• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo 5: Guardians |OT5| Is HaloGAF irrelevant now?


image.php
 

EYEL1NER

Member
Once we're done with the kill commendations don't forget about the assist and game mode ones!
Kappa
I'm still surprised that they never added special armor to the Assist and Game Mode commendations. I figured after some Spartan Companies started getting Achilles, then they were going to drop a "Good job to a lot of you on completing Kill Commendations! Now go finish your Assists to get the *whatever* armor permutations!" But it never came.
Too bad too. Before I somewhat recently realized that we'd never get a new Hyabusa because of it being cross-promotion with Dead or Alive, I dreamt of additions to the Achilles and Hayabusa "Classic Warrior" armor line: A Viking-style helmet with horns, a Native American warrior helmet with a mohawk, and more.
 

BizzyBum

Member
I'm still surprised that they never added special armor to the Assist and Game Mode commendations. I figured after some Spartan Companies started getting Achilles, then they were going to drop a "Good job to a lot of you on completing Kill Commendations! Now go finish your Assists to get the *whatever* armor permutations!" But it never came.
Too bad too. Before I somewhat recently realized that we'd never get a new Hyabusa because of it being cross-promotion with Dead or Alive, I dreamt of additions to the Achilles and Hayabusa "Classic Warrior" armor line: A Viking-style helmet with horns, a Native American warrior helmet with a mohawk, and more.

Eh, I'm kinda glad they didn't

Grinding out thousands of Infection wins would be brutal. lol
 

Masterz1337

Neo Member

Ha. Well the origins of that is rooted solely in my disappointment with the handling of well.. everything campaign wise in H2. We had a panel in Cape Town recently that went into that in some more detail, hopefully it will be uploaded online some time soon.

My personal opinion has always been that Bungie's changes in H2's campaign ended up with them unknowingly losing many of the aspects of H1 that made it so damn fun. I don't think the series ever recovered from those engine and gameplay decisions.

Then you have H2's issues of having a story dictating the mission designs, and subsequently stories being so basic or unambitious that they don't try to do anything really new. Except H4, which for me is the only Halo campaign built on a foundation of really good ideas.

In short I may love Halo, but every game has fallen short and been a disapointment to me compared to the first.
 

Juan

Member
In short I may love Halo, but every game has fallen short and been a disapointment to me compared to the first.

So, do you consider SPV3's added campaign sections to be on the line Halo should have follow after CE?

I mean, even Halo CE had mission design dictated by the story, the main difference is on the approach Bungie had when it comes to level design, which is a drastic change between CE and the rest of the saga (Reach tried some things similar to CE in some ways).
 

BizzyBum

Member
Ughh, we're sooo close to the helmet.

If we had like 20 people playing at the same time we'd probably finish everything in a like 2 days.
 
Ha. Well the origins of that is rooted solely in my disappointment with the handling of well.. everything campaign wise in H2. We had a panel in Cape Town recently that went into that in some more detail, hopefully it will be uploaded online some time soon.

My personal opinion has always been that Bungie's changes in H2's campaign ended up with them unknowingly losing many of the aspects of H1 that made it so damn fun. I don't think the series ever recovered from those engine and gameplay decisions.

Then you have H2's issues of having a story dictating the mission designs, and subsequently stories being so basic or unambitious that they don't try to do anything really new. Except H4, which for me is the only Halo campaign built on a foundation of really good ideas.

In short I may love Halo, but every game has fallen short and been a disapointment to me compared to the first.

My problem with 2 was that it was way more linear in terms of gameplay than CE ever was. Everything felt 'forced' and not in a good way.

Like for example, that bridge mission with the tank. Sure you can get out and do it differently, but who will ever do such a thing unless your hunting achievements? No one.

In CE, there were vehicles and guns laying around everywhere and most of the time, they never really felt as forced (other than maybe the banshee parts). Most of the game feels like its "more open" (or random) than 2 even though it really isn't. You feel like the gun you randomly pick up will really change how the the mission is gonna play out in CE where as in 2, if theres a rocket there or a sniper, that basically means you need to pick it up cause the next part is gonna use it. To me thats shitty, boring SP design.

Halo CE seems to have much less of it and not every single gun and vehicle placement felt as planned out. A lot of it felt random while in 2, everything just feels so calculated and play tested that theres really no randomness to the game at all. Everything feels so calculated, is obviously there for a reason and honestly, i just dont like that.

To me H2 is easily the weakest halo SP of them all. Boring predicable missions and they feel much too calculated. Its the Halo i enjoy the least.

Especially after the silent cartographer in CE, why the fuck would you design an entire campaign without any of the best aspect of halos best mission ever? Just insanity. Feels like a different developer altogether made halo2. Big disappointment.
 

BizzyBum

Member
Does anyone still get loot crates here?

The shirt is pretty sick actually and there's an awesome accessory for bottle service. ;)
 

SCHUEY F1

Unconfirmed Member
Does anyone still get loot crates here?

The shirt is pretty sick actually and there's an awesome accessory for bottle service. ;)

Watched an unboxing. Looks pretty good.

I had subscribed to the first three then cancelled. Picked up the Atriox crate later at 50% off.

Wonder if they are planning on more after the first six? I liked the crates but they are too expensive after shipping and the exchange rate.
 

BizzyBum

Member
No need to grind reversals really, that comes from just playing. Now we need people to grind Warzone for marine kills. Vehicles too but BTB is better for that, IMO.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
It's been too long since worlds. Really excited for an event and summer league. Especially with the hcs playlist changes
 

TCKaos

Member
No need to grind reversals really, that comes from just playing. Now we need people to grind Warzone for marine kills. Vehicles too but BTB is better for that, IMO.

Two man teams looking for jungle race should be able to grind that shit out in short order.
 
Two man teams looking for jungle race should be able to grind that shit out in short order.

I made some good progress tonight getting a couple dozen vehicle kills and a bunch of marines each game. Problem with your suggestion (at this point in the achilles march) is there's no guarantee you'll even ever get jungle race.
 

Trup1aya

Member
I'm actually surprised at how close we are, just a few days ago, I was expecting a 3 more weeks.

The only "grind strat" neccisary at this point is play Warzone and target marines. The reversals will take care of themselves. and Ground vehicle kills are easy to come by in Warzone too. Hell, a good ghost or mantis run will get you a bunch of Marines and vehicle kills.
 
I will get 100+ marines tonight, it's easy to get 40-50 on apex from either balcony, and other maps is an easy 20+ if you feel like focusing on them... Camo up if you have to and all that.
 

Trup1aya

Member
I actually like the helmet, but the prestige of wearing it has been ruined by the fact that so many poke have had it for so long and most of the people who have had it for a while got it by farming.

Next time i hope 343 tied such rewards to social behavior instead of antisocial behavior.

Anyway, getting Achilles will finally make me feel free to dive into other games. I still haven't finished gears3 or purchased fh3.
 
I actually like the helmet, but the prestige of wearing it has been ruined by the fact that so many poke have had it for so long and most of the people who have had it for a while got it by farming.

Next time i hope 343 tied such rewards to social behavior instead of antisocial behavior.

Anyway, getting Achilles will finally make me feel free to dive into other games. I still haven't finished gears3 or purchased fh3.

H6 should have some meaningful rewards. I mean I don’t mind grinding, but kill one billion marines is just fucking stupid. Achilles was poorly conceived. It was just a carrot on a stick to keep people playing and it led to WZ becoming a shit show.

I mean why can’t we have rewards that are actually well thought out and makes it feel like you accomplished something?

Achieve Onyx (or whatever rank) for five seasons.
Achieve Champion.
Complete the campaign on Legendary and collect all the intel logs.
Get 50 killtaculars.

You can make something grindy, but also make it feel rewarding and take skill. When you see someone with Achilles it’s not impressive, it just means they grinded the shit out of something.
 
Been thinking about the potential story of Halo 6 and I really hope that Halo 6 has Chief finally conspiring with Mendicant Bias. That Halo 3 terminal is just too good to ignore. Maybe the ring at the end of Halo 5 has a message planted by Mendicant Bias for Chief and that's how they meet/communicate. Could really honor the ending of Halo 3 in a interesting self reflective way. I hope 343 explains that Cortana from 5 is just a broken fragment used by some one else to hold the Domain...maybe a Gravemind?

The ending of Halo 5 has a ring at the end...I really hope this story turns it around and allows Halo 5 to breathe without so much of the apparent narrative plot problems.
 

Trup1aya

Member
H6 should have some meaningful rewards. I mean I don’t mind grinding, but kill one billion marines is just fucking stupid. Achilles was poorly conceived. It was just a carrot on a stick to keep people playing and it led to WZ becoming a shit show.

I mean why can’t we have rewards that are actually well thought out and makes it feel like you accomplished something?

Achieve Onyx (or whatever rank) for five seasons.
Achieve Champion.
Complete the campaign on Legendary and collect all the intel logs.
Get 50 killtaculars.

You can make something grindy, but also make it feel rewarding and take skill. When you see someone with Achilles it’s not impressive, it just means they grinded the shit out of something.

I think Achilles was supposed to generate SC activity, and it did, but tying it completely to ridiculous amounts of kill types simply encouraged behaviors detrimental to the game.

They could have instead used it to simply encourage playing often, skillfully, and with company members.

For example, they could have assigned points to Arena ranks (1-gold 2-silver 3-gold 4-play 5-onyx 6- champ). then made a commendation like get 10k rank points. this would encourage people to get their ranks, every month, and play with SC members to try to rank as high as possible.
 

Gwyn

Member
Any chance i can get in the company?
I know it's late to ask but i got kicked some months ago from another company and i only have the armour :|
 

Madness

Member
Played some yesterday. Will play a lot more this weekend. If quite a few of us get on, we can probably finish it this weekend.
 

BizzyBum

Member
Any chance i can get in the company?
I know it's late to ask but i got kicked some months ago from another company and i only have the armour :|

Gotta ask Gringo. He'll have to see if there's anyone to kick who hasn't played for a longer time period.
 

Masterz1337

Neo Member
So, do you consider SPV3's added campaign sections to be on the line Halo should have follow after CE?

I mean, even Halo CE had mission design dictated by the story, the main difference is on the approach Bungie had when it comes to level design, which is a drastic change between CE and the rest of the saga (Reach tried some things similar to CE in some ways).

You sort of have it backwards when it comes to CE's story. The idea of exploring the ring and the flood being this big twist that would turn the game upside down was what they started with, and everything else was built around those 2 ideas. Which in the end worked great as it introduces you to new things in each of the 7 unique missions, and then shows you how all these new sandbox elements that the story spawns can effect the older levels you visited earlier in the game.

But the whole thing with H2 was that the entire game is more driven by Staten's story, with maps and the sandbox being made to support his narrative, rather than the narrative being constructed to do the gameplay they wanted. The brutes are a good example of this, having been initially created just as a new enemy to have as part of the Covenant and then repurposed to be the new main bad guy, despite them being completely ill suited for the role. All of the Arbiter missions suffer from this too. Does anyone really like the Halo missions where you are not fighting the Covenant? Even H4 only does that in it's last mission.

Basically, H1 has a plot twist because they wanted to add a crazy new sandbox element. On the other hand, H2 focuses on it's plot twist at the expense of diversity in the sandbox.

With SPV3, our extended sections just tried to build off the existing things that made those maps unique. Some of them were more successful than others. The project was more so an example of how I'd like to see the sandbox have been expanded in Halo 2 and subsequent titles. H1 works great with it's 3 enemy weapons (excluding sword and fuel rod gun) and 4 species, but once the player learns the ins and outs of the mechanics, there is little more to learn or be challenged by. In H1, it's really quite amazing the gameplay still holds up, whether it be to a due to the ai behaviors, thoughtful weapon sandbox, missions all being unique enough to offer something different than the others.

What we really set out to do was expand on the things that worked great and we loved in H1, but add new content that would give people even more mechanics to learn and challenges to adapt to. The biggest problem with that is there are so many new layers of complexity when it comes to guns to use, enemies to fight that it can be overwhelming for newer players. In fact, we did have a fair amount of complaints about the difficulty from people when we released, but many of those people after sinking in 10-20 hours of it then "got it" and seem to agree with our decisions (other than a few but that's not really a discussion for here). We probably added a few to many things in the end, but the fact you can run though AOTCR with the choice of 3 different hog types, a grizzly tank, a shadow, ghost, wraith, aa wraith or banshee if you chose to gives you the chance to have a totally different experience interacting with everything in the level each time is pretty cool in my book.



My problem with 2 was that it was way more linear in terms of gameplay than CE ever was. Everything felt 'forced' and not in a good way.

Like for example, that bridge mission with the tank. Sure you can get out and do it differently, but who will ever do such a thing unless your hunting achievements? No one.

In CE, there were vehicles and guns laying around everywhere and most of the time, they never really felt as forced (other than maybe the banshee parts). Most of the game feels like its "more open" (or random) than 2 even though it really isn't. You feel like the gun you randomly pick up will really change how the the mission is gonna play out in CE where as in 2, if theres a rocket there or a sniper, that basically means you need to pick it up cause the next part is gonna use it. To me thats shitty, boring SP design.

Halo CE seems to have much less of it and not every single gun and vehicle placement felt as planned out. A lot of it felt random while in 2, everything just feels so calculated and play tested that theres really no randomness to the game at all. Everything feels so calculated, is obviously there for a reason and honestly, i just dont like that.

To me H2 is easily the weakest halo SP of them all. Boring predicable missions and they feel much too calculated. Its the Halo i enjoy the least.

Especially after the silent cartographer in CE, why the fuck would you design an entire campaign without any of the best aspect of halos best mission ever? Just insanity. Feels like a different developer altogether made halo2. Big disappointment.

Yeah.. that's my feeling too. Never minding the brokenness of Legendary, the game is often asking you to just do things this way or die over and over. There are so many sections where they will throw like 8 ghosts at you, or 15 jackal snipers, or waves after wave of enemies it becomes more about remembering how to interact with those sections than reacting to the AI and finding creative ways to use the environment. There are plenty of other problems with it too, like the nerfing of melee and grenades which cuts down on the type of potential interactions you have with the AI.

It is crazy that no Halo game has even TRIED to make anything like TSC. Some parts of other games may have tried to harken back to CE missions, but I don't think any of them were as effective as their predecessors. Mostly because they are so laser focused on a specific aspect of those missions all they end up ignoring the other aspects of it. Nightfall is a good example of that in Reach. Winter Contingency as well.

IMO Halo works best when they give you your toys and an environment to explore, and let the player figure out how to best use what they have to their advantage. It's probably why I like ODST the best after H1, given it's encouragement for you to explore, plan and plot to dispose of your foes, with the flashback sequences focusing on short sequences of specific action that never outstay their welcome.

Sort of a side note, am I the only one who finds Nylund's books to really capture the kind of thinking and logic you use when playing H1's campaign? I am not sure how to describe it, but the closest I can get is that his actions in the books felt applicable to my own game playing sessions. I can't tell if it's just something I put together in my head that doesn't actually exist, or something that he actually intended.
 

Madness

Member
Gotta ask Gringo. He'll have to see if there's anyone to kick who hasn't played for a longer time period.

Maybe look to see if some randoms who aren't from here haven't played and kicked but at this point, after all the kicks, if you aren't still in, do you really deserve to hop in at the end? No offense to anyone outside. Not even saying I have played a lot either.
 

Gwyn

Member
Maybe look to see if some randoms who aren't from here haven't played and kicked but at this point, after all the kicks, if you aren't still in, do you really deserve to hop in at the end? No offense to anyone outside. Not even saying I have played a lot either.

No offense taken :)
I obviously don't deserve to be in now i know that and i don't want anyone to get kicked just so i can get in, just wanted to know if there's free spot
 
I'll see who has been inactive for a long period of time. I'll prioritize kicking the randos over Gaf peeps.

EDIT: yeah there's already 4 dudes from other sites that haven't been active in over a month. I got the room.
 
Top Bottom