What game is this?
What game is this?
Timu said:What game is this?
It's amazing how good Crysis 2 looks even today despite not using PBR, same for Crysis 3 but that's obviously a more recent game.
Styx: Shards of Darkness, it's a stealth game.
Ok, thanks, I like stealth games as well.Styx, Shards of Darkness. Really recommended if you like stealth games.
ME:A Cinematic Tools have been released by hattiwatti now: https://twitter.com/Hattiwatt1/status/846263602566905856
ME:A Cinematic Tools have been released by hattiwatti now: https://twitter.com/Hattiwatt1/status/846263602566905856
ME:A Cinematic Tools have been released by hattiwatti now: https://twitter.com/Hattiwatt1/status/846263602566905856
Ansel is the camera on your 10 year old flip phone, these tools are the camera on your iPhone 7. Both take a shot, one is worth looking at.For someone uninformed; How do these compare to ANSEL? What are the pros and cons of each?
Ansel is the camera on your 10 year old flip phone, these tools are the camera on your iPhone 7. Both take a shot, one is worth looking at.
ANSEL for ME:A is broken. Less deeper shadow and no AO when ANSEL is activated. And probably other issues. Plus the camera controls are not precise.
Ansel could be the same thing, but apparently the game programmers didn't really integrate it well into the game (there's no game where this is done properly btw). Hatti's camera tools (same as with my cameras and e.g. Jim's CT tables) simply manipulate the camera you manipulate as a gamer, i.e the camera you see the game with. So these tools simply have the real deal: they let you manipulate the game's camera with the same processing as you'd see in the game. Ansel is different: it renders the game with a camera / processing which isn't the same as you'd see as a gamer, often much less processing is done. This is rather silly tbh, as there's no need for it (the game can already render everything perfectly when you're playing the game )Alright... but why?
Ah, I thought the IQ looked off when I activated ANSEL. The convenience of saving super res screenshots is nice though.
Alright... but why?
Ansel could be the same thing, but apparently the game programmers didn't really integrate it well into the game (there's no game where this is done properly btw). Hatti's camera tools (same as with my cameras and e.g. Jim's CT tables) simply manipulate the camera you manipulate as a gamer, i.e the camera you see the game with. So these tools simply have the real deal: they let you manipulate the game's camera with the same processing as you'd see in the game. Ansel is different: it renders the game with a camera / processing which isn't the same as you'd see as a gamer, often much less processing is done. This is rather silly tbh, as there's no need for it (the game can already render everything perfectly when you're playing the game )
It's unclear whether this is Ansel's fault or whether it's laziness from the devs, I haven't looked at the Ansel API. Either way, Ansel isn't really great if you can have tools which manipulate the real camera in-game. Besides that, Ansel doesn't work on AMD and not during cutscenes. That last part is also a letdown as cutscenes often render characters/models with much higher polycounts and higher quality shaders, so they're ideal for character portraits.
As already said, Ansel is broken in ME:A. Activating Ansel's freecam strips out all sorts of shadowing and ambient occlusion, and makes the scene look washed out and flat. It's more noticeable outdoors. You could potentially get away with it in a dark indoor environment.
The camera controls are also very limiting. You can't move the camera outside a small radius around your character, and you bump into objects because it doesn't disable clipping. You can't get the camera right in close to something. You also can't unpause and pause again while the freecam is active. Also, if you use the roll function, when you go to reposition it will reset.
All-in-all, Ansel's camera sucks.
These are game specific implementation issues.