Scoring over 1000 points plus the bonus 1000 points.
Scoring over 1000 points plus the bonus 1000 points.
lol how'd you get Splatoon 2 at 2040p
Did you notice that you can choose a player you want to jump to with the D-Pad? Down is always set to home base, and each of the other three directions are tied to each of your teammates at all times.
You'll be at a disadvantage if you ditch gyro controls, I urge you to try and learn them. It feels very natural after a few rounds and in my opinion rivals a mouse.
Oh for real? I only had the one pop-up, guess I got unlucky.There are 2 maps in this testfire, did u only get 1
It's quite nostalgic.This thread is giving me Splatoon 1 Testfire OT vibes. <3
Only played one but wasn't much of a fan. I'm sure the final release will have more variety in its maps just like the original.How are folks feeling about the maps? These 2 seemed a little...generic to me.
Why Did you D:Sad times, I missed this game so much after I sold my Wii U
How are folks feeling about the maps? These 2 seemed a little...generic to me.
How are folks feeling about the maps? These 2 seemed a little...generic to me.
somescreenshotsItook said:
Oh in splatoon, it's not worth painting walls right? just floors?
Oh in splatoon, it's not worth painting walls right? just floors?
Also minor gripe, but i'm not much of a fan of the map the first Global Testfire session had, hopefully they rotate maps in the testfire like they do in the maingame, because the original had a great variety of them.
lol I played with you a couple of times. 😛My 3 best matches out of the 20 i got to play in the first hour
Zero connection issues and no lag playing docked and using a wired connection. Happy to say i went a perfect 20/20
Are you trying to imply you only put 2000 hours into splat 1?
Are you trying to imply you only put 2000 hours into splat 1?
Cause....
Oh in splatoon, it's not worth painting walls right? just floors?
Shhh, the kids are here. Real squids know the truth.
So cut out all this BS about "you're not playing it right" or "you're lazy". Motion controls aren't for everyone, no matter if they put the time in or not.
Nah. I was never at a disadvantage in the first game for not using the gyro. Always did perfectly fine.
If you're just playing super casually, there's pretty much no need to ink walls, especially since they don't count towards your score. If you want to play somewhat seriously, walls offer good spots to ambush people when they don't expect it.
Why Did you D:
How are folks feeling about the maps? These 2 seemed a little...generic to me.
Yeah someone else noted that there was different maps before. Just got really unlucky with rotation it seems.Map, as in singular? I swear I played 2, maybe 3 different maps? (might've played the same map from a different side)
But there was the rock climbing place, the skatepark/outside one + another if I recall.
There's actually walls you can paint that allow you into the center, assuming you don't have control of it.
I haven't played 2, but Splat 1 didn't do a great job of explaining everything unfortunately.Wow walls don't count for turf? It's little things like that that they could have just explained in the tutorial.
Also one big thing they need to fix in the full game is the ability to change loadout and options mid match.
You need more than 5 games
I have to say, I wish the game felt and especially looked more like a sequel normally would. It looks quite literally exactly like the first game from a tech and art standpoint.
For a system that should be over 2x the power of the Wii U while docked, it is disappointing that it doesn't at all look 2x better.