I think another limiting factor is the control method.
A mouse and keyboard can help navigate menus and ui significantly faster in comparison.
It's the primary reason I feel that CRPGs generally are not a thing on console. The inventory system would be too cumbersome for a controller.
I wonder how the console versions of Wasteland 2 and Original Sin did.
Anyway, I actually think that while control method is a factor, marketing of console games over the generations has been a bigger factor. You just have to look at the North American console market compared to pretty much every other sector of gaming.
The NA console market is all action games and sports games too, but for some reason the Japanese console market and the dedicated handheld market have always been more welcoming to RPGs, adventure games, simulation games, and strategy games. Really they're the same genres that are popular on PC and mobile, they'e just interpreted a different way. Stretching all the way back to the Famicom, CRPGs became JRPGs, adventure games became visual novels, strategy games became SRPGs as well as Japan's own style of grand strategy like Romance of the Three Kingdoms, simulation games just became wackier simulation games.
I'm still not totally sure why this happened but I think the difference between Japan and NA in terms of genres came down to marketing early on. Today on PS4, even in the west, major publishers are putting out stuff like ROTK, Steins;Gate, Zero Escape, Atelier, etc. It's just that if that stuff does come out on PS4, it's basically never exclusive, and usually came out on PC first. That pretty much just comes down to the console barrier to entry for developers.