Made some subclass gifs from the videos
So Defender is officially gone. As are the Taken King classes.
Why add such awesome classes only to kill them in the sequel
So Defender is officially gone. As are the Taken King classes.
Why add such awesome classes only to kill them in the sequel
No graphical upgrade? Yeah, right.
The reason people are disappointed is because D2 doesn't address any of the reasons why Destiny, after hundreds of hours, remains so unfulfilling.
There is no connected explorable world, no flight, no ship control or housing component, no complex cities, fields full of NPCs with missions, etc. - at least none disclosed today. It seems to be a shinier, newer batch of strikes, story missions, and end game. But no breathable world to explore. Why can't I explore the last city? Why can't I pilot my ship? Deep RPG elements? Truly new shooting mechanics? There's literally nothing structurally new from what they have disclosed, just features that fix what was blatantly broken.
Most of all, the seams that other games have succeeded in removing to help suspend disbelief are very present here. It's just a loot shooter. I wanted and expected more.
Talk about a bullet sponge for that strike boss
Not sure if this has been mentioned, but it looks like golden gun supers now have more than three shots and runs out after your super energy is drained, but it also looks like the energy stops draining for a second when you damage enemies. Pretty cool! It's gonna make GG way more useful in PvE especially.
Looks amazing.Made some subclass gifs from the videos
So Defender is officially gone. As are the Taken King classes.
Why add such awesome classes only to kill them in the sequel
I think the big thing to point out is Bungie absolutely doesn't view this as half-assing it, and the reason behind that can be pinned on the miracle that is Destiny 1.
Game released with minimal matchmaking and no in-game support for LFG. Which is crazy! But the game still sells well, still retains a decent player base, and the players struggle and create their own ways to bring themselves together, and that creates huge communities that have really tightknit bonds. These continue to grow and players continue to find ways to create communities, and all of a sudden you have a huge, thriving player base. This shouldn't have happened, all things considered, but it did.
Now Bungie has been listening to this playerbase that they've built for these three years, and they see the numbers and they think "Hm, we want to get more people into endgame". So they decided to do the same thing as before, give the players a tool, or a building block (in Destiny 1, this was the minimal Clan support, in Destiny 2 it's increased Clan support and Guided Games). Now you have a way for this community building to happen in the game. Does it take care of everything? Absolutely not, but it gets the ball rolling. That's all that Bungie wants. They want your interaction with the community to take care of the rest. Once again, they are putting it in the hands of the community.
Is this going to work and continue to bolster the community? We'll have to see come September. The community and social design teams at Bungie absolutely have faith that when they don't push people into each other great things happen. It could have negative effects, it could really mess up the game experience, but so far, it's had a pretty good run.
My personal opinion on it is that it's an archaic way of doing things. But I understand what they are trying to accomplish. They're trying to go back to the good ol'days when you had to go out of your way to meet people online to do a dungeon in an MMO. Sometimes that sucked, but sometimes those people became your friends, and you played the game with them for years. Even though I don't always agree with it, I admire their resolve to stick with it.
Made some subclass gifs from the videos
It seems like you want a game that Bungie isn't trying to make, then. You wanted a full-fledged MMO in Destiny's setting, and that would be something that would take many, many years to make, and is likely not doable on current consoles with the scope you desire. We do know that the explorable environment are much larger than before, and on Earth at the very least, there will be NPCs and something resembling a town out in the wild. Piloting though? Housing? Those aren't things Bungie is setting out to do
Made some subclass gifs from the videos
dude, i have been playing destiny since the alpha, have got over 3500+ hours on destiny. have done everything, acquired and achieved all there is in that game many times over. i was underwhelmed. like, really underwhelmed.
I guess one could argue that being part of the 1% of the game had my expectations inflated but like stuff like clan implementation and whatnot is stuff that to me you show in passing/mention for 30 seconds at e3 and then elaborate on press releases and video posts on bungie.net rather than being big bullet points in your reveal showcase.
you gotta bring new classes, new subclasses and elements, new playstyles (i mean after the success of games like overwatch you'd think different styles of play and new classes to support them would come up, i know destiny is not a hero shooter but cmon), deeper character building systems (stats and rpg elements even if light), less restrictive stuff like fireteam being only 3 ( i really thought this was a dead cert like they were gonna open fireteam limit outside of raids). like more substantial cool shit other than "yeah, clans, lfg, erm new maps and new strikes, and a new raid" (wtf lmao, it IS a sequel bungie).
i mean i sound like i'm completely down on the game, i'm not, and i will be there day 1 and it will probably be my most played game like its predecessor, but yeah man, the didn't knock it out the park like i hoped. still, maybe at e3 they will unleash the big guns.
Did they mention a new engine at all? I watched a few minutes but the engine looked the same. Makes me concerned we will see the same paucity of content in Destiny 1.
Damn... I've exclusively played Hunter since Vanilla, but I'm being presented with an excuse to shout "CHARGING STAR!" and I think I might take it.
Not that I saw, and not surprising. Looks like a LOT of reused assets, animations, etc. I see very little that indicates a new engine.
There was a screencap of a "Show Lore" button in game here.Has the grimoire been mentioned at all yet? Will it carry over from D1? Will it be in-game in D2?
I believe it is a new engine. Atleast an upgraded version of the last one. Reused assets doesnt mean old engine. Tons of games reuse assets.Not inspiring. Hope they were able to really fix the tools that caused issues. I want a lot of content.
Talk about a bullet sponge for that strike boss
Has the grimoire been mentioned at all yet? Will it carry over from D1? Will it be in-game in D2?
Not inspiring. Hope they were able to really fix the tools that caused issues. I want a lot of content.
Yeah, I got frustrated and thought the same but one of the players did nothing but die the entire strike and had something like 10 kills on the scoreboard.
SnD in Destiny... We CoD now boys!
They retooled just about everything. That's one of the main tech reasons nothing carries over.
Im a little disappointed that its using so many assets from D1. Like the exact 3 same classes, really? Plus the Vex, Cabal enemies look exactly the same. Heck, even the scope on that Omolon Pulse rifle is on like 100 guns in D1.
I dunno, I would have thought Bungie would have come out the gates guns blazing, proving that it was worth them abandoning their 10 year D1 plan originally laid out. This should have been the moment we all thought, "well now I see why they made D2". But really, does anyone see this as something that couldnt have existed in the original D1 universe? I dont. If you told me this was an expansion to Rise of Iron, I'd believe you.
Like flying sparrows, new classes, gun mods, new character models? Again, Im just spit balling here, but I really left that presentation underwhelmed - when everything inside of me was wishing I'd like it.
Just learned that D2 will not use dedicated servers. WTF!
err..
same enemies
same guns mostly
literally same animations for most stuff like reloading
same supers too?
the hud?
this game looks like an expansion pack. What the hell?
Super disappointing... I hope they have some surprises to show...
I also hope bungie doesnt think they can shit on people like they did on the d1 vanilla release and get away with it again..
How much effort would have taken for one more race or main class? I feel like announcing even one of these or more options in character creator would have generated more hype from non-diehards.
You're trying to make sense of and excuse poor game design.
You admit it's archaic so trying to "understand" it isn't important. It's dumb. And should not "admire" their ability to be stubborn and still not listen to people.'
And hopefully, that's not going to end up being the case. There is no logic behind it. None.
You must hate the Halo games, they've reused the same enemies and same guns for a whopping five games now! They totally shit on us, man.
Im a little disappointed that its using so many assets from D1. Like the exact 3 same classes, really? Plus the Vex, Cabal enemies look exactly the same. Heck, even the scope on that Omolon Pulse rifle is on like 100 guns in D1.
I dunno, I would have thought Bungie would have come out the gates guns blazing, proving that it was worth them abandoning their 10 year D1 plan originally laid out. This should have been the moment we all thought, "well now I see why they made D2". But really, does anyone see this as something that couldnt have existed in the original D1 universe? I dont. If you told me this was an expansion to Rise of Iron, I'd believe you.
Like flying sparrows, new classes, gun mods, new character models? Again, Im just spit balling here, but I really left that presentation underwhelmed - when everything inside of me was wishing I'd like it.