Cool thanks. YouTube's easier to watch in a pop out window than twitch.I was actually waiting for the upload to finish. Here ya go!
The VOD seems to have gotten its first 20 seconds or so chopped but the gameplay is there.
Cool thanks. YouTube's easier to watch in a pop out window than twitch.I was actually waiting for the upload to finish. Here ya go!
The VOD seems to have gotten its first 20 seconds or so chopped but the gameplay is there.
Go to options by pressing + at weapon select screen.
Gyro on, stick + gyro at max speed.As I'm learning the game, is the preferred method of play? How are those most experienced configuring their controls? Thanks.
Gyro was the preferred method for the first game. It seems to be the same here as well. With the test fire, because of the limited time, its probably best to play with whatever you're most comfortable and then if you get the game play with the gyro and adjust your sensitivity until you find what you like. And if you end up not liking it that's fine too.As I'm learning the game, is the preferred method of play? How are those most experienced configuring their controls? Thanks.
So how's this look compared to Wii U?
Learn whichever way works best for you. Try both control methods and see which you have more fun using.As I'm learning the game, is the preferred method of play? How are those most experienced configuring their controls? Thanks.
also seriously the fucking hd rumble. we gotta talk about that shit. once I started noticing it I stared noticing it everywhere. like, I'm not even going to remember all the unique implementations if I start listing them off but it's great. it's not super intense and if you don't pay attention it could just fade into the background. it could just feel like the game being the game in terms of what you notice because it works so well in conjunction with everything else.
you can feel the curling bomb as it's rolling if it's near you and you'll feel when it stops and explodes
you can feel the ink jet rev up when it's initiated and then fly off the ground
you can feel when one of your teammates is shooting ink at you
you can feel when you're in enemy ink
you can feel when the enemy is shooting at you
you can feel when you initiate the tenta missiles, when, where, and how many launch, while they're still in the air, and where they land. on top of that you can feel how far they are away from you depending on the intensity of the rumble so you know whether or not the enemy you targeted is close or far because if they're close it might be worth it to push because you just locked on and fired missiles at them. in fact, that sense of distance applies to almost every implementation of rumble in the game. when the ink jet revs up if you're right next to it you'll feel it way more than if you're not close. reminds me of a lawn mower starting.
you can feel getting targeted by the tenta missiles. you can feel them in the air right before they land and you can feel when they land around you or if you get hit. again, differing intensity for how close or far away they land from you.
and then there's little touches like the rumble when your respawn animation starts and finishes or the rumble when you moving your cursor on the map looking for someone to super jump to
and that's all I can remember
I used the pro controller mostly, really felt it with the split joy con, and then when I went back to the pro controller I felt it more as well. this is exactly what I envisioned with this game and it's getting me pretty fucking pumped oddly enough. I've posted about this very thing a few times. it's hd rumble implemented in a way where it's not overbearing, it's not gimmicky, it just enhances the overall game feel, and above all is just another avenue for game designers to tie sensory feedback into their games. really impressed right now after that hour.
That special is going to be really terrible when there are more actual rollers / snipers / splattershots around that can really trivially shoot you out of the sky. Right now it really effectively puts distance between you and the ground making it hard for you to die in matches of 3 dualies vs 4 dualiesAnyone else think the dual splats build is a little too strong currently?
It has a fast rate of fire, a crazy good grenade that you can cook and travels far giving you an ink stream to cover and use to quickly advance, a dodge technique you can use twice in quick succession, and an amazing special (and once the special is done, an aerial view of the map so you can easily see the action and where to go next).
Anyone else think the dual splats build is a little too strong currently?
It has a fast rate of fire, a crazy good grenade that you can cook and travels far giving you an ink stream to cover and use to quickly advance, a dodge technique you can use twice in quick succession, and an amazing special (and once the special is done, an aerial view of the map so you can easily see the action and where to go next).
Heads up reminder for fellow UK buddies, clocks went forward last night. So the testfire time may be different? If its still 2 hours away like the countdown in OP says then its 12pm rather than 11am
Fuck me, I missed this whole thing. Had it downloaded and everything, but other stuff got in-between.
EDIT: The last one is soon over, right? Or is it about to start? I'm in Europe and confused. It's 12:50 now, so...?
Fuck me, I missed this whole thing. Had it downloaded and everything, but other stuff got in-between.
EDIT: The last one is soon over, right? Or is it about to start? I'm in Europe and confused. It's 12:50 now, so...?
Fuck me, I missed this whole thing. Had it downloaded and everything, but other stuff got in-between.
EDIT: The last one is soon over, right? Or is it about to start? I'm in Europe and confused. It's 12:50 now, so...?
Ten minutes from now
You've got about 10 mins before it starts!
Last one is in 10 minutes.
How do I use special moves when I see the flash?
Having played all the test fire slots, I'm feeling like the 4am slots have been the hardest lol
Click the right stick
Japan be prowling at that time.
Matchmaking is still very much in effect, Didn't ever redo the buttons tutorial and didn't really ever have matches at any of the times that had tons of disconnectsI still don't get any Japanese...
Is there something I'm missing? How do people just know and wait for me to jump to my initial location after using the inkjet?
Is there something I'm missing? How do people just know and wait for me to jump to my initial location after using the inkjet?