Savantcore
Unconfirmed Member
I vaguely remember like an top-down arena game where mechincal animals fought each other. This was on the PS1, on a demo disc alongside Mr Domino or Devil Dice or some shit
There was a Microsoft PC game about... fighting bugs with jetpacks?
All I had was the demo from a magazine, which let you play CTF online. And it was awesome.
The only thing I really remember is what it said when you started multiplayer games:
"FREE FOR ALL: If it moves, shoot it. If it shoots back, Dodge."
This is a long shot but I used to play this PC game in kindergarten (around '94 or '95) that was a platformer. I don't know what type of PC but it was in color. It may have been the same machines that ran Number Muncher and Secret Island of Dr. Quandary.
You were a little boy (blonde?) and you collected items until you maybe had enough to get to the next stage. One of the levels (perhaps the first) was set in a castle of some kind.
Any guesses?
Word Rescue?
I'm looking for a horizontal shooter that I played around 2001, I think it was on a Neo-Geo MVS system.
It had kind of a primitive, pre rendered intro of a fighter jet taking off a flying base in the sky. It had a heavy blue tint.
I think the game used scaling effects, for example over a desert where the ground would warp as if the plane flew at a different angle.
Those aren't it sadly. I'm sure it was strictly vertical scrolling.Blazing Star has a few instances where the background appears as if you're flying at a different angle.
No scaling or anything fancy involved though, simply a backdrop drawn from a top down view and gradually warping..uh, watch the video i guess
Not sure about the blue tint though, that made me think of Zed Blade
I played an arcade game as a kid, probably around 90-93. It was a shoot-em-up, can't remember if it was vertical or side-scrolling (might have alternated, now that I think about it).
I remember the color scheme using lots of orange and bronze. I think you piloted some kind of mecha or robot that could transform. The art style could very well be anime inspired.
The game featured some pretty primitive cut scenes that I was very impressed by at the time. I think it was mainly still imagery with some effects overlayed.
Ok, I only saw the trailer for this game last year, so I don't know if it's out already or still has to come out.
The style of the game looked very clean and mostly used white colors (and direct contrasting colors such as black). The view of the game looked similar to the Lara Croft/Hitman/Deus Ex GO games. I think it was an adventure/puzzle game with thriller elements and it took place in some sort of research facility or a power plant. It involved terminals or nodes if I recall correctly.
Great thread! Google has never helped me find these games, but...
1. Commodore 64
2. I think there were two games, very similar, made by same team. possibly prequel-sequel.
3. Fantasy RPG, mostly text based with basic sprites.
4. You'd choose a direction from left, right, or straight, and each choice would bring up a new location. At the new screen, you could either get treasure, nothing, wolves or something worse.
5. I seem to remember both were known as fantastic games.
6. Wolves seemed to eat me a lot.
I think most of the above is accurate. Anyone?
I played an arcade game as a kid, probably around 90-93. It was a shoot-em-up, can't remember if it was vertical or side-scrolling (might have alternated, now that I think about it).
I had some motorcycle racing game for the Genesis as a kid; it played like Pole Position, you just drove down a parallax road and dodged cars and animals and stuff.
I remember you could collide with hyenas or cows or something on the road, and if you did, their sprites would burst through them and leave their bloodied/disemboweled corpses behind. That really upset me at the time.
It wasn't very good.
Those aren't it sadly. I'm sure it was strictly vertical scrolling.
I think it went for a somewhat photorealistic look. It was one of those shmups wich use a pretty standart looking jet-fighter.
I played an arcade game as a kid, probably around 90-93. It was a shoot-em-up, can't remember if it was vertical or side-scrolling (might have alternated, now that I think about it).
I remember the color scheme using lots of orange and bronze. I think you piloted some kind of mecha or robot that could transform. The art style could very well be anime inspired.
The game featured some pretty primitive cut scenes that I was very impressed by at the time. I think it was mainly still imagery with some effects overlayed.
Sounds like Lords of Midnight/Doomdark's Revenge.
I played an arcade game as a kid, probably around 90-93. It was a shoot-em-up, can't remember if it was vertical or side-scrolling (might have alternated, now that I think about it).
I remember the color scheme using lots of orange and bronze. I think you piloted some kind of mecha or robot that could transform. The art style could very well be anime inspired.
The game featured some pretty primitive cut scenes that I was very impressed by at the time. I think it was mainly still imagery with some effects overlayed.
Great thread! Google has never helped me find these games, but...
1. Commodore 64
2. I think there were two games, very similar, made by same team. possibly prequel-sequel.
3. Fantasy RPG, mostly text based with basic sprites.
4. You'd choose a direction from left, right, or straight, and each choice would bring up a new location. At the new screen, you could either get treasure, nothing, wolves or something worse.
5. I seem to remember both were known as fantastic games.
6. Wolves seemed to eat me a lot.
I think most of the above is accurate. Anyone?
isn't it road rash 1/2/3 ?
Stasis?
Hmm... this is probably wrong, but what about Redline? It's part post-apocalyptic arena car combat, part FPS. And it did have a demo on PCG US's May '99 issue. (On that note, what years are you thinking the disc is from, any idea?)
This one has bugged me for years, maybe you guys can help.
Going off memories from like damn near 20 years ago, but lets see.
1. PS1
2. Space shoot-em-up with 3d graphics
3. Game play was a mix of side scrolling and some sections where the camera was behind the ship. (I remember the controls being inverted here, always messed me up as a kid)
4. I remember it being kinda gritty, the first level you fought through a destroyed ship.
That's all I got, I remember liking it as a kid and kinda want to try and emulate it.
Any takers?
This one has bugged me for years, maybe you guys can help.
Going off memories from like damn near 20 years ago, but lets see.
1. PS1
2. Space shoot-em-up with 3d graphics
3. Game play was a mix of side scrolling and some sections where the camera was behind the ship. (I remember the controls being inverted here, always messed me up as a kid)
4. I remember it being kinda gritty, the first level you fought through a destroyed ship.
That's all I got, I remember liking it as a kid and kinda want to try and emulate it.
Any takers?
I vaguely remember being amazed at a FPS PC game where you can destroy almost any object in game like buildings, etc. it was one of the first few to do so. can't remember the title for the life of me
Project Igi jumped in to my head there but I honestly can't remember how much destruction there was.
Red Faction?
There was this game from probably 30 years ago. I remember it being in arcades, on pc, and consoles. You played as this blue-collar everyman who went through a dimensional portal where he was met with tons of horrifying monsters. It had this weird Lewis Carroll feel to it, cribbing a lot of his ideas almost exactly.
I wonder if this is a half-memory of Weird Dreams. It's not *quite* right, in terms of the description, but it's got a bit of a (macabre!) Lewis Carroll feel and very distinctive monsters.
Things it wasn't:
In arcades or on consoles.
You aren't strictly speaking a blue-collar everyman going through a portal - you're on an operating table under anaesthetic (hence the 'dreams' part). Also, there's a demon involved.
HOWEVER
UK kids' TV series Motormouth used footage of Weird Dreams as the backdrop to a phone-in-quiz thing (answer wrong, your character goes through a 'die' sequence; do it correctly, they go through a 'continue' sequence), which papered over a lot of the more extreme parts of the storyline, and shifted the context through to the hub world of the main game (being a fairground with multiple portals in a hall of mirrors). If you're British - or if other countries also adopted that use of the footage - It's conceivable that influenced what you recall of it.
I'm in the US, and I just looked up this game. It's not that. I specifically remember playing this game in arcades and on consoles, and seeing a friend play it on DOS. Thanks anyway, though.
It was a side-scroller, but then again, so many arcade games back then were...Got a genre for it?
It was a side-scroller, but then again, so many arcade games back then were...
I recall a ps1 game that is top down perspective. You control a tank or mech like vehicle and fight other vehicles, mechs, & soldiers while on missions. I don't remember it vividly enough but I want to say it had defcon in the title or somewhere in the game. But I honestly can't find anything that matches up with my description along with that possible word in the title. Sometimes I wonder if it was just a dream I had.
Wargames: Defcon 1? I haven't played it in a long time but it sounds like it's pretty similar.
Shoot-em-up, beat-em-up, platformer, platform shooter, something else? All those could be sidescrollers!
There was this game from probably 30 years ago. I remember it being in arcades, on pc, and consoles. You played as this blue-collar everyman who went through a dimensional portal where he was met with tons of horrifying monsters. It had this weird Lewis Carroll feel to it, cribbing a lot of his ideas almost exactly.
uhm...
It wasn't on consoles or PC (although it did look like a game that would be better suited for home).
Other than that, it sounds like
Biomechanical Toy
?
PC wasn't really there 30 years ago, except for a few HUGE arcade ports like SF2, Strider etc.
Maybe you're thinking home computers like Amiga, but even then it would have to be a very popular coin op for it to have ports on home computers and consoles and your description doesn't ring any other arcade bell to me.
There were titles that closely resembled Biomechanical Toy, though.
The same (Spanish iirc) developers worked on a little action platformer called Risky Woods (Amiga, Sega Genesis) that looked a lot like it and even reused some of the same sprites.
This is a web browser flash game you played as a dark pixelated character climbing a dark tower with insanely good music. It's 5+ years old. Can't find it because every google search leads me to Role Playing board games or the Stephen King book series...
No, the graphics were far more basic then that. I'd describe them as 8-bit. It was a 2 button and joystick game. It had super catchy music, as well. Nothing too in depth, but it had a great loop to it.
Also, the character could grow or shrink.