Is it just me or is "assault turret" total ass on both SP and MP? Seems like an utter waste of time. Am I just using it wrong?
These crashes on Xbox one are getting super frustrating, three in a row now on wave 6,6,7
Might help but I went to custom match, selected any apart from difficulty, I usually play silver or bronze, then went to join match. The only time I experience being kicked or crashes is playing through Quick match or the Apex specific missions. Just my experience tho, could be diffferent for you but I thought it may stop the annoying crashes for you.
Question About Strike Teams:
I have a level 20 team, no negative traits. They are basically guaranteed at this point to succeed on bronze/silver missions, but gold missions still show a 55%-ish success rate. I'd love to buy some equipment to bump that % up where I'm less likely to get a negative trait, but having a hard time figuring out what I should invest in. My positive traits are currently:
- Virtuous
- Outlaw Specialist
- Elite
- Bloodthirsty
- Precise
I'm finding it hard to parse out what does what and why certain equipment is more expensive than others when they show the same effectiveness bonus...
Is it just me or is "assault turret" total ass on both SP and MP? Seems like an utter waste of time. Am I just using it wrong?
The existence of ultra-rare character cards is probably the biggest offender in causing this, it's pretty fucked that they're starting us at 5 UR characters. I'd prefer there be none at all, or at the very least there be another way to level their rank - perhaps by promoting?Someone opened $1500 dollars worth of Premium Packs over on Reddit. Their data suggests a Premium Pack has about a 20-25% chance to get an Ultra-Rare.
...and you would need 800,000,000 credits to max ultra-rares without paying money.
https://www.reddit.com/r/MECoOp/comments/61wzef/data_on_premium_pack_drops_and_progression/
I don't think the game does anything to try and explain this. There are folks trying to experiment and figure it out over here: https://www.reddit.com/r/MECoOp/comments/620cu8/psa_strike_teams_equipment_and_effectiveness/
Throwing people off the map is what makes it good. Put someone in pull, push them off the map, instant kill on things that don't have shields.
Someone opened $1500 dollars worth of Premium Packs over on Reddit. Their data suggests a Premium Pack has about a 20-25% chance to get an Ultra-Rare.
...and you would need 800,000,000 credits to max ultra-rares without paying money.
https://www.reddit.com/r/MECoOp/comments/61wzef/data_on_premium_pack_drops_and_progression/
I don't think the game does anything to try and explain this. There are folks trying to experiment and figure it out over here: https://www.reddit.com/r/MECoOp/comments/620cu8/psa_strike_teams_equipment_and_effectiveness/
If that's true I think that's around 15,000 games on gold haha!
Edit: in the link he says 80,000,000 not 800,000,000. Quite a difference. So that's 1500 games on gold which I think is manageable?
i dont mind the fact rhat there are already UR weapons/characters
what I find fucking stupid isthat you need your character at rank X to mac his skills... Why? Why didjt they just keep it for armor customization only like in ME3?
so, so dumb... and probably greedy
Wait, there's a limit to your character level based on how many times you've pulled the character from a pack?
I didn't know this. Disgusting.No, you can level to max *but* you don't get all the skill points you used too. The last 25 skill points are locked behind character cards 6 through to 10 (which is a fucking lot of skill points to be missing!).
Wait, there's a limit to your character level based on how many times you've pulled the character from a pack?
Something has to be one about the freaking dogs -_-
I agree based on my experience so far. But I do think the mode should have launched in a better state. All that experience developing and supporting ME3 MP and they really stumbled with the out of the box product here in ME:A. It's a shame, but luckily the problems I have are fixable.All in all the game evolved for the better imo.
I agree based on my experience so far. But I do think the mode should have launched in a better state. All that experience developing and supporting ME3 MP and they really stumbled with the out of the box product here in ME:A. It's a shame, but luckily the problems I have are fixable.
If that's true I think that's around 15,000 games on gold haha!
Edit: in the link he says 80,000,000 not 800,000,000. Quite a difference. So that's 1500 games on gold which I think is manageable?
I put in over 600 hours in me3, mainly platinum and gold, and still didn't max everything out. :/ This one feels far more tedious, but it may just be because I know what a waste of time it is. It's still pretty fun, but besides the shorter matches I can't think of anything it does better than me3.That's almost 500 hours of multiplayer. Which is fucking insane.
I put in over 600 hours in me3, mainly platinum and gold, and still didn't max everything out. :/ This one feels far more tedious, but it may just be because I know what a waste of time it is. It's still pretty fun, but besides the shorter matches I can't think of anything it does better than me3.
Can you use your own character or is it all pre-made? (That can't be right, can it?)
Can you use your own character or is it all pre-made? (That can't be right, can it?)
I do like the jumping and evasions. That alone is keeping me playing and, yeah, 7 waves. I'll have a hard time going back to me3. They do need to work at balancing weapons and certain powers though.
The dash evade rarely seems to be effective both in SP and MP. It's flashy and fun to use but enemies are aim bots so while dashing it seems you constantly take damage anyway while you shouldn't be.
Is the app useful at all?
It is extremely good for priming if used right, though I'm not good at this.Is it just me or is "assault turret" total ass on both SP and MP? Seems like an utter waste of time. Am I just using it wrong?
I use it to send out my strike teams when I'm at work.
It is extremely good for priming if used right, though I'm not good at this.
App is real handy for sure. Have about 130 crates of whatever for when I get to it in single player.
Fyi the cryo version of the turret is bugged. All shots when picking that makes it do 0 damage.
-Boost all weapon damage by at least 50%, then boost weapons with a case by case basis
-Boost combo damage by at least 100%
-Make the cobra not shit... it needs to one shot everything. The current cobra doesnt even take half of a hydra's health away on gold.... And doesn't kill berserkers in one hit
This would make the game so trivial.
They need to boost weapons definitely and maybe some powers, but not by those values across the board.
Cobra is fine, you have 20+ of them per match to use if you want. You need 2 cobras to kill the heaviest enemies.