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2017 PC Screenshot Thread

OtisInf

Member
32802254754_de4f363e25_o.jpg
 

cooly08

Member
ANSEL for ME:A is broken. Less deeper shadow and no AO when ANSEL is activated. And probably other issues. Plus the camera controls are not precise.



 

Ludono

Member
ANSEL for ME:A is broken. Less deeper shadow and no AO when ANSEL is activated. And probably other issues. Plus the camera controls are not precise.

Ah, I thought the IQ looked off when I activated ANSEL. The convenience of saving super res screenshots is nice though.
 

OtisInf

Member
Alright... but why?
Ansel could be the same thing, but apparently the game programmers didn't really integrate it well into the game (there's no game where this is done properly btw). Hatti's camera tools (same as with my cameras and e.g. Jim's CT tables) simply manipulate the camera you manipulate as a gamer, i.e the camera you see the game with. So these tools simply have the real deal: they let you manipulate the game's camera with the same processing as you'd see in the game. Ansel is different: it renders the game with a camera / processing which isn't the same as you'd see as a gamer, often much less processing is done. This is rather silly tbh, as there's no need for it (the game can already render everything perfectly when you're playing the game :))

It's unclear whether this is Ansel's fault or whether it's laziness from the devs, I haven't looked at the Ansel API. Either way, Ansel isn't really great if you can have tools which manipulate the real camera in-game. Besides that, Ansel doesn't work on AMD and not during cutscenes. That last part is also a letdown as cutscenes often render characters/models with much higher polycounts and higher quality shaders, so they're ideal for character portraits.
 

cooly08

Member
Ah, I thought the IQ looked off when I activated ANSEL. The convenience of saving super res screenshots is nice though.

I had some trouble with super sampled screenshots from Ansel.
Sometimes sun light appears inside buildings for exemple, lot of strange lighting issues.
Plus it change the fov with super sampled screenshots to a default one. It's detroying your framing.
 

amoebae

Member
Alright... but why?

As already said, Ansel is broken in ME:A. Activating Ansel's freecam strips out all sorts of shadowing and ambient occlusion, and makes the scene look washed out and flat. It's more noticeable outdoors. You could potentially get away with it in a dark indoor environment.

The camera controls are also very limiting. You can't move the camera outside a small radius around your character, and you bump into objects because it doesn't disable clipping. You can't get the camera right in close to something. You also can't unpause and pause again while the freecam is active. Also, if you use the roll function, when you go to reposition it will reset.

All-in-all, Ansel's camera sucks.

Hattiwatti's Cinematic Tools, however, feel comfortable, move wherever you want (you can fly right off the map if you choose), you can unpause the game while you're in freecam to get that leaf blowing in the right place or to wait for a better idle from your character, or if you're particularly hardy you can unpause a couple of frames during combat to get that 'splosion even more 'splosiony. In DA:I I've done entire dragon fights while in freecam (easier to do because it's point and click combat).

You can also pause and use the freecam during dialogue, which you can't do with Ansel.

tl;dr Ansel is all kinds of awful; hattiwatti's tools are the king.

Use the Cinematic Tools alongside SRWE for hotsampling and you get your big shots as well (and in whatever aspect ratio you want).
 

dr_rus

Member
33560355571_80f4203cb6_o.jpg


33560355211_de54b8b264_o.jpg


Ansel could be the same thing, but apparently the game programmers didn't really integrate it well into the game (there's no game where this is done properly btw). Hatti's camera tools (same as with my cameras and e.g. Jim's CT tables) simply manipulate the camera you manipulate as a gamer, i.e the camera you see the game with. So these tools simply have the real deal: they let you manipulate the game's camera with the same processing as you'd see in the game. Ansel is different: it renders the game with a camera / processing which isn't the same as you'd see as a gamer, often much less processing is done. This is rather silly tbh, as there's no need for it (the game can already render everything perfectly when you're playing the game :))

It's unclear whether this is Ansel's fault or whether it's laziness from the devs, I haven't looked at the Ansel API. Either way, Ansel isn't really great if you can have tools which manipulate the real camera in-game. Besides that, Ansel doesn't work on AMD and not during cutscenes. That last part is also a letdown as cutscenes often render characters/models with much higher polycounts and higher quality shaders, so they're ideal for character portraits.

Ansel misses some screen space effects in super resolution shots only. This is happening due to how Ansel renders superresolution shots (basically does a UE tiledshot). Unless I'm mistaken this is also the thing which HattiWatti CT mod doesn't have at all and thus it's not clear to my why you even compare them this way (10 year old flip phone vs iPhone 7? what?).

If you use Ansel to make screenshots in the same resolution the game is rendering in (you can render in 10K if you want and the h/w allow it) there is no quality difference between Ansel and any other free cam solution (well, besides those effects which can be added by the freecam mods themselves).

As already said, Ansel is broken in ME:A. Activating Ansel's freecam strips out all sorts of shadowing and ambient occlusion, and makes the scene look washed out and flat. It's more noticeable outdoors. You could potentially get away with it in a dark indoor environment.

The camera controls are also very limiting. You can't move the camera outside a small radius around your character, and you bump into objects because it doesn't disable clipping. You can't get the camera right in close to something. You also can't unpause and pause again while the freecam is active. Also, if you use the roll function, when you go to reposition it will reset.

All-in-all, Ansel's camera sucks.

These are game specific implementation issues.
 
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