SirMossyBloke
Member
Oh thank god. Now I don't have to fiddle with anything when I finish work. At least they're on it.
No, triple buffering is off. Its not something I generally mess about with. I cant say ive ever had an instance where triple buffering has made a difference.
Somebody try the game with new driver/SLI profile
For humanity
50% is 1080p, the game's internal scaling is pretty good tbh, especially sitting at a distance.
Do you notice banding with HDR? I'm having trouble changing my tv to 4:2:0 10/12 bit to avoid banding
Here's what's happening:
1) I'm running borderless window with V sync off cause borderless mode takes care of tearing
2) Capping at 60 using RTSS causes judder at uneven intervals. If I cap at cap at 59 or 61 (to consider the margin of error) I get judder every second
3) If I remove the cap and simply use V sync (still in borderless window) I get no judder
Why is this?
Off the top of my head this can due to error which accumulates from 60 fps frames running on your 59.97 or 59.94 fps monitor. Another option would be RTSS messing up something in game's swap chain. If all you want is to limit the load on the videocard then why not use something which is a bit about refresh rate? Like 62 or 64. This could in theory help with the second option.
I disabled vsync/triple buffering and I get between 85-110 FPS walking around. I limit it to 60 with RTSS and I frequently get small dips as I turn the camera and such. I don't get it.
I disabled vsync/triple buffering and I get between 85-110 FPS walking around. I limit it to 60 with RTSS and I frequently get small dips as I turn the camera and such. I don't get it.
Any suggestions to get this to run at a solid 60fps on 1440p Gsync wih this rig?
1070
i74770 @3.5
8GB RAM
I need more RAM, I know.
2) Normal, cap at 30/60/120 etc to avoid judder
3) Stutter is a thing when using borderless triple buffering and a precise fps cap (rtss) at your refresh rate without vsync.
The only way to get rid of it is using vsync with borderless windowed.
The latest rtss version 6.6.0 has a full frame limiter now, if you really want to render ahead as less frames as possible to reduce input lag, then if you have a 59.94 refresh rate you can set rtss cap to your exact refresh rate minus 0.06 like:
I'm in 4:4:2 too and game setting on HDR "auto". It's the opposite of muted for sure. Is your HDMI cable 2.0? I have smart led at high on TV.
I know it's unlikely, but any benefits from the NVidia driver?
I installed the new drivers this morning and they've created a specific Andromeda/Steep SLI profile, which from early testing seems to perform just as well as using the SLI compatibility bits for Battlefield 1/SW Battlefront etc. I get pretty good SLI scaling, although I have seen a few minor hitches and drops so it might need tweaking a bit.
6700K @ 4.2ghz/stock
980 Ti SC SLI (not overclocked other than the auto-boost to ~1300mhz)
16gb DDR4
SSD
1440p/Ultra settings/HBAO Full etc
Custom Reshade/Sweetfx preset
On Eos the majority of the time I get anywhere from 75-110fps outdoors, although in some caves I've seen the framerate drop to ~65fps or so. I mean I would have liked to have been able to downsample to 4K and stay above 60fps most of the time, but I'm fairly happy with performance and how the game looks. The 980 Ti's are pushing 2 years old now I suppose...might need an upgrade soon. Ansel support is in these drivers as well.
Although every time you launch the game, it doesn't activate HDR mode unless you manually go into the setting, turn it off, hit apply, and then turn it back on and hit apply again. Are you sure your game is launching with HDR Mode enabled?
I have a high quality HDMI cable, (it was up to 18gbs from memory) so it shouldn't be a cabled issue
HDR was automatic for me.Although every time you launch the game, it doesn't activate HDR mode unless you manually go into the setting, turn it off, hit apply, and then turn it back on and hit apply again. Are you sure your game is launching with HDR Mode enabled?
I have a high quality HDMI cable, (it was up to 18gbs from memory) so it shouldn't be a cabled issue
Anyone know how to get rid of the annoying mouse cursor onscreen? It just doesn't disappear.
Smokey said:Thanks. I continued the trial but we the updated day 1 patch. My SLI scaling was not that great, but I suspect it's a combination of my resolution being too low for 2x 1080Tis (2560x1440) and my CPU. It was getting hammered pretty good despite it being a 6 core.
So I disabled one card and played for quite a bit of time on Eos. During that time including real time cutscenes, I averaged 95 fps. Combined with my Gsync monitor, performance was extremely smooth.
Will try DSR tomorrow with the 2x 1080Tis. The profile seemed to be working well though from what I could see.
Yes it does launch with HDR. I have the TV message annoucing it and I can just see it too in game.
sounds like an issue I'm running into also, quick question though, how do we see the exact fresh rate of our TV/ Monitor are running?. I've got it set to 60hz in the Nvidia control panel, although I know its not at 60hz as limiting the fps to 60 causes massive judder and input lag. FPS needs to sit at around 80-90 for it to feel slightly smooth
I decided to switch to exclusive fullscreen and it seems to be really smooth now. I'm using fast sync with gsync + RTSS at 60 FPS limit, although I was doing the same before in borderless windowed and it was giving the weird stutters.
Drop to 720p and see if you still stutter.Hey guys, my 970 and i5-750 are struggling to run the game at 60fps in high. Am I CPU limited or the 970 is too weak?
Anyone noticed improvement using the Nvidia new drivers?
Game Ready driver refuse to install for anyone else?
Yes. I got a pretty big uptick with the new drivers on my 1080. Cut scenes went from an average of 40 to around 55. Demanding GPU areas like Habitat 7 went from mostly 50 to pretty solid 60.
Does applying arthroscopic filtering via the Nvidia control panel have a performance penalty vs just forcing it via editing the ProfileOptions_profile thing in the game's save directory?
well well a decent sli profile, guess it is a frost bite game. now on a rock solid 60fps at 4k with sli titan xp's. Much smoother. Still in the very first area though so not sure how indicative it is of the game in general.
Derp, I meant Anisotropic Filtering, a phrase I don't use often enough to memorize."Arthroscopy (also called arthroscopic surgery) is a minimally invasive surgical procedure on a joint in which an examination and sometimes treatment of damage is performed using an arthroscope, an endoscope that is inserted into the joint through a small incision. Arthroscopic procedures can be performed to evaluate or treat many orthopaedic conditions including torn cartilage (known by health professionals as "meniscus"), torn surface (articular) cartilage, ACL reconstruction, and trimming damaged cartilage."
Hey guys, my 970 and i5-750 are struggling to run the game at 60fps in high. Am I CPU limited or the 970 is too weak?
What res?
How does resolution scale work, is it a dynamic resolution or is it just lower res?
I disabled vsync/triple buffering and I get between 85-110 FPS walking around. I limit it to 60 with RTSS and I frequently get small dips as I turn the camera and such. I don't get it.