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Destiny 2 Reveal Livestream [Over]

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Shredderi

Member
While what is in it looks good and improved, it really does seem light on stuff I normally expect from sequels BUT I think I'm falsely thinking that it is a traditional campaign focused shooter when it really is a some kind of lite fps mmo. No new classes or subclasses is really something that should be there. I don't think anyone will dispute that.
 

KyleP29

Member
Finally caught up on the reveal and was a bit disappointed with it.

Not so much from the game play i saw as its still clearly Destiny which is what has me excited about Destiny 2. I am just a bit disappointed in how little information they really shared.

I know more info and details will be shared over the next few hours and days as video and impressions are put up, but i was really hoping this presentation would have had a much greater info dump.

I was hoping for more info on how many sub classes there were. Maybe some further details on the new ones but even more so on how or if the existing ones were tweaked or changed.

There was no mention of how leveling works. The faction leaders were level 20 in the campaign mission. Are we back to vanilla D1 with a level cap of 20 and then some sort of gear based leveling system?

They briefly mentioned a move away from from primary, secondary, and special weapons and with the loot and the guns being such a big part of the game it would have been nice to get a closer look at those changes.

I am excited to hear there is a new multiplayer game mode, but there was little info on the number of maps, how many games modes there will be, or which modes are returning.

Same could be said with strikes, how many are we looking at? 1-2 per planet is a safe bet... but i guess what I am getting at is that for many Destiny 1 had a content problem and clearing that up out of the gate for what vanilla Destiny 2 has to offer would have gone a long way for some people.

Their brief comments about clans and guided mission/matchmaking is a step in the right direction but there are tons of questions they left unanswered on a topic that i had hoped would have a much more defined solution.

I know there is not time to deep dive on everything in a show like this and maybe i am missing some info dump on the bungie site to expand on some of what was shown or talked about today but i just expected to walk away with a lot more information on whats new and has changed with Destiny 2.

I hope they plan on doing those weekly streams leading up to release to dive into the different aspects of the game on a more detailed level but there was little road map from Bungie on the gap between today and release.
 

Kyoufu

Member
I haven't seen anyone act like they blew their whole load in a one hour stream. But if there is more "new" stuff to see, people are obviously going to be skeptical if it's not shown in the first reveal.

This ain't Star Wars where you can tease 5 seconds of the Falcon and sell out tickets. Destiny fans and non fans alike want to know what this game is doing that the first one didn't, and it's fair to say today's reveal didn't really address that.

Things Destiny 2 does that Destiny 1 doesn't:

- Large compelling explorable areas with various activities
- A cinematic story campaign with NPCs that fight alongside you. The first mission shown today looks night and day, head and shoulders above anything in Destiny 1.
- A range of customisation, including carrying two primary weapons, reworked talent trees, weapon mods etc.
- The ability to join any activity from wherever you are in the world, meaning you don't have a wall of load times to climb over before having fun again.
- In-game tools for things like public event timers and raid/nightfall LFG, cutting down the need to use external apps and tools to play the actual game.
- AN ACTUAL CLAN SYSTEM OMG
 
Things Destiny 2 does that Destiny 1 doesn't:

- Large compelling explorable areas with various activities
- A cinematic story campaign with NPCs that fight alongside you. The first mission shown today looks night and day, head and shoulders above anything in Destiny 1.
- A range of customisation, including carrying two primary weapons, reworked talent trees, weapon mods etc.
- The ability to join any activity from wherever you are in the world, meaning you don't have a wall of load times to climb over before having fun again.
- In-game tools for things like public event timers and raid/nightfall LFG, cutting down the need to use external apps and tools to play the actual game.
- AN ACTUAL CLAN SYSTEM OMG

Yea I read the brochure too. None of that is bad.

But again, you're wondering why people think the game looks like an expansion as opposed to a sequel and there's your answer - those are mostly QOL updates, or otherwise things Bungie has already done before in previous games. Show me customization and private matches that top Halo Reach and then I'll start to feel like we're in the future.
 
It's like Luke Smith said: the massive 2 is a reminder that this is a sequel.

And that's probably because absolutely nothing else about this gets that point across.

Yea it seems fairly obvious why they made the 2 so prominent now. There's not a whole lot else that makes it clear the game is a sequel and not just yet another iterative content patch. Their main selling point at for the sequel (Clans, LFG, New Areas) all make it sound like an update more than a sequel. If you're main sales pitch for a new game is "hey look we are adding these features you all wanted in the first game this time around isn't that great?!?" with the vast majority of the game looking, playing and feeling the exact same then you should expect many to feel very unimpressed/ underwhelmed. Even after watching uncompressed footage from gamersyde I still can't really tell much of a difference at all. Granted I haven't played Destiny since TTK though so maybe I'm just misremembering. Might boot it back up again sand see how it stacks up to the footage.
 

Dynasty8

Member
Come on. It coulda been a TTK mission.


This looked far more cinematic, actual NPC's helping you out, and the set pieces of that mission looked bigger and better. Taken King shows you a cutscene and you go through a mission.

The same argument can be said between Uncharted 1 to 2 to 3 and pretty much every franchise out there.
 

Pepboy

Member
No, no they aren't. If they were the game wouldn't be as big as it has been.

Depends on how you define marketing. If you mean marketing as "Sell as many copies as possible", then yeah, they did a great job.

If you mean marketing as in "clear marketing" as in "letting the consumer know what they are purchasing", Destiny was among the worst last gen.
 

Kyoufu

Member
Yea I read the brochure too. None of that is bad.

But again, you're wondering why people think the game looks like an expansion as opposed to a sequel and there's your answer - those are mostly QOL updates, or otherwise things Bungie has already done before in previous games.

Sure, but sequels for the vast majority of games can be described as "expansions". I mean what really separates Dark Souls 2 from Dark Souls 1? What about Uncharted 2 and Uncharted 3?

Those are probably bad examples, but I'm willing to bet someone here could throw a bunch of well-received sequels that could technically be classed as "expansions".

At the end of the day, they're not going to diverge from what made Destiny 1 so popular. If I were Luke Smith and the rest of the development team, I wouldn't have thrown out things that worked in Destiny 1 for the sake of making a "brand new game". That's not how you iterate on a game played and enjoyed by millions of people.
 

ZeoVGM

Banned
In the video Urk said they wanted guided games to have a "no commitment" feeling to it, but be a good way to introduce you to players. I don't know if you market a system designed to get you into the hardest and most time consuming content in the game that way.

Over the coming months we'll hear more about the system, but after I've thought about it more and watched the reveal again, I don't think this system is an in-game LFG system. I dunno when we'll get it, if ever. Guided Games is a way to find you a community to play with and expand your horizons within the game. It's basically performing the role of posting in the DGAF thread or on the Destiny Sherpa Reddit.

I know that's going to make a bunch of people mad and disappointed, but until they really clarify what the system is, I'm pretty sure that's what it is.

I also want to state that I don't disagree with you really, maybe on the "unacceptable and stubborn game design" point, but I'm just explaining how I believe the Guided Games system is meant to be understood.

If they still don't have a way to find people in game to play the actual Nightfall, that's crazy.

It is Bungie refusing to change because of some nonsense ideas about "communication," so they keep holding players back.

The Nightfall doesn't need an "introduction." It's the same exact strike everyone plays over and over but with modifiers. Since Destiny's inception, I have used LFG sites and 90% of the time, no one used mics. It was still difficult and we still had to work together but you didn't need vocal communication to do it.

You're explaining how you think Bungie views Guided Games and that's fine. But it doesn't matter. With Destiny 2, they should be fixing the first game's biggest flaws. And to get up on stage and announce it with, "Look! We found the perfect solution!" only to half-ass it?

Yeah man, that's unacceptable and stubborn.
 
I'm not sure what people were expecting. The Destiny feel, look and formula has been very successful for Bungie and they were obviously not going to stray far from something successful, but instead improve and iterate on things that weren't as successful, like the Story and lack of group options. Those two elements are big things that Destiny 1 failed at and with D2 being the game that fixes the big things, this is what it looks like.

Destiny 2 is a direct continuation of the Destiny world so what could they change so drastically for it feel like a new game to you? That's what I'm wondering.

I feel like with the way the story has been pitched it would've been very easy to tweak the art style on such a way as to show a more beaten, weathered aesthetic for player characters. It would've suited the story concept and been a fairly noticeable departure from the clean sharp look that seemed to do often define the first game. As it is things just look exactly the same. So much so that I'd be hard pressed to tell the difference between Destiny and Destiny 2 without the HUD.

It just seems like there's been hardly any improvement or change at all from an art/graphical standpoint and the features and changes they touted all seem like things that could've been added in an expansion.
 

TsuWave

Member
can't see how veterens would be unimpressed IMO, maybe people who didn't play the first a lot, but not veterans.

dude, i have been playing destiny since the alpha, have got over 3500+ hours on destiny. have done everything, acquired and achieved all there is in that game many times over. i was underwhelmed. like, really underwhelmed.

I guess one could argue that being part of the 1% of the game had my expectations inflated but like stuff like clan implementation and whatnot is stuff that to me you show in passing/mention for 30 seconds at e3 and then elaborate on press releases and video posts on bungie.net rather than being big bullet points in your reveal showcase.

you gotta bring new classes, new subclasses and elements, new playstyles (i mean after the success of games like overwatch you'd think different styles of play and new classes to support them would come up, i know destiny is not a hero shooter but cmon), deeper character building systems (stats and rpg elements even if light), less restrictive stuff like fireteam being only 3 ( i really thought this was a dead cert like they were gonna open fireteam limit outside of raids). like more substantial cool shit other than "yeah, clans, lfg, erm new maps and new strikes, and a new raid" (wtf lmao, it IS a sequel bungie).

i mean i sound like i'm completely down on the game, i'm not, and i will be there day 1 and it will probably be my most played game like its predecessor, but yeah man, the didn't knock it out the park like i hoped. still, maybe at e3 they will unleash the big guns.
 
- Replaced one subclass for each class with a brand new one
- Four completely new planets/areas to explore. No repeats from Destiny 1.
- The areas are much bigger with more people
- Completely new campaign with a much bigger story -- not just a few new missions like Rise of Iron or even Taken King
- Social hubs on planets
- NPCs to interact with; side-quests
- "Adventures" that include finding treasure when exploring, using treasure maps
- PvP is completely redesigned: everything is 4v4 now so it's less hectic and more skill-based; snipers and shotguns are now heavy weapons so they'll be used less
- In-game group finder for Raids

Bare minimum indeed.
Yeah. I'd call all of that (save for the bold) bare minimum for a sequel. I take the sum total of the previous game (sans updates and expansions) as the baseline, with some increase in scale and number of missions. Its everything beyond that baseline that stands out as new. I can't really speak to adventures or dungeons until I know more - if those are meaty than those could be great new features. Some manner of expanded matchmaking had to happen, full stop. I'd still like to know just how flexible the system is and how broadly it applies to the game's activities though.

I understand the people bringing up an expectation of a new look as well. I think expecting a jump like you'd see from Halo 3 to Reach would be in line, considering they ditched previous gen. Not a problem for me personally as I always thought the game looked great, but I can understand it. Maybe that'll simmer down some as we see more raw gameplay and can take real notice of the differences.

Well i hope your ship will be like a hub not just a loading screen to brag. Like warframe did.
Yeah, this is the kind of feature I expected as well. When you compare the updates to a game like Warframe to whats being offered here in the same amount of time its pretty staggering. And Destiny has far more backing and marketing behind it.

But I'm not here to shit on Destiny. I'd love to love it, as the core gameplay heart is so damn refined and satisfying. But everything else has so much unexplored potential.

And hey, they still have plenty of time to show things off and wow people.
 

hobozero

Member
Well i hope your ship will be like a hub not just a loading screen to brag. Like warframe did.

Looking like its a loading screen. Player 'housing' (in-ship or wherever) is definitely the kind of thing they would show in a presser.Maybe in Destiny 3, after another event destroys your vault, gear, and paid emotes ;)
 

erawsd

Member
dude, i have been playing destiny since the alpha, have got over 3500+ hours on destiny. have done everything, acquired and achieved all there is in that game many times over. i was underwhelmed. like, really underwhelmed.

I guess one could argue that being part of the 1% of the game had my expectations inflated but like stuff like clan implementation and whatnot is stuff that to me you show in passing/mention for 30 seconds at e3 and then elaborate on press releases and video posts on bungie.net rather than being big bullet points in your reveal showcase.

you gotta bring new classes, new subclasses and elements, new playstyles (i mean after the success of games like overwatch you'd think different styles of play and new classes to support them would come up, i know destiny is not a hero shooter but cmon), deeper character building systems (stats and rpg elements even if light), less restrictive stuff like fireteam being only 3 ( i really thought this was a dead cert like they were gonna open fireteam limit outside of raids). like more substantial cool shit other than "yeah, clans, lfg, erm new maps and new strikes, and a new raid" (wtf lmao, it IS a sequel bungie).

i mean i sound like i'm completely down on the game, i'm not, and i will be there day 1 and it will probably be my most played game like its predecessor, but yeah man, the didn't knock it out the park like i hoped. still, maybe at e3 they will unleash the big guns.

Exactly. I'm still excited for the game but that conference was incredibly underwhelming. It was a very Apple-like conference where they spent a lot of time talking about basic clan/lfg features as if they were some marvelous new invention.
 
Depends on how you define marketing. If you mean marketing as "Sell as many copies as possible", then yeah, they did a great job.

If you mean marketing as in "clear marketing" as in "letting the consumer know what they are purchasing", Destiny was among the worst last gen.

yeah I'm just talking about sales aspect. In terms of informing people yeah it wasnt very good.
 
Unlike most I really liked what I saw however there is one big letdown that I just can't let go. I play with my wife and we enjoy the crucible. I normally place top 3 and 8 times out of 10 am at least positive K/D. My wife is also a good player but not as good (she beats me quite a few times but also more frequently has some shockers and has less then .2 K/D.

With only 4v4 now in cruicible I can see us winning a LOT less games and also the slowdown in the crucible is not what I am looking for as I personally found the 3v3 modes the worst of crucible. I can't understand the drop in players - the 3v3 game mode such as elimination and trials was there for people who wanted a tighter experience while 6v6 playlists with Iron Banner was there for people who wanted a little more chaotic gameplay.

I think what I am bummed out about is I know this won't change no matter what feedback is provided. The maps would be in the last stages of development and would have been designed with 4v4 in mind. Much harder now to hear Shax say "YES! 3 Down!"
 

ByWatterson

Member
The reason people are disappointed is because D2 doesn't address any of the reasons why Destiny, after hundreds of hours, remains so unfulfilling.

There is no connected explorable world, no flight, no ship control or housing component, no complex cities, fields full of NPCs with missions, etc. - at least none disclosed today. It seems to be a shinier, newer batch of strikes, story missions, and end game. But no breathable world to explore. Why can't I explore the last city? Why can't I pilot my ship? Deep RPG elements? Truly new shooting mechanics? There's literally nothing structurally new from what they have disclosed, just features that fix what was blatantly broken.

Most of all, the seams that other games have succeeded in removing to help suspend disbelief are very present here. It's just a loot shooter. I wanted and expected more.
 

BLCKATK

Member
If they still don't have a way to find people in game to play the actual Nightfall, that's crazy.

It is Bungie refusing to change because of some nonsense ideas about "communication," so they keep holding players back.

The Nightfall doesn't need an "introduction." It's the same exact strike everyone plays over and over but with modifiers. Since Destiny's inception, I have used LFG sites and 90% of the time, no one used mics. It was still difficult and we still had to work together but you didn't need vocal communication to do it.

You're explaining how you think Bungie views Guided Games and that's fine. But it doesn't matter. With Destiny 2, they should be fixing the first game's biggest flaws. And to get up on stage and announce it with, "Look! We found the perfect solution!" only to half-ass it?

Yeah man, that's unacceptable and stubborn.

I think the big thing to point out is Bungie absolutely doesn't view this as half-assing it, and the reason behind that can be pinned on the miracle that is Destiny 1.

Game released with minimal matchmaking and no in-game support for LFG. Which is crazy! But the game still sells well, still retains a decent player base, and the players struggle and create their own ways to bring themselves together, and that creates huge communities that have really tightknit bonds. These continue to grow and players continue to find ways to create communities, and all of a sudden you have a huge, thriving player base. This shouldn't have happened, all things considered, but it did.

Now Bungie has been listening to this playerbase that they've built for these three years, and they see the numbers and they think "Hm, we want to get more people into endgame". So they decided to do the same thing as before, give the players a tool, or a building block (in Destiny 1, this was the minimal Clan support, in Destiny 2 it's increased Clan support and Guided Games). Now you have a way for this community building to happen in the game. Does it take care of everything? Absolutely not, but it gets the ball rolling. That's all that Bungie wants. They want your interaction with the community to take care of the rest. Once again, they are putting it in the hands of the community.

Is this going to work and continue to bolster the community? We'll have to see come September. The community and social design teams at Bungie absolutely have faith that when they don't push people into each other great things happen. It could have negative effects, it could really mess up the game experience, but so far, it's had a pretty good run.

My personal opinion on it is that it's an archaic way of doing things. But I understand what they are trying to accomplish. They're trying to go back to the good ol'days when you had to go out of your way to meet people online to do a dungeon in an MMO. Sometimes that sucked, but sometimes those people became your friends, and you played the game with them for years. Even though I don't always agree with it, I admire their resolve to stick with it.
 
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