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Warhammer 40,000: Dawn of War III |OT| This one really is Warcraft 4

a harpy

Member
"Don't understand why people don't like the game"

"Can't wait for updates to make it better"

Trusting Relic to steer the game is like trusting a drunk hobo to drive your car.

At least those are things that Relic already said they plan to add. Word on Ranked is coming soon, custom games are in, and they want to add more game modes (like Last Stand.) Last Stand should actually be fairly easy with the way their map editor is set up... If Relic never does it, at least the players can.

It sucks to see the steam reviews and the top review is multiple paragraphs saying the maps are split into lanes like a moba and the multiplayer has no strategy... It's disheartening, to say the least.

I've been having a blast with this game. Played 2v2 all evening yesterday with a friend. We lost a lot but it was fun and I was getting better every game. I've fared slightly better in 1v1.

Early game is consistently my weakest because it's not always obvious how I should be getting ahead. Anyone have tips, especially for Space Marines? What units do you build early on and what strategies do you use to keep points from banshees/boyz.
 

GK_Gats

Member
"Don't understand why people don't like the game"

"Can't wait for updates to make it better"

Trusting Relic to steer the game is like trusting a drunk hobo to drive your car.

Game is already a blast. I just had more fun than in any RTS since the release of Starcraft 2 in an epic 2v2 game.
The flow of the game is really intense, there are fights everywhere on the map constantly.
And visually it's really impressive when armies start to grow, those large scale battles are mindblowing.

Anyway my advice would be to try the game. Use Steam refund if you don't like it, but don't just skip it based on haters reviews.
 
I'm five missions in. Campaign is a lot of fun. It's definitely extremely traditional (just like the rest of the game), but it's well-designed, the writing is solid, and the environments are great. The script, voice acting, and character designs are probably the most authentically Warhammer 40K that Dawn of War has managed so far. The sense of humor is great, it's very dry. After a period of adjustment I grew to love the new voice actors too.
Though it is super goofy that the Inquisitor is just called "the Inquisitor." Hopefully there's some sort of reason behind that.

A lot of reviews pre-release suggested the campaign was kind of tutorial-ish, and while not untrue that's not completely fair either. It doesn't go full Starcraft 2, but you get some relatively complex main objectives as early as the second mission.

Probably the biggest problem is there's a fair bit of downtime for resource-gathering and army healing. Maybe that will get better as I unlock superior units.
 
At least those are things that Relic already said they plan to add. Word on Ranked is coming soon, custom games are in, and they want to add more game modes (like Last Stand.) Last Stand should actually be fairly easy with the way their map editor is set up... If Relic never does it, at least the players can.

Steam reviews are unhappy with the current state of the game, you and every other person should take the game at the present as opposed to believing promises to make it better. They severely under delivered content: maps, modes, elite units, factions.

Relic abandoned both DoW2 and CoH2, the community had to move to the Elite mod on DoW2 and now the community is in charge of CoH2 balance.

How does the lane-based map design stack up when you put 3 players into the map which has 3 or 4 paths only? Can you even flank anyone instead of going head-first? If you want to smash units to units and that is your idea of strategy and tactics, go on. I want more open maps like some of the CoH2 which are diamond-shape and wide.
 

a harpy

Member
you and every other person should take the game at the present as opposed to believing promises to make it better

A lot of us are, and it's a lot of fun! I am sorry the game really doesn't do it for you. One day it might, but it also might never. I hope that, at the very least, if (when) this game never gives you what you're looking for, that another RTS will come along eventually that does emulate and improve the features you really liked about Relic's previous titles.
 

twelver

Member
Anyone else having trouble with doctrines? Ive unlocked a few but cant seem to add them to my army. Theyre all still greyed out. Not sure if bug or not.
 
PC Gamer - 78

Other flaws pepper the experience, too, whether it's the absence of autosaves during the long campaign missions or the mind-boggling inability to reassign keybinds. For all this, I can't say I wasn't usually having fun. I admire Dawn of War 3 for trying to reinvent its formula again. It isn't quite the pure RTS of the first game or the RPG experiment of the second, but it sits somewhere in between. In its finest moments, when armies are crawling over each other and mechs make the ground tremble, it's an exciting place to be.

IGN - 7.6

Warhammer 40K: Dawn of War 3 is flashy and loaded with complex, micromanagement-heavy warfare. Its single-player campaign is long and challenging, but feels uninspired because it rarely makes creative use of the three factions' abilities. In multiplayer it's even more demanding and intimidatingly chaotic, but with only one mode and not a lot of maps, it seems limited. Relic deserves credit for not simply remaking the same game with prettier graphics, but this hybrid approach doesn't feel as strong as Dawn of War 2's memorable tactical focus.
 
Finally shipped my limited edition order, campaign impressions sound good, I feel recent RTS lacked in that department (either too short or just not good)

Tempted to buy on steam and refund after two hours but I'll be patient.


Are there still issues with 144hz?
 

ryanyhc

Neo Member
Yeah tried that and all doctrines are greyed out.

Do you mean the ones you unlocked for the Elites? Because those ones aren't army wide doctrines until you hit level 8 on that Elite.

You have to buy doctrines for 50 skulls. Then you can equip.
 

Bolivar687

Banned
Steam reviews are unhappy with the current state of the game, you and every other person should take the game at the present as opposed to believing promises to make it better. They severely under delivered content: maps, modes, elite units, factions.

Relic abandoned both DoW2 and CoH2, the community had to move to the Elite mod on DoW2 and now the community is in charge of CoH2 balance.

How does the lane-based map design stack up when you put 3 players into the map which has 3 or 4 paths only? Can you even flank anyone instead of going head-first? If you want to smash units to units and that is your idea of strategy and tactics, go on. I want more open maps like some of the CoH2 which are diamond-shape and wide.

I don't think they underdelivered on Elites, units or factions at all. There's more Elites/commanders than there were in DoWII multiplayer and the skill ceiling for most of them is pretty high. There's a solid number of line units that fill and combine different roles in lots of interesting ways. I also think three factions was the perfect number considering how different they are mechanically and aesthetically, and all the customization you have with six doctrines (3 army + 3 Elite).

Because you can build forward bases anywhere, there aren't really "lanes" like there were in DoW2, the direction of battle is much more dynamic. There are many different lines of attack and the more compact maps tend to have environmental features you can use to unlock back doors and bridges. There's lots of smart uses of line of sight, elevation, and stealth cover. I would actually say the map design is pretty strong.

You guys might want to take some of what you're hearing with a grain of salt, a lot of it is disgruntled 40k and Relic fans who were left out of the development.
 

twelver

Member
Do you mean the ones you unlocked for the Elites? Because those ones aren't army wide doctrines until you hit level 8 on that Elite.

You have to buy doctrines for 50 skulls. Then you can equip.

I guess i cant figure out how to buy them then... Or pick which ones for my elites?
 

ryanyhc

Neo Member
I guess i cant figure out how to buy them then... Or pick which ones for my elites?

It's all in the Elites screen. Go in there, on your right are 3 squares (you set doctrines there), click on a square you see all the grey ones. Click "info" and then you should be able to buy. Once you buy you can equip.

Same for the elites. But elites you can also customize their personal doctrines, same idea but you can't buy those ones, only earn.
 

DeFrank

Member
I applaud them for taking a risk with the multiplayer. Honestly I think it's a fun and interesting hybrid and I'd rather have this than a CoH2 or SC clone.
 

K.Jack

Knowledge is power, guard it well
The script, voice acting, and character designs are probably the most authentically Warhammer 40K that Dawn of War has managed so far.

I can't help but feel the exact opposite.

I can't get over how fucking HUGE Angelos is, compared to the other Space Marines. He has to be 15" tall, with the muscle mass of a fully enraged Bruce Banner.

I can't get over him swinging God Splitter with one hand, like it's a fishing rod.

I can't get over him doing somersaults in Terminator armor.

While I'm complaining about Angelos, the new voice actor is a huge downgrade. Terrible in comparison to the OG Paul Dobson's best work.

I can't get over powersliding Wraithknights.

Space Marine squads are cannon fodder, when DoW2 perfectly captured the "smaller in number, but worth 100x their weight in Guardsmen" feel of the lore.

Overall, this game is wildly inconsistent, even with the lore Relic itself has established over the previous entries.
 
I can't help but feel the exact opposite.

I can't get over how fucking HUGE Angelos is, compared to the other Space Marines. He has to be 15" tall, with the muscle mass of a fully enraged Bruce Banner.

I can't get over him swinging God Splitter with one hand, like it's a fishing rod.

I can't get over him doing somersaults in Terminator armor.

While I'm complaining about Angelos, the new voice actor is a huge downgrade. Terrible in comparison to the OG Paul Dobson's best work.

I can't get over powersliding Wraithknights.

Space Marine squads are cannon fodder, when DoW2 perfectly captured the "smaller in number, but worth 100x their weight in Guardsmen" feel of the lore.

Overall, this game is wildly inconsistent, even with the lore Relic itself has established over the previous entries.
I mean they using the same characters from past games. There is only one new character that I could think of.
 
I can't help but feel the exact opposite.

I can't get over how fucking HUGE Angelos is, compared to the other Space Marines. He has to be 15" tall, with the muscle mass of a fully enraged Bruce Banner.

I can't get over him swinging God Splitter with one hand, like it's a fishing rod.

I can't get over him doing somersaults in Terminator armor.

While I'm complaining about Angelos, the new voice actor is a huge downgrade. Terrible in comparison to the OG Paul Dobson's best work.

I can't get over powersliding Wraithknights.

Space Marine squads are cannon fodder, when DoW2 perfectly captured the "smaller in number, but worth 100x their weight in Guardsmen" feel of the lore.

Overall, this game is wildly inconsistent, even with the lore Relic itself has established over the previous entries.
Fair complaints, but voice acting aside none of that really fits under the three categories I was talking about.

Normal Adeptus Astartes do seem on the small side, probably for gameplay reasons? I like how fast they move, that was always supposed to be one of the reasons they were so deadly. Ponderous might look more cool in some ways, but they're supposed to be something like a humanoid blitzkrieg, just an unstoppable rushing wave of death.

Still, I don't know how you could consider this less authentic than DOW2, where you have all these Space Marine veterans who have fought for literal centuries but still need the most basic facts about their enemies lectured to them by Cyrus. The expository dialogue in that game was freaking dreadful, and none of the main characters really came across as the posthuman weapons they should be.

Also none of the Space Marine characters I've encountered so far in 3 look like male models, so that's a plus.

Space Marine squads are cannon fodder...?

Sadly yes. To be fair this was also true in previous Dawn of War games, but it's possibly even more prominent in 3. It makes some degree of gameplay sense -- you wouldn't want a single Space Marine being able to kill hundreds of orks all by himself -- but in context of W40K it's a little absurd. I've complained about this before, but in some multiplayer battles you're likely to lose a good fifth of an entire Adeptus Astartes chapter.

I suppose you can handwave it away a bit by suggesting they are just injured and will return to battle soon, but when you see dozens of Space Marine models gibbed by a standard Ork rocket attack it's a little goofy.
 

deoee

Member
Sadly yes. To be fair this was also true in previous Dawn of War games, but it's possibly even more prominent in 3. It makes some degree of gameplay sense -- you wouldn't want a single Space Marine being able to kill hundreds of orks all by himself -- but in context of W40K it's a little absurd. I've complained about this before, but in some multiplayer battles you're likely to lose a good fifth of an entire Adeptus Astartes chapter.

I suppose you can handwave it away a bit by suggesting they are just injured and will return to battle soon, but when you see dozens of Space Marine models gibbed by a standard Ork rocket attack it's a little goofy.

I found it to be somewhat balanced in DoW2 - the SM clearly had the "best" starting unit in terms of lasting power. SM being cannon fooder now (looking at the numbers of every order...) seems kinda dumb... that's what the Imperials are for :p
 
I found it to be somewhat balanced in DoW2 - the SM clearly had the "best" starting unit in terms of lasting power. SM being cannon fooder now (looking at the numbers of every order...) seems kinda dumb... that's what the Imperials are for :p

It's the first Dawn of War game all over again.
 

deoee

Member
Okay I just played my first MP match after the 3 tutorials and it was fun but damn is this game hard :D
I was constantly not spending ressources and had no clue what to build at what stage.
Also How the hell do I use the orbital strike correctly?
 
Okay I just played my first MP match after the 3 tutorials and it was fun but damn is this game hard :D
I was constantly not spending ressources and had no clue what to build at what stage.
Also How the hell do I use the orbital strike correctly?
For the orbital strike, it costs elite points so you want to be smart when you use it early on. Pretty much, you call down a dish thingy, then you select where the orbital strike is going to be called down at in relation to that dish. If the team puts a solider at the dish, they can capture it and stop the orbital strike.
 

deoee

Member
For the orbital strike, it costs elite points so you want to be smart when you use it early on. Pretty much, you call down a dish thingy, then you select where the orbital strike is going to be called down at in relation to that dish. If the team puts a solider at the dish, they can capture it and stop the orbital strike.

But I can't change the direction anymore?
 

deoee

Member
Ok, awesome. Will try it next time I get the chance :D

Is there any meta already for each race with doctrines etc.?
 

Jinaar

Member
Ha! I just lost a 1v1 where I "thought" I was leading in. I was literally, I had all the points, I brought down all the shield generators, I had it in the bag.

What I didn't know, or under-estimated my opponent, was that he couldn't care less. He went straight to Tier 3, got 2 Predator tanks, 4 Assault Squads and Solaria. He then proceeded to rofl-stomp me and win the game. Well done good sir, well done. *EDIT: My own fault for not going Tier 3 sooner*

Wyvern was his name. Watch out for him on on 1v1. If you see an opponent not making ANY elites, they are going to pull out a level 10 elite. I was not prepared. It was close, but I didn't bring him down in time.
 

deoee

Member
Ha! I just lost a 1v1 where I "thought" I was leading in. I was literally, I had all the points, I brought down all the shield generators, I had it in the bag.

What I didn't know, or under-estimated my opponent, was that he couldn't care less. He went straight to Tier 3, got 2 Predator tanks, 4 Assault Squads and Solaria. He then proceeded to rofl-stomp me and win the game. Well done good sir, well done. *EDIT: My own fault for not going Tier 3 sooner*

Wyvern was his name. Watch out for him on on 1v1. If you see an opponent not making ANY elites, they are going to pull out a level 10 elite. I was not prepared. It was close, but I didn't bring him down in time.


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I feel way too bad to try 1v1 but I think it would help with learning the game properly :|
 
I'm going to go work on a house project for a little bit, but when I get back...anyone wanna team up and play against some strangers online? Some good ole' 2v2 or 3v3?
 

zoukka

Member
Do you mean the ones you unlocked for the Elites? Because those ones aren't army wide doctrines until you hit level 8 on that Elite.

You have to buy doctrines for 50 skulls. Then you can equip.

Yeah you need to press the info button to buy them. The UI can be really confusing in this game sometimes.
 
I really like the MP after 5 matches. The games are often very tense until the end and you can have multiple swings of power during a match.
It also feels like DoW imho and I don't think it is a generic RTS with Warhammer Skin.
Can't say too much about balancing, but with the different elites and doctrines there seem to be many possibilities for tactics.
 
anybody have an issue where their champions glitch out and dont move/attack/can't use skills anymore? Ive had it happen a couple times in the story but not sure what causes it
 
I still ahve yet to buy this due to a lot of the complaints in this thread. This is coming form someone with 2K plus hours in DoW 2.

I am not very happy with the losing of smaller tactical engagments and osme of the egregious fluff loss (SM squads should not be cannon fodder like in DoW 1).

I will probably get it soon enough, but not now :/ Strange, as I have always bought these games and their expansions day and date.
 
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