Boy do I have a surprise for you......
I do still need some critical rares. Con Artist and Vibroknife both just went in the mail today. Also pretty sure I'm going to have to just buy Deathtroopers.
Oh man sweet! I'm feeling pretty good about my Maz/Poe right now in terms of really a deck to invest lots of playtime in and tweak and iterate like I did for months with Han/Rey in Awakenings. And nice enough it actually plays kind of sort of loosely similar, just way more aggro and no shields. I definitely don't have anything worth published in db yet but I do have some thoughts if others have also been thinking about the Maz/Poe I'm working on vs. most of the lists on db currently:
-Is Scavenge even needed? After about eight games with it, it started to feel like how Scavenge felt in my early builds of Han/Rey. Like...what is it even doing. Pretty much all 3-5 cost upgrades and supports can dish out 3-4 damage so why not just play something like a Rocket Launcher instead that you can just throw without burning the action. There really isn't a silver-bullet support here all the stuff you throw is kind of on the same level, so I'm currently cutting both and replacing one with a Rocket Launcher and another with removal/mitigation. Oh also it's awful if people are playing Mill which they are.
-Second Chance I think 1x is the right number. I don't think Ammo Belt is even worth it since Second Chance is a dead card anyway if Maz goes down. And if Poe goes down then Maz by herself is in pretty bad shape unless you've almost got your opponent beat or you managed to put out 1-2 big supports and a gun on Maz. I do like the 1 for that case where Maz is about to die and you can keep her going. Or even a late-game rally to crank out just enough damage with your Falcon or whatever. I dunno...maybe the right play is 2x 2x of the "broken" Ammo Belt combo but I'm not really feeling it, especially if people start teching.
-If the meta is even decently guns...or some guns and also Force Lightning mixed into Blue Villain...Friendly Fire is just GODLY. I'm almost never sad to see this card unless I'm playing straight Blue Hero (which this deck stomps anyway so no biggie). Maybe I'll eventually cut them if the meta goes melee or the cost is just too much over time but right now they're solidly in the mid 20's of my list and not even fringe. Chucked two OWTF guns back at a poor Rey/Obi player earlier today.
-My original build didn't have Unpredictable and I'm looking back at myself with disgust. The card soft mitigates huge damage (which you do need to do...you don't need to turtle but you can't have Maz insta-killed suddenly) and of course lets you reroll your own stuff while chaining. I actually find I use it more for mitigation though because Maz just guarantees your dice are usually going to good use.
-I have 1-2 free slots I'm tinkering with. Rebel Assault seems interesting for avoiding nasty specials? But the conditionality is a little tough and spotting symbols is somewhat counter-synergistic with the instant-resolution theme of the deck. I guess I could add Field Medic back which the standard lists seem to run. I just hate paying a buck to heal just 2 but I am perfectly content to occasionally Electroshock 2 dmg but that's on the low-end of Electroshock performance. I don't like Spirit of Rebellion at all in a Vibroknife-heavy meta. I dunno if anyone's got any sweet ideas for fringe/secret-tech cards in aggro hero red/yellow decks holler.