• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Destiny 2 Reveal Livestream [Over]

Status
Not open for further replies.

BLCKATK

Member
So Defender is officially gone. As are the Taken King classes.

Why add such awesome classes only to kill them in the sequel :(

Waaaay too earlier to tell on the bolded. They might not be in this build, but gone forever? Doubt it.

Hey and Sentinel looks wicked! You basically get to move around like Captain America fused with the Relic from Vault of Glass.

You'll forget about that silly old bubble in no-time.
 

Siege.exe

Member
The reason people are disappointed is because D2 doesn't address any of the reasons why Destiny, after hundreds of hours, remains so unfulfilling.

There is no connected explorable world, no flight, no ship control or housing component, no complex cities, fields full of NPCs with missions, etc. - at least none disclosed today. It seems to be a shinier, newer batch of strikes, story missions, and end game. But no breathable world to explore. Why can't I explore the last city? Why can't I pilot my ship? Deep RPG elements? Truly new shooting mechanics? There's literally nothing structurally new from what they have disclosed, just features that fix what was blatantly broken.

Most of all, the seams that other games have succeeded in removing to help suspend disbelief are very present here. It's just a loot shooter. I wanted and expected more.

It seems like you want a game that Bungie isn't trying to make, then. You wanted a full-fledged MMO in Destiny's setting, and that would be something that would take many, many years to make, and is likely not doable on current consoles with the scope you desire. We do know that the explorable environmenst are much larger than before, and on Earth at the very least, there will be NPCs and something resembling a town out in the wild. Piloting though? Housing? Those aren't things Bungie is setting out to do
 
Did they address the endgame or raid matchmaking at all?

It's basically 100% what will determine if me and my friends buy it.

I know the game well play well.
 

psyfi

Banned
Strike gameplay
https://www.youtube.com/watch?v=d_PwEJom5YE

Edit: Does have a cleaner look to it.
Not sure if this has been mentioned, but it looks like golden gun supers now have more than three shots and runs out after your super energy is drained, but it also looks like the energy stops draining for a second when you damage enemies. Pretty cool! It's gonna make GG way more useful in PvE especially.

On a less positive note: holy shit the writing for the ghost is still so terrible. I wish we could mute him. I'm seriously dreading having to listen to him repeat his drivel while replaying strikes again.
 
Did anyone else notice that the shadestep has different animations sometimes? In the final phase of that strike boss, you see the player shadestep, and the character does a 360 lol
 

ZeoVGM

Banned
I think the big thing to point out is Bungie absolutely doesn't view this as half-assing it, and the reason behind that can be pinned on the miracle that is Destiny 1.

Game released with minimal matchmaking and no in-game support for LFG. Which is crazy! But the game still sells well, still retains a decent player base, and the players struggle and create their own ways to bring themselves together, and that creates huge communities that have really tightknit bonds. These continue to grow and players continue to find ways to create communities, and all of a sudden you have a huge, thriving player base. This shouldn't have happened, all things considered, but it did.

Now Bungie has been listening to this playerbase that they've built for these three years, and they see the numbers and they think "Hm, we want to get more people into endgame". So they decided to do the same thing as before, give the players a tool, or a building block (in Destiny 1, this was the minimal Clan support, in Destiny 2 it's increased Clan support and Guided Games). Now you have a way for this community building to happen in the game. Does it take care of everything? Absolutely not, but it gets the ball rolling. That's all that Bungie wants. They want your interaction with the community to take care of the rest. Once again, they are putting it in the hands of the community.

Is this going to work and continue to bolster the community? We'll have to see come September. The community and social design teams at Bungie absolutely have faith that when they don't push people into each other great things happen. It could have negative effects, it could really mess up the game experience, but so far, it's had a pretty good run.

My personal opinion on it is that it's an archaic way of doing things. But I understand what they are trying to accomplish. They're trying to go back to the good ol'days when you had to go out of your way to meet people online to do a dungeon in an MMO. Sometimes that sucked, but sometimes those people became your friends, and you played the game with them for years. Even though I don't always agree with it, I admire their resolve to stick with it.

You're trying to make sense of and excuse poor game design.

You admit it's archaic so trying to "understand" it isn't important. It's dumb. And should not "admire" their ability to be stubborn and still not listen to people.'

And hopefully, that's not going to end up being the case. There is no logic behind it. None.
 

ByWatterson

Member
It seems like you want a game that Bungie isn't trying to make, then. You wanted a full-fledged MMO in Destiny's setting, and that would be something that would take many, many years to make, and is likely not doable on current consoles with the scope you desire. We do know that the explorable environment are much larger than before, and on Earth at the very least, there will be NPCs and something resembling a town out in the wild. Piloting though? Housing? Those aren't things Bungie is setting out to do

Maybe. But that kind of scope was the promise of the initial pitch all those years ago, scrapped for a loot chase at the last minute. I think the loot chase took hold, so they set their sights low this time. It's just more of the same.

Also, the video said the EDZ is their biggest environment by a factor of...two. That's a little sandbox compared to what games have achieved lately.

It still feels like a grand cinematic idea being performed on a tiny off-Broadway stage.
 

Pepboy

Member
I played and somewhat enjoyed Destiny, but it was not a lot of content for me - I don't care for loot or grinding. I heard the horror stories regarding development. Taking a whole day to recompile maps, etc.

Did they mention a new engine at all? I watched a few minutes but the engine looked the same. Makes me concerned we will see the same paucity of content in Destiny 1.
 

jviggy43

Member
dude, i have been playing destiny since the alpha, have got over 3500+ hours on destiny. have done everything, acquired and achieved all there is in that game many times over. i was underwhelmed. like, really underwhelmed.

I guess one could argue that being part of the 1% of the game had my expectations inflated but like stuff like clan implementation and whatnot is stuff that to me you show in passing/mention for 30 seconds at e3 and then elaborate on press releases and video posts on bungie.net rather than being big bullet points in your reveal showcase.

you gotta bring new classes, new subclasses and elements, new playstyles (i mean after the success of games like overwatch you'd think different styles of play and new classes to support them would come up, i know destiny is not a hero shooter but cmon), deeper character building systems (stats and rpg elements even if light), less restrictive stuff like fireteam being only 3 ( i really thought this was a dead cert like they were gonna open fireteam limit outside of raids). like more substantial cool shit other than "yeah, clans, lfg, erm new maps and new strikes, and a new raid" (wtf lmao, it IS a sequel bungie).

i mean i sound like i'm completely down on the game, i'm not, and i will be there day 1 and it will probably be my most played game like its predecessor, but yeah man, the didn't knock it out the park like i hoped. still, maybe at e3 they will unleash the big guns.

This is exactly where I'm at more or less.
 

ByWatterson

Member
Did they mention a new engine at all? I watched a few minutes but the engine looked the same. Makes me concerned we will see the same paucity of content in Destiny 1.

Not that I saw, and not surprising. Looks like a LOT of reused assets, animations, etc. I see very little that indicates a new engine.
 

TheRed

Member
Not that I saw, and not surprising. Looks like a LOT of reused assets, animations, etc. I see very little that indicates a new engine.

Not inspiring. Hope they were able to really fix the tools that caused issues. I want a lot of content.
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
Has the grimoire been mentioned at all yet? Will it carry over from D1? Will it be in-game in D2?

There is an in-game "Lore" button now. Unclear of what that means for the Grimoire.
rpF28HZ.jpg

Not inspiring. Hope they were able to really fix the tools that caused issues. I want a lot of content.

They retooled just about everything. That's one of the main tech reasons nothing carries over.
 

jviggy43

Member
Yeah, I got frustrated and thought the same but one of the players did nothing but die the entire strike and had something like 10 kills on the scoreboard.

Regardless that looked like a bullet sponge boss. Those were the types of improvements I was hoping for in Destiny 2. Give us unique boss mechanics for strikes rather. Vary the objectives of mission structures instead of kill waves of enemy in a room, rinse and repeat. The new stuff is all fine and great, but I wanted more to the structure of missions and gameplay.
 

molnizzle

Member
SnD in Destiny... We CoD now boys!

We Counter-Strike now.

SnD wishes it was Counter-Strike.

Show some damn respect.

They retooled just about everything. That's one of the main tech reasons nothing carries over.

Bullshit. Nothing carries over because balance was an absolute mess between all the different patches and they needed a fresh slate.

I'm not confident that their tools have been sufficiently updated. This shit looks identical to the current game with many of the same assets, and there's only 4 planets to explore at launch yet again. If expected a content onslaught to show that they'd finally gotten their shit together. This is like D1 all over again.
 
Man I'm hypeeed!

Warlock master race killing it as usual :D

A lot of positive changes are going to be happening which is sweet, especially with clans finally having a purpose.

I'm not 100% sure on the whole 4v4 thing for all PvP modes though. That's gonna be something that will need to be tried first hand.

Also kinda gutted about the classes being gone :(
 

GoldChain

Member
Im a little disappointed that its using so many assets from D1. Like the exact 3 same classes, really? Plus the Vex, Cabal enemies look exactly the same. Heck, even the scope on that Omolon Pulse rifle is on like 100 guns in D1.

I dunno, I would have thought Bungie would have come out the gates guns blazing, proving that it was worth them abandoning their 10 year D1 plan originally laid out. This should have been the moment we all thought, "well now I see why they made D2". But really, does anyone see this as something that couldnt have existed in the original D1 universe? I dont. If you told me this was an expansion to Rise of Iron, I'd believe you.

Like flying sparrows, new classes, gun mods, new character models? Again, Im just spit balling here, but I really left that presentation underwhelmed - when everything inside of me was wishing I'd like it.
 

-hadouken

Member
Found it underwhelming. Destiny fans won't want to hear it, tho I genuinely could have been tricked into believing that it was an expansion.

Having been so very let down by D1, I can now retire from being hyped or otherwise about the franchise. It's nice no longer feeling conflicted about the direction of the game - it's simply not targeted at old-school Halo fans like myself.
 

ByWatterson

Member
Im a little disappointed that its using so many assets from D1. Like the exact 3 same classes, really? Plus the Vex, Cabal enemies look exactly the same. Heck, even the scope on that Omolon Pulse rifle is on like 100 guns in D1.

I dunno, I would have thought Bungie would have come out the gates guns blazing, proving that it was worth them abandoning their 10 year D1 plan originally laid out. This should have been the moment we all thought, "well now I see why they made D2". But really, does anyone see this as something that couldnt have existed in the original D1 universe? I dont. If you told me this was an expansion to Rise of Iron, I'd believe you.

Like flying sparrows, new classes, gun mods, new character models? Again, Im just spit balling here, but I really left that presentation underwhelmed - when everything inside of me was wishing I'd like it.

Nailed it. So much imagination not being used here. Like... at all. All the innovation is on the community building side and is mostly playing catchup, fixing things that should have never been broken in the first place.
 

R0ckman

Member
How much effort would have taken for one more race or main class? I feel like announcing even one of these or more options in character creator would have generated more hype from non-diehards.
 
err..

same enemies
same guns mostly
literally same animations for most stuff like reloading
same supers too?
the hud?


this game looks like an expansion pack. What the hell?

Super disappointing... I hope they have some surprises to show...

I also hope bungie doesnt think they can shit on people like they did on the d1 vanilla release and get away with it again..

You must hate the Halo games, they've reused the same enemies and same guns for a whopping five games now! They totally shit on us, man.
 
How much effort would have taken for one more race or main class? I feel like announcing even one of these or more options in character creator would have generated more hype from non-diehards.

Well I'm thinking they've changed things to teams of 4 in PvP for a reason. They could've made it teams of 3.

Possibly a new class that they're not showing yet?
 

BLCKATK

Member
You're trying to make sense of and excuse poor game design.

You admit it's archaic so trying to "understand" it isn't important. It's dumb. And should not "admire" their ability to be stubborn and still not listen to people.'

And hopefully, that's not going to end up being the case. There is no logic behind it. None.

Archaic doesn't necessarily mean bad.

I'm interested to see what the player reaction will come September 8th if this system releases as it is right now. I know here on GAF during D1, for every post complaining about no raid matchmaking there was one praising DGAF for responding to their forum post and getting them involved in the community. At the same time, GAF is only a small part of the gigantic community that is Destiny.

Really looking forward to seeing how the community aspect of the game evolves after feedback.
 

jviggy43

Member
You must hate the Halo games, they've reused the same enemies and same guns for a whopping five games now! They totally shit on us, man.

The difference from Halo 1 to 2 were profound and self evident in the first reveal trailer, most of which had huge impacts on the way the game played. It was noticeable how different it was right away. The same cannot be said with what we got today, imo.
 
Im a little disappointed that its using so many assets from D1. Like the exact 3 same classes, really? Plus the Vex, Cabal enemies look exactly the same. Heck, even the scope on that Omolon Pulse rifle is on like 100 guns in D1.

I dunno, I would have thought Bungie would have come out the gates guns blazing, proving that it was worth them abandoning their 10 year D1 plan originally laid out. This should have been the moment we all thought, "well now I see why they made D2". But really, does anyone see this as something that couldnt have existed in the original D1 universe? I dont. If you told me this was an expansion to Rise of Iron, I'd believe you.

Like flying sparrows, new classes, gun mods, new character models? Again, Im just spit balling here, but I really left that presentation underwhelmed - when everything inside of me was wishing I'd like it.

yeah the enemies didn't even have new animations or anything
 
Status
Not open for further replies.
Top Bottom