I think the most satisfying part for me so far is crowd surfing over hordes of enemies and then unloading the shotgun secondary and watching the carnage play out. It gives me that ghost train power pellet feeling from Pacman CE.
Is this game even playable with a controller? I don't have a m+k setup rn
I know controllers are supported but how viable is it
The HUD (Helmet) can be scaled so only the very edge of the bottom mask is visible, where the Ammo and health counters are. FOV can be scaled down if fisheye ain't your thing, but even at the lowest setting its still larger than what you often find on console games.Dice said:Can you turn the stupid helmet off and lower the FOV from that ridiculous fishcam?
I really hope they are up to fixing and adding some stuff. It could be a great game is more work is put into it.
Needs more weapon impact, enemy sounds (so they arent sneaking up on you) and so on..
Gamecentral reviewed it today, they gave it 4/10.
http://metro.co.uk/2017/05/10/strafe-review-xtreme-first-person-shooting-6628629/
Not the quake I was looking for it seems. :/
Gamecentral reviewed it today, they gave it 4/10.
http://metro.co.uk/2017/05/10/strafe-review-xtreme-first-person-shooting-6628629/
Not the quake I was looking for it seems. :/
Yo, for real?What is different to Quake though is that Strafe is a rougelike
First set of patch notes as per KS update:
Still no release date on this though, right?
Still no release date on this though, right?
Patch was supposed to go out last night. Haven't bought yet, so can't say.Is the update out yet? I refunded the game but this already sounds a lot better
That's... not a roguelike thing?
It might not have been in the past, but a very large number of popular games in the genre today offer some kind of persistent progress. It's one of the things that has greatly improved the genre IMO.
If you get teleporter parts and find the teleporters in certain zones, you can get shortcuts to later worlds.
The MURDERZONE game mode also lets you unlock persistent stuff (but it's only for that game mode and not the main campaign)
I think that most reviewers didn't know this was a roguelike or didn't want it to be one, so they are kinda punishing the game for it. Also, I've seen complaints about levels and enemies being samey looking, things that really change once you get to later worlds, so I dunno if the people complaining about them didn't get there or didn't care.
I dislike the weapon sounds though, they screwed up on that front.
I would love some sort of equippable "mod" or something that you can buy/earn/collect to take with you in each run, similar to how you choose a starting weapon. A little bit of persistence, but not a long laundry list of buffs to make the game super easy. Just to give each run a bit more flavor, a bit more variation. The mod could even come with downsides to partially counteract its benefits to provide some risk-reward decision making.
Examples:
-Weapons found in the world start with twice the ammunition, but you get 50% fewer main ammo drops (or ammo costs twice as much in the converter).
-Start with a double jump, but take 30% more damage from acid
-Faster Run speed, but slower reload speed
-Ability to slow down time, but take a small amount of damage each time the ability is used (possibly ramping up damage the more you use it in each level).
-Cloaking ability that uses ammo as fuel
-Ability to respawn once, but all health dispensers are out of order (you can still buy armor and use the Regen ability)
-Slowly regenerate ammo, but can't use weapon upgrade stations.
So still an "FU this is a Rogue-like" feel, but with more options and a minor sense of progression.
and got some big energy gun. Tried shooting it in the first lvl and it gave me an achimvment for beating the game and sent me to the credits!? wtf
So the first time I played I picked the machinegun, pulled this lever:
and got some big energy gun. Tried shooting it in the first lvl and it gave me an achimvment for beating the game and sent me to the credits!? wtf
Still no release date on this though, right?
That's not a fishcam.Can you turn the stupid helmet off and lower the FOV from that ridiculous fishcam?
I want a proc-gen FPS that has great gameplay. Having it different every time is much more fun than doing the same levels over and over IMO.I'm watching some footage of this on YouTube and it looks really good, but I'll join the chorus of wishing it had proper level design instead of being procedurally generated. It generally looks very fun though, but I'd be getting it on PS4 so I will probably wait for a few patches to drop first.
I want a proc-gen FPS that has great gameplay. Having it different every time is much more fun than doing the same levels over and over IMO.
Uh huhAlso check out Unloved if you want a DOOM like
roguelike
Why does that look INSANELY awesome?
I don't know why you'd want that, but apparently yes, it's in the menu option labeled "Make STRAFE Worse".Is there a way to enable texture filtering?
Uh huh
Please indie FPS makers, get away from this trend. Not all of us are gagging for roguelike elements in every genre.
anyone know where the config file is located? I want to see if I can force the VHS effect to always be on.
Did you actually click the link before the smartass gif treatment? It's literally a doom 2 mod rougelike that the mod creator split off into its own game, and the game still bears a ton of that doom gameplay design feel because of it. It's a rather old mod too, so it's not like dude was just trend jumping for easy cash.Uh huh
Please indie FPS makers, get away from this trend. Not all of us are gagging for roguelike elements in every genre.
The problem is that having lots of varied levels that are well designed and have a variety of settings and visuals is expensive, time consuming, and difficult.
making it a "randomly generated" game fixes all that because you just build lots of little building blocks for your engine to put together and it takes a fraction of the time and creative talent. You also get very bland samey feeling levels that have no interesting hooks or flow.
Did you actually click the link before the smartass gif treatment? It's literally a doom 2 mod rougelike that the mod creator split off into its own game, and the game still bears a ton of that doom gameplay design feel because of it. It's a rather old mod too, so it's not like dude was just trend jumping for easy cash.