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The Mass Effect: Andromeda Multiplayer Thread

Renekton

Member
Are these crashes/disconnects that people keep complaining about something that mostly happens on consoles? Playing on PC, the only issue I have to deal with is some laggy games once in a while, probably due to the host.
I'm on PC and it crashes at least once per day :/
 

Bisnic

Really Really Exciting Member!
I'm on PC and it crashes at least once per day :/

Thing is with PCs, is that there isn't one like the other, so if I can play for days without a crash and you get daily crashes, it could be due to outdated drivers, faulty game installation or hardware, or simply hardware below the recommandations.

So, I played the APEX mission last night, in the Remnant ruins? Yeeeeah. I had fun with it, but I sincerely hope that doesn't enter the main rotation. It's basically just one room. Way too tight for me. Need a little room to roam.

Yeah I don't like it that much, it's just the same big room you see in every Remnant vaults you enter in SP. Boring.

What I would like to see is in the main rotation is that other map with the big floating animals in the sky. It's still just an APEX only mission right?
 
So, I played the APEX mission last night, in the Remnant ruins? Yeeeeah. I had fun with it, but I sincerely hope that doesn't enter the main rotation. It's basically just one room. Way too tight for me. Need a little room to roam.
 

Snagret

Member
Thing is with PCs, is that there isn't one like the other, so if I can play for days without a crash and you get daily crashes, it could be due to outdated drivers, faulty game installation or hardware, or simply hardware below the recommandations.
My drivers are up to date, I've rechecked the installation of the game, and I'm well within the recommended hardware specs. When I was still playing regularly I was experiencing crashes (both to dektop and to main menu), freezes, audio cut outs, server sync issues etc. multiple times per session (usually 1-2 hours at a time). I really doubt it's because my setup is busted, considering the experiences I've read from other players.
 

Bisnic

Really Really Exciting Member!
My drivers are up to date, I've rechecked the installation of the game, and I'm well within the recommended hardware specs. When I was still playing regularly I was experiencing crashes (both to dektop and to main menu), freezes, audio cut outs, server sync issues etc. multiple times per session (usually 1-2 hours at a time). I really doubt it's because my setup is busted, considering the experiences I've read from other players.

So basically, the crashes are RNG base, just like the loot boxes. :p Either you're one of the lucky ones with a stable game, or one of the unlucky ones with an unstable game. No matter if your machine is fine or not.

Must be a pleasure for the devs to try and find what's wrong.
 

Renekton

Member
I just can't make the Gladiator work other than farm low-tier mooks with pull-melee.I don't know how people are pulling 20k+ with her in Gold.
 

Snagret

Member
So basically, the crashes are RNG base, just like the loot boxes. :p Either you're one of the lucky ones with a stable game, or one of the unlucky ones with an unstable game. No matter if your machine is fine or not.
Seems that way, ha.

Must be a pleasure for the devs to try and find what's wrong.
I hope they're sincerely trying, though. Honestly at this point I'd take bug fixes over balance changes (though I'd prefer both). The instability is really what's pushing me from playing more often more than anything.
 
So I've just unlocked the N7 Valiant and wow the fire rate is way slower than ME3. I've only used the thing on silver so I've gotta ask, is this thing viable on gold?

On a side note there seems to be something weird with the aiming in this game. Whenever I zoom, the crosshair seems to automatically track enemies to a slight degree. It's really messing with my aim as sometimes I can only barely move the crosshair. Anyone else having this issue or know how to solve it?
 
The MP is still crashing on my PS4, cant level up the salarian arquitech so far the IV is getting stuck at random places and dont follow me.
 

Snagret

Member
So I've just unlocked the N7 Valiant and wow the fire rate is way slower than ME3. I've only used the thing on silver so I've gotta ask, is this thing viable on gold?

On a side note there seems to be something weird with the aiming in this game. Whenever I zoom, the crosshair seems to automatically track enemies to a slight degree. It's really messing with my aim as sometimes I can only barely move the crosshair. Anyone else having this issue or know how to solve it?
I'm fairly certain there is an option to disable aim assist somewhere in the gameplay settings (on PC at least).
 

Bisnic

Really Really Exciting Member!
So what's easier for credits farming? I haven't tried doing random gold missions yet, but I'm going to assume the success rate is pretty low compared to silver. But is a gold mission failing on Wave 5 still going to give more credits than a successful silver mission?
 

Snagret

Member
So what's easier for credits farming? I haven't tried doing random gold missions yet, but I'm going to assume the success rate is pretty low compared to silver. But is a gold mission failing on Wave 5 still going to give more credits than a successful silver mission?
You get almost no credits for a failed mission on any wave in any difficulty, so it's always better succeed at a Silver mission than fail at a Gold one. That said, as long as your character is around 15-20 and you have a weapon you're comfortable with, you'll probably do pretty well in Gold.

Occasionally you'll get a team that just refuses to use consumables which can really suck if they aren't contributing very much otherwise, you'll get screwed by a bad objective (like upload/kett/magma), but in my experience I've lost way more Gold missions to technical failures than I have bad teams or from the game being too hard. Gold isn't super tough, the enemies just have more health and do more damage.

If you're intimidated, don't forget about your boosters. They can give you a pretty big leg up (I use them for every gold match just to make them go faster).
 
Had a match yesterday where I accidentally dodged into one of those scaffold things in the room next to the extraction zone on the asteroid map, so I was stuck there during extraction.

Also, I guess they patched out that thing where you getting character unlocks gives you the ability to level up the characters.
 
Got the game yesterday and played a round with randoms and loved it, though it's too early to tell if I'll enjoy it as much as ME3's multiplayer but one thing that sucks is the lack of music during the match. I loved the dynamic music during hacking or extraction ME3 had, this is just silence.

Is there a way to put on a helmet for the classes that don't have one?
 

Bisnic

Really Really Exciting Member!
Got the game yesterday and played a round with randoms and loved it, though it's too early to tell if I'll enjoy it as much as ME3's multiplayer but one thing that sucks is the lack of music during the match. I loved the dynamic music during hacking or extraction ME3 had, this is just silence.

Is there a way to put on a helmet for the classes that don't have one?

What? There's a lot of music in my MP games.
 

Bisnic

Really Really Exciting Member!
Ya there is a sound issue, sometimes the game goes complete music-less, or Kandross voice is missing for the entire game.

The only times I noticed Kandros voice missing was when I joined a game already in progress.

And at least twice, I had literally no sound at all when it was fine at the start of the match.
 

Mindlog

Member
On PS4 it's actually rare that I do hear his voice. So many weird dropouts. Last time I got killed by an Ascendant there were absolutely no sound indicators until I saw the bubble.
The bubble was forming around me as I dropped my Sentinel Barrier. Why is it that my Sentinel Barrier can't be interrupted, but literally everything can interrupt my reload? /grumble.

Easily addressed issue #17: It is a mistake to not include distinct rewards with the weekly missions or events. Just one free pack is a solid gesture. Standard APEX rewards are lackluster. The best option is a large goal for a Premium Pack reward. The community would routinely turn out to reward events and then play a little more after that to test out new loot.

**Revanant/Thokin soldier is really incredible even in Gold.
 
Ya there is a sound issue, sometimes the game goes complete music-less, or Kandross voice is missing for the entire game.

Yeah it was a glitch, played a few since and there has been music and an announcer. First time there wasn't. Phew...The single player lacks music, would have been pretty bummed if the MP did as well.
 
From last night:
RepulsiveAcceptableAllosaurus.gif
Higher quality
 

Jamaro85

Member
Anyone else crashing and rubberbanding like hell?

My last game I was moving even when sitting still against cover, it was weird. Aside from that I was rubberbanding slightly. Then the next game I joined crashed as soon as I hit ready. I've already stayed off the game in general for a couple weeks but I think this is a sign that I need to completely drop it for awhile.
 

Alo0oy

Banned
lol I spent 100$ on Andromeda points trying to get the Human Kineticist and Krogan Gladiator, and they're the only two kits I didn't unlock. Fucking EA.

Back to Human Adept I guess.
 

pmj

Member
Decided to try out the mission with the new map and it's a complete piece of shit that can't possibly have been playtested for balance or fun or much of anything.

As a one-off thing I don't mind that it's a quick copy paste from the campaign, but I worry about that statement about bringing the map into the regular rotation, because it doesn't belong there.
 

Alo0oy

Banned
Why are all the URs such trash? The common human classes are the best ones except for the tech based ones (Engineer, Infiltrator, and Sentinel). I remember in ME3 where the N7 classes were leagues above everything else. Biotic Ascension is trash and will remain that way as long as you get knocked out of it so fast on gold, The Operator is an inferior version of other classes that have better passives or skill synergy, depending on your usage, The duelist is a weaksause melee build compared to the Human or Krogan Vanguards, same goes for the Gladiator. The Avenger is nice I guess, but it's not that great for an UR.

Calling them trash is hyperbole, but they really need massive buffs, Biotic Ascension needs to be up as long as you're alive, The Operator and Duelist need better passives than the generic ones, The Avenger is too reliant on power cells (I really hate the power cell mechanic, so I might be biased here), The Gladiator needs charge instead of Nova.

TL;DR
The URs feel like every other rarity class, they're not awesome like they're supposed to be.
 

Snagret

Member
Why are all the URs such trash? The common human classes are the best ones except for the tech based ones (Engineer, Infiltrator, and Sentinel). I remember in ME3 where the N7 classes were leagues above everything else. Biotic Ascension is trash and will remain that way as long as you get knocked out of it so fast on gold, The Operator is an inferior version of other classes that have better passives or skill synergy, depending on your usage, The duelist is a weaksause melee build compared to the Human or Krogan Vanguards, same goes for the Gladiator. The Avenger is nice I guess, but it's not that great for an UR.

Calling them trash is hyperbole, but they really need massive buffs, Biotic Ascension needs to be up as long as you're alive, The Operator and Duelist need better passives than the generic ones, The Avenger is too reliant on power cells (I really hate the power cell mechanic, so I might be biased here), The Gladiator needs charge instead of Nova.

TL;DR
The URs feel like every other rarity class, they're not awesome like they're supposed to be.
To make matters worse, they're essentially doomed to be short on skill points unless you're some statistical anomaly and manage to pull their cards nine more times really quickly. Locking skill points behind repeated character card drops was an absolutely terrible, cynical decision.

If they really wanted to put ten of each character card into the pool to increase the number of boxes it takes to unlock everything, they should've just included a few more cosmetic options and had those be the only thing you unlock from repeatedly pulling a character. It still would've been annoying to get a character drop when you wanted a weapon or a mod or something, but it would certainly be better than what we have now where my Common and most of my Rare characters are much more powerful just by virtue of the fact that they can more properly invest into their own kits (unless you're the Angara Insurgent, who can top charts in Gold/Silver even at an early level).
 

Alo0oy

Banned
To make matters worse, they're essentially doomed to be short on skill points unless you're some statistical anomaly and manage to pull their cards nine more times really quickly. Locking skill points behind repeated character card drops was an absolutely terrible, cynical decision.

If they really wanted to put ten of each character card into the pool to increase the number of boxes it takes to unlock everything, they should've just included a few more cosmetic options and had those be the only thing you unlock from repeatedly pulling a character. It still would've been annoying to get a character drop when you wanted a weapon or a mod or something, but it would certainly be better than what we have now where my Common and most of my Rare characters are much more powerful just by virtue of the fact that they can more properly invest into their own kits (unless you're the Angara Insurgent, who can top charts in Gold/Silver even at an early level).

Multiple cards gave you cosmetic unlocks in ME3 iirc, I'd understand if the URs were godly kits like they're supposed to be when maxed, but they're crap and not worth the trouble. Their designs are great unfortunately, which makes playing the "lesser" kits not ideal.
 

Renekton

Member
Why are all the URs such trash? The common human classes are the best ones except for the tech based ones (Engineer, Infiltrator, and Sentinel). I remember in ME3 where the N7 classes were leagues above everything else. Biotic Ascension is trash and will remain that way as long as you get knocked out of it so fast on gold, The Operator is an inferior version of other classes that have better passives or skill synergy, depending on your usage, The duelist is a weaksause melee build compared to the Human or Krogan Vanguards, same goes for the Gladiator. The Avenger is nice I guess, but it's not that great for an UR.

Calling them trash is hyperbole, but they really need massive buffs, Biotic Ascension needs to be up as long as you're alive, The Operator and Duelist need better passives than the generic ones, The Avenger is too reliant on power cells (I really hate the power cell mechanic, so I might be biased here), The Gladiator needs charge instead of Nova.

TL;DR
The URs feel like every other rarity class, they're not awesome like they're supposed to be.
The UR classes are insanely strong even at card I. Just need to learn the mechanics or watch a video.

For example, Gladiator benefits from the pull cascade mechanic where all enemies in her hammer hitbox suffer the same bonus damage as the first pull target. Pull one mook, bring to heavies and hammer down, massive damage.

Invasion and shield boost makes the Operator the best support class in the entire game.

As for Avenger, power cells are super plentiful, she has excellent movement to get to them and ammo packs are overflowing anyways.
 

geordiemp

Member
I just can't make the Gladiator work other than farm low-tier mooks with pull-melee.I don't know how people are pulling 20k+ with her in Gold.

Pull 2 mooks and hold them and wait by a door, holding them.

When a krogan comes in, melee the 2 mooks into the Krogan.....EVERYTHING dies. It does something crazy like 5 x damage.

You can half kill an atlus this way. Spec into area pull, Annihilation field, debuffs and melee and rage.

Her melee when holding using pull is MASSIVE damage. On Firebase zero, stay indoors, hold mooks and smash melee them into anyone coming at you.

You can kill 5 things almost with 1 melee. Shields are your enemy, and team mates killing mooks you try to pull which messes up your special melee.

Also you can get your rage up in 1 melee lol, use regenerating health to keep you alive. Can score VERY highly on zero if team mates dont steal your pulls.
 

Alo0oy

Banned
The UR classes are insanely strong even at card I. Just need to learn the mechanics or watch a video.

For example, Gladiator benefits from the pull cascade mechanic where all enemies in her hammer hitbox suffer the same bonus damage as the first pull target. Pull one mook, bring to heavies and hammer down, massive damage.

Invasion and shield boost makes the Operator the best support class in the entire game.

As for Avenger, power cells are super plentiful, she has excellent movement to get to them and ammo packs are overflowing anyways.

The Gladiator doesn't have the survivability of the Vanguards (especially human, with charge and saving barrier), still more tanky than the other squishy URs with Rage though.

You can get the Shield Boost with an earlier card that has better skills.

The power cells thing is just a preference thing, I don't like my powers being reliant on ammo boxes.

The rest of the URs are just inferior to their common counterpart.
 

Renekton

Member
The Gladiator doesn't have the survivability of the Vanguards (especially human, with charge and saving barrier), still more tanky than the other squishy URs with Rage though.
She is trickier to use than the usual facerolls, but is a chart-topper once you pull it off. Best fking catharsis too, when you dump your payload on a big crowd.

You can get the Shield Boost with an earlier card that has better skills.
Insurgent? What does he have that is better than Invasion? 😙
 

Alo0oy

Banned
Insurgent? What does he have that is better than Invasion? 😙

Trip Mines do actual damage. But it's a power cell power, so fair point.

EDIT: Ultra Rares are supposed to be better, not barely better or arguably better, where are the Geth Juggernauts or the N7 Shadows of the game?
 

Maledict

Member
Ultra rates aren't supposed to be flat out better. That was never the case in me3, unless your telling me Volus characters should be the default picks. Ultra rates are supposed to be the cool, interesting heroes with weird powers that makes them stand out, but they were never supposed to be straight up better.

The loot system is based on ccgs, and your ultra rare cards in ccgs aren't guaranteed to be better, they are just flashier and often weirder.
 

Alo0oy

Banned
Ultra rates aren't supposed to be flat out better. That was never the case in me3, unless your telling me Volus characters should be the default picks. Ultra rates are supposed to be the cool, interesting heroes with weird powers that makes them stand out, but they were never supposed to be straight up better.

The loot system is based on ccgs, and your ultra rare cards in ccgs aren't guaranteed to be better, they are just flashier and often weirder.

If only the unique abilities in the URs worked, Biotic Ascension is useless outside of Silver (Easily fixable fortunately, they can tune it to proc with any kill instead of Biotic kills, Biotic kills are erratic and unreliable), and the avenger strike. The other URs are not unique in any way except for appearace. The "weird" characters in ME3 had unique heavy melee or exclusive powers.

They are stylish as fuck though, and it's the only reason I want to play as them.
 

Renekton

Member
Pull 2 mooks and hold them and wait by a door, holding them.

When a krogan comes in, melee the 2 mooks into the Krogan.....EVERYTHING dies. It does something crazy like 5 x damage.

You can half kill an atlus this way. Spec into area pull, Annihilation field, debuffs and melee and rage.

Her melee when holding using pull is MASSIVE damage. On Firebase zero, stay indoors, hold mooks and smash melee them into anyone coming at you.

You can kill 5 things almost with 1 melee. Shields are your enemy, and team mates killing mooks you try to pull which messes up your special melee.

Also you can get your rage up in 1 melee lol, use regenerating health to keep you alive. Can score VERY highly on zero if team mates dont steal your pulls.
Thanks I will respec to AOE pull.

Trip Mines do actual damage. But it's a power cell power, so fair point.

EDIT: Ultra Rares are supposed to be better, not barely better or arguably better, where are the Geth Juggernauts or the N7 Shadows of the game?
The scenario where trip mine is superior to invasion is if I spend ammo packs and/or use the capacity boost.

All classes are meant to be about equally-balanced. Not sure about guns though hehe.
 

PrankT

Member
Decided to try out the mission with the new map and it's a complete piece of shit that can't possibly have been playtested for balance or fun or much of anything.

As a one-off thing I don't mind that it's a quick copy paste from the campaign, but I worry about that statement about bringing the map into the regular rotation, because it doesn't belong there.
I thought it was pretty fun. We were able to down the Kett on gold with 2 salarian architects, a vanguard, and an asari adept. It's chaos, but reasonable if everyone uses consumables (this is hard to find, admittedly).
 
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