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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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RAWRferal

Member
If you're not too far along, I'd recommend doing the one in the snowy mountains first. You get a great ability there that will make traversal in the rest of the game better and more enjoyable. Plus it's probably the easiest one and will ramp you up for the rest of the game.

This is the only one I have left about 80hrs in lmao.

Improved traversal??? Brb I know where I'm going.
 
Lol, 105 hours in and out of nowhere I discover a brand new stable (
Highland Stable
) in a part of the world I must've first visited like 80-90 hours prior.

4f0932cf381eea29da247044f95e00de.gif

I'm 130+ hours in and I finally noticed Outskirt Stable on the weekend. I even had the shrine near it, but I noticed the stable.
 

Addi

Member
Use a 3x bow with bomb arrows.

I was already using a 3x bow, but do the bomb arrow help if you just slightly miss?
I understand they could help for the 5 at the end.

wait what

I cut it's leg off myself with
the master sword
, the talus didn't do that if that was what you thought. The guardian was a bit further up the mountains so I had to cut it's legs to make it slip down to the talus.
 
All Divine Beasts down, Ganon defeated, all Shrine/quests completed, all Side Quests completed...70 Korok seeds found (spent almost no time looking for them).

What a magical game. A stone-cold masterpiece. Feel like there are so many areas I still have yet to explore.
 

maxcriden

Member
120 hours into the game, I've decided to retrace my journey. Starting at the Great Plateau, it's amazing all the things I've missed. Some obvious, some hidden but it's put a new light on what I thought were familiar areas.

We've done that at least once as well, though we're at fewer hours than you this far. Funny how a shrine (
under the dueling peaks
) can be so easy to miss just east a bit of the Plateau and along the first suggested path, and I think we even took that road in part and just didn't turn and see it. Also once or twice going back to the Plateau we've tried to glide to a new area and accidentally landed back on the plateau and tools few mins to realize it - in part because there were small areas we'd missed before on the Plateau and in part because we thought we'd landed somewhere new - even thinking this was a different log cabin and different massive building in the background of it (this time we thought it was a mansion before realizing it was the Temple of Time haha).

I would recommend not doing that one first, not because it will be too difficult to complete, but because the top left and bottom right ones are better suited for doing first.

Personally I found I hit a wall on the bottom right when my bows weren't strong or plentiful enough yet and my bow skills weren't good enough yet - did upper right instead and found it very doable. Have only done that one of the four so far though.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
you want to talk about "how did I miss that?" stuff? I had a shrine that I hadnt done. Let me explain. I could port there, so I obviously found it, but for whatever reason I just didnt do it, I have no idea how or why. In fact I went in because at first I thought "oh I must have just missed a chest" (even tho I never leave until I have all chests), but no, I had never been inside lol :/

It was a stupid motion control puzzle too.
 

Dr.Hadji

Member
Yeah, I don't disagree that BotW does in fact have some pretty good puzzle-scaffolding. The shrines are a great template for that.

I would love to see the "dungeons" be more bold in scaffolding their solutions, though. And I think it's possible without sacrificing openness. Past Zelda dungeons had a great solution for this in that you could often bomb your way through parts of a dungeon instead of taking the "correct" path, if you could intuit the location of a shortcut.

In BotW, it often felt like each puzzle in the Divine Beasts was self-contained, but with a common interface for manipulating the dungeon, so it was almost like you were playing five different shrines crammed in a single space. I'd prefer something that feels a bit more unified, and that gives you the opportunity to go "deeper" into the zone without necessarily requiring you to jump through a bunch of hoops.

Ok, I hear you on the first part but the bolded is something that makes no sense to me. All dungeons are essentially a bunch of small challenges (puzzles) strung together by a central theme. I don't see how the Devine Beasts are any less unified (in fact I'd argue they're much more so).
 

King Al B

Member
Just beat the game, man what a ride. Easyly one of the greatest video games ever made. I hope the new story DLC is a continuation of the story after the ending.
 

febLey

Member
Oh dear, the grind for upgrade materials is real. This is a real downer for me :|
For some armors you need star fragments, do you know how many I've collected in 95 hours? ... 4.

BTW: Today I completed the 120th shrine :)
 
I turned it off instantly, super annoying. Not complaining just to be clear, just seems like there are some pretty well hidden ones.
I complained about it early in because undiscovered shrines were everywhere.

Now that l hit a wall with finding shrines, l love the sound and get super excited when l hear it lol
Oh dear, the grind for upgrade materials is real. This is a real downer for me :|
For some armors you need star fragments, do you know how many I've collected in 95 hours? ... 4.

BTW: Today I completed the 120th shrine :)
Man that is so good to know. I won't sell mine then
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
So ran into Eventide Island. Cool idea.

Cleared out a big camp of dudes, finally got to cook some stuff up, equipment is looking okay, and I think I am going to be okay.

Just looked up at the sky and it's a damned bloodmoon.

Man, fuck this game.
 
Oh dear, the grind for upgrade materials is real. This is a real downer for me :|
For some armors you need star fragments, do you know how many I've collected in 95 hours? ... 4.

BTW: Today I completed the 120th shrine :)
There are at least 7 fragments the game gives you btw. So unless you're completing amiibo gear and jewelry it's best to track those down rather than farming.
 

maxcriden

Member
So ran into Eventide Island. Cool idea.

Cleared out a big camp of dudes, finally got to cook some stuff up, equipment is looking okay, and I think I am going to be okay.

Just looked up at the sky and it's a damned bloodmoon.

Man, fuck this game.

I agree Blood Moons can be very unwelcome at times. Especially IMO getting the (mostly skippable but still jarring to me) cutscene every time. You'll feel great when you beat Eventide Island, though.
 

Jive Turkey

Unconfirmed Member
Man that is so good to know. I won't sell mine then

It's a good idea to only sell things you have more than 30.

So ran into Eventide Island. Cool idea.

Cleared out a big camp of dudes, finally got to cook some stuff up, equipment is looking okay, and I think I am going to be okay.

Just looked up at the sky and it's a damned bloodmoon.

Man, fuck this game.

Haha, that happened to me too.
 

Spinifex

Member
I'm 130+ hours in and I finally noticed Outskirt Stable on the weekend. I even had the shrine near it, but I noticed the stable.

This just happened to me last night, 150 hours in, just discovered South Akkala Stable, and I also had the shrine but never noticed the stable nearby.
 

atr0cious

Member
I'm puzzled over this insistence the old dungeons were any where near as good as the shrines (haven't even touched the beasts yet), especially as far as ingenuity and multiple ways they can be solved. Dungeons before BotW are only as difficult as the designers ability to hide a key behind an angle you didn't see via a ledge or triple identical hallway with doors leading to similar situations so you forget which way to go. I've already had multiple shrines impress me and I don't think I've had to push a single block.

I haven't felt urgency or a sense of escalation in the zelda franchise since MM and it's fantastic time system. WW was chill all the way through, though the last battle is dope. TP actually got easier the further you went in, especially if you bothered to get the special moves. SS was special, and I'm still mad there isn't motion control fighting, which even Aonuma said would be hard to go back from. Imagine joycon sword movement vs a Lynel.
 
My best Blood Moon was getting to the top of the
Coliseum with one enemy left
.

I'm bit being sarcastic though, it legitimately was great haha. Gotta get mah
Silver Lynel kills
.

I think the ancient amor also needs star fragments for the last level.
It does, but unless I'm forgetting there's only two armor sets that aren't amiibo sets that require Star fragments, so you should only need 6.
 

maxcriden

Member
This just happened to me last night, 150 hours in, just discovered South Akkala Stable, and I also had the shrine but never noticed the stable nearby.

You get a couple neat things there too! And I have a couple posts a couple pages back discussing some minor but compelling points of interest in NW Akkala and Northern Eldin if you want some hints in the area.

(See my ridiculous fake edit/realization below, sorry - but my post above and question below still apply otherwise I think!)

-

BTW, do Guardians respawn? I was under the impression they'd be taken care of for good but one I thought we took care of has come back.

(edit wait I'm ridiculous... I just realized I'm thinking of a Stable that is in central Akkala just south of Robbie's lab. I suppose Spinifex is referring to an entirely different stable, whoops, sorry!)
 
Ok, I hear you on the first part but the bolded is something that makes no sense to me. All dungeons are essentially a bunch of small challenges (puzzles) strung together by a central theme. I don't see how the Devine Beasts are any less unified (in fact I'd argue they're much more so).

But in past Zelda games, they're often not self-contained challenges. That is, in traditional Zelda dungeons, the challenge you complete in one place builds up to other challenges in other places.

This is rarely true of the Divine Beasts. The puzzles don't build on each other at all. There are discrete terminals all over the dungeon, but they aren't related to each other. Only Nabooris really has any meaningful scaffolding, because you need to connect the electricity before you can get to some of the puzzles. The other divine beasts are all about finding a puzzle, then manipulating the map to reach/solve the puzzle. In other Zelda games, you often need to have found a key or item first, or done something in another part of the dungeon to open up a path or adjust the water level or something.

There's nothing inherently wrong with open/non-linear dungeon design, but one of the issues it creates is that the dungeon feels like a fetch quest/checklist if you don't structure it correctly. That's one reason why I like Zelda 1 - instead of just having a bunch of checkpoints to reach, it has a series of locked doors that require keys, but you can just break the dungeon and avoid them if you can find breakable walls or know the layout well enough. I'd imagine we'd need some other conceits for this kind of design to work in a 3D Zelda game, but... well, this game has a physics system that's already perfectly suited for this... and even used to this effect in some of the shrines.
 

Spinifex

Member
This game makes me feel so dumb, every other shrine i find myself having to look up a guide on youtube lol

I wish they were harder. Some of the harder ones I've found have been an absolute blast and the peak of Zelda puzzles. There was one where I'm certain the only solution was needing to double shield jump over a lava pit and I basically screamed when that worked.
 

maxcriden

Member
I wish they were harder. Some of the harder ones I've found have been an absolute blast and the peak of Zelda puzzles. There was one where I'm certain the only solution was needing to double shield jump over a lava pit and I basically screamed when that worked.

Speaking of, can you (or someone) teach me how to shield jump and how to successfully shield surf? We can't seem to get the hang of it. We start shield surfing per the pause menu instructions and he jumps out of the surf after a moment, if we can even get him to start. I think we are holding one of the buttons incorrectly or something.
 

Red

Member
I wish they were harder. Some of the harder ones I've found have been an absolute blast and the peak of Zelda puzzles. There was one where I'm certain the only solution was needing to double shield jump over a lava pit and I basically screamed when that worked.
Yeah, I have been impressed by a few but in general I wish they were a bit tougher. I am happy overall with what BotW provides but I wish it were allowed to be just a little bit more difficult across the board.
 

rhandino

Banned
I enjoyed all the shrines and consider them a good replacement for the old, traditional dungeons (that I love to death, they are the reason Skyward Sword is my #2 Zelda game of all time) but I am not going to lie, if they sell me a Master Quest Expansion Pack in which every shrine is changed to more harder versions I will buy that in second.

Would be hillarious that one of the Major Test of Strenght shrines get replaced by something similar to the
bottom of the Labyrinth of the Akkala region

... Can you all imagine a harder version of Tempered Power? laskd;slakd's;adsa
 
I enjoyed all the shrines and consider them a good replacement for the old, traditional dungeons (that I love to death, they are the reason Skyward Sword is my #2 Zelda game of all time) but I am not going to lie, if they sell me a Master Quest Expansion Pack in which every shrine is changed to more harder versions I will buy that in second.

Would be hillarious that one of the Major Test of Strenght shrines get replaced by something similar to the
bottom of the Labyrinth of the Akkala region

... Can you all imagine a harder version of Tempered Power? laskd;slakd's;adsa
Now I'm hoping "hard mode" is Master Quest.
 
I enjoyed all the shrines and consider them a good replacement for the old, traditional dungeons (that I love to death, they are the reason Skyward Sword is my #2 Zelda game of all time) but I am not going to lie, if they sell me a Master Quest Expansion Pack in which every shrine is changed to more harder versions I will buy that in second.

Would be hillarious that one of the Major Test of Strenght shrines get replaced by something similar to the
bottom of the Labyrinth of the Akkala region

... Can you all imagine a harder version of Tempered Power? laskd;slakd's;adsa

Hard mode of tempered power is the following:

Automatic bomb launching device that shoots a bomb in a certain direction. Fences make sure player can't take a trip from the launcher as well.
Player must lunch a ball via stasis into said direction, and get bomb launched that way too. Player must time explosion so it blasts the ball to another direction into a hole.
 

KayMote

Member
As for the falling stars, I get them more often since I started camping at full moon at a very high point where I can see everything beneath me (I recommend the top of twin peak mountain) - after seeing a falling star; I can simply mark it on the map from above than look at the map and teleport to the nearest shrine and travel only the rest by foot. Never had them disappear after changing to that method.
 

gardfish

Member
I wish they were harder. Some of the harder ones I've found have been an absolute blast and the peak of Zelda puzzles. There was one where I'm certain the only solution was needing to double shield jump over a lava pit and I basically screamed when that worked.

What shrine was that? I can tell you with full certainty after completing every shrine that I have never needed to double shield jump over a lava pit, lol.
 

HylianTom

Banned
As for the falling stars, I get them more often since I started camping at full moon at a very high point where I can see everything beneath me (I recommend the top of twin peak mountain) - after seeing a falling star; I can simply mark it on the map from above than look at the map and teleport to the nearest shrine and travel only the rest by foot. Never had them disappear after changing to that method.
I've done all possible upgrades at this point; it took a week of gathering for me to do so.

My method was usually:
- arrive at the southern Twin Peak around 9PM (save)
- from the spot near the food offering, stare in the general direction of Hyrule Castle, not touching the camera
- place a pin on the falling star's map location
- warp to the nearest shrine, and run to collect
- - - (if the star doesn't fall by 3am, it isn't falling. Reload to your 9pm save.)
- warp to one of three areas to collect a Dragon part before sunrise
- do sidequests/Korok searching/materials gathering during the daytime
- repeat

Worked like a charm.
 

Dr.Hadji

Member
But in past Zelda games, they're often not self-contained challenges. That is, in traditional Zelda dungeons, the challenge you complete in one place builds up to other challenges in other places.

This is rarely true of the Divine Beasts. The puzzles don't build on each other at all. There are discrete terminals all over the dungeon, but they aren't related to each other. Only Nabooris really has any meaningful scaffolding, because you need to connect the electricity before you can get to some of the puzzles. The other divine beasts are all about finding a puzzle, then manipulating the map to reach/solve the puzzle. In other Zelda games, you often need to have found a key or item first, or done something in another part of the dungeon to open up a path or adjust the water level or something.

There's nothing inherently wrong with open/non-linear dungeon design, but one of the issues it creates is that the dungeon feels like a fetch quest/checklist if you don't structure it correctly. That's one reason why I like Zelda 1 - instead of just having a bunch of checkpoints to reach, it has a series of locked doors that require keys, but you can just break the dungeon and avoid them if you can find breakable walls or know the layout well enough. I'd imagine we'd need some other conceits for this kind of design to work in a 3D Zelda game, but... well, this game has a physics system that's already perfectly suited for this... and even used to this effect in some of the shrines.

Hmm, this is a complex issue with many moving parts. Specific dungeons and puzzles would always help. I'm pointing out the bolded because I think this is an important crux to the matter. I don't know why you think manipulating the Beast is any different than raising the water level, or smashing a central column.
 

HiiiLife

Member
I'm about ready to watch a playthrough of this on YouTube because stores are always sold out but I don't know if I wanna spoil the experience ughhh
 
I wonder were they will take the series post BotW.

I mean ... seems like an OoT moment to me were they did something soo big and and sooo well that it may be what they see as the benchmark or status to build off of in the future. Every big console lol has been trying to be "better OoT" in some way until now.


On a side note ... I do hope they add in wild animals to stables in the DLC. I wanna tame the world and ride what ever I want!! EVEN BATTLE CAT/HORSE MEN! (Or atleast make a less smart version of them that can be tamed ...)
 

bounchfx

Member
trying to figure something out here. I'm in gerudo highlands and was searching for shrines and ran across a bunch of small 'eye' statues (the little symbol on them, theyre about link's height), and the further you run into the chasm the more ninja dudes you fight, and at the end is
a huge stone slab wall.
Any idea how to open it?
 
I wonder were they will take the series post BotW.

I mean ... seems like an OoT moment to me were they did something soo big and and sooo well that it may be what they see as the benchmark or status to build off of in the future. Every big console lol has been trying to be "better OoT" in some way until now.


On a side note ... I do hope they add in wild animals to stables in the DLC. I wanna tame the world and ride what ever I want!! EVEN BATTLE CAT/HORSE MEN! (Or atleast make a less smart version of them that can be tamed ...)
I'd really love another "Majora's Mask" to go along with this "OoT moment". Reuse the engine (with some improvements) and major/basic assets and pump out an experimental new game with a smaller team/budget/development cycle. Take all the groundwork they've spent years on and do something crazy with it. Would be a good way to break the beginning and/or end of platform lifespan cycle they've been stuck on, and help make up for BotW's development costs, which had to be pretty high.
 

Spinifex

Member
What shrine was that? I can tell you with full certainty after completing every shrine that I have never needed to double shield jump over a lava pit, lol.

It was one where you needed to carry a block of ice to the end, with all the fire jets. There's a metal crate that you use to cross the lava pit the first time, but to get the bonus chest I had to use that crate and it was unavailable to use to cross the lava pit a 2nd time. A shield double jump did it though. :D
 

Addi

Member
trying to figure something out here. I'm in gerudo highlands and was searching for shrines and ran across a bunch of small 'eye' statues (the little symbol on them, theyre about link's height), and the further you run into the chasm the more ninja dudes you fight, and at the end is
a huge stone slab wall.
Any idea how to open it?

It's part of the main Gerudo quest. I have no idea if you can enter if you aren't doing it as part of the quest.
 

Golnei

Member
On a side note ... I do hope they add in wild animals to stables in the DLC. I wanna tame the world and ride what ever I want!! EVEN BATTLE CAT/HORSE MEN! (Or atleast make a less smart version of them that can be tamed ...)

I would love to be able to keep a Stalhorse. As for the Lynels, they shouldn't try and sidestep the weirdness of riding around a sentient being; just embrace the situation for what it is, like the use of TP Link as an animal companion.
 
I would love to be able to keep a Stalhorse. As for the Lynels, they shouldn't try and sidestep the weirdness of riding around a sentient being; just embrace the situation for what it is, like the use of TP Link as an animal companion.
Stalhorses not being keepable is, no joke, the single most disappointing thing in the game for me.
 

PillarEN

Member
Stalhorses not being keepable is, no joke, the single most disappointing thing in the game for me.

There is another very special horse that I wish I could keep, but I don't think there is anyway to get down.

Talking about the
blue goat horse thing that spawns on one mountain where a light glows green at certain times. All the blue bunnies sit around there too. Super cool.
 
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