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show me the absolute WORST character design you can think of

Wow, people shitting on FF9 designs.

Here are my candidates:



And yeah Tidus is horrid.

Aw I kinda like the designs of the supporting cast in XY. They're so whimsical and goofy-looking, like if a bunch of dorky kids were let into the studio and allowed to design themselves.
 

specdot

Member
Eh, final design is one of the better Dante designs
latest
In what world? Dude looks horrible! lol.
 

jackal27

Banned
Yeah, cause that's the problem, not the fact that Monolith has been terrible in both XB and XCX to translate the original character desing in game. XB2 is a giant step ahead in that sense, you not liking the "anime" (as if the previous ones weren't anime lol) style has zero to do with this "objectivity" you speak of.
Something is objectivily bad is obviously a joke (even though it is). I'm not sure I understand your point about translating the original character designs in game, because they look very close to the artwork I've seen. Also, I didn't criticize XB2 for looking "anime" overall, as that is much too broad. I criticized it for having a generic design and a generic anime trope of having a girl who is also a damn sword.

It looks like a paint-by-numbers anime JRPG as opposed to the last two games, which despite having their own design issues in places, managed to create a look that felt very unique and complex yet simple to read. Milia is a great example:


Is she over designed in some places? You could probably argue yes, but really she's constructed of a color palette of about 2-3 colors and your eyes can immediately read what is where through strategic use of how those colors compliment each other. You could easily make a sprite of Milia in an SNES game, working with a limited color palette. If you were to look at a silhouette of Milia, you could still tell it was Milia, which is the ultimate test of a character design. The same goes for most of the cast of Xenoblade, but particularly Milia and Dunban.

Not to mention the fact that those designs looks like nothing else out there. You stick them in a Smash game and they immediately have this look that feels unique to some of the other "anime" styled characters fighting alongside them.

XB2? If you had shown me these designs and said they were for Star Ocean 6, or Tales of Blahblahblah, or Sword Art Online, I would have believed you. There is nothing there that makes it it's own. It's a transparent and shallow attempt to appeal to a broader audience and yet they still went with (and this is very important) ASSLESS FUCKIN CHAPS.
 

Mr.Fox

Member
You got this backwards here. Widow's the worst and Orisa is one of the best alongside Zenyatta and Ana.

Widow's the kind of female video game character design like Quiet that tries way too hard to be sexy and ends up being the opposite because of that.

orisa-1.jpg


Orisa from Overwatch. She just looks awful to me.

I'm not a big fan of Orisa either, but I don't think it's too bad, it's not terribly ugly, it's just... "meh". My real "problem" with her is that she is the least charismatic character in the game. I would much rather have Athena as a playable female omnic character.
 
I wonder what the overlap is with people who think DmC Dante or TR'13 Lara are "horrible," but Nathan Drake is fine. Lara especially, her design is basically FemDrake.
 

Regiruler

Member
Something is objectivily bad is obviously a joke (even though it is). I'm not sure I understand your point about translating the original character designs in game, because they look very close to the artwork I've seen. Also, I didn't criticize XB2 for looking "anime" overall, as that is much too broad. I criticized it for having a generic design and a generic anime trope of having a girl who is also a damn sword.

It looks like a paint-by-numbers anime JRPG as opposed to the last two games, which despite having their own design issues in places, managed to create a look that felt very unique and complex yet simple to read. Milia is a great example:



Is she over designed in some places? You could probably argue yes, but really she's constructed of a color palette of about 2-3 colors and your eyes can immediately read what is where through strategic use of how those colors compliment each other. You could easily make a sprite of Milia in an SNES game, working with a limited color palette. If you were to look at a silhouette of Milia, you could still tell it was Milia, which is the ultimate test of a character design. The same goes for most of the cast of Xenoblade, but particularly Milia and Dunban.

Not to mention the fact that those designs looks like nothing else out there. You stick them in a Smash game and they immediately have this look that feels unique to some of the other "anime" styled characters fighting alongside them.

XB2? If you had shown me these designs and said they were for Star Ocean 6, or Tales of Blahblahblah, or Sword Art Online, I would have believed you. There is nothing there that makes it it's own. It's a transparent and shallow attempt to appeal to a broader audience and yet they still went with (and this is very important) ASSLESS FUCKIN CHAPS.

I actually appreciate you for posting this, I couldn't convey what I felt looked wrong about XC2.
 

Spman2099

Member
final_fantasy_15.jpg


I just can't. But If I'm sure I can find worse, I just don't have anything in mind right now.

I think it is hard to make an argument for those being the worst character designs. However, a thread about the most boring character designs should have nothing but the four main characters of FFXV...
 
Based on what I've learned of the game's staff via osmosis, I'm cynical enough to suspect that the design came first and that a convenient in-game reason came later to justify it instead.

It comes off as something along the same line as Quiet "breathing through her skin," just several orders of magnitude less tacky in execution.
Or like the other poster said you could research/play the game instead of just automatically assuming it has no place? I mean look at Sara's keyblade. How does that qualify as a weapon? But it does. And they explain it. Same with the blindfold which are
combat visors
. But then explaining more would be spoiling.
final_fantasy_15.jpg


I just can't. But If I'm sure I can find worse, I just don't have anything in mind right now.
I'm very very very very sure you can find things that are infinitely worse than this. Like I don't even know how this fits in the WORST character design. Especially when you bring in Punished Noctis.
I think it is hard to make an argument for those being the worst character designs. However, a thread about the most boring character designs should have nothing but the four main characters of FFXV...
Yeah cause "A fantasy based on reality " means they have to wear something like Tidus's outfit or Kuja's? It's supposed to be realistic and practical.
Japanese designs are horrible as Hell in general.

Imagine a world were all of us had weird hair and clothes like the characters they design for manga, anime and videogames. Ugh.
I would very much like to live in a world like that.
 

jackal27

Banned
I actually appreciate you for posting this, I couldn't convey what I felt looked wrong about XC2.
Thanks!

Another thing I forgot to mention. Each character design in XB1 tells you something about the character. There's a visual language there that gives you an impression of what that person is like and what they value. Milia looks refined and put together, almost religious or priest-like. Dunban looks mature and refined, yet his cape hides a disabled arm and covers his weakness. Reyn is a big goober bro obsessed with his muscles. Not everything is this intentional, but you get the idea. Something that's impressive about the game is that despite the fact that some of the armor is goofy as hell, the way it equips to each character changes to still fit this general theme overall.

I don't see that in XB2 (thus far). There isn't the same intentionality in the designs and it bums me out. This is something I complained about in XBX as well, but that game has its own set of issues.
 

kromeo

Member
I wonder what the overlap is with people who think DmC Dante or TR'13 Lara are "horrible," but Nathan Drake is fine. Lara especially, her design is basically FemDrake.

New Dante wasn't bad just because he was different, not for me at least. Just an all round awful piece of character design

In fact I don't think original Dante was even particularly good
 

DemWalls

Member
I mostly love the Witcher series' designs, but I think CDPR's character artists choices regarding the mages, both male and female, are not exactly brilliant. This is especially true for characters whose clothing was quite clearly described in the books, see Philippa, Sheala, Triss...
I don't think they're the "worst" by any means, but still.


There's also a very recent game whose character designs I've seen very much praised, but consider absolutely unremarkable, from a design perspective as well as a more strictly artistic one. They look worse than your average Deviantart OC, almost.


EDIT: Oh yeah, how could I forget. Inquisition's characters are all around awful. Possibly the worst I've ever seen for a production of such caliber. The only thing I kinda like is Dorian's default outfit, as "busy" as it looks.
 
These are all good to great designs. Necalli is supposed to be a brutal hand to hand aztec warrior, and he fits that to a tee. FANG is supposed to be hideous and unlikable. In-game even the other villians despise him. Tracer isn't great but far from terrible, just kind of boilerplate.
You can pretty much say any bad design is "good because you see they're SUPPOSED to be bad" but it's still bad.
 

Maledict

Member
In what world? Dude looks horrible! lol.

I think you are letting your dislike of the game cloud your judgement. Regardless of what you think of the game, new Dante could not possibly be described as horrible. You might not find it exciting, but it's not horrible.

I do wonder if the reason the design gets so much hate is because it's basically the only male character I can think of designed to look hot and sexy for women / gay guys.
 

Protome

Member
Ivy in Soulcalibur's design got worse and worse as the games went on until 4 where they reached peak terrible and had to take a few steps back for V
mainly to give her some clothes again.
 
They tied

l_57ce3333814c2.jpg

The worst Japanese designs IMO are the ones where there's just way too much shit and none of the coloring goes together and it's just a big mess. At least this character has somewhat of a cohesion to her.

I think it is hard to make an argument for those being the worst character designs. However, a thread about the most boring character designs should have nothing but the four main characters of FFXV...

They don't even come close to that thread. For instance...


Who da fuck is this? And...


Who da fuck is that?
 

qu3becker

Neo Member
I'm pretty sure there's no objective WORST designs.
It can be horrible, bad or bland.

I personally dislike these characters design wise.

revolution60.jpg
 
I can definitely see why XB2's character design could turn off fans of the original, but I'd personally take anything over what we got in XBX.

Those faces...just, wow. What happened there?
 
I'm pretty sure there's no objective WORST designs.
It can be horrible, bad or bland.

"Objectively worst" or "objectively [quality]" is not a thing. It doesn't make any sense. Quality is not facts; it's a synthesis of facts by a human being with tastes and biases, and if people actually use those phrases seriously, I don't know what to say.
 
I can definitely see why XB2's character design could turn off fans of the original, but I'd personally take anything over what we got in XBX.

Those faces...just, wow. What happened there?

I don't think XB2's are bad, just generic looking from what I've seen so far. That's only main complaint with them. And the MC looking character's pants. :p

I still think the overall designs of Xenoblade Chronicles' characters are the best, but the models are very bleh looking and some of the armor that you get is laughter and cringe inducing at times. XBX definitely got better far as armor design goes.

Then again, this is just my opinion.
 

DemWalls

Member
I do wonder if the reason the design gets so much hate is because it's basically the only male character I can think of designed to look hot and sexy for women / gay guys.

Everything about that game is irrationally hated because of all the controversy surrounding it from its announcement. For example, there's a video on YouTube, from GDC 2013, where the art director talks about the game and its art, absolutely harmless and actually pretty interesting. And yet I'll let you guess what the like/dislike ratio is.
 
569.svg


2 Gens later and this is still the ugliest Pokemon design by far.

I hate that my favorite gen's dex was soiled by this monstrosity.
 

Rad-

Member
Pretty much all of FF9's cast except Vivi. Character design is a big reason why I can't even replay the game.
 
Love Heart.

Really? THAT'S the character you want to go with? I could understand people picking Sylvie even though she's closely based on a REAL celebrity who DOES actually dress like that, posts like this just prove that whenever there's a best/worst whatever thread you'll always find people, people will just lazily post whatever. I mean you could at least COMMIT and tell us WHY this character tops your list.

Sorry it just baffles me. Even as a "female character showing unnecessary skin" character, Love Heart seems pretty tame compared to what's been posted in this thread. Now if we were talking about dumb names...
 
I need to take this opportunity to say I will never understand the hate for modern Lara Croft's design. People have some damn rose-tinted glasses about old Lara. Was her design bad? No, but it was by no means a revolutionary or paramount design. And the modern design is supposed to just be an attractive woman with a somewhat athletic build. It's purposely differentiated from old Lara because they want you to see a new character and new story.

Basically, her new design is not noteworthy or interesting, but neither was her old one.
 

Strimei

Member
569.svg


2 Gens later and this is still the ugliest Pokemon design by far.

I hate that my favorite gen's dex was soiled by this monstrosity.

I came to like it when I realized it kind of reminded me of Don Hertzfeldt's designs.

Like I just imagine him going "My spoon is too big!" and it makes me smile. Works better with its pre-evo though.
 
Really? THAT'S the character you want to go with? I could understand people picking Sylvie even though she's closely based on a REAL celebrity who DOES actually dress like that, posts like this just prove that whenever there's a best/worst whatever thread you'll always find people, people will just lazily post whatever. I mean you could at least COMMIT and tell us WHY this character tops your list.

Sorry it just baffles me. Even as a "female character showing unnecessary skin" character, Love Heart seems pretty tame compared to what's been posted in this thread. Now if we were talking about dumb names...
The reason I posted this character over more egregious character designs like Lulu or the protag from Tales of Berseria is that I haven't actually played those games. I tend not to play JRPG games and a shocking amount of the examples posted in this very thread come from JRPGs. That being said, I posted Loveheart over Sylvie is because as you said, she is based on a real person. Plus I may be wrong here but I feel Sylvie's get up is SUPPOSED to be jarring.

Regarding why I dislike Loveheart's design, it's because it has my most hated anime trope of needless belt buckles. Just why.

It shows quite frankly an incredibly needless amount of skin for a character that's supposed to be "badass".

That skirt looks freaking ridiculous to me. The colour scheme in general is just blegh. Plus that hat is stupid. You don't need to go all in on the "love, heart" portion and have it translate into literal hearts all over the costume.

Satisfied?
 

fhqwhgads

Member
Tonic_Trouble_US_Cover_N64.png


Why...

Edit: A bland copy of Rayman made by Ubisoft itself!
From what I remember, Tonic Trouble was made specifically as a way for the Rayman devs to get a handle on 3D platforming before making Rayman 2, so it was effectively a game made solely for practice.
 

Manu

Member
I need to take this opportunity to say I will never understand the hate for modern Lara Croft's design. People have some damn rose-tinted glasses about old Lara. Was her design bad? No, but it was by no means a revolutionary or paramount design. And the modern design is supposed to just be an attractive woman with a somewhat athletic build. It's purposely differentiated from old Lara because they want you to see a new character and new story.

Basically, her new design is not noteworthy or interesting, but neither was her old one.

The old one was pretty basic as a design, but at the same time that's what made her iconic and immediately recognizable.

The new one is generic and doesn't stand out in any way. She doesn't look like a main character at all.
 

FStubbs

Member
The old one was pretty basic as a design, but at the same time that's what made her iconic and immediately recognizable.

The new one is generic and doesn't stand out in any way. She doesn't look like a main character at all.

What makes her not look like a main character?
 
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