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Hearthstone |OT8| Elise's Extremely Irresponsible Field Trip To Un'Goro

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Dahbomb

Member
I want one of the quest rewards to be a 4 mana Dr Boom that overloads your opponent for 2 mana.

They can call it Doctor Faceless.
 

squidyj

Member
divine shield
can't be targetted by hero powers and spells
+3/+0
+0/+3
Windfury

Sometimes stealth instead of one.

8/8 divine shield, immune to direct spells, windfury... what is not to love about that power.

Stealth to negate BGH possibility too.

if we assume that adaptations are removed from the pool as they are selected you have a 23.6% chance to get the exact 5 adaptations you want.
I think what you really want is windfury, stealth and 8 attack. and from there you want to make sure your dude lives a turn so divine shield or health.
If you can pull that off you can blessed champion on the following turn for 32 damage.
In the late game if you have divine shield you can even equality pyro to clear taunts and allow your dude to hit face.

Answers:
Twisting Nether
Doom!
Volcano (requires a certain board state)
Deadly Shot (requires a certain board state)
Equality Combo (requires multiple sources of damage with divine shield)
Kazakus Potion (10 mana can be mass poly for guaranteed, or board state dependent with lower mana potions)
Mass Dispel
~Sunkeeper Tarim


It seems pretty hard to clear
 

Yaboosh

Super Sleuth
if we assume that adaptations are removed from the pool as they are selected you have a 23.6% chance to get the exact 5 adaptations you want.
I think what you really want is windfury, stealth and 8 attack. and from there you want to make sure your dude lives a turn so divine shield or health.
If you can pull that off you can blessed champion on the following turn for 32 damage.
In the late game if you have divine shield you can even equality pyro to clear taunts and allow your dude to hit face.

Answers:
Twisting Nether
Doom!
Volcano (requires a certain board state)
Deadly Shot (requires a certain board state)
Equality Combo (requires multiple sources of damage with divine shield)
Kazakus Potion (10 mana can be mass poly for guaranteed, or board state dependent with lower mana potions)
Mass Dispel
~Sunkeeper Tarim


It seems pretty hard to clear


Devolve will be the most common answer.
 

squidyj

Member
Devolve will be the most common answer.

right, knew I was forgetting something.

Assuming that each adaptation can be selected once.
2 desirable results. 2 adaptations desired: 80.596%
3 desirable results. 2 adaptations desired: 98.261%
3 desirable results. 3 adaptations desired: 66.245% ** Windfury + Stealth + Divine Shield
4 desirable results. 2 adaptations desired: 99.939%
4 desirable results. 3 adaptations desired: 94.577%
4 desirable results. 4 adaptations desired: 47.197% ** Windfury + Stealth + Divine Shield + 3 attack
5 desirable results. 2 adaptations desired: 100%
5 desirable results. 3 adaptations desired: 99.672%
5 desirable results. 4 adaptations desired: 85.288%
5 desirable results. 5 adaptations desired: 23.835%

Assuming that each adaptation can be selected multiple times but we only want one of each
2 desirable results. 2 adaptations desired: 64.346%
3 desirable results. 2 adaptations desired: 91.801%
3 desirable results. 3 adaptations desired: 44.239% ** Windfury + Stealth + Divine Shield
4 desirable results. 2 adaptations desired: 98.665%
4 desirable results. 3 adaptations desired: 79.088%
4 desirable results. 4 adaptations desired: 24.847% ** Windfury + Stealth + Divine Shield + 3 attack
5 desirable results. 2 adaptations desired: 99.861%
5 desirable results. 3 adaptations desired: 94.512%
5 desirable results. 4 adaptations desired: 58.117%
5 desirable results. 5 adaptations desired: 8.525%
 
http://www.hearthpwn.com/news/2364-kalimos-primal-lord-the-hearthpwn-ungoro-card

new shaman legend, 8 mana 7/7, play elemental cast invocation, the spells are at the link

kalimos_hc-size-without-watermark.png


air-no-watermark.png


earth-no-watermark.png


water-no-watermark.png


fire-no-watermark.png
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Can you choose the effect?
 

wiibomb

Member
I wonder if you can chose the effect, if so, that can be a very reliable heal.

The heals seems the most powerful out of those 4
 

QFNS

Unconfirmed Member
Some of those effects are pretty great for control shaman. That heal effect is really good (= 2 Waterspeakers), and the Fire effect is ok as a closer (thank god it has to go face). I am not sure how useful the 3 dmg AoE or tons of 1/1s is going to be. Both are effects that other cards have, and this card pays a penalty in stats to be the jack of all trades.

I don't know that it becomes a staple or anything, but this feels playable in a slower MidRange shaman or certainly in a control shaman deck.
 

Yaboosh

Super Sleuth
I don't like the sound of elemental activation though. Makes top decking way less useful, you might not run very many elementals, has to be played not summoned etc.

I liked dragon activation but not sure about this.
 

Dahbomb

Member
We were just theory crafting that there could be an Elemental that cleared the opponent's board or did something other than putting stats on the board.

If you can choose the effect from those 4 then this card is nuts to the point where Elementals can be pushed to being a decent archetyle. If the effect is random then this card isn't that good... it's least desirable to have random effects on a control-ish card like that.
 
I don't like the sound of elemental activation though. Makes top decking way less useful, you might not run very many elementals, has to be played not summoned etc.

I liked dragon activation but not sure about this.

It's a good mechanic on this type of card. If your opponent has not played an elemental the previous turn, you don't have to worry about playing around a card this powerful. On the other hand, if they make an awkward turn to play an elemental, then it telegraphs they plan on playing this card so you should probably play around it. It's also not that good against high health minions, at least as far as the invocation goes. So there are ways to play around it.
 
Welp, that's what I've been waiting for, a strong late game legendary for Shaman. The elemental synergy isn't ideal but worth it for the effect.

Also allows you to go Fire Elemental into Stone Sentinel into Kalimos.

I like it.
 

Dahbomb

Member
All of the Shaman cards shown so far have been pretty good to be honest. Nothing I would rate worse than a 3, Stone Sentinel is probably their worst card shown thus far and even thats not that bad.
 

wiibomb

Member
I don't like the sound of elemental activation though. Makes top decking way less useful, you might not run very many elementals, has to be played not summoned etc.

I liked dragon activation but not sure about this.

I like it even more, that means you have to plan turns and even better because this needs to not dump the whole hand in the field
 

Yaboosh

Super Sleuth
It's a good mechanic on this type of card. If your opponent has not played an elemental the previous turn, you don't have to worry about playing around a card this powerful. On the other hand, if they make an awkward turn to play an elemental, then it telegraphs they plan on playing this card so you should probably play around it. It's also not that good against high health minions, at least as far as the invocation goes. So there are ways to play around it.



I'm not making an assertion on strength or anything, more like how fun the mechanic sounds to play.

I do like the information you get from turns like you said.
 

wiibomb

Member
man this expansion looks really expensive, I see a lot of nice cards here from the upper tiers, only one I haven't really liked is the shaman quest
 

Dahbomb

Member
man this expansion looks really expensive, I see a lot of nice cards here from the upper tiers, only one I haven't really liked is the shaman quest
Yeah this expansion should be more expensive if the class Legendaries and Quests aren't duds. Usually when an expansion rolls out you don't need a lot of new Legendaries, just a few class Legendaries and a couple of Neutrals. Old Gods was a bit of an exception with the Gods.


GvG

Malganis
Dr Balanced
Maybe Voljin/Sneed's


TGT:

Justicar
Maybe Varian/Chillmaw/Gormok/Nexus Champion



Old Gods (most good Legendaries in a set):

Yogg (for a time at least)
Nzoth
Cthun
Twin Emperor
Fandral
Lightlord
Maybe Soggoth/Xaril/Hallazeal/Malkorok


MSG:

Kazakus
Patches
Aya
Finja
Maybe Solia/Raza/White Eyes/Wickerflame/Kun/Shaku


So in terms of Legendaries that made a big impact, it's Old gods > MSG > TGT > GvG


Let's see where Ungoro ranks but I have a feeling that it can match or surpass Old Gods.
 

Cat Party

Member
Pretty insane card.

I do like the elemental trigger mechanic because it is possible to counter if you make plays that frustrate the opponent's elemental curve.
 

scarlet

Member
man this expansion looks really expensive, I see a lot of nice cards here from the upper tiers, only one I haven't really liked is the shaman quest

Just saw the quest. Not a fan too, it's a lot of murloc. Most people only playing 5 now.

But we'll see if elemental would be better than jade.

That pally quest legendary is crazy tho.
 
T

thepotatoman

Unconfirmed Member
Very good card within the elemental archetype, but still not nearly enough to sell me on elementals overall.

The activation mechanic is much, much harder to pull off than the dragon activation mechanic, and given how many very good dragon cards were needed before becoming viable, I expect elementals will need even more, particularly in the early game.
 
That shaman leg looks cool

Dont understand why Invocation of fire can only hit face tho

As if shaman needs a suped up fire elemental, in addition to being a super uped abysal, a suped up healbot, and a suped up tokenspawny dragon whatever the name is.

Very good card within the elemental archetype, but still not nearly enough to sell me on elementals overall.

The activation mechanic is much, much harder to pull off than the dragon activation mechanic, and given how many very good dragon cards were needed before becoming viable, I expect elementals will need even more, particularly in the early game.

So much stronger than dragon effects too. Activating it could cost as low as 1 mana though.
 

Yaboosh

Super Sleuth
As if shaman needs a suped up fire elemental, in addition to being a super uped abysal, a suped up healbot, and a suped up tokenspawny dragon whatever the name is.



So much stronger than dragon effects too. Activating it could cost as low as 1 mana though.


Having to play that 1 mana elemental card is a pretty big cost in itself.
 
T

thepotatoman

Unconfirmed Member
So much stronger than dragon effects too. Activating it could cost as low as 1 mana though.

At 7-9 mana though, in an era where jades and quests are getting activated at that time with very high power levels.

And if you spend that 1 mana activator but find you have to change plans because of any must answer card like that new hunter legendary or doomsayer, you've lost that activator for good.

Not calling it bad yet, just want to see more.
 
At 7-9 mana though, in an era where jades and quests are getting activated at that time with very high power levels.

And if you spend that 1 mana activator but find you have to change plans because of any must answer card like that new hunter legendary or doomsayer, you've lost that activator for good.

Not calling it bad yet, just want to see more.

Not every card is going to be great against control. If this card was great against everything it would be clearly broken. That said, it's power level is very high anyway. I think people also assume it's control only. I think it's going to be tempo or midrange, and jade will not be a huge concern there. I think that is just how elementals will turn out so far.
 

Drkirby

Corporate Apologist
Master jouster wasn't a 4 drop. This is a sometimes better senjin.



Rogue doesn't really struggle against divine shield due to dagger hero power.

I mean for the effect. Master Jouster also gained Taunt/Divine Shield when his effect went off, but because Joust was a crappy mechanic, it was to unreliable to see much play.
 

Papercuts

fired zero bullets in the orphanage.
It's a lot better because fuck joust but you do still need to run elementals.

Makes Tar Creeper look even more attractive too since it activates this to follow.
 

scarlet

Member
Master jouster wasn't a 4 drop. This is a sometimes better senjin.



Rogue doesn't really struggle against divine shield due to dagger hero power.

Not the divine shield. The huge body stats.

Dropping 2 of those taunt. Gonna use 2 shadow strike? 2 evis + fok? 2 saps? Assassinate?

And then an adapt minion with +3 health? Running out of removal?
 
Not the divine shield. The huge body stats.

Dropping 2 of those taunt. Gonna use 2 shadow strike? 2 evis + fok? 2 saps? Assassinate?

And then an adapt minion with +3 health? Running out of removal?

Between sap, eviscerate, and shadowstrike... got plenty of removal if needed. If you sap this taunt they can't even play it next turn because it won't get the shield and taunt again.

I even forgot about backstab and si7 agent. Hell, if you need even more removal, there is always deadly poison as well.
 
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