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Hearthstone |OT9| Our raid wiped in Icecrown Citadel

Blizzard

Banned
Well, that was a fitting end to my ranked adventure this season feeling pretty luck-based. I had never been higher than 13-14 in previous seasons.

After failing promotions to rank 10 twice, I lost back to 12-13 and thought I was done. Then I had some unexpected win streaks.

Final boss to get rank 10? A gold-border pirate warrior.

They were AFK and never even hovered cards, so I ranked up. Pure skill.
 
Well, that was a fitting end to my ranked adventure this season feeling pretty luck-based. I had never been higher than 13-14 in previous seasons.

After failing promotions to rank 10 twice, I lost back to 12-13 and thought I was done. Then I had some unexpected win streaks.

Final boss to get rank 10? A gold-border pirate warrior.

They were AFK and never even hovered cards, so I ranked up. Pure skill.

Those are the best wins.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
And Shadow Visions is just busted. It's probably the best Priest card in the set by a country mile. It's insanely versatile and is basically 2 extra copies of whatever card you need at that moment.

It's going to be an auto-include in every Priest deck until it rotates, for sure.
 

nashman

Member
Miracle rouge vs taunt warrior is pretty fun feels like exactly 50/50. Kinda depends how well I hallucinate.
Feels good. Tempted to tech in a yogg.

I'll try yogg take out Si7.

Yogg better against
Taunt warrior witch is all I see at rank 12
Mage
Priest
Control pally
Mirrior

Si7 better against
Hunter
Murgle pally witch I lose to anyway
Pirate warrior witch I lose to anyway
Quest rouge

Basically yogg better against aggro. SI anti aggro but miracle gunna lose most of the time to aggro anyways. I know I know LOL YOGG it adds a bunch of RNG but overall he is actually a positive expected value play.

Am I crazy?
 
Ice Block really needs to go already. It's a card that never should have been made in the first place.

I could at least somewhat stomach it in control decks but now it's only used in aggro decks to avoid death and spam spells at face.

That deck shows everything wrong with spells in Hearthstone. Ice Block is broken as shit and about 90% of the spells in this game shouldn't be allowed to target face.
 

fertygo

Member
Ice Block really needs to go already. It's a card that never should have been made in the first place.

I could at least somewhat stomach it in control decks but now it's only used in aggro decks to avoid death and spam spells at face.

That deck shows everything wrong with spells in Hearthstone. Ice Block is broken as shit and about 90% of the spells in this game shouldn't be allowed to target face.

yeah fuck that, burn deck is much more healthier for card game than curve deck
 
yeah fuck that, burn deck is much more healthier for card game than curve deck

Lol, no.

Hiding behind Ice Block and Ice Barrier while shooting off overpowered cards like Fireball and Firelands Portal at the face is the farthest from healthy you can get.

The burn Mage deck takes all the non-interactivity of a face deck and combines it with the non-interactivity of freeze Mage. It's garbage.
 
Lol, no.

Hiding behind Ice Block and Ice Barrier while shooting off overpowered cards like Fireball and Firelands Portal at the face is the farthest from healthy you can get.

The burn Mage deck takes all the non-interactivity of a face deck and combines it with the non-interactivity of freeze Mage. It's garbage.

Burn mage plays minions and they can fall short of damage if you take them out, or play even a little healing. It's not freeze mage where they only play novices and doomsayers etc..
 
Burn mage plays minions and they can fall short of damage if you take them out, or play even a little healing. It's not freeze mage where they only play novices and doomsayers etc..

Problem with that is, they still have more than enough burn to kill you. So if you're not a class that can run a good amount of healing/armor or have the ability to smash their face and break the Blocks quickly then you're screwed. Even if you manage to fend off their minions, Alexstrasza is going to make quick work of you unless you're playing something like Paladin that can easily heal back up in bursts.
 
Lost my first game of the day with quest Warrior to take my losing streak to 8 (rank 18)

The deck I'm running just stucks. Unless I get value from my acolytes I have no draw whatsoever and run out of cards. I'm then top decking taunts that don't do much for me.

My last game for example was a mage, I had no cards in hand by turn 8. Competed quest by turn 9 but it was already too late.

What a waste of dust these quests were and I don't make dust easily. I'm down to 40 dust now. Might just quit.
 

spoon!

Member
Lost my first game of the day with quest Warrior to take my losing streak to 8 (rank 18)

The deck I'm running just stucks. Unless I get value from my acolytes I have no draw whatsoever and run out of cards. I'm then top decking taunts that don't do much for me.

My last game for example was a mage, I had no cards in hand by turn 8. Competed quest by turn 9 but it was already too late.

What a waste of dust these quests were and I don't make dust easily. I'm down to 40 dust now. Might just quit.

What's in your list, and what decks do you find yourself playing against ?
 

KuroNeeko

Member
Lost my first game of the day with quest Warrior to take my losing streak to 8 (rank 18)

The deck I'm running just stucks. Unless I get value from my acolytes I have no draw whatsoever and run out of cards. I'm then top decking taunts that don't do much for me.

My last game for example was a mage, I had no cards in hand by turn 8. Competed quest by turn 9 but it was already too late.

What a waste of dust these quests were and I don't make dust easily. I'm down to 40 dust now. Might just quit.

I don't know much about QW or what times you play, but I can spectate if you like.

Managing your draw (through Slam and Acolytes/ Whirlwind / Ghoul) while maximizing Value to conserve resources are the two main challenges you have playing QW or even CW in general.

QW is still strong, though maybe not tier one and you should absolutely keep trying it if you like the playstyle.
 

Hycran

Banned
I love getting to rank 5 because that's the best place to meme it up. I've been running a midrange secret mage and a c'thun paladin, both of which actually do quite well. The C'thun paladin i think is actually favoured against taunt warrior due to repentence being so easy to get a handle on. Shush Mage is definitely pretty snowbally but once you're on the board theres no going back. I'll post my lists here incase anyone wants to try them. Suggestions are also appreciated.

C'Thun Paladin ("Chosen")

1 x Forbidden Healing
2 x Beckoner of Evil
2 x Equality
2 x Hydrologist
2 x Wild Pyromancer
2 x Acolyte of Pain
2 x Disciple of C'Thun
2 x Twilight Elder
2 x Consecretation
2 x C'Thun's Chosen
1 x Eater of Secrets (Wish I had TBK)
2 x Truesilver Champion
1 x Harrison Jones
2 x Ivory Knight
2 x Spikeridged Steed
1 x Twin Emporers
1 x Doomcaller
1 x Tirion
1 x C'thun

Midrange Secret Mage ("Shush")

2 x Babbling Book
2 x Kabal Lackey
2 x Mana Wyrm
2 x Arcanologist
2 x Frostbolt
2 x Medivh's Valet
2 x Primordial Glyph
2 x Arcane Intellect
2 x Counterspell
2 x Kirin Tor Mage
2 x Potion of Polymorph
1 x Spellbender (Can also be Ice block, something to make the valet live)
2 x Ethereal Arcanist
2 x Fireball
2 x Kabal Crystal Runner
1 x Firelands Portal
 
I don't know much about QW or what times you play, but I can spectate if you like.

Managing your draw (through Slam and Acolytes/ Whirlwind / Ghoul) while maximizing Value to conserve resources are the two main challenges you have playing QW or even CW in general.

QW is still strong, though maybe not tier one and you should absolutely keep trying it if you like the playstyle.


I play on my phone so it's hard to screen shot my deck list. I'll type out my list when I hey a chance.

I'm an eu player and my name is Twinguistics I could do with more people in my friends list.

Playing now BTW.
 

scarlet

Member
Antonidas is pretty good in rogue

And I won

He meteored my giant instead of antonidas.

mFBz1YT.jpg


9eIOO00.jpg
 
Quest Shaman is disgusting. The quest is the easiest to complete and then work bloodlust and the stupid buffing between Murloc is out of control. Don't know why I didn't craft that instead of the crap Warrior and Rogue quests.

Just got my first win in 9 games and it was against a hunter. I mulliganed the quest as advised as 'no hunter decks last that long' but we went to turn 12 and I would have completed the quest easily. Some advice that was. I only just snuck out the win and his deck was really basic.

I'm sick of it. Stick of losing every match with this crap taunt Warrior, switching to quest Rogue and losing, switching to my crap dragon Priest and losing. I'm only at rank 18 for heavens sake.

Surely after a year playing 3 games a day on average I shouldn't be this bad? Maybe I'm just not that smart.
 
What's on your deck?
What's your mulligan?
What deck are you losing?

If you share maybe we could help.

Thanks, I'm just on my phone so it's hard to share my desk list. I'll try to do that later, already decided to make some changes.

Using quest Warrior I lose to pretty much everything at the moment but I've been seeing a lot of mid range hunter and Murloc shaman. I also lose to Paladin.

I usually keep the quest in my mulligan and dig for one, two or three drops. I'll usually keep brawl if I have it.
 

Lyng

Member
Playing MalyRogue on wild, it's quite fun.
Razorpetal lasher & volley are godly.

MalyRogue has allways been my favourite. Malygos is such a sexy beast!
Just beeing able to pull of those crazy high damage turns after controlling the game feels so damn satisfying.
 

patchday

Member
Well, that was a fitting end to my ranked adventure this season feeling pretty luck-based. I had never been higher than 13-14 in previous seasons.

After failing promotions to rank 10 twice, I lost back to 12-13 and thought I was done. Then I had some unexpected win streaks.

Final boss to get rank 10? A gold-border pirate warrior.

They were AFK and never even hovered cards, so I ranked up. Pure skill.

Those are the best wins.

yes they are :)
 

Zoggy

Member
I think the biggest reasons people love ungoro (and last year wotog) is because it's the start of a new rotation, not because of the cards in the expac itself lol.

Yearly rotations is dumb. I think each new expack should rotate out the oldest expat. That way the standard card pool size stays the same and all sets get exactly 2 years in standard.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
I think the biggest reasons people love ungoro (and last year wotog) is because it's the start of a new rotation, not because of the cards in the expac itself lol.

It's a combination of the two. This is one of the healthiest metagames we've had in a very long while. Every class is viable, which is something that's basically never happened in the history of the game. Aggro, midrange, and control are all fairly viable in one form or another. The non-interactive combo decks that do exist either aren't as degenerate as some of the older styles of combo decks or aren't as popular/good (although it took some time for people to realize that).

Rotation is an important part of this, for sure. But there also aren't too many reality-bending cards in Un'goro that are so busted that they degenerate the meta-game. We don't have any new cards that singlehandedly force the direction of the meta, like a Patches or Mysterious Challenger. Rockpool Hunter and Crackling Razormaw are the closest to being unacceptable but they still aren't on the level of Tunnel Trogg or Mad Scientist in terms of broken as hell early game.

And hey, multiple archetypes of Priest are viable. That's a ridiculous accomplishment.
 
I think the biggest reasons people love ungoro (and last year wotog) is because it's the start of a new rotation, not because of the cards in the expac itself lol.

Yearly rotations is dumb. I think each new expack should rotate out the oldest expat. That way the standard card pool size stays the same and all sets get exactly 2 years in standard.
I only play Wild, and this is the most fun I have ever had with this game. Each time I face a Quest Warrior I get scared, but I actually haven't lost to one yet (double 10-mana Kazakus potions that summon minions back and health buff them FTW, and then N'Zoth a whole board back for the kill with 3x Sylvannas and 3x Sludge Belcher!).

The only thing I REALLY do not like in this meta is how bad some of the quests are. When Old Gods dropped, all of the Old Gods except for Y'sharrj (sp?) were very strong, and even he found a niche Druid deck. But only half of the quests are worth playing right now, and I don't think future cards can make the Warlock and Paladin quests playable. They just need to get buffed, and while I know Blizzard would never do this, I wish they would. Having a new set's feature be unplayable is unsatisfying.

Purify Priest will made people forget bitching about Quest Rogue soon enougj
I've played against a few of these in Wild, and they seem like free wins unless they draw all the nuts and bolts. Any deck that requires a minion to stay on the board and live for a turn before attacking for the kill is going to be manageable.
 

Zoggy

Member
Man there should be a 60 card deck mode.

I want to build wild control warrior with dragons deathrattles nzoth and the Cthun package.

Also justicar gromash and the warrior quest. Idgaf I want it all.
 
I've played against a few of these in Wild, and they seem like free wins unless they draw all the nuts and bolts. Any deck that requires a minion to stay on the board and live for a turn before attacking for the kill is going to be manageable.
I haven't played against any in Wild yet, but in standard, I just never know what the right choices are to make, unless I'm playing aggro.

I just fucking hate Priest in general.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
I haven't quite given up on trying to make a C'Thun Priest work, but I also don't want to spend the dust to craft twin emperor for it sooo....

same goes for n'zoth priest and cairne too
 

Zoggy

Member
It's a combination of the two. This is one of the healthiest metagames we've had in a very long while. Every class is viable, which is something that's basically never happened in the history of the game. Aggro, midrange, and control are all fairly viable in one form or another. The non-interactive combo decks that do exist either aren't as degenerate as some of the older styles of combo decks or aren't as popular/good (although it took some time for people to realize that).

Rotation is an important part of this, for sure. But there also aren't too many reality-bending cards in Un'goro that are so busted that they degenerate the meta-game. We don't have any new cards that singlehandedly force the direction of the meta, like a Patches or Mysterious Challenger. Rockpool Hunter and Crackling Razormaw are the closest to being unacceptable but they still aren't on the level of Tunnel Trogg or Mad Scientist in terms of broken as hell early game.

And hey, multiple archetypes of Priest are viable. That's a ridiculous accomplishment.
That's a lot of good points and I agree.

The thing I have to say is the reason so many archetypes are viable now are

1) the absence of the cards rotated out, people still optimizing decks

Example, elemental shaman has incredible midrange and control value, but people are still experimenting. They only lost trigger and totem golem, which can be replaced with firefly and igneous, or that heal for three elemental. 4 mana 7/7 is still very good in aggro or midrange

Pirate wArriot lost nothing. That crab is worthless since pw is going face anyways.

Jade Druid only lost azure. That deck will be the premier anti control deck still,they also gained earthen scales for some heal.people are being bamboozled by aggro Druid. It's good but not that good. A maelstrom or lightning storm or devolve ruins that win condition.



2) people didn't have to consider old cards being rotated out before.


I had a lot more thoughts but I'm drunk and can't articulate on mobile
 
Haha, thanks but I don't play enough to hit legendary. I usually just clear quests and hit rank 5. I am actually a bit sad about that tournament because I think it might end the age of exploration in Wild.

I would bring Renolock, Dragon Priest, Secret Mage, and Mill Rogue, though.

I haven't played against any in Wild yet, but in standard, I just never know what the right choices are to make, unless I'm playing aggro.

I just fucking hate Priest in general.
Don't play Wild, then. Tons of Priests, and there's lightning, dragonfire potion, excavated evil, holy Nova, and entomb to deal with. I actually want to make a deck that does nothing but clear the board and steal things until my opponent quits. I won't even include a win condition.
 

Zoggy

Member
If hunter ever gets an early game weapon it will dominate like midrange shaman did in karazhan.

Even after that bullshit cotw nerf, which was wrong.
 

Zakalwe

Banned
I can't seem to get Quest Shaman to work. It seems very feast or famine, plus I've never played Murlocs before.

Fun when it work though.
 
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