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Has VR stalled ?

kcxiv

Member
The only thing that mildly interests me in VR is porn! lol (just being honest). Outside of that, i dont see the need to spend all that money for one. IM totally fine gaming the way i been gaming for years.
 
yeah they fucked it up trying to control the market. Closed gardens might be pretty but if you're on the outer wall and can't really afford to enter, then you pretty much don't give a damn what's going on in there. Occulus did their thing, Vive does theirs, and unless you own their hardware, its pretty difficult to get in.

OpenVR still has some potential, even though it remains largely ignored by the new VR offerings, the 2 year and older games like elite dangerous and assetto corsa have baked in OpenVR support. Low cost entry, low level of dedication involved, but not as promising a money maker as the hypothetical "VR service platform".

Lots of people refuse to spend past a certain point to adopt this new tech, but they need adopters. No one is meeting at the middle, so I'm thinking VR has stalled.
I agree that the closed garden, especially on PC which is really super strange, is hurting VR development. It's also a problem because software for Rift or Vive are not really coming fast or in any outstanding quality to make it so worthwhile.

That said I think price is the major obstacle overall, PC VR has the added difficulty of relative more difficulty to setup, and also much higher cost to start up too.

We're still at the starting point. So far I feel like PS VR has the best footing, and I think in the near future say next 1 or 2 years it will be able to maintain that, particularly with GT Sport and Ace Combat coming out.

Once the PS4 Pro and PS VR prices start dropping to like half their current price I can see the platform of VR as a whole taking off more, but it will still be relatively slow. The bulk of sales will still come from traditional games long into the future, and I don't expect VR to overtake traditional games for a very long time if at all.
 
There are new good-looking games coming out all the time, there continues to be new hardware manufacturers entering the VR industry pretty frequently, and it's clear that developers are interested in making VR games.

While GAF largely revolves around mainstream products that live or die by their initial launch, VR has a long way to go before the mainstream is vital.

gdc_state_of_the_gameh7qns.png

Wow. Only 3% for switch? With vita and others, that makes a small 7% for handhelds... :(

About VR, I feel Sony should push it further by including PSVR in IGC and add a VR game each month for PSPlus users.

Also I'm worried about all the small and crappy mini games like ghostbusters that are reminding me of the atari2600 era...

That's for gaming.

About VR in general, I believe less in vg and more in app to use at home for "being" at a live show for instance, with cheaper devices like samsung gear.
 
I just don't think the technology is affordable for individuals yet; but I'll be there day one for PSVR 2.0, or if the current headset gets a bit of a price drop.
 

ArtHands

Thinks buying more servers can fix a bad patch
Wow. Only 3% for switch? With vita and others, that makes a small 7% for handhelds... :(

About VR, I feel Sony should push it further by including PSVR in IGC and add a VR game each month for PSPlus users. Also I'm worried about all the small and crappy mini games like ghostbusters that are reminding me of the atari2600 era...

That survey was made few months ago, before Nintendo had their Jan announcement. I believe it is much more than 3% by now.

I agree that the closed garden, especially on PC which is really super strange, is hurting VR development. It's also a problem because software for Rift or Vive are not really coming fast or in any outstanding quality to make it so worthwhile.

That said I think price is the major obstacle overall, PC VR has the added difficulty of relative more difficulty to setup, and also much higher cost to start up too.

We're still at the starting point. So far I feel like PS VR has the best footing, and I think in the near future say next 1 or 2 years it will be able to maintain that, particularly with GT Sport and Ace Combat coming out.

Once the PS4 Pro and PS VR prices start dropping to like half their current price I can see the platform of VR as a whole taking off more, but it will still be relatively slow. The bulk of sales will still come from traditional games long into the future, and I don't expect VR to overtake traditional games for a very long time if at all.

we should seriously stop these talks about VR overtaking traditional games. They are not there to replace traditional games in the first place, but more of a complement , just like mobile gaming. VR gaming will co-exist well with traditional game.

All I know is I'm a little annoyed that Oculus cut the price of the Touch controllers in half and started packing in a great game, and I got nothing like an "ambassador program" reward for buying them early.

There's a $50 in store credit for those who buy them early.
 

Kurt

Member
If sony isnt going to support this device anymore, than its as worse as the virtual boy was. I mean its almost 2x expensive than the wii u is, yet its much much worse in terms of games that there on it. How can you say, its ok sony, i only paid 400 dollars for it...
 
Verrrrry happy I didn't buy into the VR hype and drop loads on an Oculus Rift. Wish I could just like...rent one for like a week.

But it was one of the main reasons I got my first gaming PC a year ago, which is one of my best purchases in my life. So I got the best of both worlds :)
 
I'm still interested in getting a PSVR at some point, but it's sold out everywhere I go.

Until there are demo stations in stores for more people to try it out, and maybe a tad lower price, I don't think it's going to be huge.

So why *aren't* there more PSVR systems in the wild? Did they not build enough? Are they being held back to be released to coincide with some big E3 reveal?
Demand is higher then what they anticipated (or could even produce) and they can't just snap their fingers and have a buttload more. They have said by April more PS4 Pros and PSVRs will be hitting the market as they have taken the steps to increase production.

If you're still interested in getting on, I recommend a site like nowinstock or Google shopping alerts so you are notified when retailers of your choice have whichever version you are looking to buy. I just used mine a few days ago to continue my journey in Resident Evil 7 and man, it takes me over a half hour to come down from the way I feel after just 45-60 minutes of play. It's amazing but also emotionally exhaustive (and TERRIFYING) lol.
 

Brinbe

Member
Can't stall what never really began, right? This is the biggest non-surprise ever.

No one was ever really excited except for people with tons of expendable cash and you can't ever hope to create truly compelling software pulling from that small niche of customers. I don't know how anyone had any faith in Sony truly supporting VR.
 

NolbertoS

Member
I haven't heard much VR hype outside of GAF. GAF is a bubble sadly. I think VR came out at a bad time. Its clunky and not refined like Cliffy B stated. Right now its 50-50 on which way VR id heading. It'll become either the next PS Vita (niche product that Sony, and others will barely support, but live on) or it could become a success, other than gaming, like in the medical, military anf engineering field. Guess in E3 we'll see what VR games are cooking or not.
 
If sony isnt going to support this device anymore, than its as worse as the virtual boy was. I mean its almost 2x expensive than the wii u is, yet its much much worse in terms of games that there on it. How can you say, its ok sony, i only paid 400 dollars for it...

They came out the gate with Rez, Thumper, Batman, and Rigs.

Then Resi 7. With Ace Combat, GT Sport, Farpoint on the way.

I'm hoping for some announcements at E3, but lol let's maybe wait at least a year or two before claiming Sony has abandoned it. Or comparing it's library to the Wii U. It's only been out since October.
 

Aaron

Member
VR will always be niche. You're asking people to put in a clunky headset for an exprience more like a Disneyland ride than most games. And most gamers are causal gamers, which VR is the very opposite of. This is coming from someone who had an Oculus and gave it away because after that initial rush it just wasn't interesting to me. I have no desire to play longer form games with it no matter that extra immersion. It's just a barrier to a casual gaming session.
 

Peterc

Member
If sony isnt going to support this device anymore, than its as worse as the virtual boy was. I mean its almost 2x expensive than the wii u is, yet its much much worse in terms of games that there on it. How can you say, its ok sony, i only paid 400 dollars for it...


This is true, it would be a collector item soon. But 400$ is ripoff and specifically for what games they deliver.
 
I just don't think the technology is affordable for individuals yet; but I'll be there day one for PSVR 2.0, or if the current headset gets a bit of a price drop.
Yeah, the price is one problem, but I also think we need 4K and 100+ fps before it looks and feels "right". Immersion is the big selling factor with VR, so it needs to feel completely responsive.

I also think AR is the future mass market device, for gaming and non-gaming, and that while VR can provide some unique gaming experiences and excellent education opportunities, it's going to be tough to justify time and research on VR when the applications for AR are so much more marketable. VR will likely only ever appeal to a portion of the games community. AR has the potential to be the next smart phone.
 

Illucio

Banned
I bougtht a vive and sold it a week later

I don't think its worth the money
I don't know man. After playing RE7 the technology definitely worth it. There's just no incentives to do so.

I skipped out on Skyrim for the PS4 simply because there was no VR support.

The tech is there for a good experience, its just a hard sell at its current price and game lineup.

Really hope Sony can announce a slew of games supporting it. I was expecting to hear something about game around E3, since I think the launch on November was a soft launch.
 

12Dannu123

Member
It's pretty simple.

The fact that PC VR needs expensive rigs and expensive hardware, the need to be tethered and also the need for External sensors.

That pretty much says a lot why VR and especially PC VR isn't being adopted and has stagnated.

No one is ever going to spend that much money where it only matters for games. Buying an expensive product just to play games is a waste of 💰 money.

VR needs to have more content that is non gaming. Something Valve and Oculus completely failed at. They also need to be untethered as well as get rid of the external sensors.

Oculus seems to have realised this by going Standalone with Santa Cruz. Where all the Gear VR content works outside the box.

Valve is in clear denial about moving beyond Roomscale and tethered VR. Everybody knows that the future of VR is standalone HMDs with inside out tracking with the ability to connect to a PC for more power.

This isn't a platform war about content. It's about how well your platform scales from multiple VR/AR form factors. Be it Mobile, PC, Console Standalone AR and VR.
 

ArtHands

Thinks buying more servers can fix a bad patch
VR will always be niche. You're asking people to put in a clunky headset for an exprience more like a Disneyland ride than most games. And most gamers are causal gamers, which VR is the very opposite of. This is coming from someone who had an Oculus and gave it away because after that initial rush it just wasn't interesting to me. I have no desire to play longer form games with it no matter that extra immersion. It's just a barrier to a casual gaming session.

VR isnt going to be in headset form forever. Oculus said back in 2015 that they are hoping to make it into like a pair of shades in the long term.

And VR isnt just for gaming.

oculusgoal.jpg
 
Good golly, VR in its current state has stalled? WHO KNEW!!!!!!111!!1

It's a sad state of affair when the weakest hardware is leading on a fixed hardware, while the rest argue who can play the non-compatible games the most.
 

ffvorax

Member
I think after the initial games coming out now there is that usual time of calm... and then again on the next months we will see something again.
Like with all consoles usually, new hardware in particular take long time to settle, and in this case we are talking about a "sub-hardware".

PSVR is waiting for Farpoint as an AAA game in particular next month I think, after that probably nothing more notable.
 

12Dannu123

Member
New VR software comes out all the time.

New HMDs are in the works.

Gear VR just released a new revision with a proprietary controller.

VR is still on track.

It will be a bigger deal in a few years.

As always, VR is not just gaming. Like your PC there's many applications


And yes who would want to spend money to create a gaming rig and that is a waste of money to experience VR that is essentially a gaming focused form factor. Valve failed massively at that.
 

12Dannu123

Member
Valve has failed at everything lately so thats never going to change anytime soon.


I do think they are short sighted. The market is moving to untethered and eventually standalone and inside out tracking. Yet Valve is still doing Tethered and going into 'house scale tracking' What is that supposed to mean. Having lighthouses in every room?
 
Can't see alot of confident investment happening right after that big lawsuit tbh...

Give it a rest period and maybe there'll be another push soon.
 

ChouGoku

Member
There will always be one more excuse, one more reason why VR hasn't yet reached the espoused levels of market saturation within the completely unrealistic timeline.

VR evangelicals basically dug themselves a hole fighting off the VR naysayers by over-hyping and over-promising on just how quickly and thoroughly VR adoption would occur.

It wasn't too long ago you'd be shouted out of threads for saying this shit was still a decade from being truly relevant to mainstream audiences.
Who was saying VR was going to be an instant success? Every company has stressed that it would be a slow rollout, and I haven't seen anyone say "no all the companies are wrong, vr will be an overnight success." Vr naysayers just want to be able to say see I told you it would fail
 

Aaron

Member
VR isnt going to be in headset form forever. Oculus said back in 2015 that they are hoping to make it into like a pair of shades in the long term.

And VR isnt just for gaming.
Doesn't matter. Asking people to put anything on and adjust themselves to enjoy the experience won't ever have broad acceptance. Look at 3D. Shutter glasses weren't a big deal in themselves, and polarized lenses in theaters was practically nothing. Hell, the 3DS doesn't need glasses at all, and how many people used that feature after the first year? Anything that's a step or two removed from immediacy of playing the game will be treated as a momentary gimmick by most people. I'm the kind of person who loves tech, but I got over the initial rush of VR pretty quickly. Even as the hardware and software improves, I honestly don't have any interest in returning to it. Once the wow is gone it's not worth the hassle for most people.
 
Too expensive. Plus, I don't think it's something people stay attached to for long. Everyone I know that owns any VR method didn't stick with it for more than a week. The only good VR experience in my opinion is playing Keep Talking & Nobody Explodes or other VR party games every once in a while with friends. It's awkward alone. Even then, you could just play it on a laptop. I might give it a shot with Riftcat but I'm not going to invest in it.
 
I think there are a lot of good/great VR game on PC, I don't regret paying 1k € for Rift+Touch+Sensors. Plus, loads of new games and new HMDs in the work...
 

Jinroh

Member
I kinda gave up on VR after I bought my oclulus dev kit 2 a few years ago. The atrocious resolution combined with the nausea made it pointless.

Until they can run that thing at 4 or 5k and find a solution for nausea it won't be worth it for me. I can't play a blurry mess that makes me want to throw up after 10 seconds.
 

ChouGoku

Member
Doesn't matter. Asking people to put anything on and adjust themselves to enjoy the experience won't ever have broad acceptance. Look at 3D. Shutter glasses weren't a big deal in themselves, and polarized lenses in theaters was practically nothing. Hell, the 3DS doesn't need glasses at all, and how many people used that feature after the first year? Anything that's a step or two removed from immediacy of playing the game will be treated as a momentary gimmick by most people. I'm the kind of person who loves tech, but I got over the initial rush of VR pretty quickly. Even as the hardware and software improves, I honestly don't have any interest in returning to it. Once the wow is gone it's not worth the hassle for most people.
You think that if VR was a pair of wireless glasses close to regular glasses it would be like 3d in movies and games before it? I highly doubt that, as VR and MR improve they will be our new smartphones. Everyone will have an MR device like everyone has a smartphone
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
I never thought that it would be an instant success. But I thought that it would be amazing, and it is.
 

cakefoo

Member
VR is out for a while now. Still waiting for motion controls to catch on.

The VR game that got the most traction thus far is Resident Evil 7, a controller based game. That is the way to go simply because controllers are far more accessible than motion controls since you dont get tired.

Stick to motion controls and people get tired, and all the games will be shallow 1/2 hour experiences designed built around this limitation.
RE7 wasn't successful because it was a gamepad game-- it was successful because it's a slow-paced horror game from a huge IP on a platform with more users than the PC platforms combined.

Capcom and other FPS developers aren't shunning motion controls because they're less accessible, but because they don't have a working solution to the 360 turning issue.

Also, I don't find motion control aiming tiring in the slightest. If it is for some people, there's a feature called game saves that allows you to play a long game over the course of multiple sittings.

Lastly, call me petty, but you called gamepads "controllers" in an attempt to differentiate them from motion controllers. Call gamepads gamepads. ;)
 

scoobs

Member
Hard to grow a market that requires you to spend $1,000 bare minimum to even enter it. VR will never see widespread growth until prices become reasonable and the technology vastly improves and looks less ridiculous on our faces. 5 years at least, if people still care about this stuff by then.
 

SomTervo

Member
I'm still interested in getting a PSVR at some point, but it's sold out everywhere I go.

Until there are demo stations in stores for more people to try it out, and maybe a tad lower price, I don't think it's going to be huge.

So why *aren't* there more PSVR systems in the wild? Did they not build enough? Are they being held back to be released to coincide with some big E3 reveal?

It's worth looking for VR Arcades (a growing industry) and trying out a HTC Vive for a few dollars.
 

SomTervo

Member
I couldn't do this with an analog stick:

BfhwiBB.gif

The heck game is this?

Hard to grow a market that requires you to spend $1,000 bare minimum to even enter it. VR will never see widespread growth until prices become reasonable and the technology vastly improves and looks less ridiculous on our faces. 5 years at least, if people still care about this stuff by then.

That won't be how much it costs forever. Heck, it won't even cost this much in five years.

Yup.
Its just another gimmick like Kinect etc.

Ridiculous. Just ridiculous. I've been a total hater of 3D, Wii motion controls, 3D TVs, Kinect, etc - which i was right to be critical of - but VR is the real fucking deal.

Posts like this just straight up prove people haven't tried it.
 

Elephant

Neo Member
I imagine Sony will spend a good portion of their E3 on VR. It sold better than expectation (no kidding, ballache finding one).

I really hope it takes off in some way, there are so many exciting possibilities with VR not just in gaming.
 

SomTervo

Member
Nobody is dropping big money on a device to play the kind of games that would get blasted on the Jimquisition.

... Like most games?

There will always be one more excuse, one more reason why VR hasn't yet reached the espoused levels of market saturation within the completely unrealistic timeline.

VR evangelicals basically dug themselves a hole fighting off the VR naysayers by over-hyping and over-promising on just how quickly and thoroughly VR adoption would occur.

It wasn't too long ago you'd be shouted out of threads for saying this shit was still a decade from being truly relevant to mainstream audiences.

Yeah, nobody talked about a timeline (at least not a super unrealistic one) or 'espoused' levels of market saturation.

We were all excited as fuck, because it's exciting and awesome as fuck, but nobody expected it to be an overnight success.

It still made Valve/HTC billions, so it's not like it was a failure. This is early adoption phase we're talking about.

No. The reviews from VR launches last year and the comments in this thread suggest nothing has really changed. I'm honestly super skeptical about VR for all but a few kinds of games.

For one thing, roomscale is a completely different beast from a seated DK2. Like literally a different system, feels like a totally different experience. My mother, probably the most motion sickness prone person in the country, played the Vive for two hours, walking around with a massive grin on her face.
 
No killer apps.

High cost.

As someone who has tried all variations of consumer VR, it has blown my mind, but those two reasons alone are reasons why I havent purchased it.

Until its a reasonable cost, , great software support, wireless, lightweight and easy to use, which may not happen for another 2-3 generations, I honestly dont see it "taking off".
 

bennibop

Member
PSVR has exceed Sonys sales expectations, its still in short supply in many countries and has game lots of games on the way including AAA titles Farpoint, Starblood Arena, GTS and Ace Combat. Resi 7 has gone down a storm on PSVR and is the best way to experience the game same goes for Dirt Rally. Other VR platforms have had some excellent games launch recently as well so not sure why anyone would say it has stalled.
 

SomTervo

Member
No killer apps.

High cost.

As someone who has tried all variations of consumer VR, it has blown my mind, but those two reasons alone are reasons why I havent purchased it.

Until its a reasonable cost, , great software support, wireless, lightweight and easy to use, which may not happen for another 2-3 generations, I honestly dont see it "taking off".

IMO Vivecraft, Google Earth VR, Rec Room, Raw Data, Vanishing Realms and Pavlov VR are pretty much 'killer apps'. They'd sell the thing for me and I still play them all regularly.
 

caligula13

Gold Member
"Ridiculous. Just ridiculous. I've been a total hater of 3D, Wii motion controls, 3D TVs, Kinect, etc - which i was right to be critical of - but VR is the real fucking deal.

Posts like this just straight up prove people haven't tried it."

that you hated all these things and love this one shows the problem is: stop thinking personal preference can somehow be a basis of what is the "real deal". in the end nobody cares what your real deal is. my real deal is stereoscopic 3d. nobody cared about my feelings.
 

Aaron

Member
You think that if VR was a pair of wireless glasses close to regular glasses it would be like 3d in movies and games before it? I highly doubt that, as VR and MR improve they will be our new smartphones. Everyone will have an MR device like everyone has a smartphone
Why? Google glasses fizzled out after the novelty wore off. VR and AR are two evasive for most people. Most people need a little distance from their tech, and need an instant ease of use without adjustment. I can see the tech being built into car windshields, but most aren't going to want to wear it close to their eyes. Just like most people don't use those little Bluetooth ear pieces even though it's better than shouting at a phone connected through their car's audio.
 
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