sixteen-bit
Member
This is so backward.
Apparently not.Simply put...
Sucks but we gotta respect their wishes.
AtlusJP executives calling the shots.
Nope.Sucks but we gotta respect their wishes.
Why is Atlus going out of their way to chip away at the goodwill that this game has been generating? Not even Nintendo goes to such lengths to curb content sharing.
You can tell where AtlusUSA knew this would be reacted to badly and basically goes 'We're trying to talk to AtlusJP about this stuff for future games'.That being said, Persona 5 is a super special case for us and were in ongoing discussion about how our policies may evolve in the future. Thanks for reading and good luck in the Metaverse.
Sucks but we gotta respect their wishes.
Did they put this this message out for the Japanese release?
No we don't.Sucks but we gotta respect their wishes.
Did they put this this message out for the Japanese release?
At least it looks like they're open to changing their mind. For those that have already played Persona, are the spoilers that huge to warrant this policy?
Eh, not every company has to go with the times. They will get ridiculed for this for sure. What I'm more interest in though is how or if this will affect sales in any way. That's the story we're always hearing, how streams help to sell games. And I'm sure that's true for indies and online multiplayer games but for a niche game such as Persona I'd love to see actual data on that. Or at least this "experiment". While this is clearly backwards-thinking, it could be an interesting thing to observe.
At least they're honest about who's behind it.This being a Japanese title with a single-playthrough story means our masters in Japan are very wary about it.
Did they put this this message out for the Japanese release?