• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The PC Engine is like an alternate reality

Maybe you knew it by the Turbographx. I didn't know it by either. I discovered the PC Engine a few years ago and was surprised by what I saw. Behold, the PC Engine in all its glory:

VcDKnuK.jpg

A card based system limited to two face buttons that featured a later disc add on that is more or less the inspiration for this thread. Before Final Fantasy VII on PS1, before Lunar on Sega CD, PC Engine games featured limited voice work and cutscenes.

You might have heard of Ys. Or maybe Legend of Heroes (Kiseki). Or perhaps SNATCHER. Maybe Castlevania Rondo of Blood. These were more than just precursors to the many opening videos that would play upon booting PS1 games. Games featured crude animated cutscenes mid-game. They are, of course, very primitive, but somehow I find them incredible given what games looked like on the SNES at the time. What would the SFC/SNES library look like if the CD Drive went through? What could have dramatic events in games like Final Fantasy VI looked like if companies like Square were given that extra inch of freedom? Often FFVII is portrayed as a game that changed the industry, popularizing frequent cutscenes and a push for more visible storytelling. But if anything, FFVII was inevitable. A single game in a industry that made use of cutscenes when given the chance.

I picked up a number of (physical copies of) PC Engine games recently and played through Falcom's early Legend of Heroes games via emulator. The second game features voiced cutscenes at the end of each chapter (for the record, I don't recommend the game, but I do think it's interesting).


Even the PC Engine version of Shin Megami Tensei features limited voicework in the beginning of the game.

And recently I've started up Kaze no Xanadu, which features a lengthy voiced prologue complete with a crude, but somehow impressive dramatic opening with limited animation.

This game released two months before Final Fantasy VI.

And these games appear to be just a few of many.
 
Yeah, the PC Engine is a crazy system. The developers were doing some awesome stuff.

Sadly I think the secret to mass market adoption isn't bleeding edge, but straddling the line between good graphics and a great price above all.

If it had launched today, it would have an MSRP of $855, yikes
 
My Duo-R is actually connected to my TV. The PC Engine blew my mind as I owned a C64 at the time. One of my all time favourite system!
 

DECK'ARD

The Amiga Brotherhood
Star Parodia had proper parallax, as did Dracula X, even though the system only had 1 playfield and even did Mode 7 style zooming.

Not as well obviously, but the PC-Engine attitude was like don't give a fuck want to do it anyway.

Nexzr had Amiga style copper stretching. It was fascinating seeing all the things they were getting out of it, even before you got to how good the games were.
 
Super cool system. I only have about 15 games or so, but it's a lot of fun. I imagine it must be fun to collect for if you live in Japan.
 
This console is amazing. I remember playing the Virtual Console version of Ys Book 1 and 2 when I was 11 - right when it came out I believe, in 2008. Blew me away - it was like "How did this not sell over here?".

I actually owned a TurboGrafx 16 when I was... 16. For a brief period of time before I sold it on craigslist for $65 with Keith Courage, Bonk's Adventure, and a controller extension cable. This was like 2013 - it was mostly a desperation move to get back at a friend I was fighting with at the time since he gifted it to me knowing I'd like it. That and I didn't have the Turbo Booster. And yeah, I regret it a ton. Admittedly, I probably would have ended up selling it later on because the things are worth WAY more than that now. And my favorite games for the system are all on the CD add on so I would have used emulation most of the time anyway. I saw a Turbo Duo at a retro game shop a few months ago for $450. Are the CD variations seriously that rare now?
 

DECK'ARD

The Amiga Brotherhood
Can you elaborate on shmups part ?

Horizontal:

Parodius
R-Type
Gate Of Thunder (CD)
Winds/Lord Of Thunder (CD)
Gradius II (CD)

Vertical:

Gunhed
Super Star Soldier
Star Parodier (featuring man of the moment Bomberman!) (CD)
Nexzr (CD)

All awesome, and there's a lot more. The soundtracks on the CD ones are AMAZING. The PC-Engine was home to shoot 'em ups ever since the port of R-Type blew everyone away.
 
Maybe you knew it by the Turbographx. I didn't know it by either. I discovered the PC Engine a few years ago and was surprised by what I saw. Behold, the PC Engine in all its glory:

That's not a PC Engine!

THIS is a PC Engine in all its awesome glory

NEC_PC_Engine_01.jpg


The original console is so tiny and the game cards just blew everyone's minds back in the late 80's. I have one, had it when it was still supported and it's a great console.
 

DECK'ARD

The Amiga Brotherhood
That's not a PC Engine!

THIS is a PC Engine in all its awesome glory

NEC_PC_Engine_01.jpg


The original console is so tiny and the game cards just blew everyone's minds back in the late 80's. I have one, had it when it was still supported and it's a great console.

Talk about an iconic design.
 

amdb00mer

Member
Loved my Turbografx 16. I think it technically was the first console with dual CPU processors. I think it used two 8-bit processors. It may have not been leaps and bounds ahead of Sega and Nintendo's offerings, but it was a good system. It had some great exclusives. I still want a Keith Courage remake along with the Legendary Axe games.
 

danmaku

Member
PC Engine also got an excellent port of Street Fighter 2 (before the Megadrive... ah the salt!). Playing without the 6 buttons pad must've been a nightmare but damn it looked impressive.
 

DECK'ARD

The Amiga Brotherhood
Loved my Turbografx 16. I think it technically was the first console with dual CPU processors. I think it used two 8-bit processors. It may have not been leaps and bounds ahead of Sega and Nintendo's offerings, but it was a good system. It had some great exclusives. I still want a Keith Courage remake along with the Legendary Axe games.

It was just an 8-bit CPU and 16-bit video display controller, just a very well designed one.

I think sticking it in a big empty box and trying to brand it as 16-bit in the US is a lot of what sunk it actually.

Not that I would think its library would ever of had the same mass appeal, but by going head-on they just emphasised it. Should have launched it as what it was, cool.
 

mrklaw

MrArseFace
That's not a PC Engine!

THIS is a PC Engine in all its awesome glory

NEC_PC_Engine_01.jpg


The original console is so tiny and the game cards just blew everyone's minds back in the late 80's. I have one, had it when it was still supported and it's a great console.

Probably the first import console I lusted over. We had an import shop in the town centre and they had one in the window. It was the arcade games that attracted me. What looked like perfect versions of R-Type and Mr Heli.
 

sheaaaa

Member
I grew up with a SNES and a Genesis but the PC Engine was never a thing, as far as I knew, here in South-east Asia.

So I have really great memories of exploring the back catalogue on Wii's Virtual Console about a decade ago, just spending nights and early mornings playing through the likes of Dragon's Curse.

Felt like, as you said, an alternate reality, a window into a different universe where these were the famous, colourful 2D games of the early 90s, instead of Mario and Sonic.
 

Peltz

Member
It's the one 16bit console I don't own that I've always wanted to play. Never even seen one in person before.

Neo Geo AES and PC Engine are both like alternate 16bit history for many folks. I really hope to play one someday.
 

jluedtke

Member
Yep, and I lived in that alternate reality. While all my friends were enjoying SNES and Genesis, I had a TurboGrafx-16 and a TurboDuo. Once those systems died, I had to go back and discover all the other 16-bit gems I missed.

But I don't regret it. The Turbo/PC Engine is where I learned all about shmups, RPGs, and fell in love with the Bonk games. There were some incredibly unique experiences on the Turbo consoles and I still have one hooked up to a TV today and a Turbo Express sitting on the desk of my home office.

The colors of the games and the soundtracks (even in the non-CD games) were awesome. If you haven't played a Turbo/PC Engine game, I highly recommend seeking it out by whatever means necessary.
 
I picked up an RGB modded CoreGrafx II a few months ago along with a turbo everdrive.

Legendary Axe 2 is one of the best action platformers I've played. Splatterhouse is great too.

Hope to get an RGB modded Turbo Duo in the future.
 

Aeana

Member
What sound chip does pce use? Was going to say you should buy a gimic but I don't know if any of the modules are for pce.

It's a 6-channel wavetable synth, a type of synthesis which wasn't super common in consoles. The Namco N106 chip used in some NES games was similar, though.
 

Loaded Man

Member
I miss my TurboGrafx 16 (had to sell mine a few years back). I bought it with the expectation that it would be as successful in the US as it was in Japan. Too bad NEC really messed up marketing it in the US. I think Sega also did a great job at pointing out that TG16 wasn't a true 16 bit system because it had an 8bit CPU. I remember it having a great little magazine called Turbo Play (which I think was published by the folks behind VG&CE mag).
 

Fularu

Banned
You need to play the PCE CD version of Emerald Dragon!

A hundred times this

And the PCE version of Xak (not the trash SFC version)

And OP if Legend of Xanadu impresses you, boy are you in for a treat with Ziria and Manjimaru

I picked up an RGB modded CoreGrafx II a few months ago along with a turbo everdrive.

Legendary Axe 2 is one of the best action platformers I've played. Splatterhouse is great too.

Hope to get an RGB modded Turbo Duo in the future.

Just get an Interface Unit (suitcase) with a CD-Rom2 drive. The Core RGB output will also output the CD games. (i will be cheaper in the end)
 
I splashed cash on a Duo R recently, bought a nice Hori Fighting Commander to go with it, got an Everdrive, picked up a Tennokoe Bank + an Arcade Card Duo just to make sure I have full compatibility, put the effort in to RGB mod it, and finally have a setup that I can use with it.

All I've done so far is re-play of Rondo of Blood, and it was still totally worth it.
 

Vitacat

Member
That's not a PC Engine!

THIS is a PC Engine in all its awesome glory

NEC_PC_Engine_01.jpg


The original console is so tiny and the game cards just blew everyone's minds back in the late 80's. I have one, had it when it was still supported and it's a great console.

Yeah, the original was gorgeous. Even now it's just amazing to look at.

I'll never understand why they made the TG16 so big and ugly for the US market. At least we got the exact same amazing TurboExpress design, which I still have and a bunch of games.
 
Everybody can war about Megadrive versus Super Famicom, but this is really my favorite console from that generation. It had the best version of Street Fighter II, it had the best shmups. I'd love to own one again sometime.
 

Aeana

Member
What if I play the X68000 version instead?

It's very different. Basically, you have the "original PC versions" of Emerald Dragon, all of which are fairly similar, with the FM TOWNS version being the highest fidelity of all of them, and the X68000 version coming in 2nd. Then you have the "remake versions," which are the Super Famicom and PC Engine CD versions. These made several major adjustments, redid the graphics and music, redid the entire story presentation, etc.

I personally think that the PCE CD version is the sweet spot for the game. It retains a mostly seamless world (one of the cooler things about the game considering when it came out), but has VA and great visuals. The Super Famicom version is the only one currently available in English, and it's good, but the balance is wrecked by the addition of the dragon transformation system in battles, and the infinite item usage.

Were I to recommend the game to someone who can understand Japanese, it'd be in this order:

PCE CD > FM TOWNS > X68000 > SFC > all others

Note that my very first experience with the game was with the MSX version, which I don't recommend to anyone.
 

Fularu

Banned
Yeah, the original was gorgeous. Even now it's just amazing to look at.

I'll never understand why they made the TG16 so big and ugly for the US market. At least we got the exact same amazing TurboExpress design, which I still have and a bunch of games.
Because they thought american people wouldn't buy a small console.

In Europe we got RGB modified versions of the japanese systems distributed by Sodipeng (which was owned by Yves Guillemot's brother ;-))
 
Top Bottom