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Hearthstone |OT8| Elise's Extremely Irresponsible Field Trip To Un'Goro

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scarlet

Member
This isn't "huge." It's a conditional Sen'jin with Divine Shield. It's a solid card but I think you're overselling it here.

Edit: Finally got my Old Gods pack. A whopping 40 dust. Oh well.

I'm not just talking about this card. But also the other taunt 2/6 in priest and that 3/8 in warlock.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Tol'vir Shapeshifter is probably about as good as Sludge Belcher once you meet the condition. Whether he's good enough will depend on how many 3 drops elementals we get, besides Tar Elemental.
 

squidyj

Member
Tol'vir Shapeshifter is probably about as good as Sludge Belcher once you meet the condition. Whether he's good enough will depend on how many 3 drops elementals we get, besides Tar Elemental.

i was going to ask what elemental 3 drop you want to play into aggro, but there it is, tar creeper into shapeshifter.

Unbound elemental might be worth playing with tribal synergy in shaman too. but it's not what I would want to play into aggro.
 

QFNS

Unconfirmed Member
Also consider that you can play that 1 mana elemental early on and keep your extra 1 mana elemental to coin out and get this dude turn 4. Pretty nice.

I see some good elemental curve decks in shaman as things are since they have the class card in the 3 slot already.
 

Drkirby

Corporate Apologist
So, as long as Mage doesn't get an Elemental quest, it looks like Quest Decks and Elemental Decks will be different things, which is nice.
 
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thepotatoman

Unconfirmed Member
Not every card is going to be great against control. If this card was great against everything it would be clearly broken. That said, it's power level is very high anyway. I think people also assume it's control only. I think it's going to be tempo or midrange, and jade will not be a huge concern there. I think that is just how elementals will turn out so far.

Problem is that it's really hard to ever get 90% win rates against control since games are so fast that card draws screw you over sometimes. But when control late game is so incredibly good right now, it's pretty easy to find your anti-agro deck at 10% against control. So for laddering purposes, the archetype doesn't really work very well.

Maybe it will at least take over Reno Mage's current spot, but it's still hard to say when the condition is a little too conditional.
 

Zoggy

Member
Tol'vir Shapeshifter is probably about as good as Sludge Belcher once you meet the condition. Whether he's good enough will depend on how many 3 drops elementals we get, besides Tar Elemental.

i was going to ask what elemental 3 drop you want to play into aggro, but there it is, tar creeper into shapeshifter.

Unbound elemental might be worth playing with tribal synergy in shaman too. but it's not what I would want to play into aggro.
Smh everyone sleeping on magma rager
 

Cat Party

Member
Printing OP taunts is the most boring way possible to counter aggro. And it won't work anyway. There's too much burn in the classic set.
 

bjaelke

Member
Love the design of Kalimor. Makes me wish they had gone the same route with Adapt instead of milking the discover mechanic.

They could have done it by dividing the abilities into sub groups and have it show up like Kazakus, where you pick what range you're interested in first. So instead of 1, 5 and 10 mana you get option to pick Offensive, Utility or Defensive options. That way you remove the randomness. That also opens up the option to create cards with "Adapt: Offensive".

Offensive
+3 Attack
Windfury
Poisonous

Utility

Can't be targetted
DR: 2 plants
Stealth 1 turn

Defensive
Taunt
+3 Health
Divine Shield


And then get rid of +1/+1.
 

zoukka

Member
Murloc decks have never in the history of HS been able to "face" other aggro decks. So I don't think it's that bad to skip turn 1 to play the quest.

Have we talked about Arcanologist yet?



How is this card not getting more attention? I guess all those people who hated Freeze Mage should be happy that it's getting nerfed because this card enables that deck so well.


This is a card that seems so good and is clearly there to promote an archetype (shying away from saying "forced archetype") but it seems good enough to play in something like a Reno Mage to pull you a crucial secret.

Almost as good as Mad Scientist.
 

Zoggy

Member
Love the design of Kalimor. Makes me wish they had gone the same route with Adapt instead of milking the discover mechanic.

They could have done it by dividing the abilities into sub groups and have it show up like Kazakus, where you pick what range you're interested in first. So instead of 1, 5 and 10 mana you get option to pick Offensive, Utility or Defensive options. That way you remove the randomness. That also opens up the option to create cards with "Adapt: Offensive".

Offensive
+3 Attack
Windfury
Poisonous

Utility

Can't be targetted
DR: 2 plants
Stealth 1 turn

Defensive
Taunt
+3 Health
Divine Shield


And then get rid of +1/+1.
offensive sucks tho. Only really good thing is death rattle

Utility package also kinda sucks.

Defense package is op as fuck.
 

bjaelke

Member
offensive sucks tho. Only really good thing is death rattle

Utility package also kinda sucks.

Defense package is op as fuck.
Ignore the name and abilities inside (I just quickly threw something together using the upcoming abilities). This was more to show what kind of design space grouping them together would open up. You can adjust the cost of the groups accordingly to the abilities inside. A 4/4 minion with "Adapt group 1" might cost X whereas a minion with the same stats and "Adapt group 2" might cost Y.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
Rogue doesn't really struggle against divine shield due to dagger hero power.
Yeah but you get damaged and you cant heal up like Shaman or Warrior.
It's one of the reasons why Rogue weapons dont work, and Blizzy D doesnt want to add more neutral healing or good removal to Rogue cuz it's not their identity.

With Azure Drake and Conceal becoming Hall of Famers Rogue really really needs new stuff.
Maybe now that the design space has "been clearead up" its time for a godlike weapon ?

Also... Shaman is gonna beast for another year huh? (I know i know, its too early to tell)

Printing OP taunts is the most boring way possible to counter aggro. And it won't work anyway. There's too much burn in the classic set.
S L U D G E B E L C H E R B O Y S

I never understood why you'd want weapons for rogue. It negates your Hero Power, more stuff like deadly poison or the old bladefury I'd understand.
True, Rogue weapons have to be legit good to be used.
 

gutshot

Member
New card reveal from Savjz: https://www.youtube.com/watch?v=TJBfw03u4Kw

jSixUKr.png
 
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thepotatoman

Unconfirmed Member
Competitive Spirit going away, so Get Down or Repentance would be the only secrets a murloc paladin would want right now.

Probably worst card revealed so far for standard play.

I love it. I wonder what happens when another class uses it.
Good question.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
FINALLY.

DISCOVER A SECRET.

This is the type of design that makes secret play interesting. Not "make OP as fuck card that uses secrets".

This is still a very powerful card without being busted. It encurs a stat penalty for the draw/discover effect while still having great stats relative to other discover and draw effects. It's very similar to Dark Peddler. I think that makes it good. Solid early game minion for Paladin and being able to discover the secret makes both the choice interesting AND makes the counterplay super interesting for your opponent since it becomes much harder to predict what the secret is.
 

wiibomb

Member
nice little card, but unplayable unfortunately, that card only makes the murloc paladin worse, there is no need for any other murloc in that deck except for others with charge. Finja is just too good value for bluefin and warleader.
 

gutshot

Member
nice little card, but unplayable unfortunately, that card only makes the murloc paladin worse, there is no need for any other murloc in that deck except for others with charge. Finja is just too good value for bluefin and warleader.

You wouldn't play this card in Murloc Pally. It's a good 2-drop for a standard Midrange/Control deck though.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Competitive Spirit going away, so Get Down or Repentance would be the only secrets a murloc paladin would want right now.

Probably worst card revealed so far for standard play.

nice little card, but unplayable unfortunately, that card only makes the murloc paladin worse, there is no need for any other murloc in that deck except for others with charge. Finja is just too good value for bluefin and warleader.

Don't let the murloc tag be a distraction. Just because it's a murloc doesn't mean it has to go into an aggressive murloc deck or a finja list. You can stick a card like this into a deck that runs the Curator package. Or you can put it into a classic control paladin that runs no murloc synergys.
 

gutshot

Member
Don't let the murloc tag be a distraction. Just because it's a murloc doesn't mean it has to go into an aggressive murloc deck. You can stick a card like this into a deck that runs the Curator package.

Yup. And my guess is they are going to push the Menagerie theme for Paladins this expansion.
 
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thepotatoman

Unconfirmed Member
Don't let the murloc tag be a distraction. Just because it's a murloc doesn't mean it has to go into an aggressive murloc deck. You can stick a card like this into a deck that runs the Curator package.

Seems to me like murloc is the only deck you'd want to play this in. Even worse in other decks. Good for arena I guess.

Remember Paladin never played mad scientist, even with better secrets to choose from.

Would become more playable as more good secrets come out. No more mysterious challenger, so maybe they'll open the floodgate again.
 

sibarraz

Banned
That murloc card is pretty good, the problem with paladin secrets was that they didn't seem like good enough card to waste a deck slot, but here you have a well stated minion that could give you the exact secret card that you need
 

gutshot

Member
Seems to me like murloc is the only deck you'd want to play this in. Even worse in other decks. Good for arena I guess.

Would become more playable as more good secrets come out. No more mysterious challenger, so maybe they'll open the floodgate again.

Getaway Kodo, Noble Sacrifice and Redemption are all good, but highly situational. Generally not worth taking up a valuable deck slot but getting them off a Discover effect can be very powerful.
 

Pooya

Member
should have been "discover a secret, put it into play" instead, that would have been good :b

it's playable paladin 2 drop, better than what they have now, nothing.

It's not even close to dark peddler power level btw. Not even 1/10 as good. No paladin secret has immediate impact of po, soulfire, voidwalker, flame imp, mortal coil, abusive sergeant or even corruption. Even blood imp or elven archer are better.
 

Yaboosh

Super Sleuth
should have been "discover a secret, put it into play" instead, that would have been good :b

it's playable paladin 2 drop, better than what they have now, nothing.

It's not even close to dark peddler power level btw. Not even 1/10 as good. No paladin secret has immediate impact of po, soulfire, voidwalker, flame imp, mortal coil, abusive sergeant or even corruption. Even blood imp or elven archer are better.


Get down is a pretty clutch secret.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Keep in mind that they said that Paladin is considered a "dinosaur" class in Un'goro, so we will probably see some new Paladin beasts. That makes the Curator package more interesting as well. Only question will be what dragons Paladin will want to run with Azure Drake gone.
 

wiibomb

Member
Don't let the murloc tag be a distraction. Just because it's a murloc doesn't mean it has to go into an aggressive murloc deck or a finja list. You can stick a card like this into a deck that runs the Curator package. Or you can put it into a classic control paladin that runs no murloc synergys.

if paladin can run a decent beast this expansion then yes, this could work well, but otherwise I'm doubting this card, the paladin secrets are not that great and I don't think they can tilt the board well enough for this to be worth a spot.
 
Hydrologist is the first really disappointing card I've seen so far. Most paladin secrets are terrible. Well except for the Wild-only ones (Competitive spirit and Avenge. Sacred Trial is gone too but it's trash).

Redemption is OK but now you've got a 2/2 murloc on the board they can proc it on; same with Getaway Kodo. E4E and Repentance are trash. Noble Sac is the only good pick this card can get in Standard.


It'll be great when you get it from the shaman quest guy (or Neptulon in Wild), though! (you'll be able to get secrets from all 3 classes I'm pretty sure)
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
if paladin can run a decent beast this expansion then yes, this could work well, but otherwise I'm doubting this card, the paladin secrets are not that great and I don't think they can tilt the board well enough for this to be worth a spot.

Worse comes to worse, Stampeding Kodo is still a thing that Paladins have in their back pocket when the meta calls for it.
 
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