lucky that it was one of 5 launch games on a new Nintendo device.

it's not like reviews are particularly nice to nintendo-platform launch titles or anything. not sure what you're getting at there.
 

Vitacat

Member
If this game had come out on any other system at launch, it would have been torn to shreds. It's very lucky that it was one of 5 launch games on a new Nintendo device.

But, it has been torn to shreds (and deserved it).

People are buying because Bomberman is a beloved and very old franchise that some people thought maybe was dead and buried. For Bomberman fans, this game is a chance to give the franchise support so it can continue.

And yes, no doubt some of its good sales happened simply because there wasn't much competition for Switch owners to consider at launch.
 

GunFalcon

Member
This game is exactly what I was looking for.

Fun and classic multiplayer.

I have not touched the single player and will not. I will only play this locally and that to me, is enough to warrant the purchase.


If you are looking for a single player experience or online only experience, this at full price is not for you.
 

Steveo

Banned
Just making up numbers now? You have no idea how much this game cost to develop.

Lets be honest here. In comparison to what we know about other games, we can safely say Bomberman R didn't cost anywhere near what a triple AAA video game costs... and if it did, something illegal probably went on.
 

TheMoon

Member
Lets be honest here. In comparison to what we know about other games, we can safely say Bomberman R didn't cost anywhere near what a triple AAA video game costs... and if it did, something illegal probably went on.

We're getting in weird territory here with (presumed) budget:msrp conversions ...

That ain't gonna lead anywhere good.
 
Controls seem ok now, played online for almost 2 hours an it was mostly a lot of fun. Lag however is still too common to make every game work great.

I'm starting to wonder if this will be a common problem among most Switch online games. The chance that one of the 4 or 8 players is playing in handheld mode with a bad WIFI connection (e.g., somewhere in their house where the Switch only has 1 bar of connectivity) seems rather high, at least in public/random matches ...
 
No, it's an educated guess. I have bought many games across Steam, PS3, PS4, mobile, and I know a $25 dollar game when I see one.

The graphics, gameplay mechanics, features, voice acting, network connectivity, etc do not warrant a full priced game. There are many $20 games that have come out with more of everything Bomberman has. You can think of me what you want, but it's not a full priced game.

And you know absolutely nothing about what goes into pricing a game. So it's not an educated guess.

It's just a guess, made with bluster, but a regular (probably inaccurate) guess, nonetheless.
 

steveovig

Member
The patch has made MP a lot more fun. I haven't had very many problems since the patch except one accidental bombing. Anyone want to school me on how to pick other boards in online MP or is that even possible? Do you get coins for MP?
 
And you know absolutely nothing about what goes into pricing a game. So it's not an educated guess.

It's just a guess, made with bluster, but a regular (probably inaccurate) guess, nonetheless.

Not true. I know exactly what goes into pricing a game. I'm not dumb. You just want to argue so I'm done with you. Anyone that follows video games, buys videogames, plays video games knows what goes into pricing a video game.

Dev time
Dev team size
Tech
Lisencing fees
Marketing
Network infrastructure
Legal fees
Manufacturing

If this game warranted the $50 price tag, then the publisher and development team overspent and we are paying for it. Like I said, plenty of $20-30 games have done more than this game.

Edit. For the rest, I'm not trashing the game. I have been enjoying the game. It's just not a full priced game IMO.
 
Just had another completely frustrating laggy online battle - even though I've set it to "good connections only". Everyone keeps stopping for 2 seconds every 5 seconds, bombs take maybe 10 seconds to explode instead of 5, kicking the bomb doesn't work even though I picked up the power-up ...

Maybe it's just a problem in central Europe but how you can release an online mode like this in 2017 is beyond me. I keep trying though since it's so much fun when it works. Totally frustrated here :(
 
I get that people don't think it's worth the full price tag, but how many times can you make the same point? Because they are "bad" Konami is selling Super Bomberman R for more than people think it is worth. Deeming an objective worth on a game is a slippery slope, but either way, just don't buy it. It's hard to argue that Konami, a business, did something wrong when this game is the best-selling entry in the franchise in the past 20 years.

This game selling well proves 2 things, I think. First, it proves to other third parties that their games could sell on Switch, which is a good thing. Second, it shows a potential demand for Bomberman games, so the chances you get another, BETTER, Bomberman game are higher because this one sold well.
 

blitz64

Member
Played my first 6 player game online. really fun and wish there were more 6+ player games.

2 people in my party, another party with 2 players, and 2 random strangers in quick play for 6 people total.

when 4 people are getting revenge in a 6 player game, it gets pretty hectic.
 
Played my first 6 player game online. really fun and wish there were more 6+ player games.

2 people in my party, another party with 2 players, and 2 random strangers in quick play for 6 people total.

when 4 people are getting revenge in a 6 player game, it gets pretty hectic.
So wait you can play with another person online on the same switch? How do you set that up?
 

TZchassis

Member
The update made it control better (still not perfect, I wish that it was grid based) but I hated the campaign. I just feel that it is tedious and not fun. Finished world 1 but I don't have enough points to unlock a map. I really want to unlock all of the maps. I wish that konami did put them unlocked right away for multiplayer and made only clothing locked.
 

blitz64

Member
So wait you can play with another person online on the same switch? How do you set that up?

Online Battle -> Free Battle -> Quick Play
or
Online Battle -> Free Battle -> Create room

Once inside the game room, use the second controller and hit A.
You can use the 2 joycons that came with the Switch to play 2 players online.
 
Nope.avi

Man I really think most of the default multiplayer stages suck. Most of them are too crammed, especially the Great Wall, Medieval and Junk Yard, also the slippery garden. So we've decided to just stick to the Old-school map.
Also I didn't yet manage to collect enough coins/gems/whatever to unlock other arenas. They should really reward those for local multiplayer battles.

Wow...Releasing a bomberman that isn't as good as the SNES version?
 

thedan001

Member
I'm on the fence with this game, I was planning to buy it but after hearing the poor networking/controls, I decided to wait it out

Should I wait longer for the price drop or jump in?

I loved bomberman, played many hours on the original and the SNES (mostly gold bomberman multuiplayer)

I only have Zelda BOTW for the switch for now, I preordered MK8

Thoughts?
 

Nairume

Banned
I'm on the fence with this game, I was planning to buy it but after hearing the poor networking/controls, I decided to wait it out

Should I wait longer for the price drop or jump in?

I loved bomberman, played many hours on the original and the SNES (mostly gold bomberman multuiplayer)

I only have Zelda BOTW for the switch for now, I preordered MK8

Thoughts?
The controls have been patched. Right now, I think a big make or break situation is going to be whether or not you have people to play with in person. Online can still be spotty and the computer ai for battle mode bots is stuck at a weirdly difficult setting that can be unfair in how good they are.

I don't regret getting it now that its been patched, but I can see people who intend to play it on their own come out of it with very little to do beyond the story mode.
 

thedan001

Member
The controls have been patched. Right now, I think a big make or break situation is going to be whether or not you have people to play with in person. Online can still be spotty and the computer ai for battle mode bots is stuck at a weirdly difficult setting that can be unfair in how good they are.

I don't regret getting it now that its been patched, but I can see people who intend to play it on their own come out of it with very little to do beyond the story mode.

I forgot to mention I wouldn't have any opportunities to play local multiplayer, if at all... (perhaps when install base grows larger with the Switch)

multiplayer would have to be online, can easily pour in hundreds of hours with a working netcode.

Hence my reservations, I didn't enjoy story mode from the SNES version.
 

Nairume

Banned
I forgot to mention I wouldn't have any opportunities to play local multiplayer, if at all... (perhaps when install base grows larger with the Switch)

multiplayer would have to be online, can easily pour in hundreds of hours with a working netcode.

Hence my reservations, I didn't enjoy story mode from the SNES version.
Then I'd say maybe hold off. This patch certain made online better, but it probably needs a little more twerking before I'd comfortably recommend it to somebody who is looking just into online play.
 

thedan001

Member
Then I'd say maybe hold off. This patch certain made online better, but it probably needs a little more twerking before I'd comfortably recommend it to somebody who is looking just into online play.

That was my guess, thanks for responses! I miss Bomberman but I can wait longer, great games this year already.
 

steveovig

Member
I would hold off a little. I just trying playing an 8-player lobby. We had four players including me and the lag was atrocious. I really want to like this game but Konami is making it hard.
 

blitz64

Member
I forgot to mention I wouldn't have any opportunities to play local multiplayer, if at all... (perhaps when install base grows larger with the Switch)

multiplayer would have to be online, can easily pour in hundreds of hours with a working netcode.

Hence my reservations, I didn't enjoy story mode from the SNES version.

Then buy it right away while there are lots of people online. In 3 months the online player base might die down and you will have to wait 10 years for the next bomberman online.

i have already spent 20 hours online according to switch.
 
Is there any difference between the Special versions of stages you can buy from the store gameplay-wise? Or do they just provide different backgrounds for these stages? I'm trying to start grinding coins now that I've finished BOTW, so I want to know if they're even worth buying.
 
Bummed out. Online controls are still pretty horrid after the patch :(. I just want that instant control of so single player or local multi in online matches.
 
Is there any difference between the Special versions of stages you can buy from the store gameplay-wise? Or do they just provide different backgrounds for these stages? I'm trying to start grinding coins now that I've finished BOTW, so I want to know if they're even worth buying.

Just slightly different graphically, don't waste your precious coins.
 

Sciz

Member
Finished struggling my way through the campaign on Expert on a blind run, and I enjoyed it a lot more than I was really expecting to. The stages with special rules get to be really nerve-wracking after a while, and the boss mech battles were surprisingly intense. Ultimately still just a side show for the multiplayer, but as far as single player Bomberman goes, it was pretty fun.

Also wasn't expecting a major Twinbee reference out of nowhere.

edit: Music's great across the board too, even if the lack of classic themes is tragic.
 

Grinchy

Banned
The patch improved the controls and input lag a significant amount, but yeah, the online is still broken. It's honestly pretty pathetic.
 
Just finished the campaign and played a bit of local multi and online. It was short, very short, but still pretty good. I can still see that the campaign is a way to unlock multiplayer stuff like stages and characters, which sucks because one playthrough for me unlocked one stage out of the various ones in the shop. I enjoyed the OST and the campaign was very Saturday Morning Cartoon in its dialogue and presentation, which I even enjoyed that.

It's nowhere close to being worth $50 (I paid about $25/30 for my copy) and I can see it's flaws. It's main issue for me is the continued issues with online and the price to content ratio. You pretty much have to play the campaign multiple times and I'd say the campaign is more enjoyable with more than one player from my sessions in single-player and co-op in the campaign. It was an okay game marred by issues that should be fixed (the control lag was fixed alright for the campaign, but online needs to be fixed from my experience and others). It reeks of feeling like a digital download title to me in my experience with it or a budget title.
 

Glix

Member
Just bought this, tax return money made me weak.

Is this the first game I have ever seen that displayed a "now loading" and "now saving" message at the exact same time?

LOL made me laugh.
 
Before the 1.2 patch the game was in a fairly dire state due to the horrific input lag and several friends of mine who have fond memories of bomberman and had planned to buy it changed their mind after a few games. I couldn't even stomach playing the first world long enough to get to the boss because the controls were so horrifically unresponsive.

The 1.2 patch fixes the biggest issue for me and most of the people I know, to the point where it's convinced a purchase in at least one of them and I've now completed the single player several times :p

Having played it for a decent chunk of time now I think it's a bizarre little entry in the series for a few reasons I've seen mentioned in the thread and quite a few I'm surprised to have not seen get much mention.

  • I'm a huge fan of them giving the bombermen different personalities and appearances beyond colour. I know there were some that added new characters but the base-level bombermen themselves didn't differ from each other much if at all until now I feel
  • I appreciate the cheesy voice acting though they really need some more voice clips in some situations (as anyone who's had black bomberman shouting "TAKE THIS!" over and over again can attest)
  • I agree with all and any complaints about the isometric camera in single player. Dear heck I wish I could turn it off, it gets me killed more often than is remotely acceptable, especially on expert mode final boss where I sometimes can't see the level properly because of all the FX going off between me and the camera when the boss spams their random AoE multi-explosion attack
  • The new way that differing heights are handled in the game just doesn't really add anything to the game in my mind. In the older games (except the proper 3d entries of course) if you got above ground level you'd just bounce along until you landed on a ground-level square again, but the way you can get trapped up there in this causes a number of issues, especially and specifically in the 'labyrinth' battle mode level where trapping someone on the upper level can basically give you a guaranteed victory via timeout.
  • While I love the visual design of the bombermen, the aesthetics of the levels themselves are kind of horrific and actually hinder the game's functionality. While this happens a lot in single player the 'golden wall' battle stage is a good example of this as many players on their first game won't even see the ramps because they blend in against the floor tiles so well and the column just left of the elevation has a shadow cast on it that makes the destructable blocks there almost the same colour as the ground tiles as well leading to me witnessing several people run face first into them because they thought it was an empty space.
  • While I said in an earlier point that I liked the voice acting I feel the need to single out red bomberman as the one I'm not hugely enamoured with. His animations and dialogue indicate he's supposed to be fired up and hyper-passionate/aggressive but his voice actor sounds jarringly calm by comparison. As far as I'm concerned the VA should've been screaming down the microphone :p
  • The choice to give a reward for not using continues AND charging you for using continues is baffling to me. You've already lost money with either choice so why put both in, rendering continuing a basic non-option unless you want to make that single player session an overall loss in terms of unlock currency?
  • The final boss's multi-AoE really shouldn't be as fully random as it is. I've come across several situations where on the higher difficulty levels it's blanketed the entire platform I'm stuck on while waiting for the 'lifts' with nowhere safe to stand at all, even with good timing to try and move between the various phases of the blasts. Though it's somewhat amusing that it never hits the ends of the bombing platforms on either side of them.
  • talking of the lifts in the final boss... they're an awful idea. It's annoying enough that they break up your ability to move around the level while evading the boss's attacks but trying to get back to the boss's weakpoint after you expose it before it times out and closes up again is thoroughly unfun when you have to wait for the lifts to get you there.
  • Karoake Bomber's final form isn't particularly fun to fight either due to half the arena being ice.
  • I don't have any issues with Phantom Bomber's final form itself but they seriously need to fix the issue of being able to get stuck and dazed on the jump platforms. There were several occasions where I got trapped in a loop of being bounced on them unable to get off until the boss killed me.
  • WHY IS THE JOYSTICK'S DEADZONE FOR LEFT AND RIGHT SO TINY IN THE MENUS? I keep accidentally changing settings while trying to go up and down the battle menu >.<
  • The 'special' stages you can unlock in battle mode are a terrible idea, not only because they made all the 'normal' stages that start unlocked have the same/similar backgrounds to justify what's special about the special stages (that they have actual backgrounds instead of just that wooden flooring one) but they don't even match what the stage is about (the junkyard could've used the cool scrapyard backgrounds from the single player or something but instead we get... tile flooring or something like that???)
  • I don't feel the 'survive' or 'rescue' missions in single player really fit with how the game plays. Survival often boils down to 'find a safe place with only one way in and just repeatedly bomb the entrance' while the rescue ones are just irksome in general due to the fact you can't drop off the civilians until you have all of them so you end up with some peverse game of snake going on.
  • The respawn rate on the hige hige bandits in single player seems a bit on the high side. I feel like the level is flooded with them, plus why did they make the most least entertaining to fight enemies the ones that respawn? :p
  • Despite my complaints the core game loop in multiplayer is still a great deal of fun at least and everyone I've played it with post 1.2 has had a bunch of fun :3
 

steveovig

Member
I just tried making a room and playing a game from an already established room, and both games were terrible. I thought it might have been my connection when I created a room but it still lagged when I did a quick match.
 
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