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Persona 5 |OT2| Someone must have been helping you go to bed early. Talk!

1) Yes
2) No
3) No
4) Not really, but you'll want to at some point. In terms of importance Armor > Guns > Weapons > Accessories

Generally, the only accessory you want to buy are the SP increasing ones from the Doctor Confidant (once she sells them at 50% price)

Guns' importance really depends on how much you use them. I didn't start buying them until I started getting into the Tower confidant, which is later on. It's pretty easy to get by with the starter guns through the first 4 or 5 dungeons.
 
I didn't say either version was bad, it was just weird to figure that out as I had assumed the non vocal version would be like most non vocal versions the japanese release for karaoke purposes :p

Oh yeah, that wasn't directed at you, haha. It was directed at the person who I quoted. The reason it came up is because someone said the vocal version was bad haha.
 

Papercuts

fired zero bullets in the orphanage.
NG+ boss down, that fight was A+. Favorite fight in the game I think.

Loved how it got more brutal as it went and how it was at its core just purely fundamental with a huge focus on them exploiting your party element weaknesses and going nuts with baton pass craziness. So buffs and debuffs were really important to have them 'waste' an attack getting something off, and making sure Joker had no weaknesses to avoid an all out attack. Trying to keep their HP even and plan out your final assault so they both go down was pretty tense too.

Also solidified that Ryuji is probably the best overall team member to me, he was the MVP by a longshot with the damage he output. Ann actually outpaced him but her SP drain is way too severe for a sustainable fight without using turns for items since concentrate and her severe fire AoE is all from the same resource, Ryuji can make his pool last forever since he alternates SP and HP.
 
Finally died at a Palace boss (4). Even after figuring it out, it still took an hour to beat. Palace 1 boss was tough, but that was because of limited SP. Then 2, and 3 was the easiest so far. Looks like I have a month of socializing ahead of me now.

I haven't seen the fallout yet from Palace 4 yet, but I hope the fallout and resolution are better than 2 and especially 3; only first Palace fallout has been good so far.
 
Finally plowed through the end of the game last night with a level 99 party. Squashed everything. Final playtime was about 85 hours, which I'm satisfied with. Though it does make me wonder what some of you guys were up to that made it last for 100-130 hours. I did spend a lot of time near the end fusing Personas, though. That turned out to be a bit more addictive than I thought.

Had a blast with the game, though. Will most likely play again, just not right now. I've got about a half-dozen other games I need to finish up.
 
Finally plowed through the end of the game last night with a level 99 party. Squashed everything. Final playtime was about 85 hours, which I'm satisfied with. Though it does make me wonder what some of you guys were up to that made it last for 100-130 hours. I did spend a lot of time near the end fusing Personas, though. That turned out to be a bit more addictive than I thought.

Had a blast with the game, though. Will most likely play again, just not right now. I've got about a half-dozen other games I need to finish up.

I'm at 80 hours on 9/14, so beating the game in 85 hours sounds crazy to me.
 
So in my NG+ I've just finished the first Palace. I'm playing on Hard, not using overpowered Personas and focusing in filling the spots I left empty in the compendium.

And, after doing again the first dungeon, I can't help but have this impression: I think that pressing R1 and moving between Safe Rooms wasn't implemented until much later in the development.

The dungeon is full of shortcuts, and there are various locked doors that can be opened in order to get faster to the dungeon. Furthermore, the game talks about "securing a route". It'd make much more sense if the Safe Room thing wasn't available and you actually needed to discover the shortest way possible to the Treasure.

The 99% change is... well, completely useless if you pop up in a Treasure Room that's an empty corridot away to the Treasure. The item that reduces the Security Level only feels truly useful here too. And the soundtrack change for 20 seconds of running feels a bit strange.

This actually makes a lot of sense

I would love a bigger behind the scenes view of the development of persona 5 since there's a lot of elements that feel cobbled together to finish the game.
 

zulux21

Member
I'm at 80 hours on 9/14, so beating the game in 85 hours sounds crazy to me.

im at 12/13 with 79:01 playtime :p

my wife is at 11/20 with lke 106 hours lol.

edit: is there some sort of last minute thieves tool?
I have one of every one that can be made at 12/16 but don't have the trophy o_O
 

ckohler

Member
im at 12/13 with 79:01 playtime :p

my wife is at 11/20 with lke 106 hours lol.

edit: is there some sort of last minute thieves tool?
I have one of every one that can be made at 12/16 but don't have the trophy o_O
I'm on the same pace as your wife. I guess I just read slower and/or never skip things.
 
So in my NG+ I've just finished the first Palace. I'm playing on Hard, not using overpowered Personas and focusing in filling the spots I left empty in the compendium.

And, after doing again the first dungeon, I can't help but have this impression: I think that pressing R1 and moving between Safe Rooms wasn't implemented until much later in the development.

The dungeon is full of shortcuts, and there are various locked doors that can be opened in order to get faster to the dungeon. Furthermore, the game talks about "securing a route". It'd make much more sense if the Safe Room thing wasn't available and you actually needed to discover the shortest way possible to the Treasure.

The 99% change is... well, completely useless if you pop up in a Treasure Room that's an empty corridot away to the Treasure. The item that reduces the Security Level only feels truly useful here too. And the soundtrack change for 20 seconds of running feels a bit strange.

This makes sense for the first 3 palaces. All of them have shortcut routes. Probably also had to find a way out of the palaces with the treasure too. And under a time limit probably.

There's a lot of things they changed/cut in the game. I'm still salty Hifumi was downgraded to Confidant instead of playable char.
 
Question: I'm, I think, halfway through the palaces now, and I'm in August, and a character from Persona 3 and 4 has yet to appear. Is
Tanaka
not in this game?
 

zulux21

Member
Question: I'm, I think, halfway through the palaces now, and I'm in August, and a character from Persona 3 and 4 has yet to appear. Is
Tanaka
not in this game?

I'll answer your question by leaving a link to a song :p

ah... I see my problem with the thieves tool trophy

" If you have someone else craft a tool for you, it does NOT count towards the trophy."

well that is shitty I had her craft the last one I was missing for sure... don't know if I had them craft a different one as well *sigh*

I am assuming there is no way for me to check which ones I am missing is there :/
 

Opa-Pa

Member
Got the dialogue about Hifumi and the church. Should I know where this is already or let it play out?

The game mentions her once without really unlocking her location, but the church will immediately appear on your map after the necessary (mandatory) dialogue that does unlock her. You don't have to do anything.

Question: I'm, I think, halfway through the palaces now, and I'm in August, and a character from Persona 3 and 4 has yet to appear. Is
Tanaka
not in this game?

Yes he is. You have to buy a broken laptop from the second hand shop when it's available and a PC fixing kit from Akihabara when both become available (later on I believe)
 

Blobbers

Member
I got a pet peeve (end game spoilers for both games, OST related)

Persona 4:
"final boss" gets a unique theme, "true final boss" gets a unique theme, actual final boss gets a theme, second form gets a theme

Persona 5:
- "final boss", "final boss second form", "true final boss", "true final boss second encounter" - Rivers in the Desert for all of them
- and then the actual final boss gets their own theme

I like it when Meguro says fuck it and makes a billion battle themes and boss themes for one game
 
I got a pet peeve (end game spoilers for both games, OST related)

Persona 4:
"final boss" gets a unique theme, "true final boss" gets a unique theme, actual final boss gets a theme, second form gets a theme

Persona 5:
- "final boss", "final boss second form", "true final boss", "true final boss second encounter" - Rivers in the Desert for all of them
- and then the actual final boss gets their own theme

I like it when Meguro says fuck it and makes a billion battle themes and boss themes for one game

That's because more Meguro music = better
It's for that reason that I think P5 is one of the weaker game soundtracks he has composed.
 
I got a pet peeve (end game spoilers for both games, OST related)

Persona 4:
"final boss" gets a unique theme, "true final boss" gets a unique theme, actual final boss gets a theme, second form gets a theme

Persona 5:
- "final boss", "final boss second form", "true final boss", "true final boss second encounter" - Rivers in the Desert for all of them
- and then the actual final boss gets their own theme

I like it when Meguro says fuck it and makes a billion battle themes and boss themes for one game

Nice to know that I'm not alone then.
Rivers In The Desert
is a fine track and everything but when you use it
3 or 4 times, for 3 different bosses
, it loses some of its "punch" so to speak.
 

PK Gaming

Member
jeudXtV.png
 

_Ryo_

Member
End Game spoilers

After Valentines...metaverse destoyed. theres no more boss fights,
right? Supposed to leave for home (in game)/tomorrow.
 

ShadyK54

Member
Makoto is the best. Let's all agree about that.

Yup, best girl. Really like her and MC as the Phantom Thieves power couple.

Man, I want a P5 animation like P4. I know it's not the most popular & I may be in the minority of wanting an anime, but I can't get enough of these characters.
 

Taruranto

Member

Spent all day making some ultimate Persona, some results. Too bad Electric Chair is daily, I have like 7 angels to fry now. :X

Also Makoto is really falling behind damage, lack of Concentrate really hurts her.
 

PK Gaming

Member
Spent all day making some ultimate Persona, some results. Too bad Electric Chair is daily, I have like 7 angels to fry now. :X

Also Makoto is really falling behind damage, lack of Concentrate really hurts her.

Nice. Really regret not being able to fuse Metatron because of reasons.

And yeah, endgame is pretty much the Joker/Ryuji/Ann power trio. Makoto's really good at keeping the team alive, though.
 

RPGCrazied

Member
80 hours in, finally done dungeon 7.

Major spoilers, click at your own risk.

Is Akchei really dead?? That sucks, you don't get to use him that much in the game.
 

cheez124

Member
Makoto is the best. Let's all agree about that.
no lies detected

she's also the one person who was in my party the whole way through. i was shifting everyone else out pretty often until the endgame. gotta work on getting her that +10 to all stats gun next :p
 

_Ryo_

Member
I will say this game was a bit too easy, even when playing on same difficuties as past games. Especially the final boss.
Barely used Makoto and Haru... maybe on NG+...
 

RalchAC

Member



Yeah, it was a bit disconcerting in my first playthrough and it's even stranger now. Palaces 1-3 have the most shortcuts and stuff. There is more verticality present in them which allows for stuff like elevators to be used.

The 4th and 6th ones are a bit special in a sense since they have a "hub" of sorts where the player goes back every time the finish a piece of the dungeon. The 7th one doesn't really need them due to the structure.

And the 5th one isn't designed with those in minds.

I don't think this would be part of a troubled development. I was thinking about people being scared, or bad at stealth, and getting kicked out of the game on Calling Card day because they hit 100% Security Level and they didn't thought about using a smoke bomb to reduce security level. I have to say sometimes I've had to go through the dungeon to open some locked chests and it wasn't that bad.

The game is pretty forgiving when it comes to stealth (I mean, enemies don't notice you if you move between cover spots). And, if that isn't enough, there is a Confidant that nerfs that mechanic as you level her up.

I was thinking of this change more as a focus test thing TBH.

Maybe I'll try to do the Calling Card parts that way when possible :p
 

Shoeless

Member
Bummer. I guess next play through I won't use him at all. What a waste.

I didn't at all.

But that's pretty much because the second he popped up, I shouted to my wife "AKECHI'S ADACHI!" and refused to have anything to do with him because I was sure he was a turncoat.
 
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