• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

I played ARMS back in 1996 but it was on PS1 and it was a game called Robo Pit

Many people can see that it could have gotten inspiration from Virtual-on or the like.

And just to clarify, they definitely did: http://nintendoeverything.com/arms-...ore-news-about-content-to-come-controls-more/

There are games like the Virtual On and the Gundam VS series that used this kind of camera, and some people have been reminded of them. We spent a lot of time playing games like those, so there are probably some influences from them in Arms.
 
Okay, but there aren't a lot of games like this, viewpoint and customizable weapons. Can we agree to that? If you disagree, then just name me 10.

Why? It's not on anyone's else the burden of proof but you. The viewpoint can be traced all the way back to punch-out, and weapons customization? Come on now.
 

Sardello

Member
$_57.JPG
 

Tamanator

Member
ARMS is a clear example that Nintendo has become creatively bankrupt, ripping off a toy idea that Gunpei Yokoi devised in the 80s. When will they enter the 21st century and stop regurgitating old, overused and dated ideas. When will Nintendo become agile and innovative in their design philosophy?

They may as well become an exclusive Mobage developer at this stage and leave game design to the big boys.
 
So many fanboys defending this like their life is on the line.

Anyone who doesn't see a resemblance is just blind. The camera placement, selecting different arms, 3d arena. Of course there are similarities.

This game was made 20 years ago, and it wasn't a great game. But there's no denying they share a lot of the same ideas.
 
I don't remember Virtual ON letting you customize your left and right arm for fights.

It doesn't but both ARMS and VO share some things like:
1) A twin stick scheme with similar controls
2) Arenas with platforms and cover
3) Individual arms that could be rendered useless for a short while
4) Same camera angle

There's absolutely differences between the 2 but in an interview, one of the ARMS producers said they definitely got inspiration from Virtual ON and Gundam VS.
 

KooopaKid

Banned
"the similarities are striking" lol
Other than being in an arena and the customization, I don't see it.
The whole stretching and bending arms are what makes ARMS unique.
 

RootCause

Member
So many fanboys defending this like their life is on the line.

Anyone who doesn't see a resemblance is just blind. The camera placement, selecting different arms, 3d arena. Of course there are similarities.

This game was made 20 years ago, and it wasn't a great game. But there's no denying they share a lot of the same ideas.
Every developer barrows from other games. I don't get why it's becoming this big thing now. This isn't new to gaming.
 
Yeeeesh! Saw the thread title and immediately knew it would trigger some folks around here. :p


I remember playing Robo Pit way back when. It did not leave a lasting memory - and, in fact, I had wiped it from my mind until I saw this thread, haha!
 

KingSnake

The Birthday Skeleton
The whole shtick of ARMS is the stretching of the arms and the "latency" and different trajectories that it adds to the fight. Ignoring these in order to find resemblance based mainly on camera position is a bit ridiculous in my opinion.
 

KooopaKid

Banned
I don't think a similar camera perspective or customization options are really indicative of a game being so similar that you can say they're the same when the core gameplay loop is so divergent.

That's like saying: I played Minecraft in 1997 but it was on N64 and it was a game called Goldeneye. Because both games use a first person perspective and let you switch your equipped item on the fly.

Exactly. The OP doesn't seem to have an understanding of what is a gameplay mechanic or what makes a game unique.
 

commish

Jason Kidd murdered my dog in cold blood!
Why? It's not on anyone's else the burden of proof but you. The viewpoint can be traced all the way back to punch-out, and weapons customization? Come on now.

Great post. Thanks for your contributions.


This has to be the biggest reach in the history of GAF.


Y'all will really find any excuse to hate Nintendo.

Tbh, the OP's post wasn't really negative or hating in any way.
 
Exactly. The OP doesn't seem to have an understanding of what is a gameplay mechanic or what makes a game unique.

Right. To me, what sets a game apart from another is first and foremost the core gameplay loop. Half of OP's video involved the robots hiding behind cover and shooting at each other from a distance. That's absolutely not what Arms is about. There are a few shared tertiary mechanics, sure, but the core of each game is wildly dissimilar.
 

Joey Ravn

Banned
Pretty solid evidence, OP. I dare say that those ground blocks look a lot like those that Minecraft STOLE years later. Have they no shame!?

I'd say that Nintendo and Microsoft are in deep, deep trouble now.
 

mindsale

Member
I've said it a few times in this thread that I think ARMS looks amazing and that I think it's going to be a hit.

I don't hate Nintendo at all.

God, when your fingers hit that keyboard pure vitriol follows!

I don't know how someone can be so full of hate.

/s
 

RM8

Member
I've said it a few times in this thread that I think ARMS looks amazing and that I think it's going to be a hit.

I don't hate Nintendo at all.
Sorry to say, OP, but there's not way ARMS is closer to Robo Pit than it is to Virtual-On. Apparently Robo Pit isn't even a twin stick fighter? You would think two games should have at least the same kind of gameplay if you're going to say "playing A in 1996 means I already played B".
 

Pepboy

Member
Tbh, the OP's post wasn't really negative or hating in any way.

If that were the case it would have been labeled "Arms has 2-3 similarities with a game from 1996".

It was intentionally incindiary. To further assert that ARMs is equivalent to a mediocre game with passing similarities is indeed negative.
 

Qwark

Member
I played ARMS back in 2002 but it was on GameCube and it was a game called Monkey Fight

I loved Monkey Fight so much. People gush over Monkey Target, but I would for real buy a standalone version of Monkey Fight.

GZmLqJ.gif
2RZjBz.gif

...Come on man.

Tbh, this gif comparison makes it look more similar than I thought initially. Still not very close, and I don't think enough to claim inspiration. But, interesting regardless.

Also, chill guys (some of you), it's just an idea of his, it's nothing offensive.
 

Rizific

Member
Holy shit I completely forgot about this game! I remember I LOVED this game on ps1. Thanks for the nostalgia kick op.
 

Vinnk

Member
Okay, but there aren't a lot of games like this, viewpoint and customizable weapons. Can we agree to that? If you disagree, then just name me 10.

Not sure why 10 games are needed, but:

1. Chromehounds
2. Mechwarrior
3. Frame Gride
4. Metal Wolf Chaos
5. MSG: Federation vs. Zeon
6. Megatudo 2096
7. Armored Core
8. Gungriffon Blaze
9. Mobile Suit Gundam: Crossfire
10. Star Warfare: Alien Invasion

3rd person viewpoint, customizable weapons. I'm sure there are better examples as well, but that's off the top of my head.

None are exactly like ARM but then again neither is Robo Pit.
 

commish

Jason Kidd murdered my dog in cold blood!
If that were the case it would have been labeled "Arms has 2-3 similarities with a game from 1996".

It was intentionally incindiary. To further assert that ARMs is equivalent to a mediocre game with passing similarities is indeed negative.

Intentionally incendiary to an insecure 12 year old kid, perhaps.

GZmLqJ.gif
2RZjBz.gif

...Come on man.

How did I miss this post. I dunno how people can watch this and say "nope, nothing alike at all."
 

RRockman

Banned
I don't see ANY stretching attacks OP. To me this looks like a slower, stiffer, and much much uglier Custom Robo with the camera behind the player much more than it looks like ARMS.
 

Vinnk

Member
So many fanboys defending this like their life is on the line.

Anyone who doesn't see a resemblance is just blind. The camera placement, selecting different arms, 3d arena. Of course there are similarities.

This game was made 20 years ago, and it wasn't a great game. But there's no denying they share a lot of the same ideas.

If the OP had made the topic:

"Robo-Pit released 20 years ago has a lot of similarities to ARMS"

but they wrote:

"I played ARMS back in 1996 but it was on PS1 and it was a game called Robo Pit"

See how different this thread could have been?
 
Top Bottom