Apparently, and it seems UE4 does it quite well. I wonder if this is the case for other UE4 games...
I know I just think its funny... how so many people can be "DAY 1"... then its running sub resolution or 30 fps second and they go to " NO ONE SHOULD BUY THIS GAME"
Hope they can fix the frame rate on Switch
not even 900p on PS4? Xbone could be sub-720p?
After Horizon ran at 30/1080p locked, all this sub-native PS4 games are a joke and a show of technical incompetence.
frame-pacing, not frame rate
I'm guessing that's right as older PS4 footage is unlocked (looks like 45-50fps or so on average).
After Horizon ran at 30/1080p locked, all this sub-native PS4 games are a joke and a show of technical incompetence.
Well yeah, but this game is not some revolutionary Open World game that would require parity sacrifices.Sub-native res for both systems aside, the fact that the Switch version is very close aside from resolution is astonishing and a very good sign for down-porting. The Switch isn't gonna be getting Wii-like "ports".
Well, Horzion's devs could customise their engine to be as optimised as possible for the sort of game they wanted to make and the hardware they were making it for. You can't really do that with pre-made engines like UE4 and Unity. The ease of use of existing engines comes with its handicaps.
Man, this is much lower resolution than I expected. Maybe I should get it on Steam in the end. Portable version is nice to have, but not 475p nice.
I don't think so. Newer, more expensive hardware is going to have a performance boost. The main reason you saw huge DF threads earlier in the gens lifespan is because the more expensive console that released at the same time had worse performance.Epic threads incoming for sure. DF going to make bank on YT views.
Their QA team will say, "yep, we designed it to run in sub-native res. That's how it is"Not sure if it means anything, but they said their QA team was going to take a look at it on twitter. Could be nothing.
Well yeah, but this game is not some revolutionary Open World game that would require parity sacrifices.
After Horizon ran at 30/1080p locked, all this sub-native PS4 games are a joke and a show of technical incompetence.
PS4 Pro runs with 60fps according to the video. You should add that, op.
Under 720p is nowhere close to being acceptable.I feel like subnative down to about 900p looks alright on a TV. Under 720p is acceptable but it's pretty disappointing they didn't just design to game to run at the native resolution for a handheld. Shit is right in front of your face.
Hope they can fix the frame rate on Switch
not even 900p on PS4? Xbone could be sub-720p?
Good thing framerate is locked.. variable is horrible.
Frame pacing is an issue that does not necessarily affect frame rate, since the rate can be stable while frame pacing issues occur. It definitely affects the smoothness of the game, of course.are you saying frame pacing does not affect frame rate?
I feel like subnative down to about 900p looks alright on a TV. Under 720p is acceptable but it's pretty disappointing they didn't just design to game to run at the native resolution for a handheld. Shit is right in front of your face.
Sub 1080p on ps4, what?
Sub 720p docked on switch, what?
Sub SD on switch portable, WHAT?
Terrible resolutions all around.
Under 720p is nowhere close to being acceptable.
Sub 1080p on ps4, what?
Sub 720p docked on switch, what?
Sub SD on switch portable, WHAT?
Terrible resolutions all around.
Oh wow, that's quite the twist to see the PS4 version not reach 1080p on base hardware.
After Horizon ran at 30/1080p locked, all this sub-native PS4 games are a joke and a show of technical incompetence.
I don't think so. Newer, more expensive hardware is going to have a performance boost. The main reason you saw huge DF threads earlier in the gens lifespan is because the more expensive console that released at the same time had worse performance.
Their QA team will say, "yep, we designed it to run in sub-native res. That's how it is"
There's plenty of games of PS4 that run on UE4 at 1080p or 900p 60fps. There's not excuse for this kind of game.Well, Horzion's devs could customise their engine to be as optimised as possible for the sort of game they wanted to make and the hardware they were making it for. You can't really do that with pre-made engines like UE4 and Unity. The ease of use of existing engines comes with its handicaps.
I feel like I'm taking crazy pills in this thread.
How the hell is a sub-SD display with frame pacing issues when undocked "an example that other third party devs look at"?
There's plenty of games of PS4 that run on UE4 at 1080p or 900p 60fps. There's not excuse for this kind of game.
I feel like I'm taking crazy pills in this thread.
How the hell is a sub-SD display with frame pacing issues when undocked "an example that other third party devs look at"?
Only 2 months bro!
haha
I feel like you didn't listen the video. Digital Foundry said that lower resolutions with good AA solutions can produce a higher image qualiy than high resolutions without but all people are focusing on is "It's not 1080p!". Snake Pass looks great on the Switch in both docked and undocked modes and the video this thread is about is very positive about the visuals.I feel like I'm taking crazy pills in this thread.
How the hell is a sub-SD display with frame pacing issues when undocked "an example that other third party devs look at"?
I feel like you didn't listen the video. Digital Foundry said that lower resolutions with good AA solutions can produce higher image qualiy than high resolutions without but all people are focusing on is "It's not 1080p!". Snake Pass looks great on the Switch in both docked and undocked modes.
...I have the game. It looks very, very low-res.
I think they mean the little difference between the PS4 and Switch versions.I feel like I'm taking crazy pills in this thread.
How the hell is a sub-SD display with frame pacing issues when undocked "an example that other third party devs look at"?
I feel like you didn't listen the video. Digital Foundry said that lower resolutions with good AA solutions can produce a higher image qualiy than high resolutions without but all people are focusing on is "It's not 1080p!". Snake Pass looks great on the Switch in both docked and undocked modes and the video this thread is about is very positive about the visuals.
Switch drops all the way to 1200x675, in docked mode and something in the region of 844x475 while playing detached. While lower than expected, this works out better than you would expect due to Unreal Engine's excellent temporal anti-aliasing tech, combined with the soft materials used in the game. That's the thing to keep in mind here - a lower resolution with excellent anti-aliasing often produces a more pleasing image than a higher resolution with little or no AA.
Ok I'm getting it.But what's fascinating about Snake Pass on Switch is its mobile implementation. We were able to do a little more analysis on the handheld mode thanks to some direct feed capture supplied by the developer. There are minor differences present here in scene detail but it compares very favorably, resolution aside. Image quality is comparable to the docked mode but it looks a lot more crisp, shrunk down on the smaller Switch screen.
If it looks great, why are people saying it looks blurry?
If it looks great, why are people saying it looks blurry?
Sub 1080p on ps4, what?
Sub 720p docked on switch, what?
Sub SD on switch portable, WHAT?
Terrible resolutions all around.