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Tekken |OT3|

Rajang

Member
Been playing console FR all weekend at hypespotting. It's really sick, will do a proper writeup later but:

Load times are decent, far faster than sfv

No instant rematch, but short load times

Input lag feels exactly the same as ttt2

Leo is a beast now, incredibly well rounded

Game is gorgeous as hell and the sound design is excellent

I just want T3 load times.
 

GrayFoxPL

Member
Uhh.

FRfiAqZ.gif
 

cordy

Banned
Been playing console FR all weekend at hypespotting. It's really sick, will do a proper writeup later but:

Load times are decent, far faster than sfv

No instant rematch, but short load times


Input lag feels exactly the same as ttt2

Leo is a beast now, incredibly well rounded

Game is gorgeous as hell and the sound design is excellent

Let's get it!
 
Do Rage Drives cause chip in this game? Cause I just saw a Kazumi chip out a Steve with her tiger summoning Rage Drive.

Also I love just how deep and varied every character's moveset is, really makes being a character loyalist a rewarding trait.

FmkiWzp.gif
 

AllenShrz

Member
For a while I was entertaining the idea of buying the Namco noir cabinet but desisted, living in the center of Tokyo inside a tall building is not a good idea. Also besides the 4k usd needed to buy a new cabinet, it comes with 1080p DE-15 analogue display, so I would have to replace it. I want to enjoy T7 at 4k.

So now Im trying to adapt a new 32 4k monitor PD3200U, the fight stick and so on with positions and dimensions to be as close the the arcade. I got very accustomed to the Namco noir that anything different really affects my performance.

Maybe one day I'll get a noir and modify it to hell and back but not now as long as I leave in my current apartment.
 

Bleep

Member
Do Rage Drives cause chip in this game? Cause I just saw a Kazumi chip out a Steve with her tiger summoning Rage Drive.

Rage drives that have large pushback on block cause damage if the opponent is pushed into a wall. You'll see this happen with Kazumi, Leo, Feng, Shaheen and Paul off the top of my head.
 
Do Rage Drives cause chip in this game? Cause I just saw a Kazumi chip out a Steve with her tiger summoning Rage Drive.
No, Rage Drives do not directly cause chip damage but can if the pushblock forces the opponent into a wall. Kazumi's RD is the exception to this rule because the 2nd hit is from the tiger not her. Her tiger is considered a projectile which do give chip damage in Tekken 7*
https://youtu.be/z-lnlRKuUX0?t=15m40s

* Her 2+3 (tiger summon) used to chip in tekken 7.0 but i think that was taken away from her in FR so it may be a case by case basis.
edit: corrected
 
Rage drives that have large pushback on block cause damage if the opponent is pushed into a wall. You'll see this happen with Kazumi, Leo, Feng, Shaheen and Paul off the top of my head.

No, Rage Drives do not directly cause chip damage but can if the pushblock forces the opponent into a wall. Kazumi's RD is the exception to this rule because the 2nd hit is from the tiger not her. Her tiger is considered a projectile which do give chip damage in Tekken 7*
https://youtu.be/z-lnlRKuUX0?t=15m40s

* Her 2+3 (tiger summon) used to chip in tekken 7.0 but i think that was taken away from her in FR so it may be a case by case basis.
edit: corrected
Ahh I see, thanks.

The chipout I saw happens here: https://youtu.be/Uw2ST8s5OHo?t=9m11s

It was both the projectile damage and the pushback from the wall.
 

Van_Waack

Neo Member
Been playing console FR all weekend at hypespotting. It's really sick, will do a proper writeup later but:

Load times are decent, far faster than sfv

No instant rematch, but short load times

Input lag feels exactly the same as ttt2

Leo is a beast now, incredibly well rounded

Game is gorgeous as hell and the sound design is excellent

So that means T7's input lag is 7 frames on consoles unlike the arcade version (8 frames). If that's the case, it's really good news !
 

Spuck-uk

Banned
So that means T7's input lag is 7 frames on consoles unlike the arcade version (8 frames). If that's the case, it's really good news !

I mean, don't take it as gospel, I didn't run through it frame by frame or anything!

In general, the characters not called Lucky Chloe all felt good to me, though it took a while to get used to Claudio and Shaheen, they definitely feel new and interesting, Claudios Rage Drive is frankly disgusting for ending a round.

Spent most of my time with Leo, and I can definitely see why the Mastercp guys have her in the top tier, she does everything pretty well, along with ridiculous wall carry, only thing that's a bit lacking is her Rage Drive, but I've since seen some uses for it in combos that have it make more sense.

Asuka is definitely stronger now, still lacks 10-frame punishment worth a damn, but she's better rounded with her new moves.

Even though I got knocked out of the tournament by a Lars, he doesn't feel very strong, losing d/f2 counterhit launcher was pretty huge. u/f3 jesus kick is still something of a pain to punish properly for some characters.

Dragunov is a beast, but this was known.

Feng, like Leo, is really well rounded and strong.

Eddie got nerfed pretty hard, capo haters will be pleased, he's much easier to punish, and CH b1,4, 3+4 no longer combos. Slippery kicks stagger on block, thanks Harada!
 

Numb

Member
Watching one of Knee's 8hr YT uploads and his Akuma sure loves flying
This dude never stops jumping and it works!
 
Add one street fighter character and now suddenly every Tekken player needs to find out what their "anti-air" is.

Amazing.

Let's make a list with what we know so far. I'll start:
  • King: UF4
  • Jack 1
  • Kazumi tiger uppercut
  • Devil Jin delayed hopkicks and u3
  • Lars u/f+3
  • Bob ub3
  • Paul shredders
  • Alisa 4, d/f+2,
    Maybe u44
  • Leo u/f2
  • Yoshi Sword Flash (1+4),
    Maybe u/f+3
  • Raven d/f+3, u/f+4, d/b+2
  • Lili d/f+2, u/f+3, WS+2
 

Numb

Member
Add one street fighter character and now suddenly every Tekken player needs to find out what their "anti-air" is.

Amazing.

Let's make a list with what we know so far. I'll start:
  • King: UF4
How are you gonna steal mine

Hopkicks in general

Jack 1
Kazumi tiger uppercut
Devil Jin delayed hopkicks and u3
Lars lightning screw
Bob ub3
Paul shredders
Alisa u44


Not sure if they all work but the moves seems like they should
 

Spuck-uk

Banned
How are you gonna steal mine

Hopkicks in general

Jack 1
Kazumi tiger uppercut
Devil Jin delayed hopkicks and u3
Lars lightning screw
Bob ub3
Paul shredders
Alisa u44


Not sure if they all work but the moves seems like they should

Leo u/f2 as well. You can also step and backdash the divekicks.
 

Spuck-uk

Banned
He has a homing moving in one of his jumping or demonflip attacks
The screw atack

I wonder if King b1 would work
Seems like it would be a cool ass AA

I think the hurricane kick is duckable, and he can't do it from demon flip iirc. The regular jump is far easier to anti air.
 
How are you gonna steal mine

Hopkicks in general

Jack 1
Kazumi tiger uppercut
Devil Jin delayed hopkicks and u3
Lars lightning screw
Bob ub3
Paul shredders
Alisa u44


Not sure if they all work but the moves seems like they should
Haha.

But, are some those fast enough? Like, can you realistically react to a demon flip or jump with shredders? IDK.

But I'll edit the post to reflect people's answers. If just for fun.
 

Numb

Member
Haha.

But, are some those fast enough? Like, can you realistically react to a demon flip or jump with shredders? IDK.

But I'll edit the post to reflect people's answers. If just for fun.

I've seen people delay hopkick(lots of devil jin vs Knee's akuma) the jumps
If that works then shredders can(if they hit im not sure yet) especially with how people throw them out like its nothing * shakes fist at Grayfox*
 
I've seen people delay hopkick(lots of devil jin vs Knee's akuma) the jumps
If that works then shredders can(if they hit im not sure yet) especially with how people throw them out like its nothing * shakes fist at Grayfox*

That's crazy. And Grayfox I heard still uses gameshark codes to win, so whatever.
So8KJ9L.gif


I'll add one I know to the list, Yoshi's sword flash. Catch them early enough, and it's a legit float. In fact, his hop knee should also work. But I'll wait until Early 2017 to test it out myself.
 

Numb

Member
That's crazy. And Grayfox I heard still uses gameshark codes to win, so whatever.
So8KJ9L.gif


I'll add one I know to the list, Yoshi's sword flash. Catch them early enough, and it's a legit float.

I knew Grayfox was cheating
No one lands all those shredders must be reading my inputs

Yoshi flash?
hmm

Also not many even bother with the armor moves they have. Afraid of the grab mixup maybe
 
Add one street fighter character and now suddenly every Tekken player needs to find out what their "anti-air" is.

I've tested this some already. (in TTT2 though)

Alisa uf44 is actually a poor anti-air. 4 (it screws) or even df2 are better. Still not great, but better.

Raven has df3, it has huge range and hits incredibly high. Not as good up close, it can go under things. uf4 is great in general but has a bit less range. A good pickup is db2 BT f4,3 s!

Lili has df2 and uf3. Both are amazing. ws2 too, if you need it. Pickup is f1, d223 s!

Edit: another thing i've seen people do is throwing out a fast move that advances them a bit to go under an up-close jump/demonflip. You'll recover far faster than Akuma and can hit a backturned move on his back.
 

GrayFoxPL

Member
WQxbI4Q.gif


gRlCvcF.jpg
1nzelyi.jpg


You must believe in shredders with all your heart, that's my secret sauce.

Besides magic lies in the second kick. In many situations hopkick whiffs due to low profile or "avoidance frames" of moves, the second kick hits just as that pseudo invulnerability ends. Just few things can avoid shredders: Snake Edge vs Shredders will end up both characters whiffing and back turned to each other. Damn Xiaoyu hitting down during AOP will make second kick whiff completely. Thus I vote for Xiaoyu to be banned for all eternity.


I miss playing Tag2 so much. I'm feeling like someone took a big chunk of my life away.

Also not many even bother with the armor moves they have. Afraid of the grab mixup maybe

Isn't it better to eat the grab instead divekick?

I plan to experiment with armor against divekick and hopkicks but I don't have much hope seeing as armor moves got pretty much abandoned by players in asia, at least those that upload on youtube.
I was sure Namco would tweek them to make it more usable but no, 15 frame delay "armoring" a move seems to always be there. You can eat whole string and even sometime get a move armored and get hit by d+4 after and be stopped.
 

GrayFoxPL

Member
I've been thinking to get back playing Law for 7, it's just without the 'stache it's not the same. He needs the stache to boost stats.
 

Numb

Member
WQxbI4Q.gif


gRlCvcF.jpg
1nzelyi.jpg


You must believe in shredders with all your heart, that's my secret sauce.

Besides magic lies in the second kick. In many situations hopkick whiffs due to low profile or "avoidance frames" of moves, the second kick hits just as that pseudo invulnerability ends. Just few things can avoid shredders: Snake Edge vs Shredders will end up both characters whiffing and back turned to each other. Damn Xiaoyu hitting down during AOP will make second kick whiff completely. Thus I vote for Xiaoyu to be banned for all eternity.


I miss playing Tag2 so much. I'm feeling like someone took a big chunk of my life away.



Isn't it better to eat the grab instead divekick?

I plan to experiment with armor against divekick and hopkicks but I don't have much hope seeing as armor moves got pretty much abandoned by players in asia, at least those that upload on youtube.
I was sure Namco would tweek them to make it more usable but no, 15 frame delay "armoring" a move seems to always be there. You can eat whole string and even sometime get a move armored and get hit by d+4 after and be stopped.

You gotta deal with the wake-up game if you just eat the grab even worse at the wall where people have a higher habit of using the grab

Be glad he can no longer combo after it like before too


---

Why is Kazumis FLY grab so bloody slow
I know it's a mix-up at the wall after wake up but I never see it connect any other place and why would you even since it does shit damage and pushes them away standing
It's unbreakable and mid.

Make it faster tho
If i go into FLY and like to use it people will expect it and have more than enough time to hopkick or something
The FLY itself would send alarms let alone the xtra slowness
#BuffMyPeople
 

Bleep

Member
Why is Kazumis FLY grab so bloody slow
I know it's a mix-up at the wall after wake up but I never see it connect any other place and why would you even since it does shit damage and pushes them away standing

It's unbreakable and mid.
 

GrayFoxPL

Member
Shit, tried to run Tag2 after ages of not playing, hoping it fixed himself. First impression, "Damn this shit is laggy as fuck." 20 minutes later PS3 died. Oh well. Fired up T6 to train Kuma. Little less laggy and what do you know, Kuma's stronger here.

At the end of the day I figured I'll fire up Tekken 4 on PS3 expecting it to be laggy like PS2 games tend to. Fired it up through progressive scan and holy crap! No lag, responsive like razor. Shooting electrics left and right. Game had emulation issues with slowdown on some stages. I can confirm that. Nothing like that now, I tried for hours to make it drop frames. Nada. Literally the only problem is occasional graphic glitch on FMVs. I don't know if it's progressive scan or some stealth emu update but the game runs like butter and it's ridiculous how much more responsive than Tag2/T6. Night and day difference.

Super positively surprised!

Hvcfsrv.gif


I pray that T7 in final form will be less laggy then reports say now.(Magic day one patch?)
I don't want Tag2 lag any longer.
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So after 2 hours with Kaz I'm firing up Paul to see if I still got it. First installment of Demo Man!

Bam Bam Bam

...

The Fuck?!

I can't do it? I just did it in T6. Let me try again.

Bam Bam Bam

Fuck?! I do the usual timing as ever! Why?!

7cdoWm0.gif


So after countless tries I finally understood that the first Demo Man is a true double just frame. One must hit d+4:2:1+2 perfectly. 10 years of "easy mode" made me forget. There are no lenient frames. There is no imperfect demo man where you "kinda" hit the timing right. No spark demo man's only difference is that you hit d+4,2,1 instead 1+2, the timing is exactly as strict. Shit, made me realize how ridiculously easy they made it in Tag2 and even easier in Revolution where input window must be like 9 frames - no timing needed.

Later Tekkens made me lazy. It's so hard to pull off in T4 that when I did it felt like I actually achieved something. It's hard to believe that 15 years ago I was proficient with this! I'm gonna practice True Demo Man from now on. It's so incredibly satisfying. I'll be practicing True Demo Man in T4.

0PbCEZa.gif





Also I forgot that Hangover Demo Man is pure love!

b2dmkB0.gif


Awesome addition.



Whoever decided to take that away should be demo manned.
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Besides they totally ruined Hang Over(d+1,4,2) post T5DR. It was mid,low,mid and you had to block accordingly all parts.

So what did they do? They made d+1,4 stagger on block and -31. Okay, but that wasn't enough. The low doesn't trip on hit anymore, doesn't combo and followup 2 is blockable at -14. But that wasn't enough. If you want to do just d+1,4 it's -17....on hit! Genius!

EzaEMqI.gif


At the very least they could leave demo man at the end for little bit of reward and pushback. d+1,4,2 and d+1,2 was a mixup. Now, you just hold back and block both options for serious punish.

The only chance for this to hit is when someone would mash buttons after d+1. No one does that. Another funny thing is that Hangover in T6/Tag2 worked kinda as an oki option when opponent rolled, since that is gone in T7 they managed to make already useless move even more useless. Bravo.

This nerf is so nonsense that I finally had to rant on it.

Rather then dial up deathfist damage to broken levels in T7 I'd rather like they fixed Hang Over from being completely useless to having mixup potential again. After seeing that console T7 will have another balance(Bryan's qcb+3) I have tiny hope. Please Tekken Team think about fixing d+1,4,2.

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