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All PS4 Pro enhanced games (native support and boosted)

Played some Borderlands 2 4-player co-op and shit can get really crazy. I definitely noticed some slowdown when particle effects were are all over the screen and multiple players were using there special ability at the same time. Not perfect, but an improvement.
 

SirNinja

Member
Don't know if it counts (since it's not a full game), but FFXV Platinum Demo shows massive improvement under Boost mode. Used to be 15-25 FPS, now it's 25-30. Dynamic resolution usually doesn't fall far from 900p-1080p anymore either.
 

DapperSloth

Member
Thank you all for the list. Very handy.

Though, I don't understand the green markings on some of the Boost Mode games. You have a game that the list says is 30 FPS in both Boost Mode and Normal (with no "~"-sign), but you have marked the Boost Mode with a green marking. If they are the same locked FPS, what is the difference?

And also, if I play the Witcher 3 on Pro with Boost Mode, how much more do I gain if i install a SSD with that?
 
Though, I don't understand the green markings on some of the Boost Mode games. You have a game that the list says is 30 FPS in both Boost Mode and Normal (with no "~"-sign), but you have marked the Boost Mode with a green marking. If they are the same locked FPS, what is the difference?
As explained in the OP, if framerates have the same text listed but the Pro version is also green, that means the game holds to that level better on Pro. Truly locked framerates are so rare*, I explicitly note them as "locked 30fps" or "locked 60fps". An entry of "30fps", even without the tilde, means the game targets that rate but isn't 100% consistent.

* Even with Boost Mode, where games are running on stronger hardware than they were designed for, less than 20% are what I'd consider locked.
 
I've added another 15 games to the Boost Mode list, as well as making some minor changes. As always, contributions of screens, videos, impressions, or links are appreciated.

Thanks!
 

Elitist1945

Member
So like Ghost Recon...I played it today and it doesn't look too sharp in my opinion. Is it Pro-enabled yet? I know its in the OP, but still.
 

RexNovis

Banned
I've added another 15 games to the Boost Mode list, as well as making some minor changes. As always, contributions of screens, videos, impressions, or links are appreciated.

Thanks!

Saw the update included Rogue Galaxy and Rise of Kasai but not Mark of Kri. Did you find conflicting info about Mark of Kri? I can try and test it again if so.
 
Saw the update included Rogue Galaxy and Rise of Kasai but not Mark of Kri. Did you find conflicting info about Mark of Kri? I can try and test it again if so.
No, I didn't find any disconfirming video. It was supposed to be in there, I must've just missed it. Sorry about that, I'll add during my next update.
 
Any details on Mass Effect?
So far it's been said to be 1080p30 on standard PS4, and 1800c30 on Pro. We'll see if that's the case in retail code soon.

For GR Wildalnds, I'm not seeing HDR. Are we sure HDR is in? And if so, where do I enable it?
It seems it may be always on? I don't have a Pro to test myself, but I've found multiple reports of people saying their TV notified them of HDR input when Wildlands was booted. Ubisoft has also tried to answer questions about "problems with HDR" on their forums, and not by saying "There's no HDR."

I've added a couple games to the Boost Mode list, including The Mark of Kri that I missed yesterday. Perhaps of more interest, I also finally found material from The Division that could be properly analyzed. The game does not run at native 2160p on the Pro after the last patch. Instead, it seems to run at 1660ti--that is, using the "temporal injection" method Insomniac have in Ratchet & Clank (and their upcoming Spider-Man).

I should be very clear this is conjecture by me, since Insomniac have never explicitly explained what "temporal injection" is. But folks smarter than me believe that it's a stochastic solution. This would mean sampling multiple points per pixel in each frame, but jittering the sample locations so that denser coverage is achieved over time, compared to geometry rendering and CBR with their set/alternating grids. More samples means more accurate detail can be reconstructed.

The drawback is that if the reconstruction fails, all the jittering can produce false detail. That's exactly what can be seen in The Division when moving quickly: not sawtooth artifacts like CBR, or ghosting artifacts like TAA edge accumulation, but speckled, apparently unpatterned noise. But when the engine has time to run many samples, and low movement to keep reconstruction simple, the results can get very, very good. Which is why some frames count as native 4K.

In the end, I could of course be wrong about the specifics of what's going on in The Division. But it is definitely not standard 3840x2160.

I might be a broken record, but any shots, video, impressions, or links to unlisted games (supported or Boosted) would be much appreciated. Thanks in advance!
 

shanafan

Member
So like Ghost Recon...I played it today and it doesn't look too sharp in my opinion. Is it Pro-enabled yet? I know its in the OP, but still.

IMO, the game is a little rough to begin with. I play on PC, and the character models look great but the landscaping and environment just looks a little rough. I feel that more time was spent on the characters before anything else.
 
Final Fantasy XV A King's Tale is listed in the PSN Store in the PS4 PRO section. Dunno what features did get improved in it.
Thanks! I checked, and it seems to hold 60fps with fewer hitches. Note that this is hard to detect, since most parts of the game animate at lower framerate.

Not on the list but Tiny Brains still runs like crap in Boost and still has tearing too.
I appreciate the info, I've added it to the "No improvement" table.

PSVR game HeadMaster just received a Pro update.
Thanks for the heads up!

I see Killzone Shadow Fall in the list of "possible errors in Boost mode" but no mention in the thread? What's wrong with it?
The error reported is the one listed as footnote in the main list: that the 30fps cap doesn't work anymore, it only runs uncapped. This report is from one person, so like almost all the Boost Mode stuff it's less certain to be true. If you have the game (and a Pro) and can test the cap option, that'd be great.

I've added several games to both regular and Boost Mode lists. Please keep the info, screens, and impressions coming!
 

RoboPlato

I'd be in the dick
Thanks! I checked, and it seems to hold 60fps with fewer hitches. Note that this is hard to detect, since most parts of the game animate at lower framerate.


I appreciate the info, I've added it to the "No improvement" table.


Thanks for the heads up!


The error reported is the one listed as footnote in the main list: that the 30fps cap doesn't work anymore, it only runs uncapped. This report is from one person, so like almost all the Boost Mode stuff it's less certain to be true. If you have the game (and a Pro) and can test the cap option, that'd be great.

I've added several games to both regular and Boost Mode lists. Please keep the info, screens, and impressions coming!
I can vouch for the 30fps cap working in Shadow Fall in Boost Mode. I started up the game back in the beta and was a bit disappointed until I realized that I had the cap activated. Framerate increased quite a bit after that.
 

Minamu

Member
This is the third thread I ask in, probably not okay by gaf standards, but how do I know for sure that No Man's Sky is in the 1080/60 mode? My framerate is more consistent with the 25-50 fps 4K range listed in the OP, but I'm on a 1080 screen with no 4K support whatsoever.
 

Symphonia

Banned
This is the third thread I ask in, probably not okay by gaf standards, but how do I know for sure that No Man's Sky is in the 1080/60 mode? My framerate is more consistent with the 25-50 fps 4K range listed in the OP, but I'm on a 1080 screen with no 4K support whatsoever.
Wouldn't the game detect your 1080p screen and switch it to that mode? It can't output at 4K if your TV can't handle 4K.
 

Minamu

Member
Wouldn't the game detect your 1080p screen and switch it to that mode? It can't output at 4K if your TV can't handle 4K.
That's what I assumed as well, given other Pro games I've played. If nothing else, setting the console to always output 1080p was what I thought would force supersampling. But I'm not getting anything close to 60 fps consistently, which Digital Foundry has said I should have. There was some quick talk the first day of this patch that there was some kind of bug that prevented the framerate from going to 60 and you had to restart the game to fix it, but I haven't seen anything else regarding this since.
 
I can vouch for the 30fps cap working in Shadow Fall in Boost Mode. I started up the game back in the beta and was a bit disappointed until I realized that I had the cap activated. Framerate increased quite a bit after that.
Great, thanks! If anyone else can reconfirm this, I'll change the entry on the list. (Please note that this isn't because I disbelieve you, but because errors like this could be intermittent or conditional.)

That's what I assumed as well, given other Pro games I've played. If nothing else, setting the console to always output 1080p was what I thought would force supersampling. But I'm not getting anything close to 60 fps consistently, which Digital Foundry has said I should have. There was some quick talk the first day of this patch that there was some kind of bug that prevented the framerate from going to 60 and you had to restart the game to fix it, but I haven't seen anything else regarding this since.
As said, it doesn't seem particularly likely that the setting isn't working. Given you've set it to "1080p" and not "automatic", you should see the results. Assuming you've verified the version number of the game, the last test to make sure the patch is in place would be to sign in and try your save on another Pro hooked to (and set for) a 4K display. If the framerate looked the same, that might indicate a problem with the patch. (The framerate should be even lower, if the game were pushing higher resolution.)

But that may be difficult to do, I know. And intrinsic performance issues are more likely anyway. Are you seeing this lower framerate across a bunch of locales? Or have you been tooling around mostly on one or a few planets? It's possible that performance is variable depending on terrain, and Digital Foundry happened not to hit planets that caused issues.

If you can upload some 60fps Share video to Youtube of problem spots, I can take a crack at examining it for possible culprits. A couple minutes of footage across several planets/stations should be sufficient (it doesn't have to be 1080p).
 

Minamu

Member
As said, it doesn't seem particularly likely that the setting isn't working. Given you've set it to "1080p" and not "automatic", you should see the results. Assuming you've verified the version number of the game, the last test to make sure the patch is in place would be to sign in and try your save on another Pro hooked to (and set for) a 4K display. If the framerate looked the same, that might indicate a problem with the patch. (The framerate should be even lower, if the game were pushing higher resolution.)

But that may be difficult to do, I know. And intrinsic performance issues are more likely anyway. Are you seeing this lower framerate across a bunch of locales? Or have you been tooling around mostly on one or a few planets? It's possible that performance is variable depending on terrain, and Digital Foundry happened not to hit planets that caused issues.

If you can upload some 60fps Share video to Youtube of problem spots, I can take a crack at examining it for possible culprits. A couple minutes of footage across several planets/stations should be sufficient (it doesn't have to be 1080p).
Yeah I have the latest patch, which even specified fixing framerate issues around hostile animals while driving vehicles (oddly specific issue in itself), something I did notice and is presumably fixed. I've been on around 10 planets maybe, plus freighters and space stations, both on foot and in the new land vehicles.

I think DF was on one or two planets maybe from what I remember of their video. I haven't done extensive testing since the latest patch from yesterday unfortunately, but the drops didn't just happen while driving around near animals or areas with lots of foliage. I suppose I could try to reinstall the game, I don't know anyone else with a Pro sadly. The DF video was pretty much solid 60 with the occasional 59, both on foot and while driving, and it feels like they've been playing a different game :lol

It's not terrible per se, just nowhere near that consistency, unless my eyes are tricking me. I did try turning off the fairly new motion blur, but I'm not sure if that improved anything. I'll get on that video idea as soon as I get the chance to play again! Do I need to apply any special settings for uploading in 60fps?
 
I booted The Witcher 3 earlier today just to see how much the loading time improved with boost mode and it is dramatic and about on par with Horizon Zero Dawn. I think it was less than 10 seconds when it used to be over 30 seconds. I also have a SSD in my Pro so that surely helped a bit as well.
 

SMOK3Y

Generous Member
With games running at SuperSampling resolutions am i better off leaving it 'automatic' or '1080p' on a 1080p TV
 

bennibop

Member
Dark Souls 3 is getting a Pro patch on the 24rd March all that is know is that it improves framerate not sure if it will increase resolution beyond 1080p. Good news though.


Official Notes:

Made system updates for The Ringed City.
Increased frame rate for gameplay on PlayStation®4 Pro.
2 New maps added to Undead Match, Dragon Ruins and Grand Roof.
Added function to Undead Match where, if password matching is used, players can split into teams.
Added function to Undead Match that allows one team of players to match with one password, and the other team to match with another password.
Added function where various hosts could be displayed on the bonfire warp menu.
Added warning text that advised player if he/she has dropped too many items in a single location on the field.
Fixed issue where the loading screen was displayed for longer than usual when the guest returned to his/her own world after an online multiplayer session.
Fixed issue in "The Painted World of Ariandel" where the opened/closed status of the door to the Cleansing Chapel did not synched properly during online multiplayer session.
Fixed issue where a guest could enter alone into the boss room for the Dancer of the Boreal Valley during online multiplayer session.
Fixed issue where the level sync feature in Undead Match did not synched consistently during online multiplayer session.
Fixed issue in the loading screen where guests were not alerted to an error that occurred on the host's side during online multiplayer session.
Fixed issue when player using the miracle Tears of Denial doesn't get attacked during online multiplayer session.
Fixed issue where weapons and items sent to the box get corrupted when inventory is full.
Fixed icons that specify which certain items are for which gender. (ex. Chain Armor).
Improved attack power for Shortsword. In accordance with this fix, critical hit is decreased in order to make critical power the same as present.
Improved motion of normal attack for Ultra Greatswords, Great Hammers and Curved Great Swords.
Decreased stamina depletion when attacking using Ultra Greatswords, Great Hammers, and Greataxes.
Improved attack power for Curved Greatswords.
Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.
Improved motion of shield bash skill. In accordance with this fix, stamina consumption has been reduced.
Improved motion of Dagger's Blind Spot skill.
Increased rate at which Frostbite builds up when using Vordt's Great Hammer, Irithyll Straight Sword, and Friede's Great Scythe.
Shortened attack window of Carthus Curved Sword and Dark Sword, Gargoyle Flame Hammer and Follower Sabre.
Improved motion of Crescent Moon Sword's skill, Crescent Blade.
Improved the motion of Moonlight Greatswords's skill, Moonlight Vortex.
Improved FP recovery effect of Executioner's Greatsword.
Fixed so that Frost Blade appears from the beginning of Pontiff Knight Curved Sword skill.
Improved FP decrease effect of Yorshka's Spear skill, Pacify.
Improved motion and the frost effect of Pontiff Knight Great Scythe skill.
Improved motion of normal attack for Greatlance.
Fixed so that poise is applied during Greatlance two-handed attack.
Fixed so that poise is applied during Dark Hand skill, Lifedrain.
Disabled parry during Pickaxe's two-handed attack.
Improved duration of the Perseverance effect.
Fixed issue where attack power of some bolts was different from the assumed value when using Avelyn.
Fixed issue where one-handed attack motion of Crow Talons was the incorrectly using the animation for the Fists.
Fixed issue where player can apply enchantment of Bloodlust to other weapons.
Fixed so that poise is applied during Spin Sweep attack.
Fixed issue where Onislayer continued to attack consecutively.
Improved correction value for Sharp or Heavy weapons' upgrade.
Increased rate at which bleeding builds up when using a reduced bleeding build-up.
Decreased rate at which bleeding builds up before using a reduced bleeding build-up.
Increased rate at which poison builds up when using a reduced poison build-up.
Along with improving correction value for Sharp or Heavy weapons' upgrade, adjusted correction value for Refined or Hollowed weapons' upgrade.
Improved defense and also increased weights for heavy armor.
Improved the motion of Lightning Stake, Lightning Storm and Way of White Corona.
Extended time when using the miracles of Gnaw, Dorhys' Gnawing and Wrath of the Gods.
Fixed issue where bonus value is not affected by Dark Damage when equipping Hornet Ring during critical attack.
Improved attack power and decreased duration of poison and poison effects players use.
Decreased rate at which blood builds up when using Carthus Rouge.
 

philm87

Member
Dark Souls 3 is getting a Pro patch on the 24rd March all that is know is that it improves framerate not sure if it will increase resolution beyond 1080p. Good news though.

Great news. Hope it does get a resolution increase. This is one of the rare games I've kept after completing in case I want to replay it.
 

Melchiah

Member
Dark Souls 3 is getting a Pro patch on the 24rd March all that is know is that it improves framerate not sure if it will increase resolution beyond 1080p. Good news though.


Official Notes:

Made system updates for The Ringed City.
Increased frame rate for gameplay on PlayStation®4 Pro.

Shortened attack window of Carthus Curved Sword and Dark Sword, Gargoyle Flame Hammer and Follower Sabre.

Great news! Hopefully there'll be visual enhancements as well. Since PVP is not an issue for a framerate increase, there's no reason to not do the same for Bloodborne as well.

It's also always good to hear about Dark Sword improvements.
 

thelastword

Banned
Great news! Hopefully there'll be visual enhancements as well. Since PVP is not an issue for a framerate increase, there's no reason to not do the same for Bloodborne as well.

It's also always good to hear about Dark Sword improvements.
You would think, but I see the latter games getting pro patched whilst the former games don't. Syndicate got pro patched and Unity has not been....DS3 is getting pro patched and BB has not been.....


Hopefully devs gets some time or approval to give those unpatched games in huge franchises some attention...
 

Melchiah

Member
You would think, but I see the latter games getting pro patched whilst the former games don't. Syndicate got pro patched and Unity has not been....DS3 is getting pro patched and BB has not been.....


Hopefully devs gets some time or approval to give those unpatched games in huge franchises some attention...

Yeah, DS3 Pro improvements don't mean the same will happen to BB, but at least competitive multiplayer is not an obstacle for it, like it was thought to be. One can hope. ;)
 
Okay, I've updated the thread quite a bit today. This is the first time I've added screen games with native support, VR games with native support, and Boost Mode-enhanced games all at once. What's more, I was able to add titles to the HDR and +30fps tables as well. As we get further into the Pro's lifespan, we should start to see more games made with the new hardware target in sight from day one. Hopefully that means this is just the start of more widespread support, and multi-mode postings.

That said, I forgot to mention another notable event from the last update. You'll notice that Styx: Shards of Darkness entered the list for Boost Mode. Since November, few games have released without native Pro support. It's been possible to view them as mere exceptions, either because they were smaller scale, or because they were localizations of pre-Pro releases elsewhere. But Styx is a retail game, and this is its initial launch. That seems to make it clear that Sony will not require all games releasing now to natively support PS4 Pro. There's Boost Mode to help out, but this is still somewhat disappointing, since native versions better utilize the machine.

Flexibility for developers may be an overall better goal for the platform, though.
 

Elitist1945

Member
IMO, the game is a little rough to begin with. I play on PC, and the character models look great but the landscaping and environment just looks a little rough. I feel that more time was spent on the characters before anything else.

When I played it, it didn't even seem like the U.I. was boosted in resolution either. Text was kind of blurry, as was other U.I. elements.
 
Hopefully devs gets some time or approval to give those unpatched games in huge franchises some attention...

Very unlikely. The probable main reason DS3 is getting a patch is because of the upcoming rerelease, and a patch sort of helps to sweeten the deal.

Boost mode is working as intended and should give developers even less of an incentive to revisit their old games.
 

Melchiah

Member
That said, I forgot to mention another notable event from the last update. You'll notice that Styx: Shards of Darkness entered the list for Boost Mode. Since November, few games have released without native Pro support. It's been possible to view them as mere exceptions, either because they were smaller scale, or because they were localizations of pre-Pro releases elsewhere. But Styx is a retail game, and this is its initial launch. That seems to make it clear that Sony will not require all games releasing now to natively support PS4 Pro. There's Boost Mode to help out, but this is still somewhat disappointing, since native versions better utilize the machine.

Flexibility for developers may be an overall better goal for the platform, though.

That sets a worrying precedent, much like the removal of supersampling from TLOU. Even if they're a small developer, the game will run at higher assets on the PC. So, why not on the Pro?

Thanks for keeping the thread updated.
 

adamsapple

Or is it just one of Phil's balls in my throat?
If this wasn't posted before:

http://www.eurogamer.net/articles/d...sky-patch-123-boosts-performance-adds-options

No Man's Sky has another new patch now. You can choose frame rate lock or unlock in the options.

Pro at 1080p is locked solid to 60. Pro at 4K can either be locked to 30 FPS for a more consistent experience or unlocked which runs better than before, no more dips below 30 but doesn't go much beyond 40~ either. Space ship segments are much closer to 60.

New patch lets PS4 OG owners also lock the frame rate to 30 for a more consistent experience.
 

Planet

Member
New patch lets PS4 OG owners also lock the frame rate to 30 for a more consistent experience.
It has always been locked on PS4 Amateur before this patch 1.23. This "just" gives the users the same option as on the Pro, locked or unlocked. Options are great. :)
 

adamsapple

Or is it just one of Phil's balls in my throat?
It has always been locked on PS4 Amateur before this patch 1.23. This "just" gives the users the same option as on the Pro, locked or unlocked. Options are great. :)

Oh, didn't know. Video seemed to imply it was always unlocked on PSAmateur.
 
Oh, didn't know. Video seemed to imply it was always unlocked on PSAmateur.

I think it means it was capped with a soft vsync at 30 PS4 so it could drop and tear in stressful situations (usually blasting over the surface in your ship) - at launch the df video showed it dropping to 15fps at times when doing this but I think they improved on this in the many early patches.
 
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