The story is more relevant these days as foreign powers and political parties use the internet for disinformation campaigns to subvert democracy.
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Actually, Shenmue and MGS2 are very comparable when it comes to main characters. Both Ryo and Snake have ~4000 triangles. Snake is slightly more complex, but for all intents and purposes, they are about the same.Ok, finally got to watch it.
I'm surprised people weren't convinced the graphics were in game at first. They are better than what the best Dreamcast can offer, but they weren't that big of a leap either. It had a lot of great post processing effects the DC can't do, but the character models were low poly as hell. I think Shenmue had better character models than MGS2.
this episode is so good! I hope he does MGS3
Actually, Shenmue and MGS2 are very comparable when it comes to main characters. Both Ryo and Snake have ~4000 triangles. Snake is slightly more complex, but for all intents and purposes, they are about the same.
The NPCs in Shenmue, though, are a lot lower than MGS2 soldiers. Weird as it may seem, MGS2 can even put more characters on-screen at once (the tanker holds, for instance).
I suspect the two games are reasonably comparable from an overall geometry standpoint, though, when taking scenery into account - but obviously MGS2 features better shadows, more lights, runs at 60fps and uses tons of post-processing techniques.
I think they both look great but I think MGS2 holds up better due to its very focused vision. Shenmue is far more ambitious in terms of what it's trying to display (a full city environment).
By keeping the environments in MGS2 narrow in scope and focusing on very specific types of color schemes, the game has a more coherent look that holds up better.
I would say that the two games were similarly ambitious but in very VERY different ways. I love them both, though, so I only like to draw comparisons out of pure fascination.
so going off the mgs 2 vita, what ps2 ports to vita were actually better than the original ps2 versions?
that 30fps is gonna be a disappointment coming off 2
Ha ha, yeah.Persona 4: Golden (minus the re-recorded Chie and Teddie voices I guess)
Odin Sphere: Leifthrashir is very good but that's also present on PS3 and 4.
Final Fantasy X / X-2 HD Remaster - Vita is more prone to FPS hitches but visually its comparable to PS3.
God of War Collection
may be more but these are from the top of my head.
edit: kinda sad that John didn't point out Snake/Raiden kissing the posters of the models when he was pointing out all the unique things about the game
They are weirdly similar in terms of loading frequency as both games are very segmented but MGS2 is much faster there.Issue in shenmue was loading I haven't played Mgs2 in a long while to remember that aspect
It does.That looks insane for a PS1 game. Hot damn.
Ha ha, yeah.
...but God of War is not at all better on Vita. It's a god awful port with a resolution that is barely improved and a much lower overall frame-rate. It's 20-30fps on Vita while the PS2 originals are 60fps with screen tearing. Bad ports.
Ratchet and Jak are also terrible while Sly Cooper, while not terrible, is dropped from 60fps to 30fps on Vita.
Is MGS3 upped to 60 on the HD collection?
Yes and it looks great the majority of the time.
However there are some areas, namely the bigger more populated ones, where MGS3 framerate tanks even on PS3.
Yes and it looks great the majority of the time.
However there are some areas, namely the bigger more populated ones, where MGS3 framerate tanks even on PS3.
Yes, the framerate is much more stable on 360, that's the version I own. The controls are annoying tho, the pressure sensitive stuff is replaced with button combinations that sometimes aren't even explained (for example they may still tell you to "press a button sightly" or "harder" when you actually have to use button combinations, at least in the Spanish translation. Maybe this doesn't happen in English)Runs better on 360 right?
so going off the mgs 2 vita, what ps2 ports to vita were actually better than the original ps2 versions?
It wasn't? I mean, I know some folks felt burnt on the whole Raiden thing and overabundance of codec cutscenes, but overall it was almost universally held in high regard.Man, this game has really been getting a resurgence lately. I remember it was not looked on fondly after release.
It wasn't? I mean, I know some folks felt burnt on the whole Raiden thing and overabundance of codec cutscenes, but overall it was almost universally held in high regard.
Amazing video and love how long and indepth they are. MGS2 was just impossibly good looking for its time.
MGS3 now please. The difference in scope was fascinating since PS2 had to do dense uneven jungle environment for MGS3 with the same sort of attention to detail that NGS2 had and it was fantastic. I absolutely loved the foliage and water in MGS3.
I'd also love to see Sheep Dog n' Wolf for PS1 covered someday but I doubt it'll happen because it's a game that wasn't that much popular plus it's hard to get (I think). It is imo the best looking PS1 game and very closely matches the Looney Tunes cartoons. It was trying to do 2D cartoon look before cel shading shaders were even available.
Check out how that wall goes from appearing like a 3D tunnel but turns out to be a flat 2D wall and this is despite not actually using cel shading (which didn't exist for games then) which is built to give 3D models a flat 2D look.
Amazing video and love how long and indepth they are. MGS2 was just impossibly good looking for its time.
MGS3 now please. The difference in scope was fascinating since PS2 had to do dense uneven jungle environment for MGS3 with the same sort of attention to detail that NGS2 had and it was fantastic. I absolutely loved the foliage and water in MGS3.
I'd also love to see Sheep Dog n' Wolf for PS1 covered someday but I doubt it'll happen because it's a game that wasn't that much popular plus it's hard to get (I think). It is imo the best looking PS1 game and very closely matches the Looney Tunes cartoons. It was trying to do 2D cartoon look before cel shading shaders were even available.
Check out how that wall goes from appearing like a 3D tunnel but turns out to be a flat 2D wall and this is despite not actually using cel shading (which didn't exist for games then) which is built to give 3D models a flat 2D look.
I can see that working!Just curious - you say you can't analyze the frame rate on the PS2 version because it lacks digital output. Wouldn't running it on a 1st gen PS3 be acceptable, since it has HDMI out, and isn't emulating anything?
Yes, this does work and that's what we've done in the past.Just curious - you say you can't analyze the frame rate on the PS2 version because it lacks digital output. Wouldn't running it on a 1st gen PS3 be acceptable, since it has HDMI out, and isn't emulating anything?